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SIM [ Morning Star Rush / a Matures ] [ モニスタラッシュ / a Matures ] Sacrifice Maze ~Twin Princesses of Divine Sex~ / サクリファイスメイズ~性神の双子姫~ RE170963 RJ170963


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Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

To people who are looking for a save for the CGs, they put in an unlock for all CG/Scenes in the most recent patch. I believe it is in one of the menus for CGs or Scenes.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Thanks! :D

What is the best way to fill the bar tho? I only keep on slamming her to the walls with the rocket movement type panel trap wwwww

Combo has to end into a monster for her to get points.

To people who are looking for a save for the CGs, they put in an unlock for all CG/Scenes in the most recent patch. I believe it is in one of the menus for CGs or Scenes.

It's one of the options when starting a new game actually.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

To people who are looking for a save for the CGs, they put in an unlock for all CG/Scenes in the most recent patch. I believe it is in one of the menus for CGs or Scenes.

It's one of the options when starting a new game actually.

Thanks, will try that after dling the patch.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Whats the premise of this game? Is it a tower defense or something? I watched the promo video on the dlsite page but no idea still.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

I don't really understand this game either. Its some kind of dungeon keeper game. You play a bad guy, and have to defeat the princess by placing traps or something.

But i dont seem to be able to defeat her. She just slides around or gets stunned for a while by my traps. Mobs also just seem to slow her down for a while, then some numbers appear but i dont know what they mean.

Anyone willing to help, i am able to combine traps. But it doesnt seem to do anything. The folder seems to have a webpage with a guide, but it only shows gibberish, like so:

•P‚½‚¿‚Ì￾_Ší￾ó‘Ô‚ð•\‚·￾uƒNƒIƒŠƒeƒB￾[￾vƒQ￾[ƒW‚Å‚·￾B

Anyone willing to help? If you can explain how to play the game, or how to fix the readme i'd be very gratefull!
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Goal is to lead the girl through the dungeon to the goal.
Goal is usually locked under the door.
To open the door girl have to collect the key.
Key does NOT appear on first stages until you lead the girl into preset/named trap.
Named traps are summoned by you on ocult pentogram symbols in the dungeon.
To summon thease traps you need to spend energy from yellow bar that is filled by luring girl into long chain combos ended with the fight or preset traps, or summoned traps if you already had some energy to set them up.
Up until around level 6 the game is pretty linear.
Later you get branching options.
As i understand the game is still in development, they add new options and changing interface a bit with each patch.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

well i have found a torrent for the cg collection but not the game

or watch the cg on the site...

 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

hey guys does somebody know what the fuck we actually suppose to do this game >.< a detail guide would be great help
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

hey guys does somebody know what the fuck we actually suppose to do this game >.< a detail guide would be great help

Weaken the heroine by comboing her into traps or mobs and unlock special traps at red circles when you fill up your bar.

The traps available and combinations are listed on page 1 of the thread.

Since you downloaded it from somewhere else, which version is it?


1.01b patch is here if that link isn't prepatched.



Basically you have a trap menu that's something like this.

[1] [2] [3]
[4] [5] [6]
[7] [8] [9]

1 and 3 are turn traps
2 is a slide forward trap
4 is remove trap
5 is combine traps
6 is to delay trap for 1 pass over
7 is a stun trap
8 is to spawn a mob
9 not exactly sure to be honest. I've noticed that it seems to instantly detonate bombs though when I used it.

Trap combinations that I've discovered are as follows.

2+2 = Super foward slide
(2+2)+2 = Super super forward slide
(2+2)+(2+2) = same as above
1+1, 1+3, 3+3, 3+1 = All make a U turn
(1+1)+(1+1)(And all double U turn combinations) = Teleporter(This trap will disappear if you leave a room without using it, and only one can be out at a time)
1+2 or 3+2 = Super Turn(It pushes you forward further after turning you)
(1+1)+2 = Super U Turn(Pushes you further than a regular U Turn)

7+1 or 7+3 = Meteor(Drops a pan on her head and she's confused for around 3-4 steps)
7+2 = Dynamite(Greatly increases your combo)
7+7 = Super stun(Lasts a lot longer than normal stun)
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

There is a new 1.04 version with new scenes.

