Playing the public version, it's pretty nice to see how many scenes there are already, though the dearth of cgs that go with them is noticable. A few suggestions:
For cgs that have no background picture, how abut cropping it instead, make the background transparent instead of a blank white or black background?
For the brothel, how about instead of narration, have the player manually go upstairs and into a room to wait for customers? Also, make it so you can decide which customer you want to reminisce about to see different events, and you can include some vanilla sex stuff here with various positions.
Dancing minigame's really not something I enjoy. Maybe make the timing less strict? Or add an option to skip it?
More bandit/scumbag type characters, and an option to have a mutually beneficial relationship (in several ways) with the underground elements instead of getting ripped off as the primary storyline.
A system where if your inhibition is low enough, you don't suffer willpower loss from choosing to act in more sexual ways.
Negotiate for accomodations in other cities with your body if inhibition is low enough, or a discount at shops where applicable, etc.
Related to the above, maybe an option to start with no accomodations instead of inheriting your uncle's house, or an event where you lose your house, temporarily or otherwise, and have to stay in either the slums, apartments, or inns.
Well, the public version is only one month behind the Patreon one (although I am considering upping the delay, mainly just to see if I can raise some more funds like that). The lack of pictures is mainly due to a lack of money, coincidentally. XD I am trying to slowly add more CGs, but there are limits (I'd probably need a second artist if I started making enough money to support more than 3 commissions per month).
I did think about leaving the background transparent, but there are several issues with that. For once, if I am narrating a series of events, but the sprites remain static it can be bad (and of course, creating a cutscene with the sprites everytime is laborious). Some drawings also need a background, because of the way certain details work in the photoshop file (I should ask the details to my artist, but I know sweat needs a weird black layer that would be visible without a background, for example). Finally, even when there are no obvious issues, certain scenes just don't work well with the normal map as the background (color contrast and other issues are bothersome to check for each scenario).
I figured moving upstairs would be just a way to waste the player's time, since movement in RPG maker games often just seems to get in the way, unless there is some nice exploration involved. Having the sex scenes at the brothel be part of the masturbation fantasies you can have is fine, I can probably add them to the system (unless you mean something else with the "decide which customer you want to reminisce about" line). Adding some "random Joes" for less involved sex scenes is perfectly doable as well, and probably something I should do whenever I expand the brothel.
I could make the dancing mini-game easier, although it's always optional, so I am a bit reluctant to drop the difficulty.
More bandits are definitely on their way, and I do have some plans for getting involved with criminals as well.
Sadly, all stats changes are manually called in the various scenes, and it would be really hard to change inhibitions/willpower interactions as you suggest (using game-wide solutions would carpet-bomb the stat changes, and we'd have no drops even when we might want them).
I think that's actually a good idea, I am not sure if I want ALL innkeepers and shop owners to be involved in it, but having some be vulnerable to your charms should be nice. Right now, you can seduce just one blacksmith in Tarkas, if you learn about his weakness from a guild member, and you have a big enough chest.
Having some temporary situation leaving you to struggle for housing could be doable, but I feel like there are too many people that could help you with that in theory, to make for a believable struggle. I think having some options for when you are away from home will be enough.
I hope you are enjoying your time with the game, and thanks for the suggestions. ^_^