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Dark Gate 2 Info Thread


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Tassadar

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On Multiplayer Threads: If people want to be in a group, they should organize it themselves. Use the OOC thread if you want. And make sure you send me a PM when you've got the list of your group members.

On Locations: When you repost your character sheet in the new character sheets thread, below it in a separate spoiler tag from the rest of your sheet should be where you want your character to be when the game starts, as well as the reasoning behind why your character is in whatever location they're in. It doesn't has to be long, and you can skip it if it's already implied in your characters backstory if you don't want to write anything more about it.

On Times: All characters actions will take place simultaneously. So, even if someone has a thread 15 pages long that's had several in game days pass, they could still potentially meet up with someone who's just joined. In the last game, keeping up with the timing of each thread was confusing and irritating, so I'm dropping that part of the game.

Locations
Badaria:
Artmirst - The sight of the recent demonic invasion, which was pushed back a mere 2 years ago. It is nothing but a ruin now, with a few treasure hunters sifting through what's left, and an occasional demon still searching for prey. It sits in the Southern portion of the empire, and its crumbling industrial sector or the thick forests that surround this town are an excellent place for a person to hide.
(Any)
Current Players - Hafnium, OAMP, Sir-Oni, Dreana, Scurdytrap, Random_Knight777, IronAnt, maxdragon1k234

Necropolis - The capitol of the empire, a huge city filled with wondrous items of powerful magic and magnificent engineering, all owned by the Lich King. It is an urban jungle, filled with factories, warehouses, taverns, whorehouses, barracks, the palaces of the ruling class, and miles upon miles of slums.
(Badarian)
Current Players - Dragontear, Sponge, AshPrince

Argent Vale - A village on the Eastern edge of the empire, bordering on Amazonian and night elf lands. It is small and has little of interest, other than a few farms. It is surrounded by forest, with a road cutting through the center of the village that forms a cross, allowing travelers to go in any direction.
(Badarian)
Current Players - UnknownSquid + KakkaHousu + maikochan, Keylo

The Hidden Village - A small village where groups of demons who had deserted the invasion gathered, and is home to numerous social outcasts of all types. It sits on the edge of a lake, somewhere in the South-West portion of the empire, and is surrounded by dense forest.
(Demons, Fey, Naga, Alruane, Dragon-Kin, Daemon-Spawn.)
Current Players - Archer, TentanariX, Termite, shadearion, lurker


Amazonia:

Celesis - The largest city nestled in the Amazon jungles, sitting far to the East of Badaria. It is a center of learning and culture unrivaled anywhere else in the world, with members of any race able to walk the streets freely, and guarded by fierce warrior-monks said to possess incredible spiritual power. It is surrounded by dense jungle spotted with small villages and orchards or pastures that grow the cities food.
(Amazons, Fey, Night Elves, Any within reason)
Current Players - Stratiros, xivvix, avatar99, Skull_Man

Pfithirian Jungle - An inhospitable section of jungle that borders South-Eastern Badaria, and populated by a few small scattered villages of Night Elves and Amazons. Local stories say that it is filled with hostile creatures, sentient mobile plants, and even wandering Fey, all of which are exceedingly hostile and dangerous.
(Amazons, Night Elves, Alruane)
Current Players - Blueslime, Host, xgkf, Ryu Doppler


Crolia:
Gods-Reach - The home of the oldest and largest enclave of high elves currently in existence, and a place filled with powerful arcane secrets. It sits atop a low mountain, overlooking one of the smaller passes into Crolia from Badaria, and it is surrounded by pine forests and other peaks.
(High Elves, Fey)
Current Players - plmnko, Shrike7

The Pass of Ghosts - The largest pass through the mountains that separate Crolia and Badaria, and the corridor through which the Lich King has sent his invading armies time and time again. The place is practically a graveyard, with the forests long ago cut down to build fortifications. Over a dozen forts and hideouts, some ruined and some occupied by scouts awaiting the next attack, dot the snowy tundra. Far to the North West is the city of Therion.
(Crolians, High Elves, Badarians, Orcs)
Current Players - Quartz, SilentSilth

Therion - The largest City State in Crolia, it sits close to the frozen sea on the West, but also close to the Pass of Ghosts, which it has been the greatest defender of out of all the Crolian states. It is currently ruled by an Elven Queen, who rules from the Tower Goldspike, as spike of stone and metal that juts almost a thousand feat into the air, and is sustained by powerful magics.
(Crolians, High Elves, Orcs)
Current Players - Tiffanian, GargantuaBlarg

