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RPG [SkeletalKia] *Updated* Demon Lord Revival (0.01a also recruiting)

*Updated* Demon Lord Revival (0.01a also recruiting)

  • Harpy

    Votes: 12 15.8%
  • Vampire

    Votes: 35 46.1%
  • Minotuar

    Votes: 20 26.3%
  • Dullahan

    Votes: 9 11.8%
  • Llamia

    Votes: 25 32.9%
  • Drow

    Votes: 23 30.3%
  • "Hero"

    Votes: 30 39.5%
  • Draconic

    Votes: 23 30.3%
  • Goblin

    Votes: 5 6.6%
  • Albino

    Votes: 10 13.2%

  • Total voters
    76
  • Poll closed .

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SkeletalKia

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EDIT: New update, sorry about the Alissa error that showed up, I forgot to update alot of her dialogue with her new face graphic, the error should be fixed on
v 0.1a
Notice: I currently am having life happen, as such it will be harder for me to work alone on this. I have decided to have people join the production team, hopefully for the whole project/future projects. Normally I'd be dumb and ask for skilled people, but that would be bs as I am not that skilled. If anyone is interested, pm me, and welcome to Skeletalarts Productions!
Positions needed: Artist, Spriter, and someone to go over everything and to bounce ideas off of. Please have skype or steam as both are free and make communication easier.

EDit2: Polls are only for the Harem, I may add characters that do not win into the game anyway, they just wont be h-able by the main character. Also if you have a monster girl or human girl with a specific role you want in the game, make a suggestion, I'll consider it, and if I'm on the fence about it, then it will appear on the next poll. (this is 1 of probably 3)

Heyo! So I've been working on this for the last week almost nonstop, though it still needs alot of balancing and some actual hentai scenes. Now goes to a second boss, and can get a slime girl companion! Currently doing more balancing, if someone can soldier through to the catacombs and let me know how that area plays it would be much appreciated!

Fetishes (list will update as i add and think of new things): Monstergirls, dom... thats all for now


THE LINK:

Pics:
some of the girls (and the Main Character):



Screens:


The game is about the daughter of the Demon Lord and her journey with her guardian to recreate the Demon Lord's castle. The main character you play will be Max, her guardian, who will also start building a harem later in the game. Though two harem members can be recruited in this version, nothing sexual is implemented yet, and most of it will be implemented after AN IMPORTANT SCENE that will happen in later versions.
Added in this version:
-Another town and dungeon
-began creating the Mansion
-added Riarie the slime girl
-balanced combat and added more defined catagories.

Plans for next version:
-make the "hidden weapon" harder to get
-more balancing out combat
-flesh out Items and finish making skills
-finish the two incomplete areas of the island
-find other places for h-scenes

IMPORTANT EDIT: I have purchased the full version, when I'm not making life work I will be working on this project.

Also, If anyone wants to contribute art or sprites that would be helpful, I have game character hub now, but making monster girls is still hard. I added a thread for the game at fenoxo.com!
 
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Yugifan3

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Re: Demon Lord Revival (0.01 Initial Start)

Can you post some screenshots?
 

Stiltzkinator

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Re: Demon Lord Revival (0.01 Initial Start)

Can you post some screenshots?
Going to echo this. RPG Maker games are fairly ubiquitous these days, and before I download one, I want to know what makes it different. Custom art and/or sprite work usually goes a long way with this, but anything that sets it apart will help.
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.01 Initial Start)

Going to echo this. RPG Maker games are fairly ubiquitous these days, and before I download one, I want to know what makes it different. Custom art and/or sprite work usually goes a long way with this, but anything that sets it apart will help.
Unfortunately I don't have any custom art for it yet, I've used some things I found on a free to use site, but like I said Its the first version, I'll post some screens in a few minutes, but The game is pretty bare bones as of now.
 

WolfLance

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Re: Demon Lord Revival (0.01 Initial Start)

i'm totally up for new english games, and even though i prefer a good CG or animation i'm also a adult fanfic fan (Dammit, so many fetishes) so if the writing is good a lot of times i only need a image that "supports" the text.

Now, you won't be the first that starts a game in a bored evening and leaves it after the massive work that it implies, i hope you have perseverance! even if you are slow on updates, don't give up!

