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Dark Gate Orochi Characters (For Chat RP)


Mamono Assault Force

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THESE CHARACTERS ARE FOR A CHAT RP, GO AWAY UNLESS YOU WANT TO JOIN IT

Tachiyuna
Name: Tachiyuna
Level: 1
Class: Spirit Wielder
Race: Mystic (High Elf template)
Sex: Female

Body: 10
Mind: 10
Spirit: 38

Hit Points (HP): 64
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 78
Speed: 16
Dodge: 35
Armor: 24
Resistance: 27
Perception: 19
Stealth: -10
Grapple: 10
Spirit Ceiling: 11

Corruption:


Talents:
1: Spirit Warrior: The character chooses 2 + Sprit/20 Powers from the Spirit Warrior list. They can now use those Powers.
2: *Natural Warrior (Resilient +30HP) : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.
3: *Massive Energy Pool: The character gets +30 max EP.
4: Side Skill (Disciplined Weilder): The character chooses one skill that they meet the requirements for. They can use that skill.
5: Soul Sense: The character gets +12 to attack rolls for Powers.
6: Pain Resistant: The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.
7: Resistant: Increase the character's Resistance stat by 8.
8: Quick: Increase the character's Speed stat by 8.
9: Quick: Increase the character's Speed stat by 8.


Flaws:
Racial: Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.
1: *Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
2: *Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
3: *Infertile: The character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant.


Mutations:


Skills:

1: Disciplined Wielder (Passive) ? The EV of the character’s armor applies only ? of its penalty to their Spirit Ceiling.


Powers:

Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal ((2d4 + 1) * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.

Flight
The character uses their energy to allow them to fly.
-The character pays 3 EP. In addition, they must pay 1 EP upkeep every round.
-The character gains the ability to fly at twice their Speed so long as this power is active.

Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.


Inventory:

Plate Armor: AV = 20, EV = 10, TP = 60, DU = 5

Buckler: DB = 6. EV = 0


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9780

Tachiyuna was first seen during the beginning of the demon invasion. She hails from a plain of existance called the Mystic Realm that consists of godlike figures that overlook the various worlds in the universe who often enjoy interfering in the lives of mortals, for good or ill. As one of the mystics who did not agree with the demons breaching the boundries of the dimensions, she appeared in the world that was acting as the demon's latest victim; however, despite her assistance, it was all she could do to thwart the efforts of the mystics who joined with the demons, and as a result of the demon's supirior power, could do nothing to stop the people of the world from becoming absorbed into the demon's spreading influence.

Tachiyuna appears meek and shy socially, but is brave when it comes to her actions. She is known to appear outside of the mystic realm in situations where a weaker faction is being bullied by stronger forces, and is always unfailingly kind. Near the end of the war with the demons, she prepared herself to fight to the end, even if it meant the demons claiming a mystic as their slave.

Momiji
Name: Momiji
Level: 1
Class: Warrior
Race: White Wolf Tengu (Quick, Mutated, Fertile, +4 Body, +4 Spirit)
Sex: Female

Body: 46
Mind: 10
Spirit: 10

Hit Points (HP): 56
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 38
Speed: 29
Dodge: 45
Armor: 3
Resistance: 23
Perception: 29
Stealth: 34
Grapple: 58

Corruption:


Talents:

Racial: Quick: Increase the character's Speed stat by 8.
1: *Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed weapon.
2: Grapple Expert: The character gets a +12 bonus to their Grapple stat.
3: Skill with [Bastard Swords]: The character gets +12 to attack rolls with the chosen weapon.
4: Exceptional: +8 Body
5: Hard to Hit: Increase the character's Dodge stat by 10.
6: Perceptive: The character gets a +8 bonus to their Perception stat.
7: Sneaky: The character gets a +8 bonus to their Stealth stat.
8: *Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.


Flaws:

Racial: Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Racial: *Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
1: *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.
2: *Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
3: Hatred (Demons) [RP]: You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.


Mutations:

Racial: Odd Hair (White): The character's hair changes color or adopts an odd texture.
Racial: Tail (Fluffy): The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
Racial: Funny Ears: The character has odd ears for their race.
1: Fangs: The character has a pair of fangs.
2: Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 PP damage whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +6 damage.
3: Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.



Skills:

1: Sudden Strike (Activated) ? The character can take a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks. Requires Stealthy.
2: Head Over Heels (Activated) ? When the character makes a sneak attack with a melee weapon, they can choose not to do damage and instead knock the creature that they’re attacking to be knocked Prone. Requires Stealthy.
3: Strike the Weak Spot (Passive) ? Whenever the character would make a sneak attack, they may ignore any armor worn by their target. Natural resistances to damage still apply. Requires Stealthy.
4: Knight (Passive) ? The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.
5: Cleave (Passive) ? Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls. Requires Heavy Weapon Specialist.