The Academy - A school and library where wizards and spirit users are trained to control their abilities, and new magical techniques are researched. It is surrounded by snowy woods where students are allowed to practice their abilities, and a small village called Buttersville sits a mile or so away, supplying the Academy with food and providing sanctuary to those traveling to the academy.
(Crolians)
Current Players - ranger, thetwo, TentanariX


Anudor Desert:
Shry-Kuth-Lus - The largest city in the desert, and with its back to the sea giving it abundant trade with the lands beyond it, this titanic walled metropolis is home to hundreds of thousands of Su-Ku-Ta of all classes. There are centers of industry centered around the docks, a section of the city devoted entirely to the homes of the richest lords, slave markets selling humans, orcs, elves, and even some Su-Ku-Ta women. The rest of the city is devoted to the slums of the working class who provide the labor behind the cities wealth. the city borders a massive, hostile desert.
(Su-Ku-Ta)
Current Players -

Haven - One of the few long term communities held by the nomadic Anudorian peoples, this small encampment borders the only river running through the desert, around which a small forest has grown. The ruins of a large stone fortress, built by some ancient culture long extinct, sits on the Western edge of the encampment, which is made up of small wooden buildings that are sunk low into the ground and have many windows to keep the relentless desert heat at bay.
(Anudorians)
Current Players -

The Expanse - An endless desert that stretches as far as the eye can see. It has little in the way of shelter from the desert sun, and no marked roads save for a single stone path laid by the Su-Ku-Ta that connects them to trade with Badaria. Only a few roaming bands of Anudorians live in this inhospitable region.
(Anudorians, Su-Ku-Ta, Badarians.)
Current Players -


Hell:
The Portal - Once the sight of the portal to Artmirst, now an empty desert with nothing but empty stone ruins and sand dunes.
(Demons)
Current Players -

The Heart of the Abyss - The capitol city of hell, once ruled by the Demon Queen, a throne that now sits empty. As such, the city has been in chaos since the invasion was pushed back, the lack of any clear leader having let the demonic inhabitants fall to infighting. The stone buildings of the city, which range from tiny stone huts to titanic castles, are all battle scarred, with most demons supporting one Lord or another.
(Demons)
Current Players - Incubus

Threads are given on a first come first serve basis. And if anyone willing to GM a thread or two would PM me ASAP, that would be greatly appreciated.
 
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Tassadar

Tassadar

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Re: Dark Gate 2 Info Thread

Once more, the guy from Resident Evil 4, increasingly feeling like an anachronism, will take his place as the purveyor of goods. A character who isn't in combat, and isn't currently captured, can call the shop guy to them at will simply by thinking about wanting to sell or buy stuff. I would suggest putting in an OOC hint as well though, since I can be a little thick at times. All prices are non-negotiable.

Shop Inventory
Buying
Clothing - 10 denarii
Any basic piece of armor or shield - 100 denarii
Any basic weapon - 50 denarii

Enchanting
All effects can be taken multiple times. The effects stack, even if a weapon/armor/shield is already enchanted.
Adding +1 to the attack and damage rolls of any weapon - 50 denarii
Adding +1 to the DU of any armor - 100 denarii
Adding +1 to the AV of any armor - 75 denarii
Adding +4 TP to any piece of armor - 50 denarii
Decrease the EV of any shield or piece of armor by 1 - 100 denarii + 25 per point of EV already reduced
Adding +2 bash damage or +1 Dodge bonus to a shield - 100 denarii
Adding 3 Resistance to Spells and Powers (any damage against the wearer AND the armor from spells and powers is decreased by 3) - 75 denarii
Adding 1d6 energy damage (heat, force, electricity or cold) to a weapon - 100 denarii.
Adding a Resistance vs 20 check to those struck by a weapon for an effect of the users choice (Horny, Paralyzed, Stunned, or Blinded being the possible choices) - 200 denarii, 25 + 10X denarii to increase the check by 1, where X is the number of times the check has already been increased.


Selling any item of value, which all monsters drop in some form, will net you 20 denarii per item. Weapons and armor can be sold at half value.
 
