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Character Classes (Updated Info)


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((POST ALL COMMENTS IN THE OOC THREAD. This thread is reserved ONLY for updated Character Information.))


The Warrior:

Warrior Class: They are the queens of brute force melee combat. You won't find a better class to soak up damage and dish out the heavy melee damage. Their strengths lie in close quarters combat, in order to keep foes distracted from less durable allies. Warriors get 1 mana point per point into Energy. They also get 3 life points per Vitality point.

Starting Stats:

Strength: 40
Dexterity: 40
Vitality: 50
Energy: 10
Intelligence: 10

Starting Accuracy: 170
Starting Evasion: 140
Freedom Rating: 170
Sexual Freedom Rating: 200
Speed Rating: 140

Starting HP: 150
Starting Mana: 10
Starting Sexual Stamina: 210

Special Skills:

Cleave Chain: This series of attacks hits for 75 Damage, up to 3 times for a maximum of 225 Total Damage. Each hit MUST connect to continue the chain.

Ferocious Strike Chain: This series of attacks hits for 70 damage, up to 4 times for a maximum of 280 Total Damage. Each hit MUST connect to continue the chain.

Shattering Wave Chain: This series of attacks hits for 55 damage, up to 3 times for a maximum of 165 Total Damage, and hits ALL enemies in the field of play. Each hit MUST connect to continue the chain. Mana Cost: 5.

Weakening Blow: This attack hits for 60 damage AND causes the target to take double damage for 3 turns. This can't be stacked with the Necromancer ability Amplify.

Shove: This skill knocks your opponent down, dealing 25 damage. Once they are down, there is a follow-up to this called Crippling Cut that will attempt to execute automatically. If this hits, you deal 225 damage. Mana Cost: 5

Wrathful Wave: This skill knocks your opponent down, dealing 75 damage. It is followed up by Crippling Cut, which hits for 225 damage. Mana Cost: 20. Level Gained: 5

Aerial Snare: This places your enemy in an energy hold, immobilizing them. While it does no damage, the follow up to it, Crashing Blow, deals 150 damage. If the follow up misses, the enemy remains in the hold for 3 turns, opening themselves up to attacks. Mana Cost: 30. Level Gained: 6

Springing Slice: This skill allows you to launch yourself at a foe, slicing with your weapon. If it hits, you hit for 250 damage. Mana Cost: 40. Level Gained: 8.

Seething Thrust: This skill never misses, however it has a high price for it's high damage. Hits for 1000 damage. Mana Cost: 75. Level Gained: 15

Class Specific Skill: Enmity Boost - This passive skill causes all enemies to initially target ONLY the warrior until such time she has been grappled, or is actively being raped. This skill becomes useless however when a party member reaches KL 4 or higher, or when an enemy that has a specific favorite target class to attack is present. The latter applying to just the one enemy, with the former being in general.

Available Weapons: Axe, Sword.
 
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Re: Character Classes (Updated Info)

The Amazon/Ranger:


Amazon/Ranger Class: They are the queens of ranged physical attacks. There isn't a class that can surpass their skill with the Bow and Arrow. Their strength lies in their ability to attack from a distance with precision aim, whittling away their opponents HP while the Warriors tank them. The Amazon is capable of tanking damage herself if need be, but she's nowhere near as durable. The Amazon/Ranger is the only class who has an attack able to hit a foe actively raping a party ally due to her incredible precision aim. Amazons recieve 2 points of mana per Energy point and 3 life points per Vitality point.

Starting Stats:

Strength: 35
Dexterity: 35
Vitality: 40
Energy: 15
Intelligence: 25

Starting Accuracy: 165
Starting Evasion: 155+20
Freedom Rating: 165
Sexual Freedom Rating: 175
Speed Rating: 155

Starting HP: 120
Starting Mana: 30
Starting Sexual Stamina: 175

Special Skills:

Precision Strike: This attack allows for her to interuppt a sex attack, damaging her target and forcing them to release their victim. Some enemies however cannot be forced to release their victims, however these foes will still take some reduced damage. These will be noted where applicable. Deals 55 Damage.

Paralyze Arrow: This attack paralyze's an enemy, preventing them from attacking. Deals zero damage, and the paralyze effect lasts 3 turns, with a 12 turn cooldown.

Arrow Deluge Chain: This chain hits for 90 damage up to 4 times for a maximum of 360. Each hit MUST connect to keep the chain going.

