Thank you for the comments and reports
Edit: I've gone ahead and changed the text in the instructions to explicitly state that the key must be held down, this is now included in the 160719 version. I'm also making it impossible to clear the first intro stage without using this mechanic. I didn't even realize you could originally without holding down the key.
I've been hearing a lot about the jumping, many folks are saying it's too little and practically 'pixel perfect' and it makes me wonder.
Are you all -holding down- the jump key? Please tell to me if you are or aren't, because if you aren't then that means it isn't obvious that that's what you have to do and I MUST fix that. I can definitely see why you'd think jumping has to be almost 'pixel perfect'. This is a huge thing as its what lets you jump over enemies, get behind them to shoot them when you're originally in the higher position, etc.
I can see what you mean about the double jump, it only adds about 1 more tile of height, I'll consider tweaking it a few decimals.
The bugs:
The goblin speargirl does have that issue and I'm looking into it. Should have it solved by the next big update
Testing it there does seem to be an intermittent issue with the jump attack if you hit X and C at exactly the same time. Added to the bug list
Ah yeah, collision issues. They're a pain, but luckily you can walk out of it by just moving the other direction. At the moment my biggest concern is getting physically stuck in walls and unable to leave them. I'll continue to fix the collision code as things arise. Sorry you saw that bit of getting stuck, normally happens due to hitting a corner at an odd angle.
Edit Edit: Update finished, you can find it on my page. Again I'm sorry for not explicitly stating this. I really should have assumed after so many trash control H games people would just assume controls are bad rather than there being an alternative.
But hey, that's what these early growing pain stages of game development are for. To make sure those that come after are guaranteed fun, while those first poor souls suffered.