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KitsuneKinomi

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This setting is going to focus mostly on mind control with the medium of drugs and disease primarily, there will be some corruption elements as well. The plot will have lots of NPC interaction, and investigative work, but there will be combat and exploration as well.

Pathfinder, 25 point buy, starting lvl 4, core options preferred, other stuff on DM approval, 2 traits, HP max on first, half on follow up levels. Starting gold: Lvl 4 character appropriate(6000 gold usually) You can be any race or class, and can up your core race to 15 RP. Your not sure what I'm talking about PM me on discord.


Name: *Cute character image here!*
Class(es): (Also favoured classe here)
Race:
Alignment:
Description: (If different from the picture)
Fetishes:
Backstory: (Keep in mind, there’s no need to write multiple pages, but a good backstory should explain a character’s motivations, what they want to do and what matters to them in life.)

Bonus questions!
What's a secret your character would never want anyone to know:
You are faced with an enemy you realize you and your group can not defeat, what do you do?:
You discovers a petal shaped blotch somewhere easily concealable, What do you do?:
You enter a town which has been completly overrun, what do you do?:

Ability Scores (+Modifiers)
Str
Dex
Con
Int
Wis
Cha

HP: Armor Class: Initiative Bonus: CMD:
Fort: Ref: Will:
Class/Racial Abilities:
Traits:
Feats:
Skills:
Equipment and items: (+Gold)
Attacks/Actions: (Attack bonus +Damage with chosen weapon)
Spellcasting: (Delete if your character has none)
Cantrips:

Grade 1:

...
Name: Maddison (Maddie) Longtail 23550
Class(es):
Race:
Alignment: Chaotic Neutral
Description: She wheres a lab coat with a shit ton of pocket she's sown on herself.
Fetishes: It's a secret to everyone ^.~
Backstory: She was not originally from Aspara, but rather the homeland of the catfolk. She had a rough childhood and was a social outcast, this drove her to devote herself to learning. As a result she has developed both an extremely keen mind, and a few rather strange quirks. She was able to get higher leaning due to her talent and dedication to potion craft, specializing in understanding poisons and anatomy. When Alforbem asked the school for a skilled researcher capable of combating disease, Maddison was the obvious choice.
 
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Stellarnova

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sample_79b515e2835f328caee31b7b6917baab44b2448e.jpg
Sariphana the Anti-Succubus
Race: Anti-Succubus (14 RP)
Class: Oracle (6)
Favored class: Oracle
Alignment: Chaotic Good
Size: Medium
Type: Outsider (Native) (Chaotic good planes)

Ability scores:
Str: 14 (+2)
Dex: 14 (+2)
Con: 10 (+0)
Int: 14 (+2)
Wis: 10 (+0)
Cha: 22 (+6)

HP: 35
AC: 15 (Touch 14, Flat-footed 13, 19 max with Demonhide active)
Initiative: +2
BAB: +4
CMB: +6 (+7 when grappling is involved)
CMD: 18
Carry capacity: 66 Light, 133 Medium, 200 Heavy
Speed: 30 ft.
Languages: Abyssal, Common, Celestial, Elven

Saves:
Fort: +4
Ref: +6
Will: +5 (+11 against mind-affecting) (+9 against fear effects)

Racial abilities:
Darkvision 60 ft.

Class abilities:
Proficiency with simple weapons
Proficiency with light and medium armor
Proficiency with shields
Mystery: Outer Rifts
Oracle curse: Demonic
Revelation: Demonhide
Revelation: Balefire
Mystery Spell: Endure Elements
Mystery Spell: Resist Energy
Mystery Spell: Vermin Shape I

Traits:
Demon Slayer
Inspiring
Trustworthy
Weak Will

Feats:
Weapon Focus: Natural Attack
Power Attack
Steadfast Personality:

