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This is something I talked with Keylo about, when we got on the topic of why I wasn't joining DTT. To me, it all just seemed like a game of luck, chance, and with a little help of misleading words, such as the case of when Bartnum was the fool, and he raped all of you with a black hole.
My thought for what a fun DTT would be like, would involve as much detail as possible to help both the human girls identify who the tentacle monster(s) is(are), and help the tentacle monster(s) hide from the human girls, while picking them off, one by one. However, keep in mind, I'm not even sure if half of this would be actually fun, I just thought it might be interesting, if implemented properly.
My thoughts for a, "upgraded" DTT include; A map, or some clear explanation of the layout, perhaps, of the complex you and the others are vacating due to some strange force that lead you there to be raped. This would allow people to possibly, 'escape' or, 'hide' for any reason. The tentacle monster might be in danger of being seen, so it chooses to hide in the kitchen/basement/backyard to avoid detection.
The ability to use objects around you to do various things, such as hide, create a distraction, or some other creative thing you can think of. Perhaps even using objects around you to hinder, or even hurt the tentacle monster. Maybe even going as far as using an announcer system to attract attention to yourself, and draw the other humans to help you... Or draw them away from the girl you'll pick off, and rape while no one's paying attention.
Rather than being the tentacle monster, you'd be a girl in control of it, removing the need to create many tentacle players just to make up for the human advantage in numbers, as you can actually be present with the others while someone's getting raped.
Instead of being raped once, and that's it, gameover, you may be raped twice, or three times, before losing your humanity to the lustful curse of the tentacles, and being dragged away to become a slave to it's lust to breed. This might help with the psychology element, as the possessor of the tentacles can order her tentacles to rape her on purpose, to help with her image, but would never rape herself the whole way. (Twice or three times, just like the rest of this pointless idea, sprung forth from boredom, can be thrown out if you guys find it distasteful.)
And lastly, the lynching method. I'm of two minds when it comes to this. My first thought was simply that you'd have a certain amount of time, say, seven days (multiple actions within days, of course,) to find the real possessor of the tentacle monster. Once that limit was up, everyone had to make a decision; who to kill, for suspect or proof, that she was the one seeking to rape everyone. If they get the wrong girl, then the night proceeds as normal, except, on the last day, more tentacle monsters are hatched from within the (hidden) tentacle lair, and overwhelm any survivors left. At this point, the survivors will flee, and the success of their attempt will be based on how many survivors are left alive. If everyone is fine, and the tentacle monster didn't steal any girls, then it's likely a great number of them will escape, resulting in the escaping girls, who failed to find the real tentacle monster, forced to have a minimal victory upon escaping, while the others are not quite so lucky.
In that event, Survivors kinda win, and the tentacle monster kinda wins. A draw.
Now, I don't have all the concrete stuff, like the map itself, the mechanics and the powers, so this is just an idea I hoped to build with the rest of you, in hopes to make a really fun DTT.
My thought for what a fun DTT would be like, would involve as much detail as possible to help both the human girls identify who the tentacle monster(s) is(are), and help the tentacle monster(s) hide from the human girls, while picking them off, one by one. However, keep in mind, I'm not even sure if half of this would be actually fun, I just thought it might be interesting, if implemented properly.
My thoughts for a, "upgraded" DTT include; A map, or some clear explanation of the layout, perhaps, of the complex you and the others are vacating due to some strange force that lead you there to be raped. This would allow people to possibly, 'escape' or, 'hide' for any reason. The tentacle monster might be in danger of being seen, so it chooses to hide in the kitchen/basement/backyard to avoid detection.
The ability to use objects around you to do various things, such as hide, create a distraction, or some other creative thing you can think of. Perhaps even using objects around you to hinder, or even hurt the tentacle monster. Maybe even going as far as using an announcer system to attract attention to yourself, and draw the other humans to help you... Or draw them away from the girl you'll pick off, and rape while no one's paying attention.
Rather than being the tentacle monster, you'd be a girl in control of it, removing the need to create many tentacle players just to make up for the human advantage in numbers, as you can actually be present with the others while someone's getting raped.
Instead of being raped once, and that's it, gameover, you may be raped twice, or three times, before losing your humanity to the lustful curse of the tentacles, and being dragged away to become a slave to it's lust to breed. This might help with the psychology element, as the possessor of the tentacles can order her tentacles to rape her on purpose, to help with her image, but would never rape herself the whole way. (Twice or three times, just like the rest of this pointless idea, sprung forth from boredom, can be thrown out if you guys find it distasteful.)
And lastly, the lynching method. I'm of two minds when it comes to this. My first thought was simply that you'd have a certain amount of time, say, seven days (multiple actions within days, of course,) to find the real possessor of the tentacle monster. Once that limit was up, everyone had to make a decision; who to kill, for suspect or proof, that she was the one seeking to rape everyone. If they get the wrong girl, then the night proceeds as normal, except, on the last day, more tentacle monsters are hatched from within the (hidden) tentacle lair, and overwhelm any survivors left. At this point, the survivors will flee, and the success of their attempt will be based on how many survivors are left alive. If everyone is fine, and the tentacle monster didn't steal any girls, then it's likely a great number of them will escape, resulting in the escaping girls, who failed to find the real tentacle monster, forced to have a minimal victory upon escaping, while the others are not quite so lucky.
In that event, Survivors kinda win, and the tentacle monster kinda wins. A draw.
Now, I don't have all the concrete stuff, like the map itself, the mechanics and the powers, so this is just an idea I hoped to build with the rest of you, in hopes to make a really fun DTT.
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