Inventory:

Bastard Sword: She always holds it two-handed
Damage: (1d12 + 42)
To-hit: (1d20 + 60)

Clothes: AV = 1, EV = 0, TP = 25, DU = 2.


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9781

Momiji was forced into conflict when the land of Gensokyo was torn through the dimensions during the demon invasion. Previously the guard of a great mountain (known as Youkai Mountain), she left her station when it was overtaken by the invading demons. She, Aya, and Hatate had foreseen the coming demons with their combined abilities to see great distances and gather information effectively, and as a result, were able to flee safely before the demons could claim any victims. Any demons that did stand in their way were defeated by Momiji herself, as she was previously the guard of Youkai Mountain, and was plenty able to defend against demons along the way before they encountered the Resistance and joined forces with them.

Momiji's skill in combat is often unexpected, as during her time stationed as a guard, her station almost never fell under attack, mind one occasion. She has a very cooperative personality and executes her duties faithfully. This is normally unusual for youkai such as herself, but not uncommon in tengu society. And because of the lack of threat of intruders, she often had a lot of free time, which she spent playing with the kappa near the waterfall which she and her forces were hidden behind.

Aqua Regia
Name: Aqua Regia
Level: 1
Class: Succubus
Race: Slime
Sex: Female

Body: 52
Mind: 10
Spirit: 4(Emotionally unstable)

Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 94
Speed: 23
Dodge: 43(53 If unarmed)
Armor: 4
Resistance: 18
Perception: 31
Stealth: 28
Grapple: 64

Corruption:


Talents:
Racial: Grapple Expert: The character gets a +12 bonus to their Grapple stat.
1: Succubus Magic: The character chooses three succubus special abilities. They gain access to those abilities.
2: *Enthrall: A creature made to orgasm by the character must win a Resistance check against them or gain the Charmed status, except that the status lasts for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check and resets the duration as if they had used Charm on their partner.
3: Pain Resistant: Increase the character's AV by 4.
4: Perceptive: The character gets a +8 bonus to their Perception stat.
5: Natural Warrior (Stealthy) : The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.
6: *Superior Warrior (*Unarmed Fighter): The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
7: Fuck Me: The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.
8: *Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 2d4 + Body/3 and penetrative sex to 2d8 + Body/2.


Flaws:
Racial: Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.
Racial: *Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.
Racial: Weak: The character takes a -8 penalty to their Resistance stat.
1: *Fragile: Whenever the character’s HP (EP in Regia's case) falls below ½ of its maximum value, the character gains an instance of the Weakened status.
2: *Selfish (RP) : The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.
3: *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.


Mutations:
Racial: Malleable Form: HP+EP=Total health in EP. Damage goes to EP. Healing cannot exceed max EP, but draining can go up to 3 times max EP, before you lose 1/2 current EP, and split into two slimes.
Racial: Naturally Supernatural: Cannot gain corruption, causes 1/2 PP damage as corruption to others.
Racial: Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.
Racial: Tentacles
Racial: Damage Reduction 1/2
Racial: Physical Damage Reduction 1/2
Power: Shapeshifter: The character can change their physical form at will.


Skills:




Powers:

Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5.

*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Shapeshifting: The character gains the Shapeshifter Special mutation.

Aphrodisiac Fluids (Passive) : Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.

Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.


Inventory:


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9804

Aya
Name: Aya
Class: Warrior
Level: 1
Sex: Female
Race: Crow Tengu
Stat Adjustments: +8 Spirit
Racial Talents: Perceptive, Hard to Hit, Quick
Racial Flaws: Mutated, Fragile, Poor Grappler, Honorable
Racial Mutations: Greater Wings, Naturally Supernatural, Egglayer, Tail, Clawed Feet, Natural Attack.

Body: 38
Mind: 10
Spirit: 10

Hit Points (HP): 48
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 34
Speed: 35
Dodge: 49(59 When duel wielding)
Armor: 1
Resistance: 19
Perception: 35
Stealth: 32
Grapple: 26

Corruption: 0


Talents:
Racial: Perceptive (+8 Perception)
Racial: Hard to Hit (+10 Dodge)
Racial: Quick (+8 Speed)
1: Duelist (+10 Dodge and +2 damage when equipped with only a one-handed weapon)
2: Stealthy (+5 Stealth, Critical sneak attacks)
3: Heavy Hitter (+8 melee damage)
4: Skill with One-handed swords (+12 attack)
5: Sneaky (+8 Sneak)
6: Perceptive (+8 Perception)
7: Quick (+8 Speed)
8: Hard to Hit (+10 Dodge)


Flaws:
Racial: Mutated (+3 Mutations)
Racial: Fragile (Weakened when below half health)
Racial: Poor Grappler (-12 to grapple)
Racial: Honorable
1: Sensitive (+4 PP damage recieved from stimulation)
2: Fertile
3: Unlucky (-3 to non-damage rolls)


Mutations: Greater Wings, Naturally Supernatural, Egglayer, Tail, Clawed Feet, Natural Attack.


Skills:

Weapon Focus [One-H Swords] - +6 Attack
Specialized [One-H Swords] - +4 Damage
Smite (Activated) – The character can pay EP in order to increase the amount of damage that their melee attacks deal. For every point of EP spent, they deal an additional point of damage on every attack that hits for that round. More than 10 EP cannot be spent with this ability per round.
Lightning Strikes (Activated) – The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack roll and a -6 penalty to damage. These attacks need not be against the same creature. Requires Duelist.


Inventory:

Tengu Assassin Blade:
Damage: 2d6 + 33
To-hit: +53

Tengu Uniform: AV = 1, EV = 0, TP = 25, DU = 2


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9941
 
Last edited:
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Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
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Messages
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Reputation score
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Re: Dark Gate Orochi Characters (For Chat RP)

Hatate
Name: Hatate
Class: Warrior
Level: 1
Sex: Female
Race: Crow Tengu
Stat Adjustments: +8 Spirit
Racial Talents: Perceptive, Hard to Hit, Quick
Racial Flaws: Mutated, Fragile, Poor Grappler, Honorable
Racial Mutations: Greater Wings, Naturally Supernatural, Egglayer, Tail, Clawed Feet, Natural Attack.

Body: 46
Mind: 10
Spirit: 10

Hit Points (HP): 56
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 58
Speed: 29
Dodge: 55
Armor: 3
Resistance: 23
Perception: 37
Stealth: 21
Grapple: 34

Spirit Cieling: 12

Corruption: 0


Talents:
Racial: Perceptive (+8 Perception)
Racial: Hard to Hit (+10 Dodge)
Racial: Quick (+8 Speed)
1: Two Weapon Fighter (-4 attack and damage when attacking with both weapons)
2: Perceptive (+8 Perception)
3: Hard to Hit (+10 Dodge)
4: Skill with [One-handed swords] (+12 attack)
5: Skilled (+3 Skills)
6: Exceptional (+8 Body)
7: Greater Energy Pool (+20 EP)
8: Natural Spirit Wielder (Psion)


Flaws:
Racial: Mutated (+3 Mutations)
Racial: Fragile (Weakened when below half health)
Racial: Poor Grappler (-12 to grapple)
Racial: Honorable
1: Sensitive (+4 PP damage recieved from stimulation)
2: Fertile
3: Bloodthirsty


Mutations: Greater Wings, Naturally Supernatural, Egglayer, Tail, Clawed Feet, Natural Attack.


Skills:

1: Weapon Focus [One-H Swords] - +6 Attack
2: Specialized [One-H Swords] - +4 Damage
3: Whirling Death (Activated) – The character gets a +8 bonus to their melee damage, attack rolls and AV, but takes 4 points of damage per round that ignores AV.
4: Flurry (Activated) – The character takes two attacks with each weapon, totaling to 4 attacks, but all attacks are made at a -12 penalty to attack rolls and take a -6 penalty to damage.
5: Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers.
6: Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls.
7: Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.
8: Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.


Powers:
Mind Cutter
The character severs matter at a molecular level with their mind, causing cuts that no mortal or even supernatural blade could hope to replicate.
-The character pays X EP.
-One target creature within 50 feet of the character takes (2d8 + 1) * X damage that only counts ½ of the target’s AV.

Psychic Shield
The character forms a barrier around their body using their will.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets +3X bonus to Dodge, Resistance and Grapple, as well as a +X bonus to Armor.
-The character can place this effect on any creature within 30 feet, but they must remain within that range and the character’s line of sight or the effect will be lost.

Mind Worm
The character invades another creature's mind. This can be used in any number of ways, either to gather information, transfer information without speaking, erase part of the target's memory, or completely wipe a creature's mind out and reduce them to a vegetable.
-The character chooses one of the following:
1) The character pays 4 + X EP. One target creature within 50 feet of the character must win a Resistance check against DC 5X or be killed instantly. This effect erases their mind completely, turning them into a lifeless vegetable that cannot even feed itself. This damage cannot be repaired in any way, even by the character who used this power.
2) The character pays 8 EP. One target creature within 50 feet can make a Resistance check against the character. If they lose this check or choose not to resist, the character gains information possessed by the creature in the form of memories (this is decided by the GM, but you can suggest what sort of information you're looking for.) If the creature resists they take 20 damage that ignores armor, but if they win the Resistance check the damage is halved and the character doesn't get the information that they want. The character can choose to leave the creature's mind intact or erase the memories that they searched for.
3) The character pays 3 EP. The targeted creature gains information from the character's mind of the character's choosing. This information must all be of the same subject: it cannot be used to grant someone else the entirety of the character's memories.


Inventory:

Masa:
Damage: 2d6 + 29
To-hit: +66

Mune:
Damage: 2d6 + 29
To-hit: +66

Tengu Uniform: AV = 1, EV = 0, TP = 25, DU = 2


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9900
 
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