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COMBAT COMPENDIUM


plmnko

Tentacle Smut Lord
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Occasionally in this thread some random fights will be displayed. These fights may help players to improve and learn more about the different combat styles.

The information shared will hide Invaders identities, instead give the player name or character data the character will just be named by its class and race.

-------------- Post Order -------------------

1.- Minions description and character sheets: Here the minion information will be displayed. Things like if the minion belongs to an overlord or neutral, stats, skills, brief description if the minion is a neutral creature or belong to a neutral overlord.

2.- Invaders Info: Brief description, HP, Class and Race

3.- Room Description: Pretty Brief description

4.- Combat
a) Initiative roll.
b) Rolls per turn (instead show the number these will label roll type and if it was Success, crit success, fail or crit fail)
c) Turn description.
[B and C will repeat until the battle end by surrender, deal or defeat]

5.- Permanent Corruptions earned and Reward.
 
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plmnko

plmnko

Tentacle Smut Lord
Joined
Nov 10, 2008
Messages
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Reputation score
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1. Minions description and character sheets:
Flora Overlord's Trap

Fragile Flower [FF]
Stealth: 2
Reserve: 1
Range: 0
Skill: Kiss target to lower all stats and prevents magic for a set amount of turns. -3 stats, 2+1d4 turns at start, once trap lvl up this may increase.
Trigger: smell the flower
Description: An ordinary bundle of blue flowers that hangs from a tree, they have a very nice scent. When triggered, the plant girl appears and attempts to kiss the target to weaken them.

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Neutral Creature: Mana Worm
original.png
HP: 15-20
MP 10
PP 0/8
Moves: 2
Attacks: 2 (+1 from Levels 2 and 4)
Damage: 1d4 (+1 for lvls 3 and 5)
AC: 12
Skills
Heavy Grappler: +2 to grapple attempts (+1 extra grapple bonus if target is a caster)(+1 per each Mana worm holding the target)
Magic Detect Senses: Creature detect and hunt magic beings, aiming to sources free of corruption (Perception +4 -1 per each palace corruption at target). If a spell is casted at the room, worms can use theirs tendrils without requirements.
Magic Tentacle Worm: Insides are full with tentacles and eggs. In order to cum this must cause target to cum first, when this happen this will drain 1d6 MP from target which will use same tentacle number on victim. Each turn the worm reach to absorb 8MP this will be able to lay eggs
Magic Drainer Eggs: Small pink transparent eggs, once these are installed at a victim, this will be unable to recover MP or use any spell. Trying to cast a spell will cause eggs increase grow and a 70% to cum.

Description: Low Weak creatures from the Breeder Plane, in their natal plane they reach to a size where they could vore giants and retain them inside in large quantities for a long time. Often others breeder creatures hunt them to take from them all theirs hostages, reason why is rare to find colossal or bigger exemplars.

Mana Worms tend to be smaller at others realms. They get to reach 4Mts at common planes, but is also possible spot some dog size versions, they tend to hunt at pairs or groups of 4 when they are young. Slave Realm is short of magic casters, this cause them to have a size limit of 18 inches, this version attack at swarms yet hibernate most of the time.
2.- Invaders Info: Human Cleric, Pink Hair, Neutral Good, Female, C cup, Average female body type.

3.- Room Description: Round room filled with seats around a central open area. The general idea is that spectators surround the central area, which is often used for combat. At the center of the north wall a treasure chest reside, closed and untouched. The room have four doors: Trapped Unlocked North Strong Wooden Door, Locked Simple West Wooden Door (common lock), Locked Simple East Wooden Door (good lock), Locked Simple South Wooden Door (common lock)

4.- Combat
a) Initiative roll: Invader, Worm1, Worm2

Before Turn One
Invader aim to rush to north door
Stealth Roll: Success
Dex Roll: Success
Manage to dodge Worms
---
Reach Overlord Trap
Perception Roll: Fail
Dex Roll: Fail
Trap Activate (No magic and -3 at rolls for 4 turns
---
Invader attempt to open unlocked north door
Perception: Fail
Dex: Crit fail
Destruction Objects Spell Trap Activate (High success, so all equipment roll against effect)
No armor, No shield and wearing rags turn invader AC into Base 8

Description
From the right door, the invader would come, she would soon spot the two strange worms like creatures crawling towards her position, such an act made her move faster and direct to the flowers. By their beauty she will stare and get closer only for the trap to activate and kiss her lips. her whole would sense how her magic powers were sealed and that strange nectar from the trap lips would cause her whole to weaken. As fast as she could, she will run to the north door where a trap from the palace will activate, resulting in a magic destruction spell which will destroy her Armor, shield, backpack, her insignia rank, water bottle and her belt pouch where she had her casting ingredients. Her clothes and underwear turned into rags and any other item was heavily damaged. Falling at the floor she remain unconscious until one of the creatures penetrate her , resting some of its weight onto her.

