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noman

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Re: RJ113419 - Dungeons and Prisoners

HUGE FUCKING WALL OF TEXT

tl;dr I think this game has a lot potential and I have some suggestions for the game plz add them.

Well, at this point in time most of us would be extremely happy if the game can come out before X'mas 2015, so let's not be greedy.
 

Azunia

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Re: RJ113419 - Dungeons and Prisoners

Its not just you,I have the same problem.The enemy is not using v sex only bj and a sex but that's only for the main character,on the samurai they do everything.Also it doesn't show the costume that was from the time you had to go and get the egg back for the dragon.I don't mean in the event but after you finish the story and go to youre room and try to change it to that costume it doesn't show so I was wondering if it was only me.

Also I have a question and please don't get angry at me while trying to answer.Is the maker of the game working on it alone or has some people helping?Its going kind of slow and I thought eighter he does this alone or doesn't have enough time or maybe because there is more work to be done on this kind of game since its kind of different from the normal ones since it has alot of content,alot of different things like the paraliysis or poison but it has more then the normal ones that have only about 4 or 5 things like that and alot of clothes and weapons aswell and I really like that.I also like how he made the battle system,its very nice and easy to use.Another nice thing in my opinion would be if he would make it so that we could play only with the samurai and let the main character home like you can do when you leave the samurai near the entrance of the dungeon.I am also wondering about the time when you get caught by the bandits how do you get rid of the chains and blindfold cause aparantly you can't unequip them wich is logical so I was wondering if there was a way to take them off.The art is great so I hope I will live to see the day when the full version of this game will be out cause I know this game will be awesome and alot of fun to play because of the many things he put in this game like the varation of spells/skills and the fact that you can chose what skill to learn when you level up that is also awesome.I really enjoy this game and keep up the good work,I can't wait to see it finished.Also if I would want to donate to this project how can I do this cause its my first time donating so if someone would be so kind as to tell me it would be greatly apreciated.Thank you in advance.

Sorry for my bad english.

Tryed to put the last patch again and I managed to make her lose her virginity so now it works :).

ILL the maker of it is working on it alone... well... there is someone who does the English translation of it... and i guess he isn't the one you hear moaning or being raped either as in sound.... but for the rest... the game mechanics... the art and everything is being done by ILL alone... and its a game with a awesome system so it will take some time to have it finished.... also cause he does not wanna deliver some crap unfinished product lol

And i haven't had any issue with Miene's virgin barrier being broken.... quickest way for me is grabbing a love potion from the fairy forest and then "grab" a vibrator from the Joker in the bandit heaven and walk around with it... shes gonna love it lol
 

yugiwill100

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Re: RJ113419 - Dungeons and Prisoners

And i haven't had any issue with Miene's virgin barrier being broken.... quickest way for me is grabbing a love potion from the fairy forest and then "grab" a vibrator from the Joker in the bandit heaven and walk around with it... shes gonna love it lol
How long did you do this for? I have her innocence at 0, corruption at 999 and desire at 5, Anal is at legit 4, Vagina at 1, clit 2, and bust/mouth 3. Simply Skipping in middle of town after ingesting a love potion and not seeing much changes. Am I overlooking something?

Problem I think was found. I edited my desire up from 2 to 5 and I think the flag for her virgin barrier break is on 3.

Redit: In haven after the boss broke her virgin barrier with the dildo the lower thugs still only fuck her in the mouth and ass. Has anyone else got them to rape her in the vagina?
(I know barrier is broke cause she got knocked up :p)
 
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Nastynassy

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Re: RJ113419 - Dungeons and Prisoners

semens. aye. I was remake some of gel effects. sex position's gel sprites wewe done. but others are not as much remaked. or still missing.
Anyway, too small sprite get covered by mass amount of cum...i think it isn't good.