Magic Arrow: This arrow hits for 175 magic damage. Mana Cost: 5

Punishing Arrow Chain: This chain hits for 95 damage up to 3 times, stunning the target if all 3 connect for two turns. Max damage 285. Each hit MUST connect to keep the chain going.

Fleshshredder Chain: This chain hits for 100 damage up to 4 times for a maximum of 400. Each hit MUST connect to keep the chain going. Mana Cost: 5. Level Gained: 5

Aether Arrow: This arrow hits for 350 damage AND silences the target for 5 turns, has a 15 turn cooldown. Mana Cost: 30. Level Gained: 6

Explosive Arrow: This arrow hits for 600 damage on ALL enemies in the field of play. Mana Cost: 60. Level Gained: 8

Dead Shot Arrow: This arrow hits for 1100 damage on a single target. Mana Cost: 100. Level Gained: 15

Class Specific Skill: Evasive Boost - This passive skill increases the Amazon's evasion stat by 20 (not factored into the character sheet), giving her more of a chance to evade attacks.
 
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Re: Character Classes (Updated Info)

Assassin Class: The assassin's are masters of recognizing traps, as well as quick strike melee damage. An assassin particularly shines when she strikes an enemy unaware of her presence, and quickly avoids a counter-attack to launch another attack. Assassin's are the only class that have a chance to double damage instantly. While an assassin could be a tank if she had to, it isn't her forte, and it limits her effectiveness dramatically. She is also the weakest of the melee-type fighters by far in terms of her resistance to rape. Assassins recieve 2 mana points per Energy point and 3 life points per Vitality point.

Starting Stats:

Strength: 30
Dexterity: 30
Vitality: 35
Energy: 20
Intelligence: 35

Starting Accuracy: 155
Starting Evasion: 160+50
Freedom Rating: 155
Sexual Freedom Rating: 150
Speed Rating: 160

Starting HP: 105
Starting Mana: 40
Starting Sexual Stamina: 160

Special Skills:

Swift Edge Chain: This chain hits for 150 up to three times for a maximum of 450 damage. Each hit MUST connect to keep the chain going.

Rune Carve Chain: This chain hits for 100 up to five times for a maximum of 500 damage. When this chain ends, the Assassin uses her limited magical powers to detonate invisible runes left behind by this chain. For each hit that landed, the detonation deals 100 damage, for a maximum of 500 additional damage. Mana Cost - 15.

Beast Swipe: This attack deals 375 damage and stuns the target for one turn.

Signet of Agony Chain: This chain hits for 100 up to five times for a maximum of 500 damage. When this chain ends the Assassin uses her limited magical powers to detonate invisible runes left behind by this chain. The detonation deals 300 additional damage, and if 3 or more attacks landed prior to this then the target is placed in an energy hold for two turns. Mana Cost - 25.

Clear Focus: This semi-passive skill allows the Assassin to deal twice the normal damge she normally would with each attack. This skill lasts for five turns and has a cooldown of ten. However, if the Assassin is raped during this time, the skill ends and enters a twelve round cool down from the time she escapes rape. Mana Cost -5. This skill may be used to pre-buff before any physical damage dealing attack.

Shadow Strike: This skill deals 500 shadow damage. It is only usable against enemies immune to physical attacks. Level Gained: 6

Dash and Slash: This skill deals 1000 damage to a target by lunging right at them. Mana Cost: 25 Level Gained: 8

Magic Slash: This skill deals 1200 magical damage to your target. Mana Cost: 45. Level Gained: 8

Assassin's Thrust: This skill deals 1400 shadow damage. If the target was a boss of any type, it deals an additional 600 damage. Mana Cost: 70. Level Gained: 15.

Class Specific Skill: Evasive Boost - This passive skill greatly boosts the Assassin's evasion stat by 50, allowing her a greater chance to evade attacks. (Not factored into the character sheet.)
 
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Re: Character Classes (Updated Info)

Necromancer Class: The necromancer excels in the use of Curse based magics intended to harm the enemy indirectly. Her skills can range from anywhere of lowering their resistances (and sometimes stripping immunities) of an enemy, and even causing them to attack their own allies! A necromancer can be extremely useful at higher levels as she gains more and more mana for her skills. In a rare twist of things, the necromancer shuns the use of using minions, preferring not to reanimate the corpses of a demons. Her forte is clearly casting her curse spells from afar, and a single attack spell of her own. She does however, prefer to remain out of melee combat. Like the Sorceress and Ritualist, she is vulnerable to up close and personal attacks, however she is the most durable of the mage-like classes.

