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DG Mud Wrestling Character Sheets


Tassadar

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You all know the drill. Use the DG3 rules if you please.
 

Keylo

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Re: Character Sheets

Name: Enigma
Class: Spirit (Necromancer)
Race: High Elf

Body: 12+0 = 12
Mind: 10+4 = 14
Spirit: 46+20 = 66

Hit Points: 12+ 14/2 + 66/2 = 52
Pleasure to Orgasm: 12/2 + 14 + 66/2 = 53
Spirit Energy: 12/2 + 14/2 + 66 = 79 + 30 = 109
Speed: 12/2 = 6
Dodge: 92/2 = 46
Armor: 4
Resistance: 33+6 = 39

Experience: 0
Corruption: 70

Talents:
Soul Drain Resistant
Necromancer: Life Leech and Aspect of Spirit and Nightmarish Image
Strong of Spirit x4
Soul Sense
Additional Power: Animate and Puppeteer
Massive Energy Pool
Additional Power: Call Spirit, Devour Magic
Resistant

Flaws:
Open Soul (Race)
Honorable
Sensitive

[SPIRIT USERS ONLY]
Spirit Ceiling: 109/6 = 18.5 = 19
Powers: Animate, Life Leech, Call Spirit, Nightmarish Image, Gorgon’s Gaze, Summon Demon



Inventory:
50 Denarii
Melee weapon - Ceremonial Metallic Staff Nil. Base damage is 1 + 1d4 + 6. Always deal Blunt damage.
Ranged Weapon – x2 Evisceratory Throwing Knives - A quintet of blades that are easily concealable. Base damage is 2d6 + (50/4 = 12.5 = 13), range is 20 feet, come in packs of 5, and up to three can be thrown per round. Note that they must be retrieved from dead enemies to be thrown again.
Wanderer’s Enchanted Robe (Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.)

Minor item [quantity in digits]

Enchanted blindfold: Binds and conceals Enigma’s eyes, which now turn the weak-willed before her to stone, after beginning to delve into the realm of demon magic. Although Enigma can see through them, others can not.

Enchanted Traveler’s Cloak (Part of her “armor”): The old cloak returns to obscure her face…although is now a bit more water and stain resistant than before.

Tea leaves: After the last trip without a good cup of tea…Enigma makes it a point to keep a ready supply with her. If she could do the same with scones, she would.

Rope: Self explanatory

Collar: For any potential “pets” she may decide to keep, although she may be quite satisfied already with Lanai.

x2 Specimen Jars: To collect odds and ends for experiments.

Bio/Description:

"Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...

That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...

Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...

(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)

DG 2:

As of Enigma's last trip though the elf has begun to change in the company of her demon pet, or more accurately...as a result of various forbidden experiments. In a horribly unsuccessful attempt at infusing herself with demonic magic, so as to increase the extent of her powers...Enigma found the energies from devoured foes over the years becoming...unstable, threatening to devour her from within and render a horrifying and truly mad abomination of unbelievable power. Through seals, magical contraptions, and the occasional help from her pet though...the high elf has managed to avoid such a fate for now...yet knows that it is inevitable unless a permanent solution is found. Eyes now possessing faint arcane glyphs inscribed in their center, whose gaze turn all but the strongest willed to stone, and an chaotic aura that attracts demons to her servitude... Enigma now travels the land with her pet, with her eyes bound by an arcane blindfold in search of a means by which to truly bring her power under control. Lest those which lie dormant within her consume her being...and make the remnants of her soul and conscience slave to all those others she had thought to attained dominance over.

Contest: After having learned her pride to be one of her downfalls, Enigma had begun to seek out not only wins but losses as she pleases. When she longs for victory, she'll opt to utilize a forbidden variation of her magic that she dares not try in a mortal realm...when she longs for loss, she enters with naught but her wits and utter boredom. She however, does not accept challenges, but rather, only seeks out challenges to those who interest her on her own volition.
 
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Hafnium

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Re: Character Sheets

Storing unrefined character concepts here, i.e. not ready for play. You are free to use the mechanical builds if you so desire, though I would prefer it if you changed the name, description, and biography of the character in question.
Anthea, the witch! v3.75
Name: Anthea
Class: Spirit Wielder (Witch)
Race: Crolian
Sex: Female

Body: 10 = 10
Mind: 14 = 10 + 4
Spirit: 50 = 30 + 20

Hit Points (HP): 42
Pleasure to Orgasm (PP): 44
Spirit Energy (EP): 92
Speed: 10
Dodge: 37
Armor: 1
Resistance: 25
Perception: 22
Stealth: 2
Grapple: -2
Spirit Ceiling: 20


Experience:
Corruption:


Talents:
[General] Exceptional x3: +20 Spirit, +4 Mind
[General] Natural Warrior (Skilled): +3 Skills
[General] Natural Mage (Focus in Arcane): +10 casting arcane spells, +2 damage per level, +1 buffs, +2 body/1 AV summons. Can use up to level 5 arcane spells.
[General] Arcane Companion: See second spoiler.

[Spirit] Starseeker: +5 Celestial Powers.
[Spirit] Alchemist: +5 Alchemist Powers.
[Spirit] Massive Energy Pool: +30 EP.
[Spirit] Skilled Wielder: +1 Aptitude, +2 Spirit Ceiling


Flaws:
[General] Open Soul: +4 EP damage taken.
[General] Fragile: At 1/2 health or lower gains an instance of weakened.
[General] Poor Grappler: -12 grapple.
[General] Obvious: -8 stealth.


Mutations: 0/12


Skills:

[General] Escape Artist: +20 grapple when escaping grapples.
[Witch Hunter] Spell Resistance (Passive) - The character ignores the first 10 points of damage that would be caused by any given Spell or Power. They may also Dodge spells and powers that would normally automatically hit, though they take a -10 penalty to Dodge against such attacks.
[Witch Hunter] Banishing Strike - The character may choose to take a -10 penalty to attack and damage on a given attack in order to make it a banishing strike. Striking a summoned creature with a banishing strike forces it to make a Resistance check against the character or be immediately banished, effectively removing it from combat immediately. Striking a creature with an active Spell or Power forces them to make a Resistance check against the character using only their base Resistance, and if the character wins one of their active effects (determined at random) is dispelled.


Base Casting: 7 (17 w/ arcane)
Favored Elements: Arcane

Wielder Aptitudes: Master Blaster, Multifocused, Engineer

Powers: Assemble Contraption, Bomb, Reshape, Seal, Transformation, Astrologer's Boon, Starbeam, Scrying, Void Touch, Meteor

(Not listing the entire descriptions for a theoretical sheet)


Pleasure Damage: Bluh, bluh.
Penetration = 2d8 + 3
Foreplay = 2d4 + 3


Inventory:
Witch Hat and Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Sir Sweeps, faithful sidekick and useful bludgeoning instrument! i.e. Two Handed Polearm (54) 2d10+8
Sir Sweeps, firing mode! i.e. Badarian Lever Action Rifle (54) 2d12 + 8, 30 foot range, 6 shots, 3 round reload, ignores 8 AV
Toothpick! i.e. One-handed Sword (54) 2d6 + 5
Paralysis Poison
Universal Antidote
20x Explosive Rounds


Description:
A fairy average, if short, woman of around 5'2". She has the light skin common to Crolians, shoulder-length, straight hair bleached blond from time spent in the sun, and light-blue eyes. Anthea is of a slender build, thin mostly due to her complete and total incompetence when it comes to gathering provisions. In contrast to an appearance that wouldn't otherwise stand out, she tends to wear bright red clothing that includes a skirt that ends just above the knee and a long-sleeved red coat with darker red flowers patterns running across it. She wears black leather knee-boots and gloves when traveling. Usually she can be found wearing a belt with several pouches and loops for carrying various alchemical tools. Two things that she will absolutely never be seen without are her bright red witch's hat and her trusty companion, Sir Sweeps, the latter of which is a fairly ordinary looking broomstick (but watch out, because that's no ordinary broomstick).


Bio:
A girl who showed promise in spiritual arts at a young age and was sent to train at the Academy as a result. Despite her talents, Anthea was never much interested in studying beyond the basics. The young spirit wielder, who many expected to at least be competent at the end of her lessons, ended up doing nothing with her education in the spiritual arts. After her time in the Academy was over, she was offered a chance to apprentice under a master Alchemist, who took pity on her after having seen the prodigious girl accomplish absolutely nothing of note in so many years. The offer, one that many would have jumped at, was accepted by Anthea mostly because she had no place else to go at the time. Years passed and, try as he might, the master alchemist couldn't teach Anthea any of the things of value that he had to offer. Where he would try to offer good and practical uses of alchemy, the young spirit wielder would only find practical jokes to play upon the unsuspecting populace of the surrounding towns. The "flying exploding phallus" incident (known in much lewder terms by some) being the worst of them all.

Anthea's time spent mooching off of the master spirit wielder and constantly frustrating his attempts to get her to do anything of good with her life ended when the aliens invaded. During the invasion her mentor went missing and the younger alchemist herself only barely escaped with her life (and other things) intact. With the loss of one of the few remaining people who could find the patience to care about the selfish girl, Anthea was suddenly alone in the world. Yet, for all of it, it was only when independence was forced upon Anthea that she became interested in improving as an alchemist. So, in the aftermath of the would-be apocalypse, the witch seeks to both survive and grow as a spirit wielder.

Name: Corpse Cat!
Class: Familiar (Arcane Guardian/Mage)
Race: Cat (Arcane Guardian)
Sex: Spay or neuter your familiars.

Body: 6
Mind: 24
Spirit: 10

Hit Points (HP): 23
Pleasure to Orgasm (PP): 32
Spirit Energy (EP): 25
Speed: 8
Dodge: 20
Armor: 0
Resistance: 12
Perception: 15
Stealth: 8
Grapple: 6
Spirit Ceiling: 5


Experience:
Corruption:


Talents:
Focus in Aether


Mutations:


Base Casting: 12 (22 w/ focus)
Favored Elements: Aether
Magic Feats:


Pleasure Damage: A cat is fine too...?
Penetration =
Foreplay =
Succubus Powers:


Inventory:
Catstuff


Bio/Description:
A black cat that wears a black witch's hat and a bowtie. It's Anthea's familiar, because all proper witches need a familiar, and follows her about.

Paladin Succubus!
Name: Vachana
Class: Succubus (Paladin)
Race: Full-Demon
Sex: Female

Body: 42 = 34 + 8
Mind: 10 = 2 + 8
Spirit: 22 = 14 + 8

Hit Points (HP): 58
Pleasure to Orgasm (PP): 42
Spirit Energy (EP): 68
Speed: 25 (13 with armor and shield)
Dodge: 39 (51 w/ shield)
Armor: 16 (36 w/ armor)
Resistance: 29
Perception: 22
Stealth: 10 (-14 with armor and shield)
Grapple: 42


Experience:
Corruption:


Talents:
[Racial] Succubus Magic: +3 Succubus Special Abilities.

[General] Natural Warrior (Shield Fighter): Can attack with shield and weapon in the same turn.
[General] Natural Spirit Wielder (Holy Magic): +3 Holy Magic powers.
[General] Resistant: +8 Resistance.
[General] Pain Resistant x2: +8 Armor.
[General] Greater Energy Pool: +20 EP.
[General] Quick: +8 Speed.

[Succubus] Superior Warrior (Skilled): +3 Skills.


Flaws:

[Class] Lustful
[Race] Sensitive: +4 PP damage taken.
[Race] Fetish (Sexual Energy Drain): Vachana takes +10 PP damage when draining or being drained.
[Race] Honorable: Must keep her word.
[Race] Mutated: +3 Mutations.

[General] Fragile: Whenever the character’s HP falls below ½ of its maximum value, the character gains an instance of the Weakened status.
[General] *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.
[General] Obvious: The character takes a -8 penalty to their Stealth stat.

[Extra] Mutated x2: +6 Mutations.


Mutations:

[Class] Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

[Race] Corruptive: The character is able to corrupt even Supernatural creatures, and whenever they would deal damage with an unarmed attack they can cause the creature to take ½ as much corruption as they deal damage.
[Race] Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
[Race] Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.
[Race] Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

[Race] Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to grant or acquire other special mutations, but it can be used to hide the more unsightly mutations.

Vestigial Wings: See description.
Tail: See description.
Horn: See description.
Odd Skin: See description.
Armored Hide x3: +6 armor, -3 speed.
Glowing Skin - Your character shines slightly in the dark, making them more visible but granting them light to see by. The character gets a +2 bonus to Perception, but takes a -2 penalty to Stealth.
*Skyclad – Your character feels uncomfortable when wearing any sort of clothing or armor and take a -2 penalty to all non-damage rolls when not nude (save for belts or other gear)

Skills:
[General] Disciplined Wielder (Passive) – The EV of the character’s armor applies only ½ of its penalty to their Spirit Ceiling.
[General] Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.
[General] Smite (Activated) – The character can pay EP in order to increase the amount of damage that their melee attacks deal. For every point of EP spent, they deal an additional point of damage on every attack that hits for that round. More than 10 EP cannot be spent with this ability per round.


Spirit Ceiling: 14 (8 after armor)
Powers:

Blessing
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls and Dodge, as well as a 2X bonus to Resistance and Perception.

Cudgel of the Blessed
The character forms a weapon created from pure energy in their hands.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A blunt weapon appears in the characters hands. This weapon deals (1d12 * X) + Spirit/4 damage. In addition, this power grants the character the ability to use the Ground Slam skill so long as it is active, even if they do not have that skill normally.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both, if two are summoned) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed strike. If the character has the Heavy Weapon Specialist Talent, they can use this power as their weapon. The weapon conjured by this power counts as a one or two handed blunt weapon (depending on how the player describes it,) and gets the attack bonus from either if the character has the Skill with X Talent.

Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
1) One touched creature regains 6X HP.
2) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
3) Negative effects can be removed from a targeted creature for 3X Each.


Succubus Powers:

*Stunning Gaze: The character pays 2 + 4X EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, who gets a +X bonus to their check, or become stunned for X + 1 rounds.

Siren Song: The character can, at any time, cause all creatures able to hear them to focus solely on them. All affected creatures may make a Resistance check against the character to ignore this effect if they want to, and otherwise take a -10 penalty to Perception if they’re attempting to make a check against creatures using this ability. Using this ability takes up the character's turn.

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Desperate Avoidance: The character can pay X EP at the start of their turn in order to increase their Dodge by 2X until their next turn.

Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof.


Inventory:
Mace (44) 2d4 + 25 damage.
Kite Shield: DB = 12. EV = 2. (44) 3d6 + 16 damage.
Plate Armor: AV = 20, EV = 10, TP = 60, DU = 5.


Description:

This... does not exist yet!


The OOC section:
 
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Iggy

Tentacle God
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Re: Character Sheets

Name: Iggy Vulpes

Gender: Male

Age: 18

Physical Description: Messy brown hair, 5'10", green eyes, wears leather clothing and boots he made himself from his catches, and carries a home-made bow.

Class: Warrior
Race: Su-Ka-Ta (Looks completely human save for the fuzzy brown fox ears and fluffy fox tail)

Body: 18
Mind: 20
Spirit: 20

Hit Points (HP): 38
Pleasure to Orgasm (PP): 39
Spirit Energy (EP): 39
Speed: 42
Dodge: 29
Armor: 0
Resistance: 9

Experience: 0
Corruption: 0

Talents:
Sniper
Healthy
Perceptive
Quick
Hard to Hit

Flaws:
Fertile
Cowardly
Mutated
Beast Lover


Mutations:
Natural Attack
Tail
Strange Ears
Foot Fetish

Skills:
Skilled Swimmer
 
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TentanariX

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Re: Character Sheets

Mitsuki

Name: Mitsuki
Class: Warrior Succubus
Race: Living Slime

Body: (+12)18=30
Mind: (-4)14=10
Spirit: (+8)16=24

Hit Points (HP): 30+5+12=47+20=67
Pleasure to Orgasm (PP): 15+10+12=37
Spirit Energy (EP): 67+5+24=96+40=136
Speed: 17
Dodge: 32
Armor:
Resistance: 15+8=23
Perception: 30
Stealth: 30
Grapple: 30+12=42


Experience:
Corruption:


Talents:
(R)Grapple Expert
Natural Spirit User
Superior Spirit
Pain Resistant
Resistant Soul
Resistant
(NS)Greater Energy Pool
(SS)Greater Energy Pool
(F)Pain Resistant
(F)Healthy
(F)Natural Warrior
(NW)Skilled
Flaws:
(R)Weak
(R)Open Soul
Demon Lover
Lustful
Idealistic

Mutations:
(R)Malleable Form
(R)Supernatural
(R)Soul Eater
(R)Tentacles

[WARRIORS ONLY]
Skills: Fling: (Activated) - The character throws a grappled opponent, or perhaps ally, a short distance at another target. When the character has something in a submission hold where they're the dominant grappler (i.e. it's the character that put the opponent into the submission hold), they may throw them at another enemy for 3d6 + Body/3 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked prone. 15 foot range. Requires Grapple Expert.
Stranglehold: (Activated) - The character chokes a bitch. When the character has something in a submission hold, they may make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.
Powerful Embrace: (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.

[SUCCUBI ONLY]
Succubus Powers:

Inventory:


Bio/Description:

Mitsuki is a mischievous, playful and lustful slime who was residing in the Pfithirian Jungle when she was caught by slave traders while bathing in a lake one day. She was taken to the island to be trained for sexual grappling and combat in the Mud Pit. She has slowly become a fan favorite among the patrons who have come to indulge in the sexual fantasies watching beautiful and powerful women battle in mud often losing their clothes and getting dirty.

The OOC section: Too arsed at the moment -__-

Ryomou Shimei, psychosexual Crolian Grapple Expert
Name: Ryomou Shimei
Class: Spirit Warrior
Race: Crolian
Sex: Female

Body: 22 + 8 (SoB)= 30
Mind: 14
Spirit: 14

Hit Points (HP): 30+7+7=44
Pleasure to Orgasm (PP): 15+14+7=36
Spirit Energy (EP): 15+7+14=36
Speed: 17
Dodge: 29
Armor:
Resistance: 15
Perception: 7
Stealth: 15
Grapple: 44+12=56


Experience: 0
Corruption: 0/100


Talents:
Unarmed Fighter
Grapple Expert
Skilled
Skilled
Heavy Hitter
Heavy Hitter (F)
Natural Spirit Wielder (F)
Strong of Body (F)
Spirit Warrior (NSW)
Flaws:
Blood thirsty
Lustful
Tainted Bloodline
Mutations:


Skills:
Trip (Activated) – The character can choose not do damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage, and the target does not get a Resistance check to resist it. Requires Unarmed Fighter.
Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must win a Resistance check against them or be Stunned until after your next turn . Requires Unarmed Fighter.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.
Shattering Blow (Activated) – The character can choose to take a -10 penalty to their attack rolls and damage, and in exchange, any attacks that hit deal double damage until their next turn. Requires Unarmed Fighter.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Slam (Activated) - SUPLEX THAT RAPIST. When the character has the target in a submission hold, they may choose to make an attack at 1d12 + Body/2 damage. In addition, they may trade grapple modifier to damage at a 1:2 ratio with a 10 point cap.
Fling (Activated) - The character throws a grappled opponent, or perhaps ally, a short distance at another target. When the character has something in a submission hold where they're the dominant grappler (i.e. it's the character that put the opponent into the submission hold), they may throw them at another enemy for 3d6 + Body/3 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked prone. 15 foot range. Requires Grapple Expert.
Stranglehold (Activated) - The character chokes a bitch. When the character has something in a submission hold, they may forsake all other actions for that round in order to make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.
Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.
Pummel (Activated) - The character can choose to allow whatever action that the creature that they are grappling to succeed, and it will do so before they can take any action. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success. Requires Grapple Expert.

Spirit Ceiling: 7
Powers:
Energy Blast The character uses their energy directly to attack an enemy.
-The character pays X EP.
-One target creature within line of sight of the character takes (3d4 + 1) * X damage.
Battle Aura The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Explosion The character causes their energy to explode outwards.
-The character pays X EP.
-All creatures within 5X feet of the character take 5X damage.

Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Handcuffs
Bio/Description:
(Coming Soon)

The OOC section:
 
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Mamono Assault Force

Coon Tamer
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Re: Character Sheets

Bakan, the paladin with a secret crush on an angel enters the fray.

Name: Bakan
Class: Warrior (Paladin)
Race: Human (Badarian, but without the xenophobia)

(Total Experience: 0)

Body: 34
Mind: 16
Spirit: 8

Hit Points (HP): 86
Pleasure to Orgasm (PP): 37
Spirit Energy (EP): 53
Speed: 18
Dodge: 32
Armor: 11(12)
Resistance: 17
Perception: 34
Stealth: 22
Grapple: 34


Talents:
Strong of Body: +8 to Body
Healthyx2: +40 HP
Greater Energy Pool: +20 EP
Pain Resistantx2: +8 AV
Natural Spirit Wielder (Holy Magic)
Skill with [Two Handed Blunt Weapons]: +12 to attack rolls using said weapon.


Flaws:
Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.

Idealistic (RP) : The character is unfailingly kind, no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.

Obvious: The character takes a -12 penalty to their Stealth stat.


Mutations:
*Nope


[WARRIORS ONLY]
Skills: 4 (34/10 + 1 = 4)
Untemptable (Passive) - The character gains a +10 bonus to Resistance against all succubus powers, including energy draining.

Knight (Passive) – The character gets a +3 bonus to AV, Dodge, attacks rolls and damage for all melee attacks. Requires: Honorable.

Ground Slam (Activated) - Forsaking damage, the character strikes the ground with all their might, sending a shockwave that knocks any creature within 10 feet of the character prone unless they win a Resistance check against the character, who gets a -4 penalty to their check. Requires Skill with One Handed or Two Handed Blunt Weapons.

Golf Swing (Activated) - The character attacks with an upwards swing at a single opponent, taking a -20 penalty to their attack roll and a -10 penalty to Dodge until their next round. If they hit, the target is knocked back 10 feet, and must win a Resistance check against the character or be knocked prone. Requires Skill with Two Handed Blunt Weapons


[SPIRIT USERS ONLY]
Spirit Ceiling: 11 (53/5 = 10.6)
Powers:
Holy Wall
The character forms a wall of white light at any location within 50 feet. This wall can be of any reasonable size and shape, and the character that created it can pass through it at will or designate any creature and allow them to pass at will.
-The character pays 5 EP. In addition, they must pay 1 EP upkeep every round.
-The wall appears, and any creature not allowed to pass through it must win a Resistance check against the character in order to do so. Creatures attempting to pass through it take 2d6 damage that ignores Armor regardless of whether or not they succeed at the check.
-The character may pay an additional 5 EP when creating this power to give the wall a +20 bonus to the Resistance check required to pass it. If the character does so, the upkeep cost is increased by 3.

Fey Servant
The character summons a faerie to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 4 * X * T EP. X = The number of creatures that you would like to summon, and can never be greater than 5. T = The tier of the creature, which is indicated for each.
-Then, the character chooses one of the following:
1) Kobold, Satyr or Gruff
Tier 1 monsters focused in melee combat. If the character is female, they will require only a kiss (though they certainly wouldn't mind going further than that.) If the character is male, will require that they turn over at least one item from the creatures killed, or 20 denarii, per creature summoned.
2) Sorceress or Siren
Tier 2 monsters capable of using magic. Sorcerers can be male or female but are always the opposite sex of the character, while Sirens are always female. They require that the character have sex with them once their task is complete.
3) Knight
Tier 3 monster with powerful melee capabilities. Only one can be summoned at a time, but their only price is that the actions they take under the service of the character coincide with those of the fey in some way. Can be male or female.
4) Elder Mage, Troll or Warhound
Tier 3 monsters, one a powerful mage, another a heavy bruiser, and the last an agile creature. If the character is male, they will require that they be able to slay at least 1 demon within the course of their service. If the character is female, they can either fulfill the male cost, or bare the summoned creature's child. Only one can be summoned at a time.
5) Lord or Angel
Extremely powerful tier 4 creature. Only one can be summoned at a time. Both require that the character fulfill some task of the summoned creature's choosing, and generally the task asked by an angel will be far more strenuous than the one asked by a Lord.
6) Sphinx
A powerful but dangerous tier 4 creature. The character must correctly answer a riddle when they are summoned, or the sphinx will attack them instead of fulfilling the desired task.

Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-One touched creature regains 4X HP.


Inventory:
Recently hand washed cloth(Shirt and trousers): AV = 1, EV = 0, TP = 25, DU = 2


Bio/Description:

Suffering from the effects of amnesia that the island bestows upon it's captives, Bakan doesn't recall much of his past. (Aka I don't feel like writing the fluff just yet.)

Bakan stands six feet tall almost exactly. He has a kind and gentle disposition especially when meeting strangers, so much so that all one needs to do is ask for his help, and should the task not involve something dark, he will almost always agree. It only makes sense that he has a fondness for the legendary angels of the world, which he would explain them to be the sole reason he still knows that there is good in the crazy world all around him. Following the ways of the angelic beings, he strives to be an example for how all living things should treat each other. Even facing a being of most terrible power, he will attempt to force it to adapt his viewpoint should it be acting of ill intent either towards him, or others. Only if faced with no other choice will he actually kill another living being, even in the case mentioned before. "Do onto others as you would have them do onto you," he would explain, and then promptly say that he'd rather not be killed by a man with a large and powerful hammer.
 
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Unknown Squid

Aurani's Wife
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Re: Character Sheets

Partially adjusted for DG3 rules. In progress.

~ Maya ~


Character Sheet
Name: Maya
Class: Free Spirit
Race: Daemon Spawn (1/4 Su-Ku-Ta, 1/4 Anudorian, 1/2 Daemon)

Body: 24 (+4 Racial)
Mind: 10
Spirit: 66 (+12 Racial, +16 SoS, +8xp)

Hit Points: 62 [24+5+33]
Pleasure to Orgasm: 55 [12+10+33]
Spirit Energy: 113 [12+5+66] (+30MEP)
Speed: 15
Dodge: 50
Armour: 1
Resistance: 41
Perception: 26
Stealth: 15
Grapple: 36

Experience: Reptile exterminator supreme, and vengeful burninator of grey things. (0 xp) spent 24
C͙̗̾̄ͫ̈́̑̐ǒ̧͇̭͙̣͈̖̼̐͒̈̃ͤ̑r̮̼̙̝͉̫͒̔r̵͍̪̫̥̜ͯ̓̏͗ṳ̻̘̳̬̩ͤ̔̄ͅp͐͗ͣ̀t̨̺͕̹͓̠̦̳̓̓̋ĭ̝͊̌̏o̭̺̥͈̲ͮͭ̀ͫ͊ͣͅͅn͔̙̰̓͊̈́̽̿: Impressionable soul~ (One mutation + 0 cp)

Talents:
(Ⓡ = Racial, Ⓕ = Gained via flaw, ⓒ = Class bonus, ⓧ = XP purchased)

ⓒ Psychic Spirit Powers
① +Additional Powers
② Spirit Warrior Spirit Powers
③ +Additional Powers
④ Massive Energy Pool: Increases EP by 30.
⑤ Resistant: Increase the character's Resistance stat by 8.

