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Tassadar

Tassadar

Panda King
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MILK WITCH DERPGEN


Holy Tattoo Warrior Derpgen


Overlord derpgen


Iriel, Kavika's half-orc daughter


Ona, lil dragongirl


Chocolat, catknight


Myallas, earthomancer night elf derpgen
 
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Hafnium

Despair Fetishist
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A complete jerk demon. It's been a long time since I've derpgenned so some of this might be completely wrong.

Name: Eztli
Class: Warrior
Race: Full-Blooded Demon (Kumiho)
Sex: Male
Backstory Template: Noble Born

Body = 60 (46 PTD + 8 Exceptional + 8 Race)
Mind = 12 (8 Race + 4 Template)
Spirit = 16 (4 PTD + 8 Race + 4 Template)

Hit Points (HP) = 74
Pleasure to Orgasm (PP) = 50
Spirit Energy (EP) = 52
Speed = 40
Dodge = 11d10 + 4 (14d10 +4 while unarmed)
Armor = 44 (14 Natural/Magic + 20 Magic AV + 10 Worn )
Perception = 6d10
Stealth = 6d10
Grapple = 15d10
Spirit Ceiling = 10

Resistances
Reflexes = 39
Focus = 14
Willpower = 15

Defensive Bonuses
Tumble Mod = +15
Bull Rush Mod = +5
Overrun Mod = +5
Orgasm Threshold = 3
Pleasure Resistance = 13

Notable Passive Effects
Damage Reduction ⅘
+10 to all defensive Resistance checks
+12 to defensive Resistance checks against attempts to alter or control his actions.

+3 EP damage taken.
+5 PP damage taken from all sources.
+8 PP damage taken when dominating someone.
Has Excitable: takes Willpower checks against Aroused/Horny when below ½ maximum PP.
Has Easily Aroused: anything that would render him Aroused instead renders him Horny.


Class Bonus
Warrior’s Skill - +7 Skills
Reliance on Might - +5 weapon attack, Bull Rush, Overrun, Tumble, and Resistance checks when using skills.

Experience =
Corruption =


Talents
[Full Blood Demon] Battle Hardened: +8 Natural AV.

Grapple Expert: +3d10 grapple dice, +1 grapple skill.
Skill with Unarmed: +3d10 and +3 damage with Unarmed, +1 skill
Skilled: +4 skills.
Unarmed Fighter: Improved unarmed damage, +3d10 dodge while not holding weapons, +1 unarmed fighter skill.

Natural Spirit (Powers): +2 Powers, +1 Aptitude

Exceptional: +8 PTD.
Good Reflexes: +9 Reflexes
Tattoos: +300 denarii worth of tattoos at character creation.

Flaws
[Full Blood Demon] Dominant (RP): Has a dominant streak, to put it mildly.
[Full Blood Demon] Excitable: Make Willpower checks against a DC equal to the pleasure taken during a round when it would reduce the character to below ½ their maximum PP. Aroused/Horney on failure.
[Full Blood Demon] Fetish (Dominance): Self-explanatory. +8 PP damage when dominating others.
[Full Blood Demon] Sensitive: +5 PP damage.

[Kumiho] Open Soul: +5 EP damage taken.

[Noble Born] Selfish (RP): Is selfish, to put it mildly.
[Noble Born] Prideful (RP): Is prideful, to put it mildly.

Easily Aroused: Character gains Horny when they’d normally gain Aroused.
Fertile x2: +10 to pregnancy rolls.

Mutations: 18/18
[Full Blood Demon] Night Eyes: No penalties to perception for being in the dark, -2 to Resistance checks to avoid being Blinded.
[Full Blood Demon] Fangs: Dangerous fangs.
[Full Blood Demon] Odd Skin: Unusually resilient skin (or it would be unusual, if he wasn’t a demon)

[Kumiho] Funny Ears: Black fox ears.
[Kumiho] Tail: Black fox tail.