I will be downloading it in the morning (Sleep time here in spain and tomorrow i have to work :() so i will either edit this or post a new one with my impresions.


Good luck man
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.01 Initial Start)

Thanks! And honestly who knows how far I'll get on this, all I can say is this is the most motivated I have felt about anything. By the time you get up I'll have the version with the new art and avatars.
 

Hometown

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Re: Demon Lord Revival (0.01 Initial Start)

It might be a good idea to add what fetishes you hope to include (corruption,femdom,futa,etc) in your first post. Also curious, what sprite maker are you looking at eventually getting from steam?
 

twigggy

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Re: Demon Lord Revival (0.01 Initial Start)

Well, if you're going to request art, it might be helpful to give a description of what you imagine the characters to look like.
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.01 Initial Start)

Hometown- I'll add what I can think of, not entirely sure of what I'll have this early on... Though a futa character does sound nice... Oh and game character hub is what is called... I think

Twigggy- already working on it, there are pics with my art on my profile and once i can post links/pictures they will be added to my post.
 

glacier

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Re: Demon Lord Revival (0.011 Initial Start)

I gave your game a try. Interesting concept, but it's very rough right now. Most importantly, you set the encounter rate far too high. Try running through your own game from start to finish, it should be at least 3 times as many steps on average before an encounter triggers. I'd recommend switching over to roaming encounter events entirely, but whatever you do, the next version should make exploring less of a tedious slog.

Secondarily, combat is pretty swingy. Sometimes enemies hit you with a 2 or 3 hit combo, and that's enough to nearly kill the weaker party members. Are you trying for a story where every random fight with hill critters is a brutal struggle for survival?

Story-wise, it's totally okay to have a demon lord who isn't all that bad. But that does impose a burden to explain what the deal is, and I think you should be a bit more up-front about that. Why is this person the "demon lord", and why is everybody you talk to certain that he was a pretty cool guy?

As far as the stuff I liked, making the protagonist a grizzled veteran trying to protect the child of of his dead master is interesting. Especially if you end up repeatedly saving them from their own naive-aristocrat-hero blunders as the game progresses. Looking forward to seeing where things go.
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.011 Initial Start)

I gave your game a try. Interesting concept, but it's very rough right now. Most importantly, you set the encounter rate far too high. Try running through your own game from start to finish, it should be at least 3 times as many steps on average before an encounter triggers. I'd recommend switching over to roaming encounter events entirely, but whatever you do, the next version should make exploring less of a tedious slog.

Secondarily, combat is pretty swingy. Sometimes enemies hit you with a 2 or 3 hit combo, and that's enough to nearly kill the weaker party members. Are you trying for a story where every random fight with hill critters is a brutal struggle for survival?

Story-wise, it's totally okay to have a demon lord who isn't all that bad. But that does impose a burden to explain what the deal is, and I think you should be a bit more up-front about that. Why is this person the "demon lord", and why is everybody you talk to certain that he was a pretty cool guy?

As far as the stuff I liked, making the protagonist a grizzled veteran trying to protect the child of of his dead master is interesting. Especially if you end up repeatedly saving them from their own naive-aristocrat-hero blunders as the game progresses. Looking forward to seeing where things go.

By roaming encounter do you mean with the sprite of the enemy on screen and having to make contact with it to start the battle? I've considered it, but it wouldn't be able to be implemented until I get the full version. And I see what you mean about the encounter rate, especially in the mountain. It was originally set like that for the world map encounters cause I wasn't getting them before.

I honestly don't know what I'm doing combat wise, with most of the enemies they are meant to be fast, but I also have to give them a certain attack or they wont hurt Max, I'll play with the stats abit and see what I can do.

That's mainly that Island, its close proximity and the Demon Lords habit to wander make them the most used to him. Everyone else hates the demon lord, from the actions of his ancestors and someone pulling the strings in the background.