Skills:
Heal 5 (C) [+10]Bluff 2 (C) [+14]Survival 1 (C) [+4]Diplomacy 6 (C) [+16]Knowledge (Arcana) 2 (C) [+7]Spellcraft 1 (C) [+6]Disguise 3 [+11]Knowledge (Planes) 6 (C) [+11]Sense Motive 4 (C) [+7]Perform (Sing) 4 [+10]Perception 5 [+5]Intimidate 1 (C) [+12]Knowledge (History) (C) 1 [+8]Knowledge (Nobility) 1 [+5]
+2 to Knowledge (History) and Knowledge (Nobility)

Automatic Bonus Progression:
Resistance +1
Armor Attunement +1 (Skin)
Weapon Attunement +1 (Natural Weapons)
Deflection +1
Mental Prowess: Charisma +2

Attacks:
Natural Attack: Claws (x2) (+9) (1d4+4) (With Power Attack: (+7) (1d4+8))
Equipment:
+1 Cloak of Resistance (1000 gp, 1lb) (Appears as a glowing blue marking in her true form and a variable cloak in disguise)
Armbands of the Brawler (500 gp, 1 lb) (Appear as glowing blue markings on her arms in her true form)
+1 Amulet of Mighty Fists (4000 gp, 0 lbs) (Appears as Necklace in disguise and as glowing scarring on her chest in her true form)
+1 Ring of Protection (2000 gp, 0 lbs) (Appears as a simple ring in disguised form, indistinguishable from her glowing, flickering talons in her true form)

Inventory:
Courtesan's outfit (Starting outfit, 4 lbs, only worn in disguise)
Masterwork Backpack (50 gp, 4 lbs)
Skeleton key (85 gp, 0 lbs)
Healer's kit (50 gp, 1 lbs) [10]
Disguise kit (50 gp, 8 lbs) [10]
1 Potion of Invisibility (300 gp, ? lbs)
Almanac of the Realm (? gp, ?lbs)
Plain Cloak (? gp, ?lbs)

265 gp (25 lbs)

Total weight: 46 lbs
Orisons:
Guidance
Enhanced Diplomacy
Detect Magic
Resistance
Read Magic
Purify Food and Drink

1st: (8/day)
Cure Light Wounds
Murderous Command
Positive Pulse
Detect Charm
Endure Elements
Bestow Planar infusion I: Chaotic Good:

2nd: (7/day)
Cure Moderate Wounds
Enthrall
Resist Energy
Build Trust

3rd: (4/day)
Cure Serious Wounds
Vermin Shape I
Charitable Impulse

Spell-like abilities:
Once per day:
Charm Person
Alter Self

At-will:
Kiss of Life (Su): The Anti-Succubus gives energy to a creature she lures into some act of passion, or by simply planting a kiss on the target. If the target is not willing to be kissed, the Anti-Succubus must start a grapple, which provokes an attack of opportunity. The kiss or embrace bestows 2d4 +1 per CL temporary hit points that last for an hour. This kiss also carries a charm spell, as the spell Charm Monster with CL equal to level and the save being Charisma based. If the target creature has temporary hit points equal to or higher than their maximum hit points, it must make a fortitude save of 10+1/2 CL+Cha+1 per each HP over twice the maximum amount or explode. The explosion deals 1d6 Nonlethal damage/level in a 20-ft.-radius spread, furthermore, anyone in the blast that has temporary hit points loses them and instead takes them as bonus nonlethal damage as well. This non lethal damage can not be healed with magic, but must be removed by resting.
sample_79b515e2835f328caee31b7b6917baab44b2448e.jpg
Anti-Succubus
Age: Millennia
Alignment: Chaotic Good
Allegiance: The cause of Liberation, the chaotic good planes
Attitude: Enthusiastic, easy to get absorbed, wild, unmannerly when in her true form
Likes: Sex, Art, especially music and dance, fostering trust and acceptance, breaking taboos (especial sexual ones)
Dislikes: Authority, being ordered around, prudes, rapists
Habits/ticks: Prone to spacing out, strongly attracted to taking worthless souvenirs, sexually promiscuous
Fetishes: Any and all, depending on her partners
Goals: To topple all order and purge all evil, gain her wings back
Physical Dimensions: Height: 1.77 m, weight: 62 kg, breast size: large

