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[WIP - Partial] [RJ228815] アユラクライシス! / Ayura Crisis


z3r0nx

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Game Thread:
https://ulmf.org/threads/dameejinode-ayurakuraishisu-ayura-crisis-rj228815.11290/

DLSite:


Some things translated:
Statue options
Character names in dialogue
Items (in menu option 1)
Equipment and clothing (in menu option 4)
States
Passive skills (in menu option 2)
Combat and H information (in menu option 5)
Difficulty descriptions
Tutorials
Some choices in Omake Room
Signboards
Part of the generic defeat text
Various other choices and translations

I have also added some more options, which you can choose by talking to the statue, and have made some other edits.
You can view the text file included to see (in detail) what I have done.

You can optionally also download the windows transparency to make the state windows on the right and the passive skill windows in the menu transparent, so you can see behind them.

To use:
Extract, then move the folders into the Data folder of the game.
Then rename or delete the files with the same names as the folders.

The partial is for version 1.16.

-------

I have changed this back to WIP, as one of my added options doesn't currently work completely right for all enemies (increasing attack speed).
 

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zipetya

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I think the translation got lost in the translation... ;)

Anyhoo, thanks for this! Eagerly awaiting the re-re-attaching.
 

Jesus

The Father, The Son, The Holy Spirit
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Thanks for this.
Did you add the option for "Keep busty/futa state after lose event"? If so, would you be able to separate them?
Disregard, you get the choice when exiting the scene. It's a shame they don't have any effect on other animations but that would be a lot of sprite work
 
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ResIsBestStat

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Sorry for the noob question, but how am I supposed to extract the files in order to apply the partial? I tried using DXExtract in order to unpack BasicData and WolfData in the Ayura Crisis Data folder, but nothing came out of it.
 

Teh Imprisoned

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You don't, you put the folders from the partial in, and delete, or move, the files named the same as the folders.
The wording in the readme IS a little confusing though.
 

ResIsBestStat

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Okay, I get what you mean. The problem is that I put the folders in the Data folder already. However, it didn't ask me to delete anything nor to overwrite anything. I also started the game and noticed no difference at all. I feel as if I have to overwrite the BasicData.wolf and MapData.wolf in the Data folder, but the problem is that the files I got from the translation zip are packed in folders and not in the .wolf format. How am I supposed to overwrite them?



Here's a screen of how the files look like. What should I do?
 

Teh Imprisoned

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It'll still read the files in the folders despite not being packed into a .wolf file, but it'll use the data from the .wolf instead if both are there, all you have to do is move the .wolf files that share names with the folders, in your case, BasicData.wolf and MapData.wolf both need to go.
As far as I'm aware, all the files needed are already in the folders, so you don't need to extract the .wolf files and merge them or anything. I haven't run into any issues yet at least.
 

egil72

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I love the added options. Could an option be added to make escaping stuns and grabs harder or impossible?
I find it way too easy to break free so that would be great.
 

Azrail26232

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I love the added options. Could an option be added to make escaping stuns and grabs harder or impossible?
I find it way too easy to break free so that would be great.
There's kinda already an option for this in the base game, in the omake area once you beat the final boss. interact with the second sparkle and select the fifth option and then the last option in that menu, which gives you the status "Resistance 0". while this doesn't make escape via QTE impossible, it stops the struggle bar from filling on its own.
 

egil72

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There's kinda already an option for this in the base game, in the omake area once you beat the final boss. interact with the second sparkle and select the fifth option and then the last option in that menu, which gives you the status "Resistance 0". while this doesn't make escape via QTE impossible, it stops the struggle bar from filling on its own.
I've tried that, but it is still too easy to break out. It only takes at most 5 button presses to break out of any grab, which makes them seem pointless unless you're letting it happen. The closest thing I've found in-game is the climax status, which makes it impossible to break out until it wears off, but I can't find a consistent way to keep it on. Even climax time+ doesn't keep it on for very long. I think making it take more presses to escape would be a nice option (like the original Guild Meister where it took around 75 button presses). It could have scaling amounts like the overdrive options, or making it so the buttons don't work like in climax.
 

RyudomeSayonara

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Game Thread:
https://ulmf.org/threads/dameejinode-ayurakuraishisu-ayura-crisis-rj228815.11290/

DLSite:


Some things translated:
Statue options
Character names in dialogue
Items (in menu option 1)
Equipment and clothing (in menu option 4)
States
Passive skills (in menu option 2)
Combat and H information (in menu option 5)
Difficulty descriptions
Tutorials
Some choices in Omake Room
Signboards
Part of the generic defeat text
Various other choices and translations

I have also added some more options, which you can choose by talking to the statue, and have made some other edits.
You can view the text file included to see (in detail) what I have done.

You can optionally also download the windows transparency to make the state windows on the right and the passive skill windows in the menu transparent, so you can see behind them.

To use:
Extract, then move the folders into the Data folder of the game.
Then rename or delete the files with the same names as the folders.

The partial is for version 1.16.

-------

I have changed this back to WIP, as one of my added options doesn't currently work completely right for all enemies (increasing attack speed).

Heyas!

Just wondering here: is the 24 byte code the same for each WOLF file, or is it different for each one? Still trying to figure it out. HEX coding is not really my strong suit yet.

Thank you for your time, and please have a safe day.
 
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