VN/TEXT ACT Patreon Active Ryona/Guro [DarkExecutor] Guilty Force: Wish of the Colony (ver. 0.11)


DarkExecutor

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Hi everyone! A few people from this forum may remember me as a developer from Black Star, a short fan-made remake of Grimhelm’s game, Dark Star.
So time has passed, things have changed and I decided to gather a new team and make my own, original hentai game - and I have the first demo ready for the public.



With an international team of veterans and talented newcomers, this 2.5D sci-fi/cyberpunk platformer focuses on side-scrolling platforming action, multiple approaches in gameplay with a branching optional visual novel storyline that is sure to entertain with a lively, unique and diverse cast of characters.
Guilty Force is a blend of both classic western and anime influences that bring a fresh look to a familiar genre, inspired by media both new and classic, such as Deus Ex, Mass Effect and more!

Trailer:


With sexy women and men alike to approach, extensive weapon options and optional depth, Guilty Force can become your new guilty pleasure! Play Kira and find her missing teammates while investigating Corporation Z and their private colony.

Screenshots:

2106521066

Languages: English, Russian, Chinese (currently only Traditional, but Simplified is in progress)

Fetishes:
  • Group sex
  • Double penetration
  • Lesbian sex
  • Toys
  • Inflation (optional)
  • Ryona(?)
Sex scene screenshots:

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Public demo contents:
  • 10 in-game sex animations [Stage 1];
  • 3 gameover HCGs [Stage 1];
  • 1 romance scene HCG with Sigolla;
Each set of animations and gameover HCGs will be unlocked by completing each game stage, you don’t have to lose in order to unlock in-game animations/gameover HCGs!

Downloads
(public version 0.11):

Win x32 (MEGA, 373 Mb, 7z)

Win x64 (MEGA, 374 Mb, 7z)

Mac (experimental, x86 + x86_64) (MEGA, 584 Mb, zip)


Linux (experimental, x86 + x86_64) (MEGA, 594 Mb, zip)

The word “Experimental” means that we consider that the game can run on this platform, but we didn’t have the ability to test all aspects of the game on that platform. Better ability to test Linux builds is coming soon. WINE may be a good alternative if the current Linux build doesn’t work.

Controls:

WASD/Directional keys - movement & jump/crouch, hacking mini-game control;
Left/Right Shift - sprint;
Tab - character menu (Left Mouse Button - open item/upgrade menu);
Z - shoot; R - reload;
X, X/V - melee attack, execute/stun;
C + Directional keys - Aim and throw a grenade or another object;
E/Q - dragging bodies / interaction;
1..6 - quick access menu;
N - zoom (in-game);
Esc - pause menu

Cheats: click 3 times on Caron's boobs in main menu.

Videos (Pornhub):

Full combat Stage 1 walkthrough + romancing Sigolla;
Stealth walkthrough & Non-lethal walkthrough [cutscenes are skipped];

Links:

Support us on:



If you have problems with paying on Patreon because of a payment decline, which could be caused by paying with prepaid card/etc. - please read this section of blog.

Thanks for your time!

  • Chinese (Traditional) localization (Early access-please proceed with caution! (currently only Traditional, but Simplified is in progress) )
  • New grenades: sleeping gas, poison gas, smoke, flashbang, EMP. Also there is a new, non-lethal tool for enemy distraction – small stones. The ballistics and damage dealing mechanics for HE grenade was improved. These tools provide more options for a stealthy or non-lethal/pacifist walkthrough;
  • Kira can grab and move bodies of stunned/dead enemies. She can also hide them in dark doorways to prevent detection; be aware! She moves slowly while dragging!
  • There is a new separate slider in Settings menu for male voice volume in sex scenes. The frequency of male voice effects appearance in sex scenes was reduced by 30%;
  • A bunch of different improvements in Stage 1 level design: more and better lit doorway locations, new terminals for hacking and disabling cameras, etc.;
  • +25% sprint speed;
  • -25% camera detection speed;
  • Hacking mini-game can now also be controlled by W/S keys, too, making it more convenient to play
 
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Jesus

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On first impression, the presentation is excellent. Just the right amount of worldbuilding and dialog in the intro. The only thing I didn't like in this aspect is the dude's shirt with one of the characters plastered on it - It's funny, but a bit too on-the-nose for the tone the game seems to be going for overall.
Mechanically, it'd be nice to be able to skip individual pieces of dialog in any scene, in addition to being able to skip the scene entirely.