Backstory:
Sariphana was once a Succubus, a lust-driven demon from the chaotic-evil planes. To prove herself to her overlords, she led an assault on the chaotic-good planes. The native outsiders of the realm summoned a positive energy storm to disperse the invaders. Sariphana attempted to fly out of it, but was caught in the tempest and infused with positive energy, with a profound effect on her: her demonic essence was changed, her infernal powers faded, and her wings were literally ripped out of her soul. The broken Sariphana was trapped in between darkness and light. She was taken prisoner by the inhabitants and offered the chance to atone and learn to use her new powers for the cause of freedom. Thus Sariphana became an agent of the forces of liberation, traveling the planes to fight against tyranny and corruption. She was still a sexual creature, but she now used her allure and sensual influence to spread trust and love.

Bonus questions!
What's a secret your character would never want anyone to know?: That she has at times engaged in sexual relations with minors, even after her transformation.
You are faced with an enemy you realize you and your group can not defeat, what do you do?: Attempt to bargain sexual favor for being spared.
You discover a petal shaped blotch somewhere easily concealable, what do you do?: Sari does not conceal anything in her natural form.
You enter a town which has been completely overrun, what do you do?: If the objective is in that town, Sari would try to fight in a choke-point.
 
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theguy09

Evard's Tentacles of Forced Intrusion
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Name: Alice


Class(es): Slayer (4)

Race: Half-human (Human)

Alignment: CG

Description: Midnight black hair against pale skin. She had multiple tails, 4 to be exact and the same black as her hair and ears. She had a dancers figure, but with some extra padding on her breasts and butt, turning her into quite the beauty and quite popular in her whoring days! Her eyes were dark red, and she had dark stripes on her cheeks, whiskers.

Fetishes: Like everything, but to narrow it down for this campaign… Mind control, Pet play, Breeding, Nonconsent, Corruption and transformations, Parasites, Lactation, Futa, drugs and addiction.


Backstory:
Alice was born between a human father and a Kitsune mother, and yet the only thing she inherited really from her mother was her looks. She grew up among the Capital’s poorer districts, having to work hard just to survive, from stealing to whoring, Alice did whatever she could to survive and provide for her family. Knowing how painful it was to be without food or money, Alice often would help others when she had a surplus of anything, which made sure she stayed poor, but also earned her the good will of the entire community. So much so that some members of the community, having already known her skills for sneaking running, and even putting up a decent fight when needed to, saved up enough money to convince an old Slayer to give her some basic lessons in the craft, and although the Slayer barely thought her anything, with Alice’s natural smarts, it was enough. She quickly was able to practice up on what she learned and actually started to use her skills to earn more money though minor hunts and her increased skills in sneaking to...liberate things. Naturally, Alice spread this good fortune back to those who had helped her. She eventually started to build up a reputation among the poor, and that naturally translated to the crime syndicates among The Capital. She was approached by one such group with a recruitment offer, yet Alice turned them down which only drew their ire. They left with a threat against Alice. Angered at them herself, Alice was reminded how people like them practically ruled the poor! Only a few days later Alice became a vigilante, striking at crime when ever she could! Naturally she made some enemies among the underworld, some who would no doubt love to see her humiliated...



She wore a mask and black robes while out on hunts, yet this wasn't enough to stop the Kingdom from learning her true identity and conscripting her into the royal investigation unit for countering Celandine!


Bonus questions!

What's a secret your character would never want anyone to know: Alice would absolutely love it if someone claimed her, even forcibly, and put a collar around her neck.

You are faced with an enemy you realize you and your group can not defeat, what do you do?: Either go on the attack to give team time to run, or if that's not possible, then Alice would try to get away and bring warnings of this enemy to others.

You discovers a petal shaped blotch somewhere easily concealable, What do you do?: Probably conceal it and then go on a very difficult mission to try and do some good before she was fully infected.

You enter a town which has been completely overrun, what do you do?: Try and find the source of the infection and stop it, even if it means she has to sacrifice the town to do so.


