I'd like to wish you a happy birthday. Yaeey. -Lazily huzzahs and blasts a party-popper. Which sets itself on fire. For some reason. And rolls a muffin with 27 candles stuck to it towards you.- Have a wonderful birthday, hopefully, or a lazy one. Ether-or. =3
( Since I'm failing to communicate effectively via the shout box... xD )
It's basically an H-game roguelike kinda thing. Made in RPG-Maker (which initially made me overlook it) but heavily focused on direct gameplay rather than reels of moonrune dialogue/plot. You play a warrior holy maiden of sorts, on a mission to purify some dark force that's fallen over a land. Procedurally generated regions between safe houses, and some really nicely done combat. The game is fairly simplistic on the visual/audio side of H content, but I find it makes up for that greatly via the gameplay driven context. (Eg: Desperately trying to crawl back to safety after foolishly equipping a cursed ranged weapon, for which I had no ammo and now can't unequip. Bad/good times followed.)
It's got a rudimentary English translation built into the game (you just rename a file), which translates all the most important stuff enough to play. According to my save file, I've put somewhere around 50 hours into the game.
Hmm. Well, maybe tass could run that for us before game, so we could pop in when/if we're needed. He can manage most days around this time, if you see him on, give him a poke. I'm busy for the rest of today, but available the rest oif the week.
It may have been a simple personality, but I still liked it, darnit. He was a good person, I have trouble finding those in DnD games. XD
Speaking of, Tass should be splitting the party into good/bad games soon. Isi is on her own until then, would be a good time to sort you back in, she could find him and bring him back, that would work, yep.