EDIT----
fuckin Blur shit appearting again those days. maybe I TYOP many. because of bulr or maybe tripping effect of the medicine.
Master Ill if you ever die or get blind before finishing the game I will become a buddist Monk in some Mountain Temple cause there is no other way to get control of my Faprage!

and thats no fun :/
 

duck666

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Re: RJ113419 - Dungeons and Prisoners

How long did you do this for? I have her innocence at 0, corruption at 999 and desire at 5, Anal is at legit 4, Vagina at 1, clit 2, and bust/mouth 3. Simply Skipping in middle of town after ingesting a love potion and not seeing much changes. Am I overlooking something?

Problem I think was found. I edited my desire up from 2 to 5 and I think the flag for her virgin barrier break is on 3.

Redit: In haven after the boss broke her virgin barrier with the dildo the lower thugs still only fuck her in the mouth and ass. Has anyone else got them to rape her in the vagina?
(I know barrier is broke cause she got knocked up :p)
I just lost once, and they started to "fuck her right in the pussy". Looks like there's some trigger that needs to be set via map refresh.
 

yugiwill100

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Re: RJ113419 - Dungeons and Prisoners

I just lost once, and they started to "fuck her right in the pussy". Looks like there's some trigger that needs to be set via map refresh.
The bandits? The only person who has fucked her in the pussy is joker. Gif play of her hymn being broken and the bandits when resting at the bed voice the audio that implies they plan to rape her in the pussy yet they still only use oral and anal. This includes the CG cutscene as well.

Should also note this is on a currently clean play. Only CE edit that was done was on gold. All stats are unedited.

If you want duck toss me your save or I can toss you mine. Perhaps it is something isolated on my client. I did delete RTG Ace earlier today but I have already reinstalled and such plus I find it unlikely to cause this 'flag' issue I seem to be enduring.

I have tested a freshly made 3.05 (All patches) and once vaginal sex started on it I transferred it to 3.06. Had to go upstairs to reset map but once that was done it works in terms of traditional vaginal sex, pregnancy, and so forth. So perhaps it is a flag that is failing to set off on new 3.06 characters?
 
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duck666

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Re: RJ113419 - Dungeons and Prisoners

The bandits? The only person who has fucked her in the pussy is joker. Gif play of her hymn being broken and the bandits when resting at the bed voice the audio that implies they plan to rape her in the pussy yet they still only use oral and anal. This includes the CG cutscene as well.

Should also note this is on a currently clean play. Only CE edit that was done was on gold. All stats are unedited.

If you want duck toss me your save or I can toss you mine. Perhaps it is something isolated on my client. I did delete RTG Ace earlier today but I have already reinstalled and such plus I find it unlikely to cause this 'flag' issue I seem to be enduring.
My saves have already been posted. Go back a few pages you should be able to find it. Key word "OP saves"

Edit: Can't find it like that for some reason...

http://www.ulmf.org/bbs/showpost.php?p=599729&postcount=3763

here's the post.
 

Azunia

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Re: RJ113419 - Dungeons and Prisoners

I kinda forgot to mention that on the Miene i play with i have her CON edited with CE.... so she has like 999 hp and that means she has much more time for naughtyness before she would pass out
 

licher

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Re: RJ113419 - Dungeons and Prisoners

My saves have already been posted. Go back a few pages you should be able to find it. Key word "OP saves"

Edit: Can't find it like that for some reason...


here's the post.
I'm getting "game_items" nomethoderror 1149 on your 7th and 9th save despite having patched the game, anyone knows how to fix this?
 

Garuda1

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Re: RJ113419 - Dungeons and Prisoners

I'm also getting the game_items NoMethodError that licher got from duck666's saves.
 
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AllesazPD

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Re: RJ113419 - Dungeons and Prisoners

Is there a way to reset your level? If not in game is there some tool I could use to reset it in my save?
 

duck666

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Re: RJ113419 - Dungeons and Prisoners

Seems to be a weird bug due to file transferred to 3.05, but bugged in 3.06.

