Harleyquin13
Tentacle God
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- Aug 30, 2013
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Re: [新作]Way2
I've had a look at both your artifact and your squad. To be honest, I'm now tempted to try out the 300+ dungeons now that I've seen what you managed to clear them with.
A few suggestions for you. Feel free to accept or disregard as you see fit:
1. You've summoned stronger heroes in the questline, so you no longer have to pair up Marielle with 白の守護者. The C rating and 4 slots is a killer and pointless to have when you can maintain the same affection rating with a stronger class.
2. Your A-team squad looks like the heroes I was creating before I found out about the just-fit combinations at the wiki. I'm not surprised your 輝きの御子 is stronger than the other two, the reason is the level 10 moonsabre skill and the defensive 心眼. The other two have semi-decent mid-level skills but nothing much else going for them. Excalibur is a bit wasted on that gladiator, since you can get multiple copies you're better off making a stronger hero and transferring Excalibur to him/her. Combat rating is definitely tied to your red score; if the hero only has 3 then it's no wonder it's getting hurt more often. 5 is the minimum allowing heroes to clear the 6 named dungeons when coupled with strong special moves and a decent skill set.
3. As I mentioned in my previous post, sealing elemental spirits, getting a high ecstasy score and pumping in lots of special tiles all contributes to a good skill set. I've attached a couple of my recent creations using 3 girls to illustrate my point.
4. You need jewels for the girls in order for their class combinations to count if they aren't top of the ecstasy ranking. According to the wiki, coupling plus one jewel of any colour is enough to allow you to choose a class from the results of the 2nd and 3rd girls. To get jewels, a just-fit combination of special tiles on the final ejaculation phases virtually guarantees at least one will turn up. You need to watch out since some combinations will not register if special tiles turned up on the girl's steadily increasing orgasm bonuses.
5. Regarding your item: the weapon at the bottom ONLY applies to quests. Something to note for your translation. For the panels, the maximum number of stars you can flip per area is 12 provided you did 3 each (the final one selected based on your stone status). That translates to 4 stones with the rest coming from the Hanafuda mode and potential bonus from climax and just-fit combinations.
6. I'm curious about your 9,9,7 cursed warrior. I'm working towards making a solid one to replace the weak version I fluked during my early playthroughs. Why aren't you using him to clear the strong dungeons?
7. Uptight saves you letter count and is just as good at expressing the original Japanese meaning.
8. My cooking rating is only +1, but Haine with her innate cooking skills can still turn up with a mammoth steak every once in a while. Basically you only need enough hearts from food to ensure you're not running on empty for the final finishing phases.
I've attached a few screenshots of what I've made plus a few comments below:
1. The Black Archer was created after using 3 balanced girls. This is the first decent hero I've made that didn't have おむすび as the first lvl10 skill, I suspect it was because of the reasons I've stated above.
2. Horse thief 1 and 2 were products involving Yeadow. Unfortunately for me I wasn't using 安定 artifacts at the time and got saddled with the crappy horse thief class. A shame too since the two skills they were assigned have yet to be replicated by my now-stronger heroes. (3,6,7 is alright for support but absolutely worthless as squad captain).
3. I'm quite pleased with how this palace guard turned out. It's an average class but the skill set is very solid (1 top-level, 1 mid-high and 1 mid-level skill)
4. The Hunter was my attempt at creating a new farmer for the assault squads. I'm disappointed I didn't get 9 for the blue score, but I at least secured meteor strike for the 2nd skill so it's not a complete failure.
5. The Nazgul is a single-girl creation with the express aim of farming honour and loot for the girl. As you can see, it has the useless おむすび skill because it's not being helped by other girls and their potential contributions. Despite this it still has 飛燕剣 and venom so it can scrape through the 6 named dungeons. I estimate it can clear 120-140 difficulty dungeons and still survive.
BreakP is what I translated 調教 as when I misunderstood what it did. It's still fitting with sex slaves, not as much lovers.
I always use three girls unless I'm deliberately creating a lower power sword for support. I don't use Marielle for those since she's guaranteed to amp the power level. I've gotten max skills with her reliably often, sometimes it takes a second attempt, but when I don't use her I'm more likely to see a useful skill in the 1st slot, so I get a lot more effectiveness for the power level. Is that coincidence, or am I doing something wrong with Marielle that I don't know about?
Semirama does have a heart over her service zone, but I've never seen it next to her high score, and I can't retain the class she creates when someone else (Marielle) scores over her.
Here's the talisman I use (ponidog was wise to cap enchants at +30):You must be registered to see the links
Does the weapon at the bottom only apply during Quests, or globally? If it's not used in the Harem, I at least have the +2 Table for all zones. The BreakP and +Energy are enough to flip 10 panels before the last checkpoint. Occasionally they can be done as early as the second, as long as I force-ejac every 2-3 rounds. If I screw up, the Cooking helps make up the difference, otherwise it helps magnify the boost from the final checkpoints.