Ability Scores (+Modifiers)

Str: 18 (+4)
Dex 15 (+2)
Con 12 (+1)
Int 16 (+3)
Wis 8 (-1)
Cha 12 (+1)

HP: 29 Armor Class:16/17 with shield Initiative Bonus: +2 CMD: 20 Speed: 40ft
CMB: +8

Fort: 5 Ref: 6 Will: 0

Class Abilities:
  • A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields
  • Studied Target: study an opponent he can see as a . The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1.If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target
  • Track: A slayer adds 1/2 his level to Survival skill checks made to follow tracks.
  • Slayer Talents:

  1. Rogue Talent: Fast Stealth
  2. Inside Man (Ex): The slayer gains Appraise, Diplomacy, and Knowledge (local) as class skills. Additionally the slayer uses his Intelligence modifier, rather than Charisma modifier, with Diplomacy checks.

  • Sneak Attack: 2d6
Racial Abilities:
  • Bonus Feat: Half Humans select one extra feat at 1st level.
  • Skilled: Half Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Fast: Base speed increased by 10
  • Static Feat: Half Humans gain the Accomplished Sneak Attacker as a bonus feat
Traits:
  1. Crowd Dodger(+2 trait bonus on Acrobatics checks to move through another creature’s space and to avoid attacks of opportunity for leaving a threatened square.)
  2. Charming (You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is or could be, sexually attracted to you)
Feats: 2
  1. (Bonus)
  2. Power Attack (Bonus)
  3. Weapon Focus Eastern Longsword
  4. Acrobatic
Skills (44): Acrobatics (12)5, Appraise (+7)1, Bluff (10)5, Climb (8)1, Diplomacy (11)4, Disguise (7)3, Intimidate (5)1, Knowledge (dungeoneering) (8)2, Knowledge (geography) (7) 1, Knowledge (local) (9)3, Perception (7)5, Profession (4)2, Sense Motive (4)2, Stealth (11)6, Survival (4)2, and Swim (8)1.

Equipment and items: (+Gold) 549 GP 7SP, +1 Hwandudaedo (Eastern Longsword), Mithril Chain shirt (AC 4, Dec 6, Penalty = 0), Buckler (AC 1, Penalty -1), Longbow, composite (+4), 20 Arrows, Bedroll, 50ft Silk rope, Torch x10, Rations x10, Courtesan’s Outfit, Peasant's Outfit, Backpack, Disguise kit Masterwork (+4), Potion of Invisibility x3, Potion of Cure light wounds x4, Hand of the Mage Necklace (Use Mage Hand at will), Chakram x4. Her mask and black robes


Attacks/Actions:
+1 Hwandudaedo +10 (d8+5)
Longbow, composite +6 (d6+4)
Chakram +6 (d6+4)


Half Human - Half Kitsune Race:
  • Ability Score Modifiers: Half Human characters gain a +2 to two ability scores of their choice at creation to represent their varied nature.
  • Size: Half Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Base Speed: Half Humans have a base speed of 30(+10) feet.
  • Languages: Half Humans begin play speaking Common. Half Humans with high scores can choose any languages they want (except secret languages, such as Druidic). See the for more information about these languages.
  • Bonus Feat: Half Humans select one extra feat at 1st level.
  • Skilled: Half Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Fast: Base speed increased by 10
  • Static Feat: Half Humans gain the Accomplished Sneak Attacker as a bonus feat
 
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Devastator325

Member
Joined
Apr 22, 2019
Messages
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1d58f2dc364f2cec9ee12fba58f4d5d5.jpg Name: Eivra Tulan

Class(es): Fighter (4)

Race: Lizardgirl (Human+Lizardfolk Traits)

Alignment: CN

Description: Eivra has black hair instead of brown, and her breasts aren't quite as large, she also wraps them to fit better under her breastplate. Her hands are human in nature rater than liazardfolk.

Fetishes: IC: Rough Sex, Dirty talk, and Dom/Sub
OOC: Mind Control, Corruption, Futa, Monsters/Tentacles, Transformation, Monstergirls, Drugging, Addiction, Yuri, Lewd Parasites, Noncon, any others just ask.

