Deleted member 8669
Evard's Tentacles of Forced Intrusion
- Joined
- Feb 4, 2011
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Played it, liked it. Alot! This game has alot of potential imo, other that some slight control/hitbox issues the game feel really well made. I will be awaiting the release! I have one addition or actually the opposite. Can you remove the enemies from the radar? When I didnt realise that the enemies would show up on the radar it felt really spooky and immersive. The radar give you some direction which is good but takes the exitement away. Impregnation/eggs as in the character walking around with a big belly or her slowly being inflated by cum would be awesome by the way! but that is just a personal preverence haha, make the game however you want and dont feel pressured.
Played it, liked it. Alot! This game has alot of potential imo, other that some slight control/hitbox issues the game feel really well made. I will be awaiting the release! I have one addition or actually the opposite. Can you remove the enemies from the radar? When I didnt realise that the enemies would show up on the radar it felt really spooky and immersive. The radar give you some direction which is good but takes the exitement away. Impregnation/eggs as in the character walking around with a big belly or her slowly being inflated by cum would be awesome by the way! but that is just a personal preverence haha, make the game however you want and dont feel pressured.
Indeed.I think you could have the enemies show up on the radar just while the light is on them, so you may shine the light in a direction and have a real 'oh Sh*T' moment. I agree that being able to see everything ahead of time takes away from the challenge.
Marionette, you could add a variable to switch on when you see an enemy, after which they appear on the radar
Marionette, you could add a variable to switch on when you see an enemy, after which they appear on the radar
desperately hoping for cum inflation, pregnancies and corruption here!
I`ll tryPlease include a tank control option
Yup, there will be dogI suggest dog or insects
Something that just came to me:
What about a 'ping' button, that shows enemies in certain radius, but also alert your location to them?
With a moderate cooldown between use.
But you basically either ping and go "oh shi-" at how many dots appear, all converging on you, or wonder if you should wait for the recharge on it before moving ahead.
So, i guess we just have to go with area only map with the enemy invincible![]()
Just tried to add the switch,No luck about the enemy radar, azurezero
The frame rate drop to 20 fps, seems the mini map can`t handle it. So, i guess we just have to go with area only map with the enemy invincible![]()
Just tried to add the switch,No luck about the enemy radar, azurezero
The frame rate drop to 20 fps, seems the mini map can`t handle it. So, i guess we just have to go with area only map with the enemy invincible![]()