  • Breeder: Gestation period of offspring reduced by half.
  • Fertility Enhancing Cum: Character’s cum causing a stacking +1 bonus to pregnancy rolls.
  • Armored Hide x3: +6 Natural AV.
  • Foul Aura: Distrusted.
  • Induce Ovulation: Partners gain a +3 bonus to rolls to become pregnant, and a +1 stacking bonus for each orgasm caused.
  • Keen Ears: Ignore a single 1 result on perception checks where it’s related to hearing. -5 penalty to Resistance checks to avoid being Deafened.
  • Keen Nose: Ignored a single 1 result on perception checks where it’s related to smell. -5 penalty to Resistance checks against inhaled effects.
  • Scent Tracking: Can track creatures by scent, gains +1 bonus to trade dice related to tracking or detecting creatures via scent.
  • Magic HIde: Natural armor counts as magical if it would benefit the character.
  • X-Ray Vision: Can see through solid objects and clothes. Creatures gain no bonus to Stealth for cover not made of lead or daemonmetal against the character.
  • Potent: +1 to impregnation rolls.
  • Overproductive: Cumulative bonus of +2 (up to +6) on impregnation rolls for each four hours gone without orgasm, resets on orgasm.
  • Tight/Large x3: +6 PP damage during penetration.
  • Snug/Stretching: +5 bonus to prevent targets from ending penetration in a grapple roll, -5 penalty when attempting to end penetration in a grapple roll.

Special Mutations
[Full Blood Demon] Corruptive
[Full Blood Demon] Demon
[Full Blood Demon] Selective Fertility
[Full Blood Demon] Shapeshifter
[Full Blood Demon] Supernatural

[Kumiho] Feast of Flesh

Weapon Attack = 12d10 + 5 base.
Skills = 14 (7 Warrior + 4 Skilled + 1 Grapple + 1 Unarmed + 1 Skilled with Unarmed)

[Unarmed] Cross Counter
[Unarmed] Disarm
[Unarmed] Flurry of Blows
[Unarmed] Iron Body (Passive) - The character may exchange attack for Natural AV at a rate of d10:5. Using Full defense grants the character DR ½.
[Unarmed] Nerve Pinch
[Unarmed] Stunning Blow
[Unarmed] Trip

[Grappler] Brawler (Passive) - Can join grapples against prone or stunned enemies as a free action. No longer takes a penalty to Dodge while grappling, can dodge AoE attacks as if they weren’t in a grapple while not Bound or in a Submission Hold, and can force grappled opponents to take attacks that would miss them as long as they’ve won the most recent grapple check.

[General] Evasion (Passive) - +1d10 dodge, +10 Tumble checks. No longer takes damage from area of attacks when successfully dodging them.
[General] Strong Willed (Passive) - +12 to Resistance checks made to alter or control his actions, or affect his mind. -2 EP damage taken.
[General] Superhuman Toughness (Passive) - Natural AV is no longer ignored by attacks which would ignore AV. No longer take damage on an attack where Natural AV would completely negate the damage of an attack. DR is reduced by 1 step rather than being ignored completely by attacks which would ignore DR.

[Witch Hunter] Banishing Strike
[Witch Hunter] Grip of Denial (Passive) - Characters grappled by this character must win a Reflexes vs Focus/Willpower check for Spells/Powers respectively with no buffs taken into account or be unable to cast.
[Witch Hunter] Spell Resistance (Passive) - -10 damage caused by spells or powers, even if they would ignore AV. Can dodge spells/powers that automatically hit but at a -10 penalty to Dodge.

Power Attack = 3d10 + 1
Wielder Aptitudes:
Efficient Wielder - Reduce EP upkeep cost by 3. May forego the upkeep and instead increase the bonus granted to any stat by the power in question X.

Powers
Transformation
Hellfire Blast


Pleasure Damage
Penetration = 2d8 + 26
Foreplay = 2d4 + 15


Inventory
Unarmed (3d10 + 15d10 + 5) 1d8 + 35
Shock Pistol (3d10 + 12d10 + 5) 4d6 + 12, 10 feet, 6 shots before reload, 0 AV ignored, DC 30 Reflexes check or be stunned.

Formal Clothing (Warded Robes): AV = 10, EV = 0, TP = 30, DU = 1, bullet resistant.
A set including a crimson dress shirt, a black vest, and black slacks made out of silk harvested from demonic spiders, complete with leather dress shoes.