Backstory: Eivra was born from hardship, her mother having been raped by a lizardfolk criminal. Her parents decided to keep her and raise her as one of their own in a human village. her childhood was normal enough, though Eivra grew a hot temper and often went swimming in the river that ran through town. She constantly got into fights until her father finally put her under a tutor. Her tutor was the captain of the town guard, and she taught Eivra how to fight, helping her adapt her natural style into one based on actual martial arts. After becoming an adult she spent a few years in the town guard, and gained a penchant for drinking her fellow guardsman under the table and generally being brash and loose with her duties. She grew into a fine guard, but longed for something more, and set out to join Aspara's adventurer's. She has since drifted from party to party, becoming well known for being brash and fiery, but also a very competent fighter that takes and dishes out damage.

Bonus questions!

What's a secret your character would never want anyone to know: She wouldn't want others to know she is insecure about being a halfbreed conceived by rape

You are faced with an enemy you realize you and your group can not defeat, what do you do?: Eivra would attempt to challenge to some one on one physical challenge, and failing that, distract the enemy for her and her party to escape.

You discovers a petal shaped blotch somewhere easily concealable, What do you do?: Eivra would hide it if her party needed to focus on something at hand first, but would seek help from them as soon as she could, though she would be hesitant to share.

You enter a town which has been completely overrun, what do you do?: Eivra would draw her weapons, and ready to take down as many challengers as possible, searching for anything she can do to halt the infection, and beat more things up.

Ability Scores (+Modifiers)
Str 18 +4
Dex 14 +2
Con 20 +5
Int 14 +2
Wis 10 +0
Cha 8 -1

HP: 50 Armor Class: 21 Initiative Bonus: +4 CMD: 20 +2 to grapple and steal BAB: +4
Fort: +9 Ref: +3 Will: +1 (+1 to fear)
Languages: Common, Aquan, Sylvan
Class/Racial Abilities: Natural Armor, Swim (30ft move, +8 racial bonus on Swim checks), Bonus Feat, Heart of the Fields ( Craft [Weapons] ), Bravery, Armor Training
Traits: Reactionary, Armor Expert
Feats: Two-Weapon Fighting, Weapon Focus (Longsword), Improved Shield Bash, Shield Focus, Weapon Focus (Spiked Shield), Weapon Specialization (Longsword), Weapon Specialization (Spiked Shield)
Skills: The fighter’s class skills are Climb (+10), Craft (weapons) (+9), Handle Animal (Cha), Intimidate(+6), Knowledge (dungeoneering) (+6), Knowledge (engineering) (+6), Profession(+4), Ride (+4), Survival (+6), and Swim (+16).
Equipment and items: (930 gp)
Mwk Agile Breastplate (+6 -1 ACP)
Mwk Spiked Buckler (+2 -1 ACP +10 1d4+6 dmg)
Belt of Mighty Con
Mwk Longsword (+10 to hit 1d8+6 dmg)
 

helvorn

Well-known member
Joined
Apr 19, 2019
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Name: Uria Rulon the Wandering Guardian

Class: Unchained Rogue

Race: Haruchai

Alignment: Chaotic Good

Description: Like all her Fey breed Uria has gleaming, long blond hair that flows like gold around almost to her butt, glowing blue eyes and the pointed ears that mark her as a creature of nature.

Fetishes: Sex, sex, sex… she secretly likes to be dominated, bondage (cuffs, collars and more cuffs), piercings and tattoos, exhibitionism

Backstory: Uria Rulon was born to the Haruchai people deep in the remote forests of Aspara. The Haruchai are a race of Wild Fey who act as guardians to the flora and fauna of the wild lands that cannot defend themselves. They are few in number and not well known as they are masters of stealth and misdirection such that those they oppose seldom know who has attacked their outposts or sabotaged their structures. In many cases the Haruchai are able to disguise themselves to confuse and misdirect vengeance onto others that may be violating the sanctity of the wilds. Some Haruchai, a minority and usually females suffer a strong urge to travel beyond the woods and seek out a powerful mage or lord to act as a Guardian as their instinct to protect the wild is displaced due to a lingering curse on their people. In the course of finding their Master a Wandering Guardian as they are called will travel the wide world as though she were a typical adventurer. Usually mistaken for an odd breed of an elf who is a bit chaotic and focused on strong mages or warlords. Once they find their Master a Guardian pledges their body and soul to him. A deeply sensual race as well the Haruchai Guardian will almost always become her master's lover bearing him numerous children over the course of her service.