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Tassadar

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Re: Dark Gate 2 Info Thread

The Story Thus Far

In Dark Gate 1, demons invaded through a portal in the town of Artmirst, which still has a prize going for anyone that can figure out the origin of the name. this portal caused everyone in the village and surrounding countryside to become highly corrupted suicidal rapists, and a group of adventurers eventually led by a god-eating slasher film star named Matthias got called in to clean things up, or alternatively to look for shit to loot. (I've been watching too much Zero Punctuation lately.) Long story short, a bunch of PCs got raped a couple of times before eventually helping said god-eater kill the demon god who was making the demons act all evil and rape everyone. The remaining demons left or dispersed, the portal collapsed, and just about everyone went home happy.

The Story Now

Fast forward 2 years, and the invasion has largely been forgotten by those that weren't active participants. Matthias, the daemon that did the brunt of the work (no offense to any PCs who were involved) in stopping the invasion hasn't been seen since, nor has Natalie, the demons ruler. The world of mortals is in its usual state of semi-war with Badaria wanting to invade everyone else, and Hell is in a state of chaos with dozens of factions vying for control.

Then, literally out of space, a force of slimy, tentacled, alien monsters appear in the sky and start attacking everyone. Most major cities are overtaken in minutes, with millions of refugees fleeing into the wilderness all across the mortal and demons worlds alike as the capitols are attacked by swarms of mindless creatures and their corrupted minions, who are overseen by titanic monstrosities that are about as large as Godzilla and his chums. The entire world is now seemingly overrun after only a few days, with some not even knowing until the flood of refugees, some of whom are corrupted agents in disguise, reaches them. Others, who are still in the cities, have to fight through waves of alien minions, either to escape, or to try and destroy the commanders of this invasion before the entire world is overrun. Game start. Well, whenever I get around to starting the threads, at any rate.
 
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Tassadar

Tassadar

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Re: Dark Gate 2 Info Thread

Assistant GMS [And whoever they're GMing for]:

plmnko [TentanariX, ScurdyTrap]
xivvix []
TentanariX [Sponge]
Hafnium [AshPrince]
thetwo [xgkf]
Termite [IronAnt]
 
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Tassadar

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Re: Dark Gate 2 Info Thread

To my assistant GMs: Here are the updated monsters. Use these stats from now on.
 
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Tassadar

Tassadar

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Re: Dark Gate 2 Info Thread

Also to my assistant GMs, courtesy of Termite: A drop list for enemies. It doesn't matter all that much what they're called, as they're all the same price, but here it is anyway, for quick reference.


Goblin - Goblin Fang
Stalker - Stalker Skin
Demon Soldier - Demon's Blood
Sorceress (Demon) - Demon's Blood
Darkstalker - Poison Sac
Succubus - Demon's Blood
Tentacle Horror - Horror Carapace
Stalker Lightmage - Stalker Skin
Demon Knight - Demon's Blood
Hellhound - Hellhound Fang
Ogre - Ogre Horn
Greater Darkwalker - Poison Sac
Greater Tentacle Horror - Horror Carapace
Stalker Blightmage - Stalker Skin
Demon Lord - Demon's Blood
Nightmare Lord - Demon's Blood

Kobold - Kobold Fang
Satyr - Fey Horn
Gruff - Fey Horn
Sorceress (Fey) - Fey Blood
Frost-Spider - Poison Sac
Siren - Fey Blood
Fey Knight - Fey Blood
Warhound - Warhound Fang
Troll - Troll Horn
Gruff Wizard/Chieftain - Fey Horn
Fey Lord - Fey Blood
Angel - Fey Blood

Feral Stalker - Darkheart
Vine Creeper - Darkheart
Warped - Darkheart
Shorn Weed - Shorn Sap
Mutated Wolf - Darkheart
Plant Person - Darkheart
Mutated Bear/Cat - Darkheart
Mutated Horse - Darkheart
Plant Hulk - Darkheart
Black Oak - Darkheart

The Turned - Greyheart
Grabber Spawn - Greyheart
Grey Slime - Slime Amber
Duo - Slime Amber
Adult Grabber - Greyheart
Hunter - Hunter Skin
Dark Slime - Slime Amber
Turned Juggernaut - Greyheart
Greater Grabber - Greyheart
Trinity - Slime Amber
Elder Lord Spawn - Greyheart
Elder Lord - Greyheart
 
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Tassadar

Tassadar

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Re: Dark Gate 2 Info Thread

It's dangerous to go alone. Take this.


A googledoc created by thetwo, useful for figuring out system stuffs.
 
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