Here's a re-upload of a few.

Enjoy.
 

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duck666

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Re: RJ113419 - Dungeons and Prisoners

Is there a way to reset your level? If not in game is there some tool I could use to reset it in my save?
Nop, not yet. However, there is a trick to changing your level (not your stats) w/ cheat engine.

I hope you can understand what's in the file.
 

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AllesazPD

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Re: RJ113419 - Dungeons and Prisoners

Nop, not yet. However, there is a trick to changing your level (not your stats) w/ cheat engine.

I hope you can understand what's in the file.
Why bother with the x*2+1 method when you can just add a custom value type?



Right click on the value type field in CheatEngine, Define new type [Auto Assembler], and input the code.
Code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]

My problem isn't knowing what the number is, but which address is the EXP for Miene, any suggestions for finding the one?
 
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duck666

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Re: RJ113419 - Dungeons and Prisoners

Why bother with the x*2+1 method when you can just add a custom value type?



Right click on the value type field in CheatEngine, Define new type [Auto Assembler], and input the code.
Code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]

My problem isn't knowing what the number is, but which address is the EXP for Miene, any suggestions for finding the one?
Cause that's the only way I was able to find the exp. Its address gets FUBARed to oblivion because of the way ILL's pushing rpg maker.
 
OP
habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

The address doesn't get messed up because of how ILL is doing stuff, that's just Ruby. Not displaying the actual value of current exp might complicate things, but that's what a delta search is for (pick unknown initial value, kill something, and then search for value increased by 2*(awarded exp value))
 

AllesazPD

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Re: RJ113419 - Dungeons and Prisoners

The address doesn't get messed up because of how ILL is doing stuff, that's just Ruby. Not displaying the actual value of current exp might complicate things, but that's what a delta search is for (pick unknown initial value, kill something, and then search for value increased by 2*(awarded exp value))
Does the exp still increase past level 20?
 

Azunia

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Re: RJ113419 - Dungeons and Prisoners

Its pretty simple for the xp... the way it works here is it counts all xp up together... like if you'd need 100 xp to lvl up the first time and then 200 xp for the next lvl you need to add the xp from lvl 1 to the xp of lvl 2 and so have 300 xp (601 in CE)... well easiest way finding the xp value is on lvl 1 when nothing influenced it yet

And with not being able to find the stats... i think it has to do cause those are kind of random stats from D&D... not solid like how lvlng works by just gathering xp and lvlng

here's a xp table with the numbers you need for CE... they are all with 1 xp before lvlng... so changing it to one of those numbers and killing one mob lets you lvl and then you can change the number in CE back to 1 or 3 and next kill you'l be lvl 1 again... sort of resetting your lvl but you get to keep the stat points you've spend and the skills you learned

lvl 2 79
lvl 3 239
lvl 4 541
lvl 5 1091
lvl 6 2041
lvl 7 3613
lvl 8 6119
lvl 9 9955
lvl 10 15627
lvl 11 23739
lvl 12 34997
lvl 13 50183
lvl 14 70133
lvl 15 95717
lvl 16 127805
lvl 17 167233
lvl 18 214779
lvl 19 271137
lvl 20 336893
 

duck666

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Re: RJ113419 - Dungeons and Prisoners

Its pretty simple for the xp... the way it works here is it counts all xp up together... like if you'd need 100 xp to lvl up the first time and then 200 xp for the next lvl you need to add the xp from lvl 1 to the xp of lvl 2 and so have 300 xp (601 in CE)... well easiest way finding the xp value is on lvl 1 when nothing influenced it yet

And with not being able to find the stats... i think it has to do cause those are kind of random stats from D&D... not solid like how lvlng works by just gathering xp and lvlng
Finally, someone who understands what I'm saying.

EXP stops increasing when at lvl 20, but there are lots of other variables that have the same value as the lvl 20 exp... so it's just as hard to find the exp number then.
 
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