Uria served alongside her people with honor and courage until she reached the age of majority which for her people is 26. At that point while meditating on a high peak as part of her coming of age ceremony Uria was struck by the curse. Coming down from the mountain her people were shocked to see her skin change from dark green and her hair from a brown black to the shining blond hair, blue eyes and pale skin of a Guardian. Deeply under the Need to seek her life Master Uria paused only long enough to gather a few supplies and her weapons before leaving the lands of her people. Now over the last few years she has wandered the lands of Aspara serving as a scout at times or as a burglar when the urge took her. Now growing more and more desperate that she will not find her Master Uria volunteered to join the quest to end the sickness.


Bonus questions!

What's a secret your character would never want anyone to know: She secretly wants to serve as a naked slave at the feet of a powerful master

You are faced with an enemy you realize you and your group can not defeat, what do you do?: Uria would pair off with Alice and attempt to delay and distract the creature to allow the others to escape

You discovers a petal shaped blotch somewhere easily concealable, What do you do?: Hide the blemish until her desires were over powering and then go into the wilderness to avoid shaming her people.

You enter a town which has been completely overrun, what do you do?: Sneak into the center of town to see if anything can be found that might explain the curse



Ability Scores (+Modifiers)

Str 12 +1

Dex 21 +5

Con 14 +1

Int 12 +1

Wis 10

Cha 16 +3



HP: 46/46 Armor Class: 17/15/12 Initiative Bonus: +11 CMD: 20/15

Fort: +5 Ref: +13 Will: +3

Class/Racial Abilities: Vanishing Trick, Canny Observer (+4), Finesse Training (Elven Curve Blade), Sneak Attack (3d6), Trap Finding, Evasion, Danger Sense +2, Debilitating Injury (Disoriented, Hampered), Uncanny Dodge, Rogue's Edge (stealth)

Traits: Acrobat, Reactionary

Feats: Weapon Proficiency (Simple, Rogue), Amor Proficiency (Light), Alertness, Improved Initiative, Lightning Reflexes, Weapon Finesse

Skills:

Acrobatics +16, Appraise +6, Bluff +12, Climb +11 (8 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +8, Disable Device +18, Disguise +10, Escape Artist +10, Heal +1, Intimidate +10, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +2, Perception +11 (+15 to hear conversation or find concealed object), Perform (dance) +7, Profession (courtesan) +7, Sense Motive +10, Sleight of Hand +13 (+15 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +20, Swim +5, Use Magic Device +7; Racial Modifiers +4 Stealth

Equipment and items: cat burglar's boots, oil of invisibility (2), potion of cure light wounds (3); Other Gear darkleaf cloth leather armor, composite shortbow (+1 Str) with 20 arrows, elven leafblade, mwk elven curve blade, ring of resistance +1, bedroll, blanket[APG], canteen[UE], cards[UE], courtesan's kit[ACG], elven trail rations[UE] (2), flint and steel, jewelry[UE], jewelry[UE], masterwork backpack[APG], masterwork thieves' tools, masterwork tool, perfume, common[ISWG] (10), silk rope (50 ft.), soap, whetstone, wrist sheath[UE], 130 gp, 2 sp, 7 cp

Attacks/Actions: Melee elven leafblade +8 (1d4+1/18-20) or mwk elven curve blade +9 (1d10+7/18-20)

Ranged composite shortbow +8 (1d6+1/×3), Special Attacks sneak attack (unchained) +2d6