Necromancers receive 3 mana points for each Energy point and 3 HP per Vitality point.

Starting Stats:

Strength: 25
Dexterity: 35
Vitality: 30
Energy: 25
Intelligence: 35

Starting Accuracy: 175
Starting Evasion: 175
Freedom Rating: 155
Sexual Freedom Rating: 145

Starting HP: 90
Starting Mana: 75
Starting Sexual Stamina: 145
Speed Rating: 175

Special Skills:

Amplify Damage - This skill allows the Necromancer to curse her target to recieve DOUBLE physical damage, or strips Physical Immunity. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. See special notes.

Lower Resist - This skill curses target foe to take DOUBLE elemental damage, or strips all elemental immunities. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. See special notes.

Spiteful Spirit - This curses a foe to take any damage it inflicts back onto itself, damaging itself. Mana Cost - 10. The curse lasts 15 turns, or until the Necromancer is raped.

Shadow Strike - This allows the Necromancer to hit for 100 Shadow Damage. Mana Cost - 0.

Bone Spear - This magic projectile deals 550 magic damage to her target foe if it hits. Mana Cost - 35 Level Gained: 5

Weaken - Curses target foe to have half their normal accuracy and evasion, making them easier to attack. Mana Cost - 55. This curse lasts 5 turns, or until the Necromancer is raped. Cannot target a foe who has grappled or is raping an ally. Has a 12 turn cooldown. Level Gained: 6

Siphon Energy - This curse allows the Necromancer to rip HP and MP from an enemy, putting it into her own reserves. HP and MP gain is 50. This curse has a 5 round cooldown. Level Gained: 8

Confuse - Curses target foe to become confused and attack a random allied monster with HP damaging attacks. Can only be used once on an enemy, and only twice in any combative round. Mana Cost - 150. This curse last for 5 turns, until the attacked enemy dies, or the Necromancer is raped, whichever happens first. Level Gained: 15

Shadowy Apocalypse - This allows the Necromancer to hit for 2000 Shadow Damage. Mana Cost - 200. Level Gained: 15

Class Specific Skill: Magical Armor - This skill activates at the start of any combative round, shrouding the Necromancer in a protective "armor" that deflects incoming sexual pleasure, 25% of each attack. It will continue to absorb until it has taken a total of 200 damage, at which point the armor will fail and the Necromancer will be subject to the full intentisy of her rape. As the Necromancer gains levels, the armor will absorb more damage, an extra 20 per level. Once the armor has failed, the Necromancer must free herself, or be freed from rape and any grapples, and remain free for ONE full round of turns, starting from the time she was free. If she is grappled before a full round has passed, the timer will reset.
 
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Re: Character Classes (Updated Info)

Ritualist Class: The Ritualist is a mystery to any who aren't of her way. She somehow communes with the spirits of fallen champions past and is able to use their spiritual energy to help heal the HP of her allies in combat situations where they take damage. She also has the unique ability to use soothing magics which when used on a character who is not grappled or actively being raped, lowers their accumlated pleasure. This can be highly useful to a group who's warrior has been raped extensively, but hasn't orgasmed yet and has managed to break free. This would allow them to effectively last a bit longer should they be raped again during that combative round. They are also capable of utilizing various weapon spells to enhance the power of an allies (or their own) weapons. While they do not receive any bonuses to a particular weapon, their weapons spells, healing/soothing abilities and their powers of forcing information from fallen enemies souls more than makes up for their lack of any real offensive output. She is vulnerable to melee attacks herself, and has never really fought up close and personal. As such, if she is captured, she's a fairly easy rape victim, though not as easy as a sorceress. Ritualists receive 2 points of mana per Energy point and 3 life points per Vitality point.

Starting Stats:

Strength: 25
Dexterity: 35
Vitality: 25
Energy: 25
Intelligence: 40

Starting Accuracy: 180
Starting Evasion: 185
Freedom Rating: 160
Sexual Freedom Rating: 145
Speed Rating: 185


Starting HP: 75
Starting Mana: 50
Starting Sexual Stamina: 125

Special Skills:

Soothing Memories - This skill allows the Ritualist to restore 1D25 HP and 1D25 Sexual Stamina when cast. The skill can only be used on an ally who is not being actively raped, and is not grappled. It may only be used once per six turns on the same person and only in combat areas. Mana Cost - 20

Splinter Weapon - This weapon spell allows the Ritualist to cause a weapon to magically attack all targets in the area for +10 damage. If this is placed on any weapon, and the attacker succeeds in hitting their target, the damage will be dealt in it's full to every enemy. This spell lasts 5 attacking turns, or until the Ritualist is raped. Mana Cost - 30.