Ⓕ (Natural Warrior) Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Ⓕ Strong of Spirit: +8 to Spirit
Ⓕ Strong of Spirit: +8 to Spirit

Ⓡ Fuck Me: The character deals an additional 10 pleasure per round during sex. (Vaginal or anal.)

ⓧ Demonologist Spirit Powers
ⓧ Natural Succubus: (Succubus Magic: Shapeshifting)

Flaws:
Ⓡ Sensitive: Pleasure taken is increased by 4.
Ⓡ Fertile: Your character always automatically gets pregnant when something cums inside of her, unless that something is sterile.
Ⓡ Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.

Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.
Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.
Plant Lover: Pleasure taken is increased by 4.
Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.

Mutations:
Fetish (Draining): Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls.
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This mutation cannot be used to grant or acquire other special mutations. This can be used to hide the more unsightly greater mutations, however.

Spirit Powers:
Spirit Ceiling: 23

Psychic
~Telekinesis:
~Psychic Shield:
~Mind-Break:
~Telepathy:
~Memory Plunder:
~Mind Cutter:
~Pyrokinesis:
Spirit Warrior
~Instant Transmission:
~Flight:
~Energy Blast:
~Energy Wave:
~Explosion:
Demonologist
~Gorgons Gaze:
~Vampiric Futanari:
~Form of the Swarm:

Succubus Powers:
~Shapeshifting (Passive) : The character gains the Shapeshifter Special mutation.
~Pull Out: The character can prevent themselves from receiving pregnancy rolls from creatures that orgasm while penetrating them, if they so desire.

Inventory:
One birthday suit

Left behind:
-Some burnt rags
-One charred sandal, and one broken sandal
-Small burnt and scuffed soft leather backpack:
--Small pack of smushed dried food
--Water Skin
--Broken bottle of sterilised Shorn syrup
--Felt coin pouch: 50 Denarii

(No weapon.)

Notes:
Racial attribute bonuses +4 Body +4 Spirit (included in stats)
Unarmed attack (+24) [2d4 + 6] {None}
+12 to energy damage due to open soul.

Bio/Description:

Background:

The daughter of a runaway circus girl and a long imprisoned daemon.

After leaving Artmirst Red continued her travels and left Baddaria, aiming to escape the threat of the bounty on her head. Eventually finding a small abandoned homestead surrounded by forest, she was able to evict the plant people squatters who had inhabited the farm, and claimed it as a home. In the midst of hunting, scavenging, learning to tend to her new land and fending off small plant people incursions attempting to reclaim it, she gave birth to her "Demi god" offspring. In a simplistic tip of the hat, she named her Maya.

After the supernaturally short pregnancy, Maya matured at a phenomenal rate. The manner in which Maya learned various simple skills and tasks seemed almost instinctive at times, picking up the basics virtually first time and never looking back. Red taught her all she knew to the best of her ability. Beyond the rudimentary schooling on the typical subjects, she also told about her own story and past, including the details of how she met Naya, and how Maya came to be. Red made all her best efforts to nurture a simple set of honest morals, and a down to earth view of the world as she knew it.

With the powerful daemon blood of her "father" and inheriting the energetic soul of her mother, Maya rapidly developed an impressive spiritual aptitude. Coming naturally and instinctively, she developed powers almost day by day, with a formidable reserve of energy to fuel them. She learnt to move things from afar, to move herself both from place to place in an instant and via levitation, to project forceful and dangerous blasts of energy, and how to look into and even manipulate peoples minds. When a further reaching persistent band of bounty hunters showed up at the secluded homestead, the family of two were quite able at driving the hunters off their land. The area's plant people entertaining the rest as they fled.

Previously Red had been at odds with the native plant folk, with only her blades and own single loyal "pet plant person" to maintain her territory. In time, Maya changed things. She got along well with the plant people that remained surrounding their home, and a more peaceful truce was established. They ceased to trample the crop patches, and stopped harassing her mother. When an opportunity came to test an idea Red came up with back in Artmirst, the pair introduced a new crop. Whether raw, dried, or baked into sweet blue buns, the wealthier folk of the nearest towns paid good money for Red and Maya's "Shorn Syrup" products. The revenue making the winter months much more bearable.

Eventually, Maya decided she wanted to see more of the world beyond just the forest homestead. Driven by a yearning to learn of and experience the world, as well as an unknown and subtle deep instinct to grow in power. One day turning her powers upon seducing her mortal mother, who proved severely incapable of resisting those nostalgic green eyes. As Red lay stunned in orgasmic bliss, she whispered her a farewell and promised she would return, leaving the farm for destinations unknown.


Description & Personality:

Lower back length black hair, with occasional subtle tints of green showing when catching the light at the right angle. Extraordinarily vibrant green eyes that seemingly take on a cat like gaze a certain times, before returning to a normal human shape. Bizarrely possesses both typical Human like ears, and Su-ku-ta cat like ears, though the cast back way the upper ears rest and emerge from the hair could potentially be mistaken as part of a quirky hairstyle at a distance. Just as unusual are the sleek twin tails that play in the air behind her. Both black. She has a lithe but smoothly rounded figure that looks as if it could develop further in latter years, but thus far retains modest proportions. Surprisingly flawless skin that retains a softness rare in a rough semi-wilderness lifestyle.

Her favourite expressions include sly, playful and curious, which matches her common mindset. She is impulsive and wilful, with a relaxed attitude to potential threats and hardships. Restraint and caution are not traits she often displays. She knows what she is and enjoys occasional self glorifying moments, yet is plenty aware she's still really a small fry in a large and unknown world. Whilst intelligent and a quick learner, there remains a great amount of things she knows nothing of thus far, with some potentially unexpected gaps in her knowledge. Sexually, her "fertility goddess" origins are plenty apparent. Easily roused, affectionate and immediately curious about anything of a sexual nature. Her virginity was a fleeting moment in time, lost at around the same time the tiny family took to farming their new special crop. Ensuring that she tended for the shorn weeds in a proper, clean and cautious manner proving to be a constant struggle for her mother.

Ref images:
Add some Su-Ku-Ta cat ears and a pair of twin tails poking out a special hole in the dress, and these pics are about right.










~ Lily ~


Character Sheet
Name: Lily
Class: Huggy Plant (Warrior)
Race: Alraune

Body: 50 (+16 SoB, +4 racial)
Mind: 14 (+8 SoM, -4 racial)
Spirit: 18 (+8 SoS)

Hit Points: 66 [50+7+9]
Pleasure to Orgasm: 48 [25+14+9]
Spirit Energy: 50 [25+7+18]
Speed: 30 (+8 Quick)
Dodge: 41 +10 when unarmed (all the time) also (+10 to Dodge and Resistance checks against Spirit based attacks)
Armour: 0
Resistance: 33 (+8 Res) (+10 Resistance checks against Spirit based attacks)

Experience: N/A
C͙̗̾̄ͫ̈́̑̐ǒ̧͇̭͙̣͈̖̼̐͒̈̃ͤ̑r̮̼̙̝͉̫͒̔r̵͍̪̫̥̜ͯ̓̏͗ṳ̻̘̳̬̩ͤ̔̄ͅp͐͗ͣ̀t̨̺͕̹͓̠̦̳̓̓̋ĭ̝͊̌̏o̭̺̥͈̲ͮͭ̀ͫ͊ͣͅͅn͔̙̰̓͊̈́̽̿: 0 (Warped)

Talents:
(Ⓡ = Racial, Ⓕ = Gained via flaw)

① Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
② Grapple Expert: The character gets a +12 bonus to their Grapple stat.
Heavy Hitter: The character deals +8 damage on all melee attacks.

③ Quick: Increase the character's Speed stat by 8.
④ Resistant: Increase the character's Resistance stat by 8.
⑤ Strong of Body: The character gets a +8 bonus to their Body stat. Can only be taken at character creation.

ⒻStrong of Body: The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
ⒻStrong of Mind: The character gets a +8 bonus to their Mind stat. Can only be taken at character creation.
ⒻStrong of Spirit: The character gets a +8 bonus to their Spirit stat. Can only be taken at character creation.

Flaws:
Idealistic (RP) : The character is unfailingly kind, no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Sensitive x2: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Mutations:
ⓇPlant: The character is a plant. Their skin is naturally green and leaf-like, though additional specifics about their biology are up to you to decide. They are also immune to any effects that would damage or drain their EP. Plants also automatically become pregnant whenever they would receive a pregnancy roll, but unless the creature is an egg layer, they give birth to seeds that eventually sprout into alraune. Creatures that they themselves impregnate give birth to shorn weed seeds.
ⓇTentacles: The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature.
ⓇWarped: The character has started becoming something other than completely human. Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this.

Skills:
Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must make a Resistance check against them or be Stunned until after your next turn . Requires Unarmed Fighter.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Stranglehold (Activated) - The character chokes a bitch. When the character has something in a submission hold, they may make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When their Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.
Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.
Spirit-Oppressor (Passive) - The character gains +10 to Dodge and Resistance checks against Spirit based attacks. Requires Spirit 14+.


Inventory:
A lovely green birthday suit
Occasional collected flowers

Notes:
Unarmed attack (+50) [1d8 + 27] {None}
((Base Damage: 2d4 + 13))

Bio/Description:

Background:

One of seven Alraune birthed by Red during her misadventure in Artmist. Unaware of what the seedlings would grow into at the time, the half Su-Ku-Ta mother left the other six behind to be raised by nature, taking a single seed pod with her out of idle curiosity. This was that pod. Sprouting out a short time after departing from Artmirst, the strange green skinned child grew rapidly, rivalling her mothers height in a matter of days. Named Lily after the flowers kept by the circus mystic, and continuing to stay with her human/Su-ku-ta mother, Lily's first day were spent travelling long distances, and observing her mothers day to day survival routines. These highly mobile days continue to be seen in her notable speed and enjoyment of movement when compare to most other Alraune. Whilst red was quite wary of her new and surprisingly fast growing plant daughter at first, Lily demonstrated a gentle and dependable nature. Whilst affectionate, she quickly came to understand and respect personal boundaries, and would listen attentively to anything and everything that Red said around her. When given an instruction she would obey it without question. Finally settling down at an abandoned farm stead, Lily met for the first time, others of her species. Initially things were friendly, Lily proving to be an object of much interest to the local Alraune clan, however upon inviting these new friends to come meet her mother, things turned sour. A tense stand off occurring when the plant folk rounded on Red, with intentions that most certainly discarded any considerations personal space, and a horrified Lily left to pick a side. Choosing to deny the Alraune, Lily helped to defend Red and angrily drove the lewd assault away from her home, built of stone and timber. After that day the Alraune seldom came near the farm, and eventually moved away deeper into the forest.

With the birth of Maya, Lily gained a sister, which she accepted as her family in the same way as Red. The two soon becoming the best of friends, and spending most of their time together. As Maya blitzed around her small world, learning new things each day, Lily fell into the role of a watchful protector. She would keep Maya off of the tall rocks, make sure she never strayed too far, and pick her up when she fell. They talked together constantly, making endless little observations about the world. When Red asked Lily to make a promise, to "never hurt or do anything bad to Maya" Lily promised right away. Not understanding the need for the promise, but taking it in uttermost seriousness regardless.

The eventual return of the wild Alraune proved a testing time for Lily, making her ask herself a lot of questions, but eventually turned for the better. Lily and Maya together managing to come to an understanding with the creatures, and a gradual but solid peace was established. Though Lily remains the odd one out among her fellow plant folk, she retains their respect now, and is identified as an interesting member of the garden (I just made that phrase up. Referring to a mentally linked community of Alraune). She has steadily been teaching them to speak verbally via casual sharing of information.

Description & Personality:

Slightly tall for an Alraune, Lily's smooth leafy skin bares one of the lighter shades of green typically seen among her kind. Her hair a pleasant spring green and long at the back down to her shoulder blades where her vine tentacle limbs sprout. Amber eyes like her mothers. As a young Alraune she has not yet developed any extra plant or floral growths, and her two head flowers remain subtle features. Two modest white lily like flowers, sitting at the upper back of her head in a 4 and 8 o'clock arrangement. Gentle and patient in all her dealings, yet also possessing an interest in exploring her surroundings and a desire to understand things that aren't immediately apparent. She is highly mobile for her kind, happy to stay on her feet for longer periods of time than some would care for. Her strong legs a small something of pride for her. Though slightly less curvy than most of her Alraune friends, they assure her that if she slows down and starts mating more often, she'll be fine.

Ref images:
none
 
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GargantuaBlarg

Lurker
RP Moderator
Joined
Sep 23, 2009
Messages
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Reputation score
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Re: Character Sheets

Herpity derpity doooo

Character Sheet:

Name: Naltaibur Slybelqua/Vestido de Guerra (formerly known as El Chalupa Sangriento)
Class: Mage - Phyisician by day, LUCHADOR SUPREME BY NIGHT
Race: Night Elf
The elves of the jungle, who have long wandered the jungles. They were once like their norther cousins, but decades of trafficking with demons mutated them, causing their skin to change colors, becoming a range of blue, to violet, to bright pink, and even, very rarely red. They abandoned their worship of demons long ago, but the after-effects of it have left permanent marks upon their bodies.
Stat Adjustments: +4 Body, +4 Spirit
Racial Talents: Perceptive
Racial Flaws: Open Soul, Demon Lover

Body: 16
Mind: 28
Spirit: 22

Hit Points (HP): 41
Pleasure to Orgasm (PP): 47
Spirit Energy (EP): 44
Speed: 13
Dodge: 33
Armor: 5 (natural 4)
Resistance: 14
Perception: 28
Stealth: 16
Grapple: 28

Experience: Starts at 0
Corruption: Also starts at 0

Talents:
RACE - Perceptive: The character gets a +12 bonus to their Perception stat.

