Pyros are outclassed by classes with projectiles? I rarely see a demoman taking a good pyro out the majority of the time.
And people don't use powerjacks offensively? The capture is what people go for, it should at least have some importance to people trying to do an objective, otherwise no one uses the paintrain over the equalizer either.
And I'm asking for more variety in that choice. You said yourself that the pyros more recent pushes have put him as more defensive and support which is what makes him such a hard counter to spies. My complaint is that it's been more defensive as of late and the pain train would give a pyro more of a decision to go out offensively instead of being a second engineer that can absolutely ensure a turtled nest can't be attacked like that. Because honestly, it can sit there with constant fire being refueled by a dispenser and hammer away any sappers and be pretty much one of the only classes that can follow a dead ringer. I just have issue with the way that I feel they sort of single out plays sometimes, though I realize how difficult balancing class on top of class can be.
So your counter to my saying any class should be played any way is by saying no, it's a team game. And when I bring up classifications, you say they don't mean shit because the classes can be played any way. Clearly we're not arguing just for the sake of argument.
Demomen are listed as defensive and pyro offensive. It wasn't anti spy cuz the homewrecker didn't get rid of sappers, it was added later, hence why I thought it'd be good for demo, his skills revolve around destruction. My points are all about how in tf2, certain things are made entirely easier than they should be.
For instance the blackbox. My argument that the blackbox is "op" is not because it's drop dead the best weapon, but because it takes no skill to wield well. Blackbox takes no work to get the job done. A shit soldier should be using that because it doesn't take any actual aiming for them to become a nuisance. Sure the direct hit is a more powerful weapon and goes to a much higher potential tier, but the person actually has to be good at it. I'd rather play the best blackbox soldier I've ever faced than the best direct hit soldier, one shotting everyone to death. But I'd much rather everyone use the direct hit because most people can't use it right.