Spirit Bind - This channeling spell is two-fold. It may be used to either take information from a recently killed enemy that could prove useful, or it can be used to briefly bind the spirit of a fallen enemy to serve as an ally. If it is used to gain information, the Mana Cost is 35. If it is used to bind the spirit as an ally, the Mana Cost is 55. This spell only lasts 3 turns or until the Ritualist is raped. If she is raped before her turn comes up, then her spirit ally will vanish and not attack, as it will attack directly after she does.

Shadow Shot - This spell allows the Ritualist to hit an enemy for 150 shadow damage. This damage is immunity ignoring and cannot be reduced by any known method. Mana Cost - 0.

Spirit Strike - This allows the Ritualist to hit for 375 Shadow Damage instantly. Mana Cost - 70. Level Gained: 5

Surge of Power - This spell allows the Ritualist to hit for 400 Lightning Damage instantly. Mana Cost - 70. Level Gained: 6

Chain of Suffering - This spell allows the Ritualist to slam her enemy with 100 Shadow Damage up to 5 times, for a maximum of 500. All parts of the chain must hit to achieve maximum damage. Mana Cost - 75. Level Gained: 8

Flash of Recovery - This skill allows the Ritualist to restore 50% of her target's HP, MP and Sexual Stamina instantly. Mana Cost - 100. Level Gained: 15

Spirit Rift - This channeling spell is perhaps the most powerful spell in the world. The Ritualist summons a rift beneath her target foe, which strikes for 2500 shadow damage to every enemy on the field. This skill is highly exhausting, and can only be used once every ten turns, regardless of if it hits. Mana Cost - 200. Shadow damage is immunity ignoring and cannot
be reduced by any known method. Level Gained: 15

Class Specific Skill: Spirit Shield - This shield allows the Ritualist to channel the energy of her pleasure from rape into a reflective shield. The shield blocks 50% of the pleasure she would suffer, and redirects half of that deflection back into damage of her enemy. The shield will block a total of 350 pleasure before it is exhausted, becoming unusable until the Ritualist has spent one FULL round of combat free of grapples, like the Necromancer's ability. It gains 20 more points to block with per level of the character.
 
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Re: Character Classes (Updated Info)

Sorceress Class: The sorceress is perhaps the character with the largest offensive arsenal available. She focuses almost exclusively on casting elemental magics from a distance, preferring to stay out of melee combat. Because of her distaste for melee, she is highly susceptible to melee attacks, and if she is captured by an enemy and raped, she will succumb to her
pleasure faster than any other class. However, she more than makes up for her sexual vulnerability with an impressive arsenal of elemental magic. She is capable of using fire magics, cold magics and lightning magics with equal ease. Without a question, her offensive potential is one of the best available. Sorceresses recieve 3 points of mana per Energy point and
2 life points per Vitality point.

Starting Stats:

Strength: 15
Dexterity: 40
Vitality: 10
Energy: 45
Intelligence: 40

Starting Accuracy: 200
Starting Evasion: 200
Freedom Rating: 150
Sexual Freedom Rating: 125
Speed Rating: 200


Starting HP: 20
Starting Mana: 135
Starting Sexual Stamina: 85

Special Skills:

Elemental Shot - This spell hits for 40 elemental damage if it hits. Mana Cost - 0. Choice of Fire, Lightning or Cold.

Energy Blast - This spell deals shadow damage, and hits for 180 Damage. Mana Cost - 50. Can only be cast once every 5 turns. Shadow damage has no immunity and cannot be reduced.

Elemental Punishment - This spell hits for 100 elemental damage. Mana Cost - 25. Choice of Fire, Lightning or Cold

Elemental Annihilation - This spell hits for 400 elemental damage. Mana Cost - 85. Choice of Fire, Lightning or Cold.