Uria Rulon
Female haruchai unchained rogue 6 (Pathfinder Unchained 20)
CG Medium fey
Init +11; Senses low-light vision; Perception +11 (+15 to hear conversation or find concealed object)
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 46 (6d8+18)
Fort +5, Ref +13, Will +3
Defensive Abilities danger sense +2, evasion, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven leafblade +9 (1d4+1/18-20) or
mwk elven curve blade +10 (1d10+7/18-20) or
unarmed strike +9 (1d3+1)
Ranged composite shortbow +9 (1d6+1/×3)
Special Attacks sneak attack (unchained) +3d6
Rogue (Unchained) Spell-Like Abilities (CL 6th; concentration +9)
1 ki—shadow clone[UC]
--------------------
Statistics
--------------------
Str 12, Dex 21, Con 14, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 20
Feats Alertness, Extra Rogue Talent[APG], Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Weapon Finesse
Traits acrobat, reactionary
Skills Acrobatics +16, Appraise +6, Bluff +12, Climb +11 (9 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +8, Disable Device +18, Disguise +10, Escape Artist +10, Heal +1, Intimidate +10, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +2, Perception +11 (+15 to hear conversation or find concealed object), Perform (dance) +7, Profession (courtesan) +7, Sense Motive +10, Sleight of Hand +13 (+15 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +20, Swim +5, Use Magic Device +7; Racial Modifiers +4 Stealth
Languages Common, Elven, Sylvan
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (canny observer[APG], shadow clone[UC], unarmed combat training[UC], vanishing trick[UC]), trapfinding +3
Combat Gear cat burglar's boots, oil of invisibility (2), potion of cure light wounds (3); Other Gear darkleaf cloth leather armor, composite shortbow (+1 Str) with 20 arrows, elven leafblade, mwk elven curve blade, ring of resistance +1, bedroll, blanket[APG], canteen[UE], cards[UE], courtesan's kit[ACG], elven trail rations[UE] (2), flint and steel, jewelry[UE], jewelry[UE], masterwork backpack[APG], masterwork thieves' tools, masterwork tool, perfume, common[ISWG] (10), silk rope (50 ft.), soap, whetstone, wrist sheath[UE], 130 gp, 2 sp, 7 cp
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Special Abilities
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Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Clone (1 ki) (Su) 1 Ki: create 1d4 shadowy duplicates of self as mirror immage.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 6 rounds.
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Like all her Fey breed Uria has gleaming, long blond hair that flows like gold around almost to her butt, glowing blue eyes and the pointed ears that mark her as a creature of nature.

Uria Rulon was born to the Haruchai people deep in the remote forests of Aspara. The Haruchai are a race of Wild Fey who act as guardians to the flora and fauna of the wild lands that cannot defend themselves. They are few in number and not well known as they are masters of stealth and misdirection such that those they oppose seldom know who has attacked their outposts or sabotaged their structures. In many cases the Haruchai are able to disguise themselves to confuse and misdirect vengeance onto others that may be violating the sanctity of the wilds. Some Haruchai, a minority and usually females suffer a strong urge to travel beyond the woods and seek out a powerful mage or lord to act as a Guardian as their instinct to protect the wild is displaced due to a lingering curse on their people. In the course of finding their Master a Wandering Guardian as they are called will travel the wide world as though she were a typical adventurer. Usually mistaken for an odd breed of an elf who is a bit chaotic and focused on strong mages or warlords. Once they find their Master a Guardian pledges their body and soul to him. A deeply sensual race as well the Haruchai Guardian will almost always become her master's lover bearing him numerous children over the course of her service.

Uria served alongside her people with honor and courage until she reached the age of majority which for her people is 26. At that point while meditating on a high peak as part of her coming of age ceremony Uria was struck by the curse. Coming down from the mountain her people were shocked to see her skin change from dark green and her hair from a brown black to the shining blond hair, blue eyes and pale skin of a Guardian. Deeply under the Need to seek her life Master Uria paused only long enough to gather a few supplies and her weapons before leaving the lands of her people. Now over the last few years she has wandered the lands of Aspara serving as a scout at times or as a burglar when the urge took her. Now growing more and more desperate that she will not find her Master Uria volunteered to join the quest to end the sickness.
 
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