COMBAT TURNS
Turn 1
Mace Attack: Success
Damage 1d6+2: 7
Escape Grapple: Fail
Mace endure hit and dont break
Worm1: Penetration Success
Grapple Success
Worm2: Tentacle rape Success
Grapple Fail
Invader Sex endure fail
In shock, she would use her mace against the one over her, this will cause the creatures to try harder and from theirs insides white tendrils will come out to ravage her many holes and breasts, bounding her at the floor where her fluids will be slowly taken by the trap (9 PP damage to Worm 1)

Turn 2
Mace Attack: Fail
Escape Grapple: Fail
Worm1: Improve hold to Matting Press
Cloth removal: success
Worm 2: Tentacle rape increase
Invader fail sex endurance ORGASM 1 (Earn Arousal state)
Temporal corruption given to invader: Breasts enlargement and nipple penetration allowed
Trap gets 5 fluid points from invader climax

Still weak by the flower effect upon her, the victim would be restrained ay a mating press as the worm pound faster at her three holes, her climax would come and as she recover, her clothes wit delicate pulls would get removed. Exposed, the creatures will corrupt her breasts and make them fitting to be fucked by theirs tendrils. From this peak, the flower got 5 fluid points.

Turn 3
Invader cant attack as climax
Sex endurance success
Worm 1 and 2 does minor PP damage (3pp)

The Fragile Flower would continue to drink her sexual fluids, the hidden plant girl that is the trap's true form licking her lips, waiting for the invader to climax.

Turn 4
Invader cant attack as she is at Matting Press
Struggle: Crit Success against worm 2
sex endurance success
Pull out tentacles from her
Worm1 Success at grapple and pp damage
Worm2 fail to endure and cum loss a turn does minimal pp damage
3pp damage to invader

The girl would recover, struggling eagerly when she sense one of them close to cum, she got to pull the tendrils out but these unleash their foul jizz over her before the next land over her and take her now as the first rest. Its tendrils would not just get into her but also some rub the cum of the first all over her and even make some get inside her mouth. The Fragile Flower continues to drink, though she gets ready to weaken the invader again.

Turn 5
Mace attack fail
Invader fully escape success
Sex endurance fail
Worm 1 tentacle rape success
Invader Orgasm (Earn Heat state)
Temporal corruption given to invader: Fetish Tentacles
Worm 2 weapon removal Success
Tentacle rape: success (Invader is fully lifted and used by tentacles

The invader would get to use all her strength to push the worm over her away, then weakly she was starting to get up when the one resting notice and lift her, making her mace fall and her arms get restrained at her back, with her legs spread and at her body lifted, the other minion would press her against the other creature, pounding at her , her whole nude invader was pounded and found herself unable to resist a second climax. The flower start then to feed of her nectar again. (2 fluid points)

Turn 6
Invader lost a turn for climax
Sex endurance success
Worm 1 and 2 team up at rape
Worm 1 climax and lay eggs
Trap stealth success
Trap now feeds directly from invader lower entrances

As both creatures rape the poor thing merciless. The trap would slowly make her vines crawl to her and fit the invader lower holes where she could either pound or drink from her. The girl, pretty must lost into pleasure would almost cum again when one of the creatures finally unleash its cum inside her holes and inside her breasts, making her cross her legs around the monster in front of her. From her full breasts, milk and cum escape as eggs were stored at them. (6PP) 3 points to flower

Turn 7 and 8
Invader mind roll to endure heat: fail (can only sex actions this turn)
Invader use sex skills on worm 2 success
worm 2 gets tricked and release her hold
Worm 1 require a turn to recover from climax
-
Invader mind to endure heat: success
Invader attempt to reach door: Fail
Invader sub action to pick up weapon success
Worm 2 grapple success

After such unleash, the creature would weaken its hold on the victim, the girl would find out and with some struggle and actual sec moves she will do the second creature enjoy it so much to release her. She was close to escape but some of these creatures tendrils and the trap vines hold her in place and pull her far away the doors, she got to recover her weapon

Turn 9
Invader mind roll to endure heat: fail (can only sex actions this turn)
Invader attempt sex on worms fail to dominate them
Worm 1 and 2 succeed at grapple
Trap activate again Invader affected by trap
---
Worms use the next 4 turns to sex torture Invader
Invader Orgasm
Temporal corruption: Milk Breeder (Increase pleasure earned by breast and increase pregnancy chance. Also trap can earn twice the fluid from her)

Restrained, the girl will be taken by the two worm minions, they secure her whole, dropping her weapon far away and then place her close to the flower who weakens her again. All as the creatures tease her and punish her with foreplay making her body beg for being penetrated , weak whips at her butt and back were added and then docile and with her hips begging for it, the two monsters rape her together, making her have a last strong climax as they cum a second time inside her after some minutes. Her body got some suitable hips for a breeder and breasts that could fit enough eggs. ( 5 more points) fight ends.

5.- Permanent Corruptions earned and Reward.

Overlord trap corruption to Invader: Submissive (Mind roll to endure, if fail she will accept to follow orders from anyone else)
Neutral Minion Corruptions to Invader: Airhead Bimbo Slut (Mind is -2 against anything sex related or when she is aroused. If in heat she will gets an additional -2 at Mind)

Palace roll to decide loot earned from the invader: Ragged cleric clothes (+2 bonus to healing items and spells), Underwear rags (+1 attack -2 AC)
Palace Corruption to Invader: corrupted weapon: chaotic plant hammer. each hit produce a trap effect on her or target (1d2) Damage 1d6+ str bonnus

Flora earned 15 fluid points at total
Flora won 1 point as invader was defeated
 
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