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  1. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    I don't see myself continuing to support it publicly on this forum. I can't stop anybody else from making that thread though. All you gotta do it look at the animation and press the struggle key with the rhythm of the fucking, after the pulse graphic. With a rare few scenarios, you can easily...
  2. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    1) I'm saying fatalistic 'feedback' is not worth much for any project. You should always be quick to identify if somebody is just complaining in a nonconstructive manner or if there is easy to parse value in their commentary. 2) Complaining about getting fucked into the ground really sounds like...
  3. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    Multi-quotes: AQ:E vanilla's sex content might as well just be a movie gallery. That is how totally detached the sex game mechanic is in it. Sure that is the norm for the vast majority of Hgames out there but it is just boring to me. If you're making an Hgame, you have an entire new set of tools...
  4. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    Updated hardmode mod to v1.8b with changes to help countdown phase and also prevent player from running past all monsters since the doors now stay closed until it is "safe" to open. **Edit: v1.8b hotfix update
  5. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    Current work in progress version has stuff that I think will help overall platforming but not make combat easier. Just want to get some more AI changes in first.
  6. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    Might be neat doing collab works. I'm currently 90% done with code on my own game and need art assets. Never know.
  7. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    Updated to version 1.7. Bugfixes and new frenzy mechanic for grunts and bats.
  8. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    In the mod I posted earlier, yeah sex is a "big mechanic".
  9. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    Updated the hardmode mod to v1.5. Enrage fucking is a subtle mechanic but when a monster that has been dealt more damage grabs Ellen, it will more frequently speed up during sex.
  10. Deleted member 143735

    ACT [GRIMHELM] Alien Quest: Eve (RJ311440)

    I've put together a 'hardmode' mod for AQE primarily for myself but it seems like it is fairly balanced so I'm sharing it here. NOTE: Only works with AQE version 1.01 Download mod v1.9a (ULMF's final version): https://mega.nz/file/aNh3mR5Z#4TDvMtvUBcMo6ZyaBRCsiz73ZLc_I_gnkaBcYUDFkmE Read the...
  11. Deleted member 143735

    ACT Shota [78] 体格差おねショタバトル2 女怪人vs女装戦士君 (RJ230642)

    That is a trojan and it is a bad idea to ignore that. https://threats.kaspersky.com/en/threat/Trojan.Win32.Vilsel/
  12. Deleted member 143735

    RPG RPG Maker [アスガル騎士団] ROBFEOY (RJ168054)

    After becoming a hyper novice, you lose all your skills and battles are impossible. Are you supposed to do something else or is this a bug with the TL patch?
  13. Deleted member 143735

    RPG RPG Maker [アスガル騎士団] ROBFEOY (RJ168054)

    To translate something legally, you can do binary diff patching (http://www.daemonology.net/bsdiff/). You share the binary diff files which contain zero game data and legally there is jack shit a developer can do about it. Ulmf can't get in trouble for hosting binary diffs or linking to them...
  14. Deleted member 143735

    ACT [NineBirdHouse] プリンセスディフェンダ / Princess Defender (RJ223394)

    Started working on a translation tool + google translations. Edit translations by modifying TRANSLATIONS.txt. Thanks! Copy and paste and overwrite to use. Pretty good game.
  15. Deleted member 143735

    [Vosmug] Ghost Hunter Vena

    Great game. Some animations could use improvement. Some really good h-animation interactions. Still not difficult enough so I made a hard mode mod again. Similar to the PIC one I made a while ago with less hackery involved since the data structures were fairly sane. I really wish the struggle...
  16. Deleted member 143735

    [KooooNSoft] Warrior Girl

    Re: [KooooNSoft] Warrior Girl That mosaic looks like it might be a shader. Anybody know things about removing them in unity games?
  17. Deleted member 143735

    ACT [Terrarium] Anthophobia (RJ166403)

    Re: Anthophobia Are you supposed to be unable to escape the first part of the tree grab animation? It seems like the update screwed up the forest monsters and made it very obnoxious to progress.
  18. Deleted member 143735

    ACT [Terrarium] Anthophobia (RJ166403)

    Re: Anthophobia I got wayy more than I paid for Sourjelly! What a lovely surprise in my email inbox. Great job.
  19. Deleted member 143735

    ACT Abandoned Black Star [Version 0.29 is out]

    Re: Black Star Interesting, I was the one who showed grimm how to make the uncensor patch that actually shipped on the blog originally and the email history that went with that. Maybe you guys learned something from it. Your demo needs the physics setting to not have the capsule jitter...
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