3x Charge Packs

Tattoos:
+20 Magical AV
+10 All Defensive Resistance Checks
DR ⅘


Trades
25 (15 Full Blood Demon + 10 Noble Born)

Casting = 0d10
Perception = 6d10 (+4)
Stealth = 6d10 (+4)

Language (Helltongue) = 5d10
Language (Badarian) = +3d10 (+3)
Language (High Amazonian) = +3d10 (+3)
Lore (Demons) = 5d10
Lore (History) = 4d10
Mathematics = 4d10
Performance (Acting) = +5d10 (+5)
Reading/Writing = 4d10
Riding = 3d10
Tracking = +6d10 (+6)
Trading = 3d10


Bio/Description
Eztli is a poisoned chalice and has doubtlessly personally contributed to the existence of warnings about beauty on the outside belying ugliness on the inside. Those who don’t know any better might be fooled by his carefully groomed, short, dark hair, boyish good looks, playful red eyes, or mischievous smile. But any who look closely enough might also notice the gleam in his eyes as he watches them like a predator stalking prey, or the dangerous sharpness of those gleaming teeth.

An otherwise average kumiho, he stands at 5’10” tall not counting the black-furred with white-tipped fox ears on top of his head and a similarly colored tail. He has a pale complexion which he typically contrasts with dark clothing. His typical choice of attire includes silken dress shirts, vests, and slacks along with leather dress shoes, typically all in some shade of black or crimson, a combination which he purposely chooses both for its semi-professional appearance and its ability to hide bloodstains. Underneath his clothing is a wiry build covered in arcane, black tattoos of Acheron origin.

He himself is also of Acheron origin, having been born the son of a minor noble and his kitsune mistress. While it was a kinder upbringing than Hell, Eztli was still required to quickly learn the political games of demons. He learned how to plot and deal and smile while pretending to be someone’s friend all while preparing a knife behind his back. He learned that most life was cheap, and some life was cheaper still. And when his more dangerous hungers began to surface, he learned how to sate them without raising the ire of the guards.

But eventually a life of deals, wealth, and feast would no longer be enough to entertain him. Learning that Amazonia was a relatively lawless place, Eztli chose to temporarily withdraw from his family’s politicking and go on a sabbatical to a place where he’d be free to do as he pleased, likely to the harm of those who called the place home. His father, for his part, bid Eztli to enjoy the hunt and only demanded in return that he eventually come back stronger for the time and money spent.

The Out of Character Section
Bully derpgen. I don’t really have any plans for this outside of potentially using it in a ToC match or two. An Anthea-level horrible person.

SOHEI.
 
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Tiffanian

Smut Slut
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Jessica, the Crolian support nun

Name: Jessica
Class: Spirit
Race: Crolian
Sex: Female
Backstory Template: Educated
Template:

Body = 10
Mind = 10
Spirit = 46

Hit Points (HP) = (10 + 5 + 23 + 20) = 58
Pleasure to Orgasm (PP) = (5 + 10 + 23) = 38
Spirit Energy (EP) = (5 + 5 + 46 + 30 + 20) = 106
Speed = 25
Dodge = (2 + 1 + 1 + 4 + 2) = 10d10
Armor = 10
Perception = 6d10
Stealth = 6d10
Grapple = 2d10
Spirit Ceiling = 21

Resistances
Reflexes = (8 + 3 + 5) = 16
Focus = (8 + 3 + 5) = 16
Willpower = (23 + 5) = 28

Defensive Bonuses
Tumble Mod =
Bull Rush Mod =
Overrun Mod =
Orgasm Threshold = 1
Pleasure Resistance = (5 + 12) = 17

Class Bonus
Wielder’s Aptitude - The character gets 1 + Spirit/20 Wielder Aptitudes, rounded down.
Mastery of Spirit - The character is better able to efficiently channel their power. They spend 1 less on summon and utility powers compared to non-wielders using powers, to a minimum of 3 EP. Their buffs costs 1 less EP to upkeep and 2 less to activate. Their damage and weapon powers except for Black Dragon are treated as if they had an extra 1 EP put into them for the purpose of how much damage they inflict.

Experience =
Corruption =


Talents
Exceptional
Exceptional
Holy Mage
Massive Energy Pool
Powers
Soul Sense (flaw)
Greater Energy Pool (flaw)
Hard to Hit (flaw)
Healthy (flaw)
Resistant (flaw)

Flaws
Exciteable
Sensitive
Sexual Weakness
Fertilex2
Oblivious
Tainted Bloodline

Mutations: X/18


Special Mutations

Weapon Attack =
Skills


Spell Attack =
Casting Bonus =
Favored Elements

Magic Feats


Power Attack =
Wielder Aptitudes (1 + 2 + 1 + 1) = 5
Crusader
Efficient Wielder
Soul's Strength
Overlord
Master Blaster

Powers (2 + 2) + (1 + 1) = 6
Binding
Blessing
Lay On Hands
Holy Wall
Faerie Servant
Holy Fire

Succubus Power Attack =
Succubus Powers


Pleasure Damage
Penetration =
Foreplay =


Inventory
Warded Robes: AV = 10, EV = 0, TP = 30, DU = 1, bullet resistant.
Cost = 40 denarii, Cloth.

Trades 5 dice
Mathematics: 3
Reading/Writing: 5
Lore(History): 2
Agriculture: 2
Lore(Religion):6
Medicine: 4
Sewing: 3
Herbalism: 3
Alchemy: 2
Casting = 2
Perception = 6
Stealth = 6

Bio

Description

The Out of Character Section
 

dragoon93041

Tentacle God
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Detective Comics DERPGEN

Name: Logan "Beast Warrior"
Class: Warrior
Race: Half-Sidhe, Half-Human
Sex: Male
Backstory Template: Raised as a Warrior

Body = 50 (30 B + 4 R + 16 T)
Mind = 14 (10 B + 4 R)
Spirit = 14 (10 B + 4 R)

Hit Points (HP) = 64
Pleasure to Orgasm (PP) = 46
Spirit Energy (EP) = 46
Speed = 35
Dodge = 13d10 + 4 (7d10 B + 3d10 T + 3d10 T)
Armor = 20 (8 T + 2 S + 10 A)
Perception = 6d10
Stealth = 6d10
Grapple = 10d10
Spirit Ceiling = 9

Resistances
Reflexes = 25
Focus = 18
Willpower = 18

Defensive Bonuses
Parried = 5 (5 S)
Mind Control/Charm = 12 (12 S)
Movement or Stun = 12 (12 S)
Prone = 16 (12 S + 4 M)
Tumble Mod = 5 (5 C)
Bull Rush Mod = 5 (5 C)
Overrun Mod = 5 (5 C)
Orgasm Threshold = 3 (2 B + 1 SM)
Pleasure Resistance =

Class Bonus
Warrior’s Skill - The character gets 1 + Body/10 Skills, rounded down.
Reliance on Might - The characters gets a +5 bonus to weapon attack rolls, Bull Rush, Overrun, and Tumble, and to Resistance checks when using skills.

Experience =
Corruption =


Talents
Agile (Race)
The character gets a 3d10 bonus to Dodge.
Exceptional x2
Unarmed Fighter
The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a 3d10 bonus to Dodge so long as they aren't holding any weapons. The character may take one skill, chosen from the unarmed fighter list.
Skill With Natural Weapons
The character gets a 3d10 bonus to attack rolls and +3 bonus to damage with the chosen weapon, as well as a Skill.
Battle Hardened
The character has suffered through numerous battles, developing scarring and mental resistance to pain. The character gains +8 Natural AV.
Perfect Shapeshifter
The character gains the Perfect Shapeshifter special mutation.
Wealthy
Wealth from previous adventuring when he was a teenager. Mostly spent to make his special armor, with only an extra 50 denarii left over


Flaws
Open Soul
The character takes an additional 5 EP damage or drain whenever anything would cause them to take any. This Flaw may be taken up to five times, but only the first, third, and fifth instances count towards Talent credits.
Sensitive
The character takes an additional 5 PP damage whenever anything would cause them to take any. This Flaw may be taken up to five times, but only the first, third, and fifth count towards Talent credits.
Prideful
Garfield takes pride in his former adventuring party and the memembers and will not react well to anyone who insults them.
Cursed
Garfield can only use his Shapeshifter trait to change in to animal forms. He can't use it for anything else. The forms also retain his distinctive green coloring that cannot be removed.
Mutated x4
The character gains a number of mutations, which DO count towards becoming Warped/Supernatural. Mutated X only ever gives a single Talent credit regardless of how many mutations are taken, and only gives credit if those mutations would in some way significantly inhibit the character: by default, only angels gain talent credit for this Flaw.