I think I'll change [Fastidious] to [Uptight], it's shorter and has all the connotations of the original Japanese.
Here's the party I used for 440:You must be registered to see the links
Fia doesn't have any spectacular defense skills, yet before she got Aegis Shield, she strolled through 300 difficulty with two heros who couldn't do a single thing. Really, all they did was leave tiles of failure behind then die while aiding the village, but Fia was probably around half her health when she cleared it. Goma with Excalibur has excellent damage, but as leader he can't soak the damage to make the final tiles to the village at 440 difficulty. Freya is reliable for high damage output; I wouldn't call her a glass cannon, but 320+ difficulty is beyond her ability to take lead and survive. She was supposed to be a support character, but her red is still higher and green and blue lower than I would've liked. The bowman with 3/6/7 is much closer to what I was getting at. Between them, their damage output and effectiveness per power doesn't support any connection between red and combat ability.
I've had a look at both your artifact and your squad. To be honest, I'm now tempted to try out the 300+ dungeons now that I've seen what you managed to clear them with.
A few suggestions for you. Feel free to accept or disregard as you see fit:
1. You've summoned stronger heroes in the questline, so you no longer have to pair up Marielle with 白の守護者. The C rating and 4 slots is a killer and pointless to have when you can maintain the same affection rating with a stronger class.
2. Your A-team squad looks like the heroes I was creating before I found out about the just-fit combinations at the wiki. I'm not surprised your 輝きの御子 is stronger than the other two, the reason is the level 10 moonsabre skill and the defensive 心眼. The other two have semi-decent mid-level skills but nothing much else going for them. Excalibur is a bit wasted on that gladiator, since you can get multiple copies you're better off making a stronger hero and transferring Excalibur to him/her. Combat rating is definitely tied to your red score; if the hero only has 3 then it's no wonder it's getting hurt more often. 5 is the minimum allowing heroes to clear the 6 named dungeons when coupled with strong special moves and a decent skill set.
3. As I mentioned in my previous post, sealing elemental spirits, getting a high ecstasy score and pumping in lots of special tiles all contributes to a good skill set. I've attached a couple of my recent creations using 3 girls to illustrate my point.
4. You need jewels for the girls in order for their class combinations to count if they aren't top of the ecstasy ranking. According to the wiki, coupling plus one jewel of any colour is enough to allow you to choose a class from the results of the 2nd and 3rd girls. To get jewels, a just-fit combination of special tiles on the final ejaculation phases virtually guarantees at least one will turn up. You need to watch out since some combinations will not register if special tiles turned up on the girl's steadily increasing orgasm bonuses.
5. Regarding your item: the weapon at the bottom ONLY applies to quests. Something to note for your translation. For the panels, the maximum number of stars you can flip per area is 12 provided you did 3 each (the final one selected based on your stone status). That translates to 4 stones with the rest coming from the Hanafuda mode and potential bonus from climax and just-fit combinations.
6. I'm curious about your 9,9,7 cursed warrior. I'm working towards making a solid one to replace the weak version I fluked during my early playthroughs. Why aren't you using him to clear the strong dungeons?
7. Uptight saves you letter count and is just as good at expressing the original Japanese meaning.
8. My cooking rating is only +1, but Haine with her innate cooking skills can still turn up with a mammoth steak every once in a while. Basically you only need enough hearts from food to ensure you're not running on empty for the final finishing phases.
I've attached a few screenshots of what I've made plus a few comments below:
1. The Black Archer was created after using 3 balanced girls. This is the first decent hero I've made that didn't have おむすび as the first lvl10 skill, I suspect it was because of the reasons I've stated above.
2. Horse thief 1 and 2 were products involving Yeadow. Unfortunately for me I wasn't using 安定 artifacts at the time and got saddled with the crappy horse thief class. A shame too since the two skills they were assigned have yet to be replicated by my now-stronger heroes. (3,6,7 is alright for support but absolutely worthless as squad captain).
3. I'm quite pleased with how this palace guard turned out. It's an average class but the skill set is very solid (1 top-level, 1 mid-high and 1 mid-level skill)
4. The Hunter was my attempt at creating a new farmer for the assault squads. I'm disappointed I didn't get 9 for the blue score, but I at least secured meteor strike for the 2nd skill so it's not a complete failure.
5. The Nazgul is a single-girl creation with the express aim of farming honour and loot for the girl. As you can see, it has the useless おむすび skill because it's not being helped by other girls and their potential contributions. Despite this it still has 飛燕剣 and venom so it can scrape through the 6 named dungeons. I estimate it can clear 120-140 difficulty dungeons and still survive.
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