Re: RPG Maker Hentai Games
It works for all standard RGSS archives for XP/VX/Ace.
Granted, it's not wx, so it's not cross-platform (but I don't think too many people play RM games on mac or linux or some other OS, or in a way where they are unable to run windows apps)
Would add save editor functionality if I get around to figuring out how to implement marshal in C# , or write a ruby GUI...
Or use iron ruby I guess for the ruby engine and then just figure out how to pass data back and forth between C# and that ruby engine. Since I already have the data files indexed by offset it would just be a matter of reading the data using ruby and then the entire database can be referenced by the save file to produce correct names and everything. You could then add items to your inventory, add skills, etc.
Makes more sense to write a ruby script, but to have it standalone and not require ruby installed on user's computers? Not obvious.
Though if I knew how to hook into the rgss###.dll I MIGHT be able to just use that?
Would love to figure out how to hook into wpfcrypt.dll so that I can easily unpack games like RADLUX without actually figuring out the compression/encryption.
http://www.ulmf.org/bbs/showthread.php?p=377958#post377958I've looked for ace extractors/save editors and I've yet to see one here.
It works for all standard RGSS archives for XP/VX/Ace.
Granted, it's not wx, so it's not cross-platform (but I don't think too many people play RM games on mac or linux or some other OS, or in a way where they are unable to run windows apps)
Would add save editor functionality if I get around to figuring out how to implement marshal in C# , or write a ruby GUI...
Or use iron ruby I guess for the ruby engine and then just figure out how to pass data back and forth between C# and that ruby engine. Since I already have the data files indexed by offset it would just be a matter of reading the data using ruby and then the entire database can be referenced by the save file to produce correct names and everything. You could then add items to your inventory, add skills, etc.
Makes more sense to write a ruby script, but to have it standalone and not require ruby installed on user's computers? Not obvious.
Though if I knew how to hook into the rgss###.dll I MIGHT be able to just use that?
Would love to figure out how to hook into wpfcrypt.dll so that I can easily unpack games like RADLUX without actually figuring out the compression/encryption.
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