Gameplay wise, this is one of the first side-scrollers (period - Gunpoint is the only other) I've heard of to really attempt stealth mechanics, and it's off to a very good start.
- I think my game bugged out and cameras stopped cycling between left/right - either that, or it takes an extremely long time, or the cameras I've come across just don't cycle at all.

- It'd be nice if, once a body is detected either by a camera or a person (or otherwise), it doesn't trigger any alerts following the first.

- Currently, hiding in a doorway makes you completely immune to enemies. It'd be cool if, when they detect the player entering them, they would pull her out. It could be instant-rape but I'm not sure what effects that mechanic has overall so far.

- Speaking of which, "Suspend Scene" sounds like "pause" as opposed to "exit scene, return to gameplay".

- I'm torn on the "Reloading will dump the rest of the mag" mechanic. In the ideal world, ammunition would be drawn from magazines, and you'd be able to choose to retain the mag, at the cost of reloading a little slower (merging mags etc. might be too tedious for the average player though).
If not, the overall ammo counter also includes rounds currently loaded in the gun which I find confusing. I think it'd also make sense to be able to pick some up off dead enemies using the same type of weapon.

- I found the hacking minigame a little tedious. It's fine as a minigame (sometimes alarm/corrupted signals can spawn very close together), but it'd be nice to be able to speed it up a little (Right arrow button?)

- In terms of controls, it'd be more fluid for the player to be able to use E/Q to save and quit the save menu respectively, and interact with other menus the same way (if you can't already).

- I got stuck on the ledge immediately right of where you can first get the SMG, next to the hacking terminal

The only big criticisms are I have of the gameplay so far is, first, "left/right" syndrome - in other words, all your non-environmental threats and targets are going to be in one of two directions. This usually means either combat is trivial (see: Xenotake), or it's overwhelming. Stealth mechanics certainly do a lot to offset that so far, but I question whether they will still be able to as the player gets access to increasingly-powerful weapons and abilities and/or the enemies become more dangerous. Enemies that use the ceiling, fly, crawl along the ground - as well as the ability to aim up, down and diagonally, help shake things up a lot and allow for more interesting movement patterns and such. It's a work-benefit ratio question though.

Second is the implementation of CR mechanics. So far as I can tell, the game would play mostly the same if it weren't included at all (can't remember if it drains health though) - this can be a good thing, allowing the player to view it at their leisure and skip it when they don't want to see it. But personally I find such content is elevated when it's tied into gameplay in some way, usually as some form of penalty that makes it more likely to happen again - even cosmetically it makes a difference though. But that's a very subjective thing, and probably the hardest to get right in a side-scroller.

Overall, this shows a lot of promise and I look forward to seeing what's next.
 

DarkExecutor

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Thanks for a feedback!