Mutations: 12/18
Claws
Claws sprout from the character's fingers, giving them natural weapons that deal +2 damage but also causing the character to take a -2 penalty on attack rolls made with weapons.
Clawed Feet
The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically, and can use them as natural weapons. They get a +2 bonus to Resistance checks made to resist being knocked Prone.
Climbing Talons
The claws on a character’s feet have become flexible and tough enough to grip rough surfaces, allowing them to climb walls. They also gain an additional +2 bonus to Resistance checks made to resist being knocked Prone
Natural Attack
The character has some sort of natural attack that allows them to deal a greater amount of unarmed damage than usual when using their natural weapons. Their unarmed attacks deal 2d12 + Body/3 damage, but the character may substitute Unarmed Fighter’s damage if it is higher than the individual natural weapon’s bonus and may use Unarmed Fighter Skills with natural weapons.
Multiattack
The character may make multiple attacks with natural attacks. Each of their natural weapons may be used as a melee attack each round, but every attack for the round takes a -5 penalty to attack rolls, and for each attack beyond the second every attack takes an additional -5 penalty to their attack and damage rolls. Each attack must be made with a different natural weapon, but claws and wings may be used twice, and there is no upper limit. The multiple attacks granted by this mutation may not be used along with skills granting multiple attacks.
Storm of Claws
The character can take more attacks with their claws using Multiattack, allowing them to take a total of 4 attacks using only their claws. They may still make other natural attacks as normal.
Pheromones
The character rerolls 9s (progressing as the Obvious Flaw) on Stealth checks relating to scent, and friendly characters are more interested in sex with them. Creatures around them for more than one round gain the Excited status.
Night Eyes
Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas, but take a -2 penalty to Resistance checks to avoid being Blinded by bright lights.
Odd Skin (Green)
The character has unusual skin in some way, such as a particularly unusual skin color or by having fur or scales.
Odd Hair (Black-Green)
The character's hair changes color or adopts an odd texture.
Funny Ears (Pointed)
The character has odd ears.
Magic Fangs
The character’s natural attacks deal magic damage, allowing them to surpass certain types of defenses.





Special Mutations
Faerie
The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type. Creatures with this mutation who do not also have the Angelic Gift or Plant special mutations gain the Unseelie template if they gain the Supernatural special mutation due to corruption gained from demons.
Ironbane
The character cannot wield weapons that are made out of iron or steel, but this only actually restricts them from using guns. In addition, they take +8 damage from any weapons made from iron or steel, ignoring all AV and DR and increasing the minimum damage of all attacks with such weapons by 8. In addition, any powers or spells they use cannot directly affect iron objects, including dealing damage directly to metal armor. Contact with iron is painful but not automatically damaging unless it covers a large area, inflicting 1 point of damage per round if touched by something the size of, say, a hand and ranging up to 10 points per round for things covering the character’s whole body like armor, ignoring all AV and DR as the regular damage bonus.
Naturally Supernatural
The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption under the same rules as if they had the Supernatural mutation, but only corrupt others as if they had the Warped mutation. A Naturally Supernatural creature is always counted as having at least 9 mutations for the purposes of how many mutations they require in order to reach Supernatural and how much corruption they need to take in order to acquire another mutation unless they already have more. A creature who starts with or gains this mutation increases their Orgasm Threshold by one.
Selective Fertility
The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaws if they so desire, with the Fertile one ranging from 1 to 3 as desired. If set to Fertile, they may choose the number of children they can have if successfully impregnated. If they already have a Fertile Flaw from race or otherwise, they cannot become completely infertile, but they can set their own fertility down to the base of no bonuses or penalties (at least from their Flaws) and force successful impregnation rolls to roll twice, requiring that both results cause a pregnancy in order to succeed.
Shapeshifter
The character can change their physical form at will. At any time as a standard action, they can change their physiology so that they functionally have any of the normal mutations not marked such that they can’t be taken via shapeshifting. If they do not have either the Supernatural or Naturally Supernatural Special Mutations, they cannot exceed the number of normal mutations that they already have using shapeshifting by more than one. Shapeshifting is limited to the base mutations plus one step, a character cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into at a time if a mutation can be taken multiple times. Shapeshifted mutations do not count for any prerequisites. This mutation cannot be used to gain or hide other special mutations.
Perfect Shapeshifter
Like the shapeshifter mutation, but without many of the limits. The character may, at any time as a standard action, set their normal mutations to whatever they want them to be, barring any mutations that cannot be taken via shapeshifter. They still cannot affect special mutations.

Weapon Attack = 14d10 + 3 (10d10 B + 3d10 T + 3 S + 1d10 S)
Damage(Natural Attack) = 2d12 + 28 (2d12 + 16 B + 3 S + 4 S + 3 T + 2 M)
Skills
Natural Warrior
The character is adept at using their natural weapons, giving them a +3 bonus to all attack and damage rolls involving natural weapons. In addition, if they have any natural weapon attack that they don’t use, they get a +5 bonus to Parry checks and DCs.
Storm of Claw and Fang
The character is adept at using their natural weapons for multiple attacks. Whenever using Flurry of Blows with natural weapons or Multiattack, they reduce the penalty to attack and damage rolls. When using Multiattack, the penalties to damage are reduced to -3 attack and -3 damage per added attack respectively. When using Flurry of Blows with natural weapons, they trade a -4 penalty to attack instead of -1d10 for each extra attack, and the damage penalty is reduced to -3 for each extra attack.
Shattering Blow
The character can choose to take a -3d10 penalty to their attack roll for an unarmed attack, and if the attack hits they have their damage dice increased to 4d8+10 for Unarmed Damage or 4d12 for Natural Attacks.
Weapon Focus (Natural Weapons)
The character gets a 1d10 bonus on all attack rolls with a single weapon type and gets a +5 bonus to Reflexes checks to avoid being disarmed or Parried when wielding that weapon. This can be selected multiple times, but each time it is with a different type of weapon.
Weapon Specialization (Natural Weapons)
The character deals an additional +4 damage with the selected weapon type.
Strong Willed
The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions, or any effect that would affect their mind. These include the Dominated, Charmed and Horny statuses, among other things. They also gain a +2 bonus to resisting EP damage.
Sturdy
The character gets a +12 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses, as well as to checks made to resist other creatures attempting to Bull Rush or Overrun them. They also gain a +2 bonus to Natural AV.


Pleasure Damage
Penetration =
Foreplay =


Inventory
Animal Plate AV=10 EV=0 TP=40 DU=4
Enchanted to change with his form

Heavy Throwing Blades (+0 attack) 3d8+Body/3, 15 feet, 3 shots per stack, 0 AV ignored
Fires Blades, may fire up to 2 additional shots with rapid fire, Thrown Weapon

Healing Potion x3
Universal Antidote x2

50 denarii



Trades
Perception 6d10
Stealth 6d10
Navigation 6d10
Woodcraft/Tracking 6d10
Langauge [Bardarian] 5d10
Language [Elven] 4d10
Reading/Writing 2d10

Perception = 6d10
Stealth = 6d10

Bio/Description


Logan is the result of years of a passionate affair between a priestess of nature and a Fey noble who was her patron. However, tragedy struck. His father was corrupted and spread the corruption to his mother while she was still pregnant. As a result, Garfield was born "defective", with mutations and unable to fully utilize the powers that his father's race gave him. An outcast in both the human and fey worlds, Garfield eventually met several other young outcasts as a teenager. They formed an effective band and fought corruption whereever they went. However, Garfield heard the news that his father's corruption had progressed and he had begun acting strangely. His group promised to never be apart and formed a pact, making it easy for them to summon the others. He began his journey home.

The Out of Character Section

Allies
Kori



Rachel


I might add another, I've got the pic and idea, I just need some rest.
 
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