Google translate:
ver1.04
- The ending was added 3 scene.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

You can get the patch here (Official Site):
msrush.com/blog/upfiles/SMAZE_PATCH104.zip
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Is anyone doing an eng translation for this game?
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Is anyone doing an eng translation for this game?

Very unlikely. If there's no thread for it in the Translations sub-forum then it means no one is working on one.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

That's a shame. I seem to misunderstanding something about the summoning circles, I only ever get the traps that don't do anything. Now i'm on the 4th floor, is it because i'm not far enough in the game?
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Anyone got this game? Really dig the previous one.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

What to do:

Main goal: reach the exit. Find keys, activate stuff, find new key (that didn't exist before), activate new stuff, repeat until reaching the goal.

Secondary goal: activate the pentagrams. You need to fill the jauge (I don't know if it's the points, the combos or the multpliers that does it) above the bar, activate the pentagram (click on it) and walk on it.

How do do it: make the longest chains of trap (the traps activate without a pause) and finish the chain with a monster
The heroine take one turn to advance or turn but doesn't take turn when in a chain.
If the heroine is in a chain, she will activated all the trap on his path (except the delayed, you just remove the delay the first time you go on it).(Example: you go on a move 3 and on the next case is a turn right. You will not skip the turn right, you will move of 1 then turn right)
You can't continue a chain on another screen

Combo: number of trap activated at this point of the chain
Multiplier: most of the traps increases your mutliplier.

Your points at the end of a chain is multiplier *10 + combo *10 + point of the precedent chain.
(I am pretty sure that it's a bug that each new combo has the points of the precedent combos added)
When you reach a monster, 2 number show up: a white one then a green one. The white one is your multiplier, the green one is your combo +1 (I suppose that the +1 is for the monster, but it's not counted in your combo points. Example: you made a 3 traps chains. The green number show 4 but you still only receive 30 points)

Complete trap functions:

1 2 3
4 5 6
7 8 9

  • 1 and 3 : turn and move by 1 case, +1 multiplier
  • 2 : move by 1 case, +1 multiplier
  • 4 : destroy trap, gain half the mana used
  • 5 : fuse 2 adjacent traps
    IMPORTANT: A trap in the process of fusing can fuse with a trap active. (but not inversely)
  • 6: delay the trap (won't be activated the next time the heroine will go on it)
  • 7: Stun for 1 turn (can't be part of a chain, it stops the chain) (useful to let time to trap to be active)
  • 8: monster (end the chain to get points) (need 0 turn to be ON: i.e.: you can't put it at the end of a chain if the character has stepped on the first trap of the chain (yes you can change things when the heroine has stepped on a trap, there is a little time where the trap doesn't activate yet))
  • 9: All the multipliers of your next traps in the chain increase by 2 (cumulable)(this trap is very powerful)
    WARNING: it doesn't influence movement, so the previous trap need to move by 2 case or more. Need 2 turn to be ON
    (Example: If 3 of these where activated at some point in a chain, a simple move 1 increase the multiplier by 7)

Now comes the fusion:

  • 2+2: Move by 2, +4 multiplier, 1 turn to be ON
  • (2+2)+2 or (2+2)+(2+2): move by 3, +5 multiplier, 2 turns to be ON
    (it's where the fusion while still OFF is useful. You make 1+1 and directly add a 1 to it to make a move 3, without having to wait for the move 2 to be complete)
  • 2+7: multiply your multiplier by 5 at the end of the chain. Non cumulable. 3 turns to be ON (very powerful)
    WARNING: No movement
    Explode at the start of the 8th turn or at the end of a chain, even if there was no monster (even trap like stunning activate it)
  • 1 or 3 + 2: Turn then move of 2 cases. + 4 multiplier. Take 1 turn to be ON.
  • 1 or 3 + 1 or 3 (no need to be the same or to be one of each) (U-turn): turn around and move by 2 cases, +4 multiplier 1 turn to be ON
    WARNING Don't know if it's a bug but if you move to a case next to a wall, the character will turn instead of going forward.
  • (U-turn) + 2: Turn around and move by 3 cases, +5 multiplier, 2 turn to ON
  • U-turn + U-turn: Teleporter then move of 1 case in the same direction that you entered. You put the exit (only work one way). Only 1 may exist at the same time and disappear if you exit the screen. Multiply by 20 the multiplier. 4 turns to be ON
    Powerful but take a lot of times to be ON.
    Tip: if you prepare a screen in advance, since the teleporter disappears if you leave, only put 2 U-turn next to each others and only fuse them when you enter the screen for the chain.
  • 7+ 1 or 3: Move at random for 3+(Combos/2)(rounded down) turns. Gains Combos*8 multipliers for each turns in which you don't encounter a trap (Can be powerful but the random is too dangerous) (No need for turns to be ON)(9 doesn't inflence it)
  • 7+7: Stun for 5 turns (the offical site is wrong, it's 5 turns not 4). Take 1 turn to be ON
  • (7+7)+(7+7): skip the next case (even if there is a wall on the next case). Multiply by 5 your multiplier. Take 3 turn to be ON.
    If the exit point is on another screen or in a wall, the heroine doesn't move, breaking the chain.
    WARNING: the heroine doesn't move when exiting. You need to continue the chain directly on the exit point.
    Powerful but cost too much (20 mana in total)

Other things: Sometimes, when a monster is killed, they drop a chest. It will contain either a holy shield (protect from 2 traps, second most frequent), gold (+1000 points, the most frequent), a talisman (star) (decrease the jauge), an anthem (horn) (+100 turns before Game Over), a nectar (potion) (increase jauge). Because of the two bad items (holy shield and talisman) that have pretty bad effects, I recommend to use as little as possible of monsters.

Fixed chest: You can find chest already on the map. The loot is fixed too. You can find a B (lower the bar on the jauge), a P

Blue orbs: You can sometimes see blue orb on a map. If you trash them (4) you get mana (it's said 200 on the site, but I think it's just 100)

Confused heroine: every 101 turns, under certain conditions (seems if she didn't encounter huge chain or monster or if she didn't encounter a key items), she will turn by herself, without the need to do it. It's showed by the question marks above her head.

Basic strategy: The most important thing is to put a dynamite (7+2) either just before the chain or in the chain. In the first half of a chain, put as many curses as possible (9) with move +2 or +3 (2+2 and 2+2+2) and turn +1 (1 or 3 + 2). After that, use basic move and turn (1, 2 and 3) upgrade them one time if you have enough mana. If you have enough time, put a teleporter at the end (even if it's just to move of 1 case).

Another advice: to make the biggest combos possible, prepare a screen with all you mana (even using the pitfall (7+7+7+7)), goes on another screen, recharge your mana, repeat until your are happy. Then start the chain.
 
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Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

If somebody could tell me what the settings do, thank you.

Also, how activate the blue orbs/mirror/portal?

The google translation of the description (エナジーオーブ/罠解除するとMPを200回復する) is Energy Orb /Trap cancellation will recover MP by 200. So I suppose you recover MP but I don't see how it work.

Edit: FOUND: you just need to destroy (trashcan) the trap/orb to get mana.

Last thing: is it possibleto destroy wall? Some wall seems to be destroyable but I have no idea how to do it.

Edit: Seems that it's just because the map is reused later with newly opened passage and other closed off. Nothing breakable.
 
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Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

I have played most of these games from MSRush but I have to say.... not very good games. The CG is good but the game itself is overly repetitive from game to game to game.
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Someone would like to share a save? :(
 
Re: [RJ170963] サクリファイスメイズ~性神の双子姫~

Someone would like to share a save? :(

What for? If you have the latest version of the game there's literally a button to unlock everything.
 
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