***Natural Warrior: Grapple Expert: The character gets a +12 bonus to their Grapple stat.

***Natural Spirit: *Psychic: Telepathy, Mind-break, Mind Plunder

*Natural Succubus: Succubus Magic: Pull Out, Shapeshifting

*Healer: Whenever a character casts a spell that restores HP, or casts a Buff spell, increase the effective spell level by 1.

Focus in [Body]: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a total of +10 to all Casting checks for spells of that Element, all spells of that Element which deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level and round up instead of down, and creatures summoned by spells of that Element gain +2 to their Body stat per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

Pain Resistant: The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.

Strong of Body: +8 Body.

Concentration: Increase Base-Casting by 8.

**Focus in {Experimental Body}: Gives a +12 to Base Casting when casting any spell of the chosen element.
Also allows up to 2nd Level spells in that Element to be cast without casting rolls.


Flaws:
RACE - *Demon Lover: Any pleasure dealt to the character by Demonic creatures is increased by +8.

RACE - Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

Mutated: Your character starts the game with 3 mutations of your choice.

*Beast Lover: Any pleasure dealt to the character by Bestial creatures is increased by +8.


Mutations:
Whip-Tongue: Your character causes +2 pleasure damage during oral foreplay (xivvix)

Tight: The character deals +2 pleasure to your opponent during penetrative sex. Can be taken up to 3 times. (thetwo)


--PHYSICAL--
*Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales.

*Futanari: The character gains a penis. Can penetrate anything with the appropriate holes.
- *Doublecock: Twice the phallus, twice the fun!

---SPECIAL---
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This can be used to hide the more unsightly greater mutations, however.


[WARRIORS ONLY]
Skills:

[MAGES ONLY]
Base Casting: 14
Favored Elements: Body


[SPIRIT USERS ONLY]
Spirit Ceiling: 8
Powers:
PSYCHIC
Telepathy
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature, across which the two can communicate. Additional creatures can be added to the communication by paying another 2 EP.
-If used offensively, the character pays 8 EP, and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, and the character can control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do can cause it to make another Resistance check against the character, and if they win they throw off the effect.

Mind Break
The character invades another creature's mind and attempts to erase it completely.
-The character pays 4 + X EP.
-One target creature within 50 feet of the character must win a Resistance check against DC 4X or be killed instantly. This effect erases their mind completely, turning them into a lifeless vegetable that cannot even feed itself. This damage cannot be repaired in any way.

Memory Plunder
The character searches through the memories of a creature, possibly finding out valuable information. This is highly invasive, however, and can lead to a great deal of damage if the subject resists.
-The character pays 8 EP.
-One target creature within 50 feet can make a Resistance check against the character. If they lose, or do not resist, the character gains information possessed by the creature in the form of memories (this is decided by the GM, but you can suggest what sort of information you're looking for.) If the creature resists, they take 20 damage that ignores armor, but if they win the Resistance check the damage is halved.


[SUCCUBI ONLY]
Succubus Powers:
Pull Out: The character can prevent themselves from receiving pregnancy rolls from creatures that orgasm while penetrating them, if they so desire.

Shapeshifting (Passive) : The character gains the Shapeshifter Special mutation.


Inventory:
Ceramic Beaked Mask

(Most of her) Plague outfit
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.



Bio/Description:
Appearance:
A small woman, with a small bust. Naked, her body is a charcoal-gray. Her left leg is an orc's green all the way up to the top of the thigh; this green can be found on her face as well, where, in a large patch, it turns the skin around her right eye, right cheek, and extends back to color her long, pointed elven ear green. The left side of her torso - stretching from her collarbone to bellybutton, and reaching almost all the way around to her spine - is a deep purple, another shade found amongst Night Elves. Her hair is dyed the black it originally was, but the roots show through a fiery orange-red. Her other noteworthy features are a wiry musculature, barely visible under her skin, and bright green eyes.

In her mouth rests an unusual tongue, augmented by Nal's exposure to mutated creatures and her own flesh-warping magic. Pink and pointed, it's long enough to reach the base of Nal's neck, strong enough to lift small things like spoons and forks, and dextrous enough that Nal can move it any which way she wants.

Similarly warped by magic, her nether regions sport not one, but TWO phalluses! In contrast with the rest of her modestly-sized figure, her penis grows to almost eight inches long, with a good-sized thickness as well. All three of her skin colors tint it, colors spreading and wrapping them vein-like from the base to the tip.


Unlike her normal, many-layered outfit, Naltaibur only has her mask, hat, linen shirt and the black leather robe in this Daemon's realm.

Naltaibur is missing a few of the articles of her clothing. Possibly the most important to her is her mask - Under the hood, a reinforced white ceramic mask, with a beak like a bird's covers Naltaibur's face, held in place with a few leather straps. The beak is hollow, with two airholes drilled in it at the further end. Two eye holes are covered by reflective glass - Naltaibur can see out of them, but if someone tries to look in they'll just see their reflection.

Besides that, she has an undyed linen shirt that extends to right around mid-thigh, over which she has only the black leather overrobe covering it, and a black, wide-brimmed hat. A few ribbons of red silk decorate the other-wise plain outfit, wrapping around her hat and her left arm. A wider armband decorates her right arm, made of linen dyed white, with a red cross stitched into it. Finally, a gold brooch of a caduceus is pinned in the front of her outfit, with a small ruby topping the staff the snakes twine around.


Bio:
Naltaibur awoke to find herself in a clearing. She tried hard to remember where or who or even what her name was, but couldn't - all she knew was that she was a FRIEND TO JUSTICE and would FEEL GREAT SHAME if she were ever UNMASKED.

Unable to recall her name, she took to calling herself the first thing to come to mind. To her, it was complete nonsense... as it is to any and everyone else. EL CHALUPA SANGRIENTO.


The silly side of it is that she thinks she's a flamboyant Mexican wrestler, when in reality she is a moody Viking doctor.

The darker side of it is that her personality is so fucked up from running a secret genetic-test-facility and/or slaughterhouse in her basement and being so insecure about her freakish and unnatural appearance all the time, while simultaneously being an idealistic healer of the people, that when afflicted with "light amnesia", she forgets everything, and thinks she's a flamboyant Mexican wrestler, when in reality she is a moody Viking doctor. With giant-invader PTSD and shit! Fun times.
 
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Aurani

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Re: Character Sheets

Auralice
Name: Auralice
Class: Tentacled flying dongsnake / Succubus (Spirit)
Race: Nymph/Naga

Body: 14
Mind: 10
Spirit: 64

Hit Points (HP): 51
Pleasure to Orgasm (PP): 49
Spirit Energy (EP): 76
Speed: 3 (2)
Dodge: 44
Armor: 5
Resistance: 32
Perception: 32
Stealth: 12
Grapple: 26
Spirit Ceiling: 15


Talents
~Grapple Expert
~Succubus Magic
~Alchemist (Natural Spirit)
~Shadowmancer (Superior Spirit)
~Spunky (Use Spirit instead of Body for sex rolls)
~Enthrall
~Strong of Spirit x3

Flaws
~Sluggish
~Tainted Bloodline
~Fertile
~Lustful
~Mutated x4

Mutations
~Serpentine Body
~Ironbane (+8 damage taken from Iron/Steel weapons)
~Warped
~Faerie (Ignore 5 points of Cold/Electricity type damage)
~Natural Attack
~Odd Skin
~Tail
~Whip Tongue
~Soul Eater
~Egg Layer
~Appendage x4
~Tentacles
~Vestigal Wings - Greater Wings
~Lactation (Foreplay to breasts take +2 PP)
~Futanari - Double Cock
~Armored Hide x2 (+4 AV, -2 Speed)
~Supernatural

Powers
Alchemy:
~Reshape
~Transformation
~Seal

Shadowmancer
~Patch of Darkness
~Shadowstalker
~Death Whip

Succubus Powers
~Charm
~Pull Out
~Apparent Innocence (Passive)
~Dazzling Beauty (Passive) (-10 Perception for everyone who sees her and opponents are dealt +6 PP during sex)
~Aphrodisiac Fluids (Passive) x2 (Creatures who swallow the character's sexual fluids have their Resistance stat decreased by (4d6) temporarily. Creatures reduced to 0 Resistance by this ability gain the Horny status.)

Inventory
~50 Denarii
~Battlemage's Robes
~Clothes

Arachne concept
Name: Aurachne (Maybe, maybe not)
Class: Succubus
Race: Arachne
Sex: Female

Body: 90
Mind: 10
Spirit: 6

Hit Points (HP): 88
Pleasure to Orgasm (PP): 58
Spirit Energy (EP): 56
Speed: 30
Dodge: 66
Armor: 15
Resistance: 48 (+4 vs Prone)
Perception: 33
Stealth: 46
Grapple: 93
Spirit Ceiling: 11

Talents:
Sneaky
Stealthy (Natural Warrior)
Unarmed Fighter (Superior Warrior)
Alchemist (Natural Spirit)
Lucky
Strong of Body x4


Flaws:
Selfish
Honorable
Lustful
Fertile
Open Soul
Fey Lover
Plant Lover


Mutations:
Spider
Egg Layer
Supernatural
Fertile Mouth
Clawed Feet x2
Razor Fingers
Fearsome Maw
Venomous Attack (Horny)
Soul Eater


Succubus Powers:
~Apparent Innocence (Passive)
~Drain through Pain (Passive)
~Self Control


Powers:

Alchemist:
~Transformation
~Reshape
~Seal


Inventory:
~50 Denarii
~Battlemage's Robes
~Clothes

Slime concept
Name: Bombergirl
Class: Flying Sticky-Bomb (Spirit Wielder)
Race: Slime

Body: 12
Mind: 2
Spirit: 52

Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 248
Speed: 11
Dodge: 33
Armor: 0
Resistance: 18
Perception: 23
Stealth: 11
Grapple: 24


Talents
~Grapple Expert
~Spirit Warrior
~Massive Energy Pool
~Succubus Magic (Natural Succubus)
~Greater Energy Pool x6

Flaws
Weak
Open Soul
Bloodthirsty
Honorable
Selfish

Mutations
Malleable Form
Supernatural
Soul Eater
Tentacles

Powers
Spirit Warrior
Spirit Ceiling: 50
~Explosion
~Instant Transmission
~Flight

Succubus Powers
~Apparent Innocence
~Drain through Pain

Inventory
~50 Denarii
Placeholder
Name:
Class:
Race: Naga/Dragon

Body: 8
Mind: 4
Spirit: 6

Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed: -8
Dodge: -10
Armor: 4
Resistance:
Perception:
Stealth: -8
Grapple: 12


Talents
Grapple Expert
Pain Resistant

Flaws
Sluggish
Tainted Bloodline
Easy to Hit
Obvious
Open Soul
Mutated

Mutations
Serpentine Body
Natural Attack
Egg Layer
Odd Skin
Tail
Whip Tongue x2
Wings
Horns
Claws

Powers

Succubus Powers

Inventory
~50 Denarii
 
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Termite

A bug
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Re: Character Sheets

Alexandra
Alexandra
Dragonkin
Warrior

Body: 40 10 + 30
Mind: 14 4 + 10
Spirit: 20 10 + 10

HP: 57
PP: 44
EP: 67

Speed: 20 (14 equipped)
Dodge: 40 (57 equipped) [+10 vs Magic/Powers]
Armor: 7 (8 equipped) (19 fully equipped)
Resistance: 23 [33 vs Magic/Powers]
Perception: 23
Stealth: 13 (1 equipped)
Grapple: 43


Talents:
[R] Pain Resistant AV +4
Natural Spirit: Dragonfire Adept Gains 3 Dragonfire Adept powers
Hard to Hit Dodge +10
Skilled Gain 3 Skills
Lucky Non-Damage Rolls +3
Greater Energy Pool EP +20

Shield Fighter Can attack with sword and shield in the same round


Flaws:
[R] Easy to Hit Dodge -10
[R] Obvious Stealth -10
[R] Open Soul EP Damage Taken +4
[R] Mutated
Honorable Character must keep their word


Mutations:
[R] Odd Skin: Scales on back and sides
[R] Tail: Can be used for foreplay/penetration
[R] Horns - Lv1


Skills
Mage-Hunter Dodge/Resist +10 vs Magic
Spirit-Oppressor Dodge/Resist +10 vs Powers
Knight Melee Damage/Melee To-Hit/Dodge/AV +3

Defensive Stance No attack, Dodge +10, Counters all Misses
Shield Cover No attacks/movement, Negate all attacks from front/sides
Shield Slam Only Shield Bash, Damage +10, Resistance Check for Prone
Shield Specialization Dodge +4 when Shield equipped
Bladesinger Spirit Power To-Hit becomes d20 + Body + Bonuses


Powers
Ceiling: 13 (7 equipped)
Draconic Transformation Cost: X, Upkeep: X; Melee Damage/Melee To-Hit/Grapple +3X; AV +X
Dragon's Pride Cost: X; Upkeep: X-3; Dodge/Resist +4X

Dragon's Breath Cost: 2+X; Deals (2d6)*X Damage; Area is 10 ft radius/100 ft line/30 ft cone


Inventory:
Unarmed: (d20 + 46) {2d4 + 13} [Blunt]
Grapple: (d20 + 43)
Pleasure-Foreplay: (2d4 + 10)
Pleasure-Penetration: (2d8 + 13)
Clothes: AV = 1, EV = 0, TP = 25, DU = 2

Long Sword: (d20 + 46) [2d6 + 23] {Slash, Pierce}
[3] Throwing Axes: (d20 + 43) [3d10 + 10] {Slash}, 30 ft
Round Heavy Shield: (d20 + 46) [3d6 + 20] {Blunt}, Dodge +14, EV = 2
Breastplate: AV = 12, EV = 4, TP = 50, DU = 4



Description:
A woman of imposing size, this creature stands taller than most men. Considering her heritage this doesn't seem out of place, and neither are the horns poking out of the top of her head or the tail extending from her spine. The scales that run along her back and her sides clearly match the vibrant green one would find on any jungle reptile, and the faint frills and ridges resting on her forehead and her ears further mark her as the descendant of a dragon. But her other features are very much human. What isn't covered by scaly hide shows nearly flawless pink flesh that looks soft to the touch even with the underlying muscle clearly outlined beneath her skin, and her body is proportioned to give her the look of a warrior goddess, one with short jet black hair and emerald eyes that judge others without a second thought.