- I think my game bugged out and cameras stopped cycling between left/right - either that, or it takes an extremely long time, or the cameras I've come across just don't cycle at all.
Yeah, it's probably some kind of a bug, none of our testers encountered it and I recorded walk-through with live build, can you tell me where it happened on the map and what happened in that area before? (Combat, etc.). By the way, what version (x32/x64) did you play?
Speaking of which, "Suspend Scene" sounds like "pause" as opposed to "exit scene, return to gameplay"
Ok, noted, I will replace that phrase to "Exit scene"
It'd be nice if, once a body is detected either by a camera or a person (or otherwise), it doesn't trigger any alerts following the first.
And that is another bug, usually one camera or one enemy can't detect one body twice, can you describe where it happened?
- In terms of controls, it'd be more fluid for the player to be able to use E/Q to save and quit the save menu respectively, and interact with other menus the same way (if you can't already).
E is already used for saving, so I guess you meant that Q should close save menu, right? Implementation of some cursor for intentory/upgrades and other stuff is one of my next goals regarding controls, because we can't avoid using a mouse or support gamepad until we have such cursor;
- I got stuck on the ledge immediately right of where you can first get the SMG, next to the hacking terminal
Did it happen near the terminal in the final area of Stage 1 (before finding Sigolla) ?
- Currently, hiding in a doorway makes you completely immune to enemies. It'd be cool if, when they detect the player entering them, they would pull her out. It could be instant-rape but I'm not sure what effects that mechanic has overall so far.
The only big criticisms are I have of the gameplay so far is, first, "left/right" syndrome
Implementing more vertical gameplay and implementing more ways to use and interact with a cover is my next big step to implement, several of our patrons mentioned that, I guess we will make more of this stuff in side missions that will be in the next updates. I played Splinter Cell/Deus Ex/Metal Gear a lot, so I understand the importance of this thing for stealth-action, but implementing these things from the start could take too much time, so we just wanted to start with something finished and then improve it.
- I found the hacking minigame a little tedious. It's fine as a minigame (sometimes alarm/corrupted signals can spawn very close together), but it'd be nice to be able to speed it up a little (Right arrow button?)
I like the idea of speeding up with Right key, noted.
I'm torn on the "Reloading will dump the rest of the mag" mechanic
Well, that's where some key game design differences are:
1) Anthophobia and Parasite in the City didn't reload ammo into weapon again, as far as I remember, so I still think that it's ok to keep such realistic hardcore mechanics in hentai game, it forces the player to think when he should apply firearm or maybe he should pick another tool;
2) My point is that we basically don't reward the player for killing enemies, the main reward is how his decisions affect the result of the mission, leading to possible bonuses to relationships with girls.
I mean, I can add some very small ammo drops from enemies like they did in Deus Ex, but the point of stealth-action is that you can fight your way through, but it's not the best option. Stage 1 enemies are one of the easiest to handle in this game because they have low HP and they can be stunned/blinded/they breathe so they are vulnerable to gas, etc. It will become more challenging to engage in direct combat on the further levels, because some enemies will have gas masks or special sensors, etc.
CR mechanics
I'm a little bit confused, can you explain what is CR mechanics?

Mechanically, it'd be nice to be able to skip individual pieces of dialog in any scene, in addition to being able to skip the scene entirely.
Yeah, I already got some requests about that, the problem is about how different cutscene engines in the game process scenarios/phrases. VN dialogues could be skipped phrase by phrase, I will put this on the list for mid-level cutscenes, too. As for inter-level cutscenes, they are all implemented using Unity's animator, so I guess it could be either new key to temporarily "hold to speed up" or nothing :(

Anyway, thanks for your large feedback, it is really useful!
 

Jesus

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I'm a little bit confused, can you explain what is CR mechanics?
"Combat Rape", as in, sex during gameplay. Quite a few games have it where as the PC is raped, it incurs debuffs that make the rest of the gameplay harder until you can remediate it or wait them out.

On ammo management, I get where you're coming from with wanting to dissuade it. The thing is with the three games you mention, while guns-blazing is the harder option it was still very much a viable option - more importantly, it'd often become the only option because you failed to remain stealthy.
Not that I'm saying slightly punishing ammo management makes it less of an option - I just find the discarding-mags mechanic kinda weird when total ammo remaining is tracked as individual rounds as opposed to magazines - which is how PiC and Anth did it. The instinct is, when you have half a mag loaded and 4 rounds spare, to reload and therefore top up the mag. Each time you pick up ammo or reload in the aforementioned 2 games, you're always getting a full mag.

I really like the different immunities you have planned by the way.

On verticality, I'm no developer myself but I imagine it might be more difficult to add it in retroactively - but whatever works best for you. The stealth focus really helps offset its importance anyway though.

On the save menu - I mean, E opens the menu at a save-point, but you can't press E to then save the game in the selected slot. And yeah, Q would then exit the menu - it's just a little awkward transitioning to the mouse.

On the camera, I think it was the second camera you come across. I stealth-KO'd a guy who was in the camera's detection cone, hid in the hallway to its right, one of the other dudes came from the right and stood there until the alert decreased. A few seconds later, he walked towards the camera and the body, and the alert triggered again.

And yes, that was that platform where I got stuck - there's a raised lip on the right side, and I think I tried to jump but was too close to clear it.
 

DarkExecutor

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Quite a few games have it where as the PC is raped, it incurs debuffs that make the rest of the gameplay harder until you can remediate it or wait them out.
Current punishment for CR is inflation - if the guys came inside her 3 times, it will get her belly bigger, than 2 times - it will be even bigger, etc., and her inflation status influences her movement speed, so the more player lets the enemies to come inside the girl - the more difficult it will be to play until her belly gets to max stage and she will let the cum to pour out.
Inflation is optional in Settings though, so I guess you mean that there should be other types of punishment because of frequent sex, too.

Thanks a lot about information about bugs, I will re-check that parts of the level :)
 

alias34

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Aside from some polishing issues, which are to be expected for a first demo, this is looking pretty interesting so far. Is this game mostly going to stay with humanoids or is other stuff planned?
Also this may be a nitpick but it really bothers me that she can go fully nude except for those weird shoes. Boots or heels would at least be sexy, but the way it is now it looks pretty silly imo
 

cacapost

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Great h-content!

I liked everything except the story and dialogue. Maybe I'm just stupid, but I have no idea what the hell is going on sometimes when 2 or more characters converse. It's like they have completely different conversations with each other. It was mostly after the first stage in the base camp that this became apparent.
 

MajorKagami

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Don't like the way the H-content is handled, feels more like it brakes gameplay you have to key match to get up from a knock down but instantly brake free from rape and you become like invincible after getting free. also you can Mario stomp. everything else is pretty right on an I'll be looking forward to seeing where it goes from here.
 

neutral

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Ace game, very impressed. H content is great.
A++ for designing the control scheme in such a way that the game can be reasonably played with one hand.

one thing i want to point out, volume sliders didnt do anything for ambient stage noise, and some events or scenes straight up ignored some volume adjustments while keeping others. music mutes in stages but not in game overs; neither do sound effects. i dont know how game dev works but i imagine this is the type of problem that piles up and gets harder to deal with over time so its better to deal with it before a bunch of new sound banks or whatever come into play.
 

DarkExecutor

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Is this game mostly going to stay with humanoids or is other stuff planned?
Also this may be a nitpick but it really bothers me that she can go fully nude except for those weird shoes. Boots or heels would at least be sexy, but the way it is now it looks pretty silly imo
There will be half-cyborgs/half-monsters starting from the middle of the game according to the plot. It's quite frequent question, so I guess we should invent some mechanized robot creatures for earlier missions, I have some references for that and it will make gameplay more interesting, too. As for boots - redrawing all sprites for her body parts is not affordable right now with 30$ per month level of support, but I have some ideas in mind how we can alter this thing. It's good topic for supporter's poll, because foot-fetish is quite intimate thing for everyone so I can't just remake that stuff without asking people xD

Maybe I'm just stupid, but I have no idea what the hell is going on sometimes when 2 or more characters converse. It's like they have completely different conversations with each other. It was mostly after the first stage in the base camp that this became apparent.
Can you tell me some specific places in dialogues and character phrases that created such impression? If you describe the problem better, I can understand in what direction should I help our writer to move with CC dialogues and what small things we can fix.

Don't like the way the H-content is handled, feels more like it brakes gameplay you have to key match to get up from a knock down but instantly brake free from rape and you become like invincible after getting free. also you can Mario stomp. everything else is pretty right on an I'll be looking forward to seeing where it goes from here.
I guess you mean that you expect another mini-game when the sex scene starts in order to break free, right? It's nice idea, I like it. I don't want to get rid of temporarily invisible shield because it prevents the player from being stunlocked by the crowd of enemies, but adding additional mini-game for getting out of sex scenes that could be turned off in Settings is nice idea. As for "Mario stomp" - it is intentionally-made feature, you will be surprised, but very small number of players actually managed to use that feature. It will not work with all enemy types, as I said before, these two enemies for Stage 1 are just test subjects for gameplay that could be easily killed or stunned, we will introduce more enemies with different strong and weak features in the next side missions.

A++ for designing the control scheme in such a way that the game can be reasonably played with one hand.
one thing i want to point out, volume sliders didnt do anything for ambient stage noise, and some events or scenes straight up ignored some volume adjustments while keeping others. music mutes in stages but not in game overs; neither do sound effects.
Thanks! I also received some suggestion from other user that we should duplicate Z/X/V to B/N/M keys and assign G as grenade, so WASD/Arrows will become equally convenient way to control the character. Also thanks a lot for testing different sound mixers, I knew that there was some problem with mixing of some sound sources, but I didn't manage to catch all of those bugs related to it, I will add them to proper mixers, thanks a lot!
 
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someguy1212

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Really enjoy what you have here so far! I'll chip in $5 and keep an eye on it (y) What sort of kinks are you thinking on implementing in the future?

Loving it a ton so far ^^ I think my favourite game over scene was with the live chat thing with the female foe.
 