Power Blast - This spell deals 500 Shadow Damage. Mana Cost - 100. Level Gained: 5

Blackout - This spell deals 750 Shadow Damage. Mana Cost - 125. Level Gained: 6

Elemental Destruction - This spell deals fire damage in the form of a meteor, cold damage in the form of a chaos ice orb, and lightning damage via a thunderstorm all in one sudden cast. If this spell hits, target enemy foe is struck for 1500 total elemental damage, 500 from each element. Mana Cost - 200. This spell can only be used once every 10 turns as it is exhausting. Level Gained: 8

Tri-Elemental Annihilation - This spell deals a blending of all 3 elements, hitting for 2000 damage. Ignores Immunities. Mana Cost - 250. Level Gained: 15

Dark Apocalypse - This spell deals 3000 Shadow damage instantly. Mana Cost - 350. Level Gained: 15

Class Specific Skill: Deflection Shield - This shield allows the Sorceress to block 75% of incoming sexual pleasure suffered when she is raped. The shield will continue to protect her until it has absorbed a total of 400 pleasure. Once it fails, the Sorceress will need to get free from grapples for a full turn of combat before the shield can be re-applied. It gains 20 points of extra blocking power per character level.
 
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Chantress Class: As her low strength and dexterity suggest, the Chantress is NOT a melee type. She is instead a mage who focuses on party buffs, and few attack skills. Her buffs are EXTREMELY useful to a party, so you may wish to consider taking her along with you. She recieves 2 life points per Vitality Point, and 2 Mana Points per Energy Point.


Strength: 20
Dexterity: 30
Vitality: 35
Energy: 40
Intelligence: 25

Starting Accuracy: 145
Starting Evasion: 140
Freedom Rating: 125
Sexual Freedom Rating: 120
Speed Rating: 140


Starting HP: 70
Starting Mana: 80
Starting Sexual Stamina: 180

Mantra of Persistence - While this buff is active, each party member has 25% more Health, 20% More Mana and 30% more Sexual Stamina. This buff remains active from the time it is cast through an entire battle, unless the Chantress is raped. Once penetrated, the buff fails and must be recast later when she is free. Mana Cost - 50.

Mantra of Speed - While this buff is active, each party member is able to have two actions per turn. If they are being raped, they have two chances to escape penetration. If attacking, they can attack twice with the same skill at only the cost of one cast. This might be one of the more useful spells later in the game, along with Persistence. As with all buffs, if the Chantress is raped, the buff ends. This buff however only lasts for 10 turns regardless before it must be recast. Mana Cost - 50.

Replication - This skill allows the Chantress to replicate ANY ITEM in the game except an item that you can only have one of at a time upon their dropping. A highly useful skill, it is used at the end of a fight, so plan your mana usage wisely. Mana Cost - 60.

Holy Blast - This skill deals 100 Holy Damage if it hits, double against undead and demons. This damage cannot be reduced, nor enhanced, it will always do 100 damage to non demons or non undead, or 200 if they are demonic or undead. Mana Cost - 0

Smite - This skill deals 350 Holy Damage, double if against an undead or demonic opponent. Mana Cost - 50. Level Gained: 5

Blessing of Resistance - This useful spell enchants the entire party with a buff that halves the pleasure, and therefore sexual stamina loss one takes when raped. This spell remains in effect for 10 turns, and has a 20 turn cooldown. This spell does not stack with passive reduction buffs. Mana Cost - 135. Level Gained: 8

Blessing of Power - This useful enchantment spell enchants the entire party to have an additional 100 accuracy and evasion. It lasts for 10 turns, and has a 20 turn cooldown. Mana Cost - 150. Level Gained: 8

Mantra of Power - This incredible buff COMBINES the effects of Speed and Persistence. It lasts from the time it is cast until the fight ends, or the Chantress is raped. Once it has been cast and broken, the skill enters a ten round cool down. Mana Cost - 250. Level Gained: 15

Holy Shock - This spell deals a wicked 2000 Holy Damage to every opponent on the field, doing double to undead or demons. Mana Cost - 300. Level Gained: 15

Class Specific Skill: Sexual Frustration - The name to this is misleading to say the least. This passive skill doesn't block pleasure the Chantress suffers, nor does it increase her chances to avoid getting raped. Instead it allows her a little payback. When the Chantress is raped to an orgasm, her body rapidly channels the pleasure she suffers into raw energy, and upon her orgasm the Chantress's body will release this energy in the form of a directed blast of damage upon any enemy raping her at that time. The damage will be equal to her MAXIMUM Sexual Stamina, so to begin with an orgasm would deal 180 damage to any and all enemies who were raping her at the time she suffered an orgasm. The drawback to this massively powerful ability is that instead of losing one turn due to her orgasm, she will lose two as it heavily exhausts her.

Available Weapon: Staff.
 
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Spiritmaster Class: The Spiritmaster is essentially a mage similar to the sorceress, only she can summon spirits to aid her in battle. A Spiritmaster focuses on summoning Spirits and avoiding melee wherever possible. She can also attack from afar with her damage spells. A Spiritmaster may have multiple spirits out, but only one of each type of summon at a time. She
receives 3 points of mana per Energy point and 2 life points per Vitality point.

Strength: 15
Dexterity: 30
Vitality: 15
Energy: 50
Intelligence: 40

Starting Accuracy: 160
Starting Evasion: 170
Freedom Rating: 130
Sexual Freedom Rating: 105
Speed Rating: 170


Starting HP: 30
Starting MP: 150
Starting Sexual Stamina: 110

Summon Elemental Spirit - The Spiritmaster summons a Fire, Cold or Lightning damage dealing spirit, whichever one she chooses upon the casting of this spell. The Spirit can attack in one of two ways. If the Spiritmaster connects with an attack of any kind, the spirit instantly hits the enemy for the SAME amount of damage in it's element. If the enemy was cursed with
lower resist, the elemental damage is doubled. If the Spiritmaster does not connect with an attack, this spirit deals 50 Elemental Damage by itself. Spirit attacks can't be avoided and will always connect, and will always attack the enemy the Spiritmaster is. This spirit lasts until it's HP is depleted by her special skill, or all enemies are slain, regardless of if the Spiritmaster is raped or not. However, if she is raped, the Spirit will randomly target the enemy with the lowest HP that isn't raping a player. Mana Cost - 50.

Summon Barrier Spirit - The Spiritmaster summons a spirit which forms a protective barrier around her, or an ally of her choosing. This barrier prevents an enemy from harming or raping the protected ally at a price. Each time the spirit protects it's target, it loses 50 HP. This spirit has 300 HP, so it can protect up to six times before it is slain. It will last either until it's HP is depleted, or it has been on the field for 10 turns. Mana Cost - 75.

Spirit Thrash - The Spiritmaster attacks with a shadow damage dealing attack which hits for 100 damage instantly. This type of damage can't be avoided, and there is no immunity to it. Mana Cost - 0.

Spiritual Sap - This spell saps the energy out of a target enemy, causing them to be paralyzed for 5 turns, or until they are struck with an attack. While highly useful, this skill has a 10 turn cooldown, and can't be casted more than six times in a single fight, so use it wisely. It also can only be cast on an enemy who is not currently grappling or raping a woman. Mana
Cost - 200.

Spiritual Time Bomb - This highly useful spell simply is the best protection in the world. When cast, this spell instantly afflicts the target enemy with a prevention spell. This spell prevents an enemy from grappling for 3 turns, actually dealing 75 damage every time it tries to attack. As enemies will always try to attack, this can be highly useful to both prevent a grapple, AND deal damage. It may only be cast once every five turns, and only once per enemy in a fight, so use this VERY wisely. Mana Cost - 250. Level Gained: 5.

Erosion - This spell causes an enemy to lose 150 HP every turn for 5 turns. Mana Cost - 175. Level Gained: 5.

Elemental Bombardment - This spell deals 500 elenemtal damage of the girl's choice. Mana Cost - 200. Level Gained: 8.

Shadows Grasp - This spell hits for 1000 Shadow Damage. Mana Cost - 250. Level Gained: 12.

Deathly Embrace - This spell summons a one shot spirit who deals 3000 Shadow Damage with it's attack. Mana Cost - 350. Level Gained: 15.

Class Specific Skill: Spirit Substitution - This skill allows the Spiritmaster to deflect 75% of the sexual pleasure she suffers when she is raped to be absorbed by her elemental spirit's HP. If for some reason she did not have an elemental spirit out then she will suffer the full brunt of the sexual pleasure crashing over her vulnerable body. If she had a barrier spirit active, then this skill will only reduce 25% of her sexual pleasure. Her elemental spirit starts with 350 HP, and gains 20 per level she gains. Once the spirit is killed, the Spiritmaster will have to cast it again before she can use this passive skill again.
 
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