Yes Though it was hard figuring out how to make them friends at the same time. I eventually decided that Max is in his twenties, and started working as a knight for the Demon Lord at the age of 15. Serene is 17, and has little knowledge of the world. Though her innocence is conveyed less then it would be if I started before the castle gets attacked.
 

moonblack

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Re: Demon Lord Revival (0.011 Initial Start)

Gave this a try, since it's short. Some comments:
1) Encounter rate is way too high and combat is too luck-dependent
2) Mother's Gift cannot be used because it costs 150 Mana and 50 TP. The TP cost is shown in the game, but not the Mana cost. More importantly, since Serene doesn't have enough Mana the skill is going to be useless for a while
3) On map "Thief's house 1" you forgot to turn "on" Direction Fix for the sleeping guys
4) In the Village Headman's house the second conversation (the one that starts with "G'morning, rested well I hope.") can be repeated an unlimited number of times as long as you agree to take his daughter along. Fortunately this does not crash the game.
5) On map "Thief's house 2" the book cannot be read because the event has the wrong priority - Below Characters when it should be Same as Characters
6) When you enter the mountain the sign cannot be read because the event has the wrong priority - Below Characters when it should be Same as Characters. Also, the insects are just too strong if you go there right away without grinding or buying any extra equipment.

Not much else to say for now.

Next time please provide a version that does not include the RTP.
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.011 Initial Start)

Gave this a try, since it's short. Some comments:
1) Encounter rate is way too high and combat is too luck-dependent
2) Mother's Gift cannot be used because it costs 150 Mana and 50 TP. The TP cost is shown in the game, but not the Mana cost. More importantly, since Serene doesn't have enough Mana the skill is going to be useless for a while
3) On map "Thief's house 1" you forgot to turn "on" Direction Fix for the sleeping guys
4) In the Village Headman's house the second conversation (the one that starts with "G'morning, rested well I hope.") can be repeated an unlimited number of times as long as you agree to take his daughter along. Fortunately this does not crash the game.
5) On map "Thief's house 2" the book cannot be read because the event has the wrong priority - Below Characters when it should be Same as Characters
6) When you enter the mountain the sign cannot be read because the event has the wrong priority - Below Characters when it should be Same as Characters. Also, the insects are just too strong if you go there right away without grinding or buying any extra equipment.

Not much else to say for now.

Next time please provide a version that does not include the RTP.

Thanks for trying it out and replying, it really helps.
1.glacier has already pointed that out, and I have changed it in the version I am working on currently, not trying to be rude, just letting you know.
2.It is meant to be available later, and I don't know how to make both visible I'll look and see if I can figure it out, I've seen it down on other games.
3.Knew I was forgetting something. Well that whole house has been cleared, making room for the two other areas I'm adding.
4.Thanks, I didn't even realize that one :p
5&6. Fixed
 

glacier

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Re: Demon Lord Revival (0.011 Initial Start)

Just so you know, the current Humble Bundle includes RPG Maker VX Ace for about 11 dollars, way cheaper than buying it normally.

 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.011 Initial Start)

Just so you know, the current Humble Bundle includes RPG Maker VX Ace for about 11 dollars, way cheaper than buying it normally.

Thanks for the heads up, unfortunately I have no cash currently, hopefully I pull some cash to together in the next 9 days, I'm going to open up commisions at my devianart and hope that brings some cash.
 

twigggy

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Re: Demon Lord Revival (0.011 Initial Start)

Eh, I'm not all that great with art, but I am willing to help you with dialogue and suchlike.
 

Xil

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Re: Demon Lord Revival (0.011 Initial Start)

From the description of the party members and the whole guarding the princess thing, it gives me a serious NTR vibe. Are you planning on doing that?

Other than that it looks like a harem thing which I'm quite fine with.
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.011 Initial Start)

Eh, I'm not all that great with art, but I am willing to help you with dialogue and suchlike.
Sweet, any help is appreciated.

From the description of the party members and the whole guarding the princess thing, it gives me a serious NTR vibe. Are you planning on doing that?

Other than that it looks like a harem thing which I'm quite fine with.
Not that I have planned... I can't promise if I'll make such a scene or not, though if I do it will be preventable.
 
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Xil

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Re: Demon Lord Revival (0.011 Initial Start)

Not that I have planned... I can't promise if I'll make such a scene or not, though if I do it will be preventable.
Thanks for answering and clarifying. Now I'm looking forward to this more.
 
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SkeletalKia

SkeletalKia

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Re: Demon Lord Revival (0.011 Initial Start)

Thanks for answering and clarifying. Now I'm looking forward to this more.
Glad to hear, and if you ever have any suggestions, please let me know.
 
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