Ghotty

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This is great, my biggest complaint though is that you guys really need an editor to rewrite the dialogue to sound a lot more natural, it is very second language sounding as it is now lol. Absolutely loving it otherwise.
 

DarkExecutor

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The combat kind of reminds me of Rolling Thunder.
Thanks for awesome reference! I downloaded some walkthrough videos of this old game, they have really interesting features about cover system that is really worth to take a look and maybe implement in our game.
What sort of kinks are you thinking on implementing in the future?
I'm glad that you like this game! Our next update will focus on having some sex with mechanized creatures / robots in side missions, as for Stage 2 which is next global milestone - there will be some light BDSM (gag or maybe cuffs), I'm not into hardcore BDSM stuff, but some small elements of it may properly spice some sex scenes.
This is great, my biggest complaint though is that you guys really need an editor to rewrite the dialogue to sound a lot more natural, it is very second language sounding as it is now lol. Absolutely loving it otherwise.
Can you tell some specific places in dialogues where you got this feeling? Our writer is from United States, there were some initial lines which was written by me, but she corrected them. So I need to know what exactly created that impression in order to explain to her into what direction she should move.
 

Ghotty

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I actually went back to try to rewrite some lines, but due to the fact that the lines keep going automatically, it was quite difficult. I am going to do it anyway, though. It is mostly opinions as it is less about grammar and more about flow in these cases.

"The air's breathable at least and i'm alive." Needs something between the two clauses, so "The air's breathable at least, and i'm alive." Or ideally "The air's breathable at least...and i'm alive."

"Time to take stock of the situation and run on *an* emergency survival basis." I do not think a human has ever said the words "run on emergency survival basis" a completely new statement would probably be needed such as "Time to take stock and focus on survival. This is an emergency." (Not that it is much better lol)

"No answer. Chances are they've been knocked unconcious. No need to assume the worst from the start. Could be inside a faraday cage as well." could be "No answer. Chances are they've been knocked unconcious. Then again, no need to assume the worst from the start. They could be inside a faraday cage."

*Using the character menu [Tab], I can select Inventory and equip my weapons, firing active weapon with Z. Be sure to pay attention, any extra ammo in the dropped magazine goes with it when i reload.* You switch between first person and second person here, should choose one for tutorial messages and stick with it.

*Cameras, enemies and anything with censors can spot me. The indicator bar shows how fast that happens. Light, movement, sound and other such *factors* will weigh in on that.*

*Good thing the camera's communications are down, but i should still avoid being seen with that dark doorway or an invisiblity mod if i have one* The sentence is a complete mess. *Good thing that camera's communications are down, although i should still avoid being seen. I can use that dark doorway, or an invisibility mod if have one.*


Basically, what i just spent 30 minutes explaining is that you need an editor. Everything i pointed out is an editors/proofreaders job. PROBABLY should of just started with that.
 

nanaya1234

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is there no way to manually advance the dialogue? That is a pretty basic feature that I'm actually surprised ins't in here. Everything else is great though.
 

neutral

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Basically, what i just spent 30 minutes explaining is that you need an editor. Everything i pointed out is an editors/proofreaders job. PROBABLY should of just started with that.
proofread and editing to avoid redundant information or repeating unnecessary information, but i think what you're actually getting at is the dialogue is somewhat robotic and very matter of fact. It's doesn't feel like something an actual human would say. which, if you're going to be dialogue focused, you'll want to sprinkle personality anywhere it could be.
 

DarkExecutor

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Thanks for such detailed feedback, I will send this to the writer, as far as I can see there is nothing plot-breaking there, so it could be rephrased without major issues.
That is a pretty basic feature that I'm actually surprised ins't in here. Everything else is great though.
Thanks. Inter-level cutscenes work differently comparing to Visual Novel mode (this feature is already implemented there) and also the in-game cutscenes work a little bit differently, too. Lots of people mentioned this partial dialogue skipping feature, so I put it into the backlog for the next build and I'll see what I can do to provide it for all cutscenes types.
if you're going to be dialogue focused, you'll want to sprinkle personality anywhere it could be.
If we speak about Kira's character, she has some very dark and naughty past, which will be shown later in the dialogues of Command Center, so I wanted to make her less emotional than others and more cynical (for example, like Adam Jensen from new Deus Ex series). As I mentioned before, I sent detailed feedback from Ghotty to our writer so she could see how we can combine such character's past and give more emotions to her.
 
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