But finding herself on some strange island resort without any real memory of being brought there has left her confused. It only increases as she tries to remember the past couple weeks of her life and suddenly draws a blank. She knows something is missing, and for some reason she finds her trusty sword and shield gone only to be replaced by a loose outfit of sheer fabric consisting of a modest tank top and a shortened skirt that very nearly reveals to the world her penchant for not wearing any undergarments. For some reason this really doesn't bother her all that much, and considering the talk that there were competitions to be had she found herself wanting to participate just to test her skills.

Currently I have no qualms with anything that would get thrown in Alex's direction.
 
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Hentaispider

Lord of the Tap Dance \oO.Oo/ (And Reputation Mana
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Re: Character Sheets

Character Sheet:

Name:pale
Class:Warrior
Race: Vampire Stat Adjustments: +10 Body, +4 Mind, +2 Spirit.

Body:64
Mind:14
Spirit:12

Hit Points (HP):97
Pleasure to Orgasm (PP):52
Spirit Energy (EP):51
Speed:25
Dodge:45+10(unarmed)
Armor:1
Resistance:32
Perception:25(640^1/2)
Stealth:33((640^1/2)+5+3)
Grapple: 64+12=76


Experience:0
Corruption:0

Talents and flaws
Talents:
Healthy(racial): +20 HP
Shadowmancer(racial)
Stealthy: +5 stealth, sneak attack auto-hit, double damage
Unarmed Fighter: Improved unarmed damage, +10 dodge while unarmed
Grapple expert: +12 grapple
Heavy hitter: +8 melee damage
Skill with Unarmed: +12 to attack unarmed
Strong of Body×3: +8 to body

Flaws:
Selfish(racial)
Open soul(racial)
Infertile
Mutated×2
Honorable

Mutations:
Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. Av is subtracted from damage before this division, not after, and attacks that ignore AV also ignore this damage reduction. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten at the players choice. If the player chooses pleasurable, the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to no greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness, and takes no penalties to Perception due to darkness.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Daylight Weakness: The character cannot stay in direct sunlight. Doing so causes them to take 10 damage per round, which ignores all armor and damage resistances no matter the source. Clothing or an umbrella are insufficient to protect them. While taking damage in this way, the character cannot take any action except movement. If a character would be reduced to 0 or less HP by this damage, they are killed.
Venomous attack(paralyzing)(pleasurable)
Tight×3
Whip-tongue
Soft-skin


[WARRIORS ONLY]
Skills:
Sudden strike
Shattering blow
Thief
Defensive Grappler
Stunning blow
Paralyzing Strike
Disarm

[MAGES ONLY]
Base Casting:
Favored Elements:

[SPIRIT USERS ONLY]
Spirit Ceiling:10
Powers:
Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30×30×30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.

Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it.

Dark Armor
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.

Inventory:

Bio/Description: Preferring practical outfits that hint rather than reveal, Pale rarely shows much beyond her face, which is captivating and not-quite human in its own right, with pale skin and black eyes. She prefers to shy away from crowds, instead seeking a single victim beyond the sight of others. Even then, she prefers to stay unseen for as long as possible and rarely speaks much louder than a whisper.

The OOC section:


Name: Lily/Banshee
Class:Sorceress(Mage)
Race: Sidhe
Sex: Female

Body: 18(10+8)
Mind: 70(30+8+4×8)
Spirit: 18(10+8)

Hit Points (HP): 62(18+35+9)
Pleasure to Orgasm (PP): 88(9+70+9)
Spirit Energy (EP): 62(9+35+18)
Speed: 13
Dodge: 53
Armor: 0+1
Resistance: 35
Perception: 26
Stealth: 13
Grapple: 18


Experience: Total: 4 Spent: 0 Usable: 4
Corruption: 0


Talents:
Experienced Caster
Focus in Arcane
Focus in Entropy
Evoker
Exceptional×4

Flaws:
(R)Sensitive
(R)Open Soul
Mutated×4
Honorable
Lustful
Fetish(Having Sex with Straight Women)
Fetish(Magic Induced Pleasure)

Mutations:
(R)Shapeshifter The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This mutation cannot be used to grant or acquire other special mutations. This can be used to hide the more unsightly greater mutations, however.
(R)Ironbane The character cannot wield weapons that can only be made out of metal, but this only restricts them from using guns. In addition, they take a +8 damage from any weapons made from iron or steel.
(R)Naturally Supernatural: The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation.
(R)Faerie The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.
(R)Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.
Appendage×4
Vestigial Wings: The character has grown vestigial wings. Not very useful, but can look however the character likes.
-Wings: The character's wings grow slightly, allowing them to glide. The character no longer takes fall damage.
-Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at their speed.
Tight×3
Soft-Skin×2
Tentacles: The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature.

Skills:


Base Casting: 35
Favored Elements: Arcane, Entropy
Feats:
Empower Spell
Intensify Spell
Maximize Spell
Wielder of Chaos


Spirit Ceiling: 12
Powers:


Succubus Powers:

Inventory: 41 denarii
Kris +18(body) to hit
2d6 + 9(Body/2)
Clothes AV = 1, EV = 0, TP = 25, DU = 2
A sewing kit

Bio:
It was a cold night...a mere child, even a sidhe, shouldn't be out alone on a night like that. Yet she persisted. Even though her parents had wanted her to be warrior like they were, her true talent lie elsewhere. She needed to learn, and her parents couldn't teach her. Moving easily despite the snow, the girl's feet barely broke the snow shell hardened by weeks of cold weather. Occasionally leaping into the air and using her wings to glide over obstacles, she continued onwards, the wizard's tower already visible to her.

Almost an hour later, the sidhe girl arrived to the tower and, after a moment of hesitation, knocked on the door. It was opened by a hunch-backed human, his beard gray with age and a hand holding a walking stick. "So. You've come to learn from the old Vincent, eh?" the wizard questions her. The girl answers with a nod, her blue eyes hard with determination. "My arts aren't suitable for little girls. But I'm not about to turn away company. What's your name, fae?" Hesitating, the fey girl answers: "I don't have one." Shaking his head, the old wizard speaks in a voice coloured by memories of better times. "I used to know a girl like you. Of course, she's all grown up now. I'll call you Lily. Come on in, there's a spare bed somewhere here." Pulling Lily inside, the hunchback closes the door and leads her upstairs.


During long years of her apprenticeship, Vincent treats Lily well. There's always plenty of work for an apprentice in a wizard's tower, of course, and hunchbacked as he is, Vincent can't walk very well so Lily is forced to take care of his affairs outside the tower, but overall he's a kind master.

It was the 8th and last year of her apprenticeship...As a surprise gift, Lily had decided to get her master a house at her home village. Everyone there had gladly agreed to help building one out of boredom, if for no other reason, and she was just on her way to see what the finished house looked like, when a bandit stepped out of the bush in front of her. "Now little missy, you might as well surrender so we won't have to hurt you too badly." The power seemed to rise inside her, and she smiled, feeling her appearance change. As other bandits surrounded her, the one who stopped her took a step back, his eyes widening with fear. Though she had not had to cast such spells before, she knew them well. Yet when she summoned the words to her mind, they refused to come out. Hastily she drew breath to try again, but what came out wasn't the spell, but an inhuman scream echoing with power. "A banshee!" the bandit leader said in horror as he stumbled backwards, away from Lily, the other bandits already gone. "Banshee" Lily replied, tasting the word. "Yes. That shall be my name." She could already feel another scream coming, and she let this one hit the bandit leader in full force, the echoes sending pleasant shivers down her spine.

In the end, Lily had to threaten to carry Vincent before she got him to even see the house. Surprised at the welcoming fae, for he had been ostracized by humans, the wizard agreed to stay, glad to spend his retirement using minor magic to help the village. Lily, after long talks with her parents and village elders, eventually decided to seek other tutors to continue her studies, having already mastered Vincent's teachings. There was supposed to be great many things to study about the near mystical Amazon, where her family had come from centuries before, and there would certainly be suitable tutors there. Almost itching to see forests other than her own, Lily set to the south after only a few weeks.

After some weeks of travel, Lily finally arrived to one of the port cities. After demonstrating her magical ability, she is given a passage for almost free. The voyage lasts for over a month, before arriving to a port nearly in ruins. Mostly managing to avoid trouble, Lily travels through the desert, arriving to the amazon with no idea where she is or where she should go.

Description:

Note: This is a place holder picture of Lily. It's mostly right, except for the clothing and wings. She should be wearing more and the wings should be pure white.


The OOC section:

Name:
Class:Succubus
Race: Arachne
Sex: Female

Body: 22=10+12
Mind: 60=30+6+24
Spirit: 16=10+6

Hit Points (HP): 60=22+60/2+16/2
Pleasure to Orgasm (PP): 79=22/2+60+16/2
Spirit Energy (EP): 57=22/2+60/2+16
Speed: 15=sqrt(22×10)
Dodge: 49=(22+60+16)/2
Armor:
Resistance:30
Perception: 24
Stealth: 15
Grapple: 34=22+12


Experience: 0
Corruption: -

Talents:
Racial Talents: Sneaky.
1)Natural Mage Focus in Nature: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a total of +10 to all Casting checks for spells of that Element, all spells of that Element which deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level and round up instead of down, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.
2)Superior Mage Experienced Caster: The character can cast up to 3rd level spells in any Element.
3)Enthrall: A creature made to orgasm by the character must win a Resistance check against her, or be unable to take any further actions against her for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check. Creatures enthralled by the character will follow orders given to them by the character so long as they don't deviate too radically from what the creature would reasonably do.
4)Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.
5)Natural Warrior Grapple Expert: The character gets a +12 bonus to their Grapple stat.
Strong of Mind×3

Flaws:
Racial Flaws: Selfish, Honorable, Lustful, Fertile.
Bloodthirsty (RP) : The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.
Demon Lover: Any pleasure dealt to the character by Demonic creatures is increased by +8.
Fey Lover: Any pleasure dealt to the character by Fey creatures is increased by +8.


Mutations:
Racial Special Mutations: Spider, Egg Layer, Supernatural.
Racial Mutations: Fertile Mouth, 2x Clawed Feet, Razor Fingers, Fearsome Maw + Venomous Attack(Horny).
Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain half as much EP from that creature. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP, they can willingly suppress this effect.

Skills:


Base Casting:60/2=30
Favored Elements: Nature


Spirit Ceiling:
Powers:


Succubus Powers:
Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat, and whenever they deal Pleasure damage to a creature, it is increased by +6.
Aphrodisiac Fluids (Passive) : Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Horny status. This Succubus Power can be taken up to 3 times.
Shapeshifting (Passive) : The character gains the Shapeshifter Special mutation.

Inventory:


Bio/Description:


The OOC section:
 
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Guan Yu

GAUN
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Re: Character Sheets

Tomoe. DG 3 form.

Statistics
Tomoe
Warrior (Confused Miko as per this sidegame)
Amazonian

Body: 62
Mind: 10
Spirit:14

Hit Points: 74
Pleasure to Orgasm: 52
Spirit Energy: 72
Speed: 25
Dodge: 53
Armor: 11
Resistance: 41
Spirit Ceiling: 14 (Armor has no Encumberance)

EXP: 28
Corruption: 0

Talents:
Strong of Body x2
Skill with Katana
Hard to Hit
Hard Hitter
(flaw)Resistant
(flaw)Natural Spirit (Spirit Warrior)
(flaw)Greater Energy Pool
(EXP) Heavy Weapon Expert

Flaws:
Sensitive
Honorable
Open Soul

Skills:
Quick Draw (Passive) - The character can draw their weapons without spending a turn.
Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls.
Knight (Passive) – The character gets a +3 bonus to AV, Dodge, attacks rolls and damage for all melee attacks.
Slay (Activated) – The character takes a -20 penalty on their attack roll, and a -10 penalty to Dodge until their next turn. They deal double damage on any attacks that hit until their next turn.
Cleave (Passive) – Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls.
Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat, or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster.
Supreme Might (Activated) – The character can trade points from their attack roll for additional damage. These points are traded at a 1 to 1 rate, and the character cannot trade more than 20 points per round.

Powers:
Battle Aura (X activation, X upkeep for 3X increased Melee Damage, To-Hit, Speed and Dodge)
Instant Transmission (10X to activate, and allows the user to teleport themselves and anyone who is touching them to anywhere they've already been or have line of sight to within X miles. In combat, the effect is delayed by 1 round, and can be interrupted if the character is unable to maintain concentration on it. The effects that interrupt this ability include: Having an orgasm or being stunned. )
Energy Blade (The character conjures a sword formed of pure energy attached to their arm. The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round. The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor. The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.)

Inventory:
Kuchinawa (Tomoe's shrine katana +2, wielded in two hands) (+76)[1d12+63]{none} (Not to be used in wrasslin)
Unarmed Strike (+62) [2d4+25]
Grapple (+62)
Foreplay Damage 2d4+20 (Not likely to see this used too much, but here it is still)

Miko Robes (Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1. )
Sword care kit
10 denarii

Minor items:
Extra sets of clothes x2
Bedroll
Dried food rations x7
Backpack
Waterskin
Lantern

Background, personality and physical description
History
Born into a vassal family in the far eastern parts of the world, Tomoe has seen war from the day she was born. Being a woman, she wasn't allowed to touch the weapons of a warrior during her earliest years. Her family were friendly with a more prestigious family, and the children from both families played much together. But, one fatefull day, her destiny would change forever

During some of their games, the kids wandered a bit too far from the safe gardens of the family, and found themselves at the edge of the woods. A pair of hunger-starved wolves spotted them, and the higher-ranking son took it upon himself to defend them from the crazed wolves. But, his resolve was not strong enough, and he was tackled to the ground. As Tomoe saw the wolf bite down on his arm, she began to act. Picking up the tree branch the boy had dropped, she began to attack the wolves in a savage frenzy of attacks. After that, she passed out

Following the incident, her family was accused for staining the honor of the greater family, as a girl had saved their son, when they both just should've just died honorably. Her family began to lose their status, and she was blamed for it. A year after the incident, she abandoned her home and went to live with the nuns and priestesses in a monastery. But, she wouldn't be able to escape her warrior destiny, as these women trained themselves both spiritually and physically in the ways of the warrior.

Many years later, Tomoe has grown into a fine young woman, and her skills are amongst the best in her shrine. Her graceful form has impressed many a visiting noble. But, as much as she loves her sisters and the shrine, her heart desires for a journey, to see other far-away lands. So, the beautiful miko decides to leave her home shrine behind, promising to return when her heart is satisfied.

Now she is in a daemon holiday resort all of a sudden, making the young, modesty-concerned woman quite confused about all the half-naked people around her.

Personality & looks

Tomoe is a 5'3 tall, 20-year old very well endowed young woman. Her eyes are purplish blue, and her lustrous black hair reaches down to her lower back. She wears her shrine's traditional miko wear, a white robe with long sleeves, red hakama, a red long bandanna, socks and sandals. Held across her back is Kuchinawa, the katana handed to her by the high priestess before she left.

Tomoe's noble upbringing has made her polite and honorable to a fault. She is kind and emphatizes with almost anyone. While she is a skilled warrior, her deepest desire is universal peace. Even with all her sword skills, the young miko is still very unsure about herself in socializing matters, having been living in a shrine most of her life. As a result, she is unusually shy and awkward around people she is not familiar with.

On matters of a sexual nature, Tomoe is almost unexperienced. She's still a virgin, only having rubbed herself a few times when aroused. Due to the disrespectful treatment she received as a child, she lacks trust in men. The time at the shrine has also made her into a stickler about modesty. This causes her to dress in the covering shrine robes almost all the time, the idea about exposing her body to any person outside her shrine sisters being an absolute no-no to her. So even in this hot enviroment or among the dirt and toil of the arenas, she will not take her robes off unless they are forced away, surely making her feel ashamed and even more awkward.

Pic
 
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xgkf

Tentacle God
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Re: Character Sheets

If anyone sees something wrong, let me know.

=== Character Sheet ===
Name: Vira Ikidane
Class: Spirit User
Race: Night Elf

Body: 28 (16+4+8)
Mind: 24 (12+4+8)
Spirit: 38 (22+8+8)

Hit Points (HP): 59
Pleasure to Orgasm (PP): 57
Spirit Energy (EP): 84 (64+20)
Speed: 16 ((√280)-1)
Dodge: 45 (90/2)
Armor: 0
Resistance: 19 (38/2)

Spirit Ceiling: 14 (84/6)

=== XP/Corruption ===
Experience:
- Current: 0
- Total To-Date: 16 (2+4+2+8)

Corruption:
- Current: 39
- Total To-Date: 639 (168+278+193)

Spending Log:
Experience:
- 8 {Additional Power Talent} (09/28/`11)
- 8 {+8 to Spirit} (09/28/`11)

Corruption:
- 100 {Wings} (09/24/`11)
- 300 {Pheromones, Tight, Soft-Skin} (09/28/`11)
- 200 {Multi-Orgasmic, Favored Enemy: Alurane} (10/26/`11)

=== Talents/Flaws/Mutations ===
General Talents:
- Perceptive* (+10 Perception)
- Strong of Body (+8 Body)
- Strong of Mind (+8 Mind)
- Strong of Spirit (+8 Spirit)
- Natural Warrior {Stealthy} (+10 vs. Opp. Perception; 100% to-hit and Damage x2 when unseen)

Spirit Talents:
- Spirit Warrior {Energy Blast, Energy Blade}
- Shadowmancer {Tentacle, Patch of Shadow}
- Demonologist {Vampiric Futanari, Summon Demon}
- Massive Energy Pool (+20 EP)
- Additional Power {Piercer, Gorgon’s Gaze}

Flaws:
- Open Soul* (+4 Energy damage taken when fed upon)
- Demon Lover* (+8 Pleasure taken vs. Demons)
- Mutated {Tight x2; Fetish (Gang-bang)}
- Horny Slut {RP} (Unlikely to pass up sex; More likely to submit during rape)
- Beast Lover (+8 Pleasure taken vs. Beasts)

Mutations:
- Tight x3 (+2 Pleasure dealt during penetrative sex)
- Fetish {Gang-bang} (+10 Pleasure taken when experiencing Fetish)
- Wings {A set of arm-length dragonfly-like wings} (-1 Stealth; -1 Speed; 0 Fall damage taken vs. heights of less than 30ft)
- Pheromones (-4 Stealth; Friendly characters more interested in sex)
- Soft-Skin (+2 Pleasure dealt during non-oral foreplay)
- Multi-Orgasmic (After an orgasm, the character’s PP only resets to Total - 10 of their max PP)
- Favored Enemy {Alurane} (+10 Pleasure taken vs. Favored Enemy)

Special Mutations:
- Warped (Half of any Pleasure dealt is forced on the character’s partner as Corruption)

=== Powers ===
Spirit Warrior:
- Energy Blast:
- Energy Blade:

Shadowmancer:
- Shadow Made Manifest:
- Patch of Shadow:
- Piercer:

Demonologist:
- Vampiric Futanari:
- Summon Demon:
- Gorgon’s Gaze:

=== Inventory ===
Melee Weapons:
- Ninjato: (d20 + 28) [1 + 3d6 + 14] {Piercing/Slashing damage}
- Naginata: (d20 + 28) [3d10 - 1 + 14] {Range = 5ft; Blunt/Piercing/Slashing damage}

Ranged Weapons:
- Kunai: (d20 + 28) [3d4 + 28/3] {Range = 30ft; Set of 6}

Armor:
- Clothes: [AV = 1; EV = 0; TP = 25; DU = 2] (currently 'misplaced')

Items:
- Denarii (50)
- Sewing kit {Used to alter or repair clothing when necessary}
- Canteen

=== Bio/Description ===
Vira Ikidane is a 20-year-old Night Elf who has spent the last several years living and training with the powerful Warrior-Monks in Celesis after being recovered from her village, which was destroyed by bandits when she was 10. Thanks in-part to the monks' training she was finally able to truly make use of her natural-born spirit energy, and over the years her spiritual powers and skill with weapons and stealth have grown quite formidable. Even so, Vira remains haunted by the memories of what she had experienced that fateful night 10 years ago. Not so much in the form of dreams or nightmares, but in the actual lasting effects that the events of that night had left on her physical being and on her psyche.

She had been left with what could be considered an "above-average" desire for sex, and is not one to often shy away from a good lay when she's in the mood. Additionally, she has discovered a hidden fetish for being gang-banged (consensually or not), as any time she remembers that night she becomes aroused by the thought of being outnumbered or overpowered by a large group, and fucked until any form of sense has left her mind. It is her greatest and most shameful guilty pleasure.

Vira stands at roughly 5'7" and has a tight, slender frame. Her skin is smooth, and its tone has a soft, almost soothing blue-violet hue, accented nicely by her vibrant blue hair. She wears a simple black monk robe with midnight-blue trim that extends half-way down her thighs, tied shut by a matching midnight-blue sash worn snuggly around her waist (which also houses the sheaths for her Ninjato and Kunai, as well as her various inventory pouches). She also wears a simple pair of socks and sandals on her feet, and only a pair of side-tie panties for underwear.


=== Backstory ===
Vira was born in a small Night Elf village in the forests of Amazonia, surrounded by all sorts of spiritually adept individuals. As a result, she took to her own spiritual powers at a fairly young age, taking particular interest in the manipulation of shadows, which she often used to play harmless pranks on her fellow villagers.

On only her 10th birthday, however, during the celebration that night, her village was attacked by a gang of bandits. Caught off guard, there was little that even the more skilled Spiritualists in the village could do to stop the marauders, and were soon overwhelmed. Unable to do anything, both out of fear and because her own powers were still far from matured, Vira was forced to watch as her friends and family were mercilessly raped and murdered throughout the night, the bandits - for whatever reason - saving her for last...

When all was said and done, Vira was left lying half-conscious in what could only be described as a puddle of the men’s' gooey white fluids, with more still leaking out of her previously untouched pussy, ass, and mouth. The last thing she remembered before losing consciousness, was look of utter heartbreak in her mother's eyes as she gazed down at the result of the bandits' assault on her daughter, the last thing the woman saw before her throat was cut and she joined the rest of the village in eternal slumber.

When Vira came to, she was a sticky, cum-covered mess, and tears slowly formed in her eyes as her entire body began to feel sore and weak...used. Her once beautiful home was now little more than fiery wreckage with the village reduced to a smoldering ruin around her. Burned and broken corpses were scattered everywhere, but to her barely conscious mind's amazement, most of them appeared to be those of the bandits rather than her fellow villagers. It was then that she saw it, a massive Demon Lord like she had heard about in stories with its hand gripped tightly around the neck of the last remaining bandit from the attack, silhouetted against the dim morning light of the sun rising in the background. The man screamed for mercy, but before he could finish another word the demon squeezed his fist around the man's neck, crushing it completely before tossing his limp corpse aside like a ragdoll.

The Demon Lord then let out a deep sigh as he turned and slowly walked over to where Vira now stood, gazing up at him with teary, half-empty eyes.

"Ordinarily, I would require a favor in return for aiding the one that summoned me, but..." the demon said, pausing as he seem to be conflicted about the situation he found himself in. He briefly looked around at the destroyed village, and then back down at Vira's defiled, helpless form...and took pity on her. Perhaps even he could see that this girl had already suffered far too much. "There is a convent of monks from Celesis coming this way that will arrive soon, drawn by the rising smoke. They will look after you from here."

As the Demon Lord vanished in a fiery flash of light and smoke, Vira collapsed onto her knees and began to cry in pained silence, her voice still too raw to make a sound after a night of endless screams.

To this day she doesn't understand how she summoned the Demon Lord that saved her, but she didn't care. All she knew was that if she ever found him again, she would thank him. She would give herself to him completely if he so desired, for as far as she was concerned, she very truly owed him her life.
 
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Ryu Doppler

Evard's Tentacles of Forced Intrusion
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Re: Character Sheets

DG2 Sheet (Base)
Character Sheet:
Name: Ione
Class: Spirit
Race: Alraune (Plant Girl)

Body: 10+(8)= 18
Mind: 14
Spirit: 26

Hit Points (HP): 38
Pleasure to Orgasm (PP): 36
Spirit Energy (EP): 42+(15)= 57
Speed: 13+(-6)=7+(-2) = 5
Dodge: 29
Armor: 8 (Elven Bramble Armor)
Resistance: 13

Experience and Corruption:
Experience:
- Current: 14
- Total Earned: 14

Corruption:
- Current: 0
- Total Earned: 0

Talents, Flaws, and Mutations:
General Talents:
- Natural Warrior: Unarmed Fighter
- Natural Mage: Focus in Nature (+12 to Base Casting for Nature)
- Greater Energy Pool: +15 max energy
- Strong of Body: +8 to Body

Succubus Talents:
- Natural Succubus: Spunky

Spirit Talents:
- Spirit Warrior
- Psion
- Demonologist

Flaws:
- Sluggish(Race): -6 to Speed
- Horny Slut
- Fertile
- Honorable: {RP} Never Betrays her word. But tends to twist it quite a bit in mischeft

Mutations:
- Plant(Race): Can't be EP drained, Cannot be Succubus. Pollen Shot Ability
- Tentacled(Race): 6 Foot Long tentacles, 8 at maximum.

Skills:
Plant Ability Skill:
- Pollen Shot: The plant girl can shoot a creature that is within 10 feet with a burst of aphrodisiac pollen. A character hit by this must win a Resistance Check vs the user or become immediately too horny to think straight.

Magics:
Base Casting: 7+(-2) = 5
Favored Elements: Nature (+12 Base Casting)

Spirit Powers:
Spirit Ceiling: 9.5 =10+(-2) = 8

Spirit Warrior:
- Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. The user can carry another person with them.

- Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 4 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/3 damage, and a successful hit drains 1d6 EP from the enemy and adds it to the user. This damage ignores all armor and pain resistances. The user can summon and attack with it in the same turn. This power uses the characters Spirit or Body for the attack roll, whichever is higher.

Psychic:
- Telepathy: Allows mental communication with another being, allowing each to read the others surface thoughts in whatever form they take. The user can choose to shield her thoughts from one she opens communication with, thus allowing her to read an enemies surface thoughts. Costs 2 energy to activate and 1 upkeep per person involved if you're only communicating. To attempt to dominate a target, the cost is 2 + X, and the target must win a 3X vs Resistance check or follow the users orders until the end of combat, at which point they start to break free and must be dealt with in some other way. Actions that differ greatly from the creatures normal behavior might inspire another Resistance check to retain control of the creature.

- Mind-Break: The user invades the mind of a single target that is within 50 feet and erases their memories. Costs 3 + X energy, and unless the target wins a Resistance vs 4X check, their mind is erased, leaving them a helpless cripple. This ability can also be used to erase parts of the subjects memories. If used in such a way, first, the user and her target must be connected via Telepathy, and second, the user spends 10 + X EP. The user and her target then make an opposed Resistance check, with the user getting a +X bonus to their check. If the target wins, the energy was wasted, but if the user wins, they can examine and rewrite the targets memories as they see fit.

Demonologist:
- Summon Demon: Summons a demon of the type of the casters choosing to perform some task. Costs 4 EP to make the call, plus some additional fee depending on the demon called upon. When summoned, the demon obeys the casters order to the best of their ability, even going up against other demons, though they won't throw themselves to their deaths. Multiple demons of each type can be summoned for the price of a single calling, but each must be payed separately before they will depart. Demons summoned in this way that die are not destroyed, merely banished, but do not require payment unless they succeeded in whatever task the caster called them for. The demons are:
Stalker/Goblin/Demon Soldier - A minor demon warrior with moderate combat skills. Requires some form of sexual release as additional payment, though foreplay is generally sufficient.
Succubus/Stalker Lightmage - A more powerful demon, capable of powerful magic. Requires that the caster allow the demon to feed off of them until they are sated once their task is fulfilled.
Hellhound/Nightmare/Greater Tentacled Horror - An incredibly dangerous creature, capable of besting most other demons in single combat with relative ease. Requires that the user bear them a litter once their work is done, however.
Demon Lord- An incredibly powerful and dangerous opponent with almost unlimited options. Unfortunately, requires that the user return a favor to the demon lord of the demons choice once their obligation is fulfilled.

- Vampiric Futanari: The character grows a penis temporarily. Can be released at any time for free. Half of any pleasure the character causes their partner with it is drained from their EP and gained by the character using this ability. A character with this active orgasms and impregnates as normal. Costs 5 EP to activate and lasts until deactivated or until the character rests.

Inventory:
- Gnarled Quarterstaff: (Blunt Damage, 1 + 6d4 + Body/2 and grant a +6 to attack rolls): basically a really old tree splinter fashioned into a staff. Quarterstaff.)
- Elven Bramble Armor: AV = 8, EV = 2, TP = 25, DU = 3. Weak against Slashing. Strong against Piercing.

- 70 denarii in the pouch
- 1x shorn weed syrup
- 2x deathspore pods
- 1x Idalia's flute
- 1x Meakstone (30,)
- 14 darkhearts

Bio/Description:
Gold/Light Gold Skin, Blue Eyes, Pink Hair. Green Vines/Leaves and Blue Flowers Blooms where applicable. General size of a Human Being.

A natural daughter of the forests, she has a rather youthful, mischievous, and curious nature. Taken by the stories sung by the plants and the trees, she sought to see for herself what lay beyond the veil of the lush tree lines of her relatively safe home. In doing so, among meeting many various others who traversed the lands, she once found herself in an encounter with a woman of quite a voluptuous nature. This woman's rather sensual presence and whispered teachings left quite the impact on the fledgling Flora-kin. Since then, she has been secretly obsessed with finding and learning more about the stranger she once met as well as satisfying her own innate floral natures.

Location:
Pfithirian Jungle - An inhospitable section of jungle that borders South-Eastern Badaria, and populated by a few small scattered villages of Night Elves and Amazons. Local stories say that it is filled with hostile creatures, sentient mobile plants, and even wandering Fey, all of which are exceedingly hostile and dangerous.
(Amazons, Night Elves, Alruane)

DG3 Rules:

Unarmed: 2d4 + Body/4 damage
Foreplay (Ione deals to other?): 2d4 + 7 PP damage. (Spunky Character = Spirit)
Penetrative sex (Ione deals to other?): 2d8 + 9 PP damage. (Spunky Character = Spirit)

DG3 Sheet (Base)
Character Sheet:
Name: Ione
Class: Spirit
Race: Alraune (Plant Girl)

Body: 10+(4)+(8)= 22
Mind: 14+(-4)= 10
Spirit: 26

Hit Points (HP): 40
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 42+(20)+(30)= 92
Speed: 15
Dodge: 29+(10 Unarmed)= 39
Armor: 1 (Ceremonial Elven Bramble Armor)
Resistance: 13

Perception: 26
Stealth: 22
Grapple: 22



Experience and Corruption:
Experience:
- Current: 14
- Total Earned: 14

Corruption:
- Current: 0
- Total Earned: 0

Talents, Flaws, and Mutations:
General Talents:
- Natural Warrior: Unarmed Fighter
- Natural Mage: Focus in Nature (+10 to Base Casting for Nature)
- Greater Energy Pool: +20 max energy
- Strong of Body: +8 to Body

Succubus Talents:
- Natural Succubus: Spunky

Spirit Talents:
- Massive Energy Pool: The character gets +30 max EP
- Spirit Warrior
- Psychic
- Demonologist

Flaws:
- Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.
- Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.
- Honorable (RP) : Never Betrays her word. But tends to twist it quite a bit in mischeft

Mutations:
- Warped(Race): Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal.
- Plant(Race): Can't be EP drained, Cannot be Succubus. Pollen Shot Ability
- Tentacled(Race): 6 Foot Long tentacles, 8 at maximum.

Skills:
Plant Ability Skill:
- Pollen Shot: The plant girl can shoot a creature that is within 10 feet with a burst of aphrodisiac pollen. A character hit by this must win a Resistance Check vs the user or become immediately too horny to think straight.

Magics:
Base Casting: 5
Favored Elements: Nature (+10 Base Casting)

Spirit Powers:
Spirit Ceiling: 11.4 = 11

Spirit Warrior:
- Energy Blast: The character uses their energy directly to attack an enemy. The character pays X EP. One target creature within line of sight of the character takes (3d4 + 1) * X damage.

- Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. The user can carry another person with them.

- Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 4 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/3 damage, and a successful hit drains 1d6 EP from the enemy and adds it to the user. This damage ignores all armor and pain resistances. The user can summon and attack with it in the same turn. This power uses the characters Spirit or Body for the attack roll, whichever is higher.

Psychic:
- Telepathy: Allows mental communication with another being, allowing each to read the others surface thoughts in whatever form they take. The user can choose to shield her thoughts from one she opens communication with, thus allowing her to read an enemies surface thoughts. Costs 2 energy to activate and 1 upkeep per person involved if you're only communicating. To attempt to dominate a target, the cost is 2 + X, and the target must win a 3X vs Resistance check or follow the users orders until the end of combat, at which point they start to break free and must be dealt with in some other way. Actions that differ greatly from the creatures normal behavior might inspire another Resistance check to retain control of the creature.

- Psychic Shield: The character forms a barrier around themselves using their will. The character pays X EP. In addition, they must pay X EP upkeep every round. The character gets +3X bonus to Dodge, Resistance and Grapple.

- Mind-Break: The user invades the mind of a single target that is within 50 feet and erases their memories. Costs 3 + X energy, and unless the target wins a Resistance vs 4X check, their mind is erased, leaving them a helpless cripple. This ability can also be used to erase parts of the subjects memories. If used in such a way, first, the user and her target must be connected via Telepathy, and second, the user spends 10 + X EP. The user and her target then make an opposed Resistance check, with the user getting a +X bonus to their check. If the target wins, the energy was wasted, but if the user wins, they can examine and rewrite the targets memories as they see fit.

Demonologist:
- Fell Might: The character's body becomes charged with powerful, but also destructive energies. granting them increased strength but also causing them pain along with the energy required to use this power. The character pays X EP and 1 HP. They must also pay X EP and X - 3 HP upkeep every turn. The character gets a +3X bonus to Dodge, melee attack rolls, melee damage, and grapple rolls so long as this power is active.

- Summon Demon: Summons a demon of the type of the casters choosing to perform some task. Costs 4 EP to make the call, plus some additional fee depending on the demon called upon. When summoned, the demon obeys the casters order to the best of their ability, even going up against other demons, though they won't throw themselves to their deaths. Multiple demons of each type can be summoned for the price of a single calling, but each must be payed separately before they will depart. Demons summoned in this way that die are not destroyed, merely banished, but do not require payment unless they succeeded in whatever task the caster called them for. The demons are:
Stalker/Goblin/Demon Soldier - A minor demon warrior with moderate combat skills. Requires some form of sexual release as additional payment, though foreplay is generally sufficient.
Succubus/Stalker Lightmage - A more powerful demon, capable of powerful magic. Requires that the caster allow the demon to feed off of them until they are sated once their task is fulfilled.
Hellhound/Nightmare/Greater Tentacled Horror - An incredibly dangerous creature, capable of besting most other demons in single combat with relative ease. Requires that the user bear them a litter once their work is done, however.
Demon Lord- An incredibly powerful and dangerous opponent with almost unlimited options. Unfortunately, requires that the user return a favor to the demon lord of the demons choice once their obligation is fulfilled.

- Vampiric Futanari: The character grows a penis temporarily. Can be released at any time for free. Half of any pleasure the character causes their partner with it is drained from their EP and gained by the character using this ability. A character with this active orgasms and impregnates as normal. Costs 5 EP to activate and lasts until deactivated or until the character rests.

Inventory:
- Ceremonial Elven Bramble Armor (Clothes): AV = 1, EV = 0, TP = 25, DU = 2

- Gnarled Quarterstaff: (Blunt Damage, 1 + 6d4 + Body/2 and grant a +6 to attack rolls): basically a really old tree splinter fashioned into a staff. Quarterstaff.)
- Elven Bramble Armor: AV = 8, EV = 2, TP = 25, DU = 3. Weak against Slashing. Strong against Piercing.

- 70 denarii in the pouch
- 1x shorn weed syrup
- 2x deathspore pods
- 1x Idalia's flute
- 1x Meakstone (30,)
- 14 darkhearts

Bio/Description:
Gold/Light Gold Skin, Blue Eyes, Pink Hair. Green Vines/Leaves and Blue Flowers Blooms where applicable. General size of a Human Being.

A natural daughter of the forests, she has a rather youthful, mischievous, and curious nature. Taken by the stories sung by the plants and the trees, she sought to see for herself what lay beyond the veil of the lush tree lines of her relatively safe home. In doing so, among meeting many various others who traversed the lands, she once found herself in an encounter with a woman of quite a voluptuous nature. This woman's rather sensual presence and whispered teachings left quite the impact on the fledgling Flora-kin. Since then, she has been secretly obsessed with finding and learning more about the stranger she once met as well as satisfying her own innate floral natures.

Location:
Pfithirian Jungle - An inhospitable section of jungle that borders South-Eastern Badaria, and populated by a few small scattered villages of Night Elves and Amazons. Local stories say that it is filled with hostile creatures, sentient mobile plants, and even wandering Fey, all of which are exceedingly hostile and dangerous.
(Amazons, Night Elves, Alruane)

DG3 Rules:

Unarmed: 2d4 + 6 damage
Foreplay (Ione deals to other?): 2d4 + 7 PP damage.
Penetrative sex (Ione deals to other?): 2d8 + 9 PP damage.
 
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Tiffanian

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Re: Character Sheets

Tentative character thread, not quite complete.

Character Sheet:

Name: Luciana
Class: Succubus
Race: Full-Blooded Demon

Body: 8 + 8 + 8 + 28 = 52
Mind: 8 + 12 = 20
Spirit: 8 + 10 = 18

Hit Points (HP): 71
Pleasure to Orgasm (PP): 55 + 20 = 75
Spirit Energy (EP): 54 + 20 = 74
Speed: 23
Dodge: 45
Armor: 0
Resistance: 26
Perception: 52 + 3 = 55
Stealth: 52 - 4 + 3 = 51
Grapple: 52 + 12 + 3 = 67


Experience: 0
Corruption: 0


Talents:

Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.
Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.
*Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.
Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.
Succubus Magic: The character chooses two succubus special abilities. They gain access to those abilities.
Strong of Body: The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
Strong of Body: The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
*Natural Warrior (Grapple Expert) : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.
Grapple Expert: The character gets a +12 bonus to their Grapple stat.

Flaws:

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.


Mutations:

Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This can be used to hide the more unsightly greater mutations, however.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
-Venomous Attack: The character's can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation. The possible effects are: Charmed, Horny, Paralyzed or Weakened.
-Corrupting Venom: Whenever the character would deal an attack that injects venom, in addition to the effects of the venom, the creature takes corruption equal to the amount of damage they would have taken without any penalties from the attack, including those from armor. In addition, the character can choose to deal attacks that cause no damage to their recipients when using this ability.
Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain half as much EP from that creature.

Vestigial Wings: The character has grown vestigial wings. Not very useful, but can look however the character likes.
-Wings: The character's wings grow slightly, allowing them to glide. The character no longer takes fall damage.
Horn: The character gets a horn or horns, usually located somewhere on their head.

Pheromones: -4 to Stealth checks and friendly characters are more interested in sex (xivvix)
Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.
Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.

Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.
Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.
Tentacles: The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature.
Odd Skin: The character has unusual skin in some way, whether that be by just having an odd skin color, or by having fur or scales.

Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. (BurningGold) Can only be taken by female characters.
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.
*Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well (xivvix)

[SUCCUBI ONLY]
Succubus Powers:

Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat, and whenever they deal Pleasure damage to a creature, it is increased by +6.
*Charm: The character pays 10 EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, or gain the Charmed status.
Aphrodisiac Fluids (Passive) : Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Horny status. This Succubus Power can be taken up to 3 times.
Energetic Foreplay: While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10
Rhythm: While penetrated in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5.

Inventory:


Bio/Description:



The OOC section:
 
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OP
Tassadar

Tassadar

Panda King
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Re: Character Sheets

*Rolls up sleeves*

Name: Nadia
Class: Warrior
Race: Angel
Sex: Female

Body: 62
Mind: 26
Spirit: 40

Hit Points (HP): 62 + 26/2 + 40/2 = 95
Pleasure to Orgasm (PP): 26 + 62/2 + 40/2 = 77
Spirit Energy (EP): 40 + 20 + 26/2 + 62/2 = 104
Speed: 25 + 8 = 33
Dodge: 67 (64 from stats + 3 from knight)
Armor: 3 (Knight)
Resistance: 39
Perception: 27
Stealth: 23
Grapple: 74


Experience: Spent 38 for the purposes of this character sheet
Corruption: 68


Talents:
2x Exceptional (+8 stat points)
Two Weapon Fighter (Attack with two weapons at a -4 penalty to attack and damage rolls)
Natural Spirit (Spirit Warrior: Energy Blade, Battle Aura and Energy Wave)
Skill with Bastard Swords (+12 to attack rolls with bastard swords)
Resistant (+8 Resistance)
Quick (+8 Speed)
Greater Energy Pool (+20 Max EP)
Skilled (3 skills)
Grapple Expert (+12 Grapple)


Flaws:
Mutated (Glowing Skin, Fetish, Tight)
Mutated (Multy-Orgasmic, Tight, Whip Tongue)
Sensitive (+4 to pleasure taken)
*Open Soul (+4 EP damage)
*Idealistic
*Honorable
*Tainted Bloodline (1.5x corruption)
*Fertile (gets pregnant on a roll of 2 or higher)


Mutations: Mutations until Nadia becomes Supernatural: 7/12
*Warped (causes 1/2 corruption)
*Faerie (Resist Cold and Electricity 5)
*Greater Wings (Fly at speed)
Fetish (Energy Drain)
Glowing Skin - Your character shines slightly in the dark, making them more visible but granting them light to see by. The character gets +2 to Perception, but a -2 to Stealth.
2x Tight (+2 PP damage during penetrative sex)
Skyclad (-2 penalty to non-damage rolls unless naked)
Whip Tongue (+2 PP when giving head)
Multy-Orgasmic: Whenever the character orgasms, they reset their PP level to their max PP - 10.


Skills:
Whirlwind
Rend
Whirling Death
Flurry
Scissor Defense
Pummel
Knight
Quick Draw
Death from the Draw
Bladesinger


Spirit Ceiling: 21
Powers:
Note: All attacks use Body to determine attack rolls in place of Spirit thanks to Bladesinger
-Battle Aura
-Energy Wave
-Energy Blade


Inventory:
-Bow: 2d8 + 6 + Body/3 damage, (+62) [2d8 + 27] {100 foot range, 1 shot before reload, reload time 0 rounds}
-Khazidea (Bastard Sword) (+70) [1d12 + 31]
-Phantomfang (Bastard Sword) (+70) [1d12 + 31]
-Attack rolls with weapons: +62 from Body, +3 from knight, -3 from bastard swords, -4 from twf, +12 from skill with bs, total is 70
-Damage with weapons: +31 from Body, +1 from bs, -4 from twf, +3 from knight, total 31
4x darkhearts
100 denarii

Bio/Description:
Nadia is the child of an angelic mother and a human father, a non to unusual occurrence for her kind. She young for her kind, barely over twenty years old, and for an immortal, she was woefully inexperienced. As a member of the Fey, and an angel to boot, Nadia was in line to become a being of incredible power, but hadn't got there yet when she first encountered demons. At first, she'd fought them fiercely and with incredible skill for one her age, but eventually, she bit off more than she could chew. She was captured by a group of succubi, who took turns draining her essence. For days, she was subjected to sexual tortures, as the demons worked their dark fantasies upon her, but even as she resisted with all of her iron will, she began to enjoy the feel of her angelic spirit being fed upon by her captors. She never gave in, however, denying her captors the pleasure of breaking her, or bearing any of their sinful spawn, and eventually she was rescued by her kin. Several years later, she still remembered her captivity with a degree of fondness that disturbed her, though she had consciously avoided sexual contact ever since then.

Shortly after combating the demons at Artmirst, Nadia reached her twentieth year, and her powers began to develop in full. Her physical strength began to increase rapidly, and her ability to manipulate her energies began to come in. She still hadn't learned much in the way of controlling it, however, and neither had she yet learned to control outside forces in the form of magic. For the moment, she traveled across the lands, staying largely in the wilderness and among her Fey kindred, looking for ways to test herself so as to improve.

Appearance wise, Nadia is tall for a woman, about six feet in height, and fairly muscular. Her skin was a perfect, white creamy color, and completely unblemished despite her years of combat. Her breasts were impressive, but not overly large, sitting at full C-cups and tipped with tiny pink nipples. Her body was muscular, but she also had an appealingly rounded rear end. Her hair was dark red, and fell in loose curls to her shoulders. Her eyes were a deep sky blue. Her most apparent feature, however, were her pair of white feathered wings, which, while not yet large enough to allow her to fly, were growing extremely well.

She normally wore a simple white robe, slitted at the legs up to her thighs and fairly open at her chest. She kept a bow, which was normally left unstrung at her hip, with a quiver at her other hip. A pair of long swords hung over her back, crossed so that they were easier to draw and didn't interfere with her ability to move. Each had received a flavorful name, and had been gifts from her human father, though they possessed no power of their own as yet.

What happens to her post DG2 is yet to be figured out really

The OOC section: Herp derp.

EXP record:
Spent 26 exp, earned from assorted good deeds like murdering people's babies.
Bought Skilled, and then 10 points of Spirit and 8 points of Body. Body went from 44 to 52, and Spirit went from 20 to 30
For this: Spent the extra 12 xp, got me a +2 boost to Spirit, a +2 Boost to Body, and Grapple Expert

Also, just a note: Going from DG2 Fey Lord to DG3 Angel changed her racial mods a lot.
For the stats, she got +8 Body, +16 Mind, and +4 Spirit.
She also got a fuckton of racial flaws though, and her many mutations make her already well on her way to falling.

Holy carp, her stats got buffed by the race change! Also, she did have a total of 38 experience, all told.
 
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Ranger Princess

Tentacle God
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Re: Character Sheets

Name: Skye Seawolf (Naomi Wolfe)
Class: Warrior
Race: Half-Vampire from Badaria

Body: 34+6 = 40
Mind: 6+2 = 8
Spirit: 10+2 +8 = 20

Hit Points (HP): 74
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 64
Speed: 20
Dodge: 34?
Armor: 7?
Resistance: 20
Perception: 40
Stealth: 52
Grapple: 28

Experience: 0
Corruption: 0


Talents:
Healthy (+20 HP).
Stealthy (The character gets +12 to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (after armor) on all attacks.).
Greater Energy Pool (+20 EP).
Skill w/ One-handed swords (+12 to attack rolls with the chosen weapon).
Duelist (+10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand, and nothing in the other.).
Natural Spirit Wielder (Demonologist).
Strong of Spirit (+8 to Spirit).
Skilled (3 more skills).


Flaws:
Open Soul (The character takes an additional 4 EP damage whenever anything would cause them to take any).
Mutated (2) (3 mutations of your choice (6)).
Infertile (The character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant).
Poor Grappler (-12 Grapple).
Fey Lover (Any pleasure dealt to the character by Fey creatures is increased by +8.)


Mutations:
Half-Vampire (The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. Attacks that ignore AV also ignore this damage reduction. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten, at the players choice. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness). (No Daylight Weakness or Selfish Flaw).
Warped (Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this).
Sadist (character takes d4+1 pleasure damage each time she inflicts health damage to something).
Soft-Skin (Your character causes +2 pleasure during non-oral foreplay).
Whip-Tongue (2) (+4 pleasure damage during oral foreplay).
Fearsome Maw (The character has a mouth filled with Razor Sharp teeth. They deal -4 pleasure whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +4 damage).
Venomous Attack (Charmed) (The character's can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation. The possible effects are: Charmed, Horny, Paralyzed or Weakened).


[WARRIORS ONLY]
Skills:
Terrify, (Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat, or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster. Characters with the Foul aura mutation get a +5 bonus on this check).
Strong-Willed (The character gets a +5 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses).
Disarm (The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it).
Head Over Heels (When the character makes a sneak attack, they can choose not to do damage, and instead knock the creature that they’re attacking on its ass. The creature must win a Resistance check against the character or be knocked Prone. Requires Stealthy).
Lightning Strikes (the character attacks three times instead of only once, but each attack takes a -12 penalty to its attack rolls and damage).
Quick Draw (The character can draw their weapons without spending a turn).
Death from the Draw (The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls).
Sudden Strike (The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -10 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks).


[SPIRIT USERS ONLY]
Spirit Ceiling: ??
Powers:
Form of the Swarm
The character's body dissolves into a legion of tiny creatures of the casters choosing. Be it bees, locusts, rats, ants, bats, spiders, butterflies, or what-have you, the character becomes a swarm of them.
-The character pays 6 EP.
-The character can only move at half their Speed, but can fly, and generally get around things very easily.
-Killing individual members of the swarm has no effect on the whole. As such, directed attacks against the character have no effect. Only area of effect attacks matter. If knocked out while in a swarm, the character regains their original form.
-This power can be used while Bound or in a Submission Hold.
-Reforming takes a turn, during which the character can take no other action.
-The swarm doesn't have to stay completely together. Creatures would not normally recognize the character as what they really are while in a swarm. While in this form, the character cannot attack, cast Spells, use other Powers, use any special abilities, or communicate verbally with other creatures.
Gorgon's Gaze
The character lets their gaze linger on one creature within line of sight. A brief focusing of their energies, and the targeted creature can either be forced to become completely rigid and helpless, or to be turned to stone and instantly killed.
-The character pays 6 + X EP.
-The creature must win a Resistance check against a DC equal to 5X or be turned to stone. This DC does not get a d20 roll.
Summon Demon
The character summons a demon to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 4 * X * T EP. X = The number of creatures that you would like to summon, and can never be greater than 5. T = The tier of the creature, which is indicated for each.
-Then, the character chooses one of the following:
1) Soldier, Stalker or Goblin
Tier 1 monsters focused in melee combat. Require that the character make them orgasm at least once as additional payment once their task is complete. Male characters will get female versions, while female characters can choose either or.
2) Succubus or Sorceress
Tier 2 creatures capable of using magic. Require that they be able to feed on the energy of another, though they will prefer the character themselves. Can be male or female, but will always be the opposite sex of the character.
3) Knight
Tier 3 warriors dressed in black plate armor. Require only that the task they are set on be meeting a goal that the demon shares, such as the advancement of their cause, such as the release of another demon or the fall of an angel or a powerful fey. Unlike other demons, only one can be summoned at a time.
4) Great Darkwalker, Nightmare, or Hellhound
Tier 3 monsters of great and terrible power. They require a host for their spawn in exchange for their service, and if the summoner is female, they will prefer her over any other possible bearers.
5) Demon Lord
Tier 4, beings of immense power and unfathomable malevolence and/or insanity. Their price varies and is determined at the time when they are summoned, but it is always high and almost always bad for the character that summons them in the long run. Unlike other demons, only one can be summoned at a time.
6) Nightmare Lord
Tier 4, and one of the most powerful beings in all creation. Only the angels are said to rival them in power. Their price is always the same: A woman to impregnate and a gateway into the mortal world. Unlike other demons, only one can be summoned at a time.

Inventory: Scimitar, Badarian Revolver (in holster is that okay?), Battlemage's Robes, Nose ring, Necklace, Bandana

OOC Stuff: What intro post? =P I could list all of the things I don't like here, but that's kind of awkward. I'd rather tell you in private. ^_^

Biography and Appearance

Skye has short, shoulder length red-orange hair, often pulled back by a bandana. She wears a gold nose ring and wears a skull pendant around her neck attached to a leather necklace. Her attire varies depending on the weather, but she generally wears leather britches with a tunic and a black vest under her crimson overcoat. Like any other vampire, she has fangs, but they only show when she wants them to - or if she smiles widely. Her skin is lightly tanned, and her build is athletic but thin, about 5'9" tall. Her body is very attractive, but she rarely wears clothes that accentuate it.

Naomi Wolfe was brought up in Badaria, fifth daughter to a blacksmith and a loving mother. Unlike her sisters, Naomi loved working with steel in her father's workshop, sneaking out out of other chores and school whenever she could to help make swords and train on her own. For his part, Naomi's father took her in and trained her like the son he never had. All she ever dreamed of was to be a blacksmith, fashioner of fine steels for the noble classes - that is until one fateful night that turned her world upside down and ripped her life asunder. On that night, Naomi awoke with a start in the middle of the night, the smell of smoke heavy in the air and the sky ablaze with fire. As she got out of bed, head throbbing from what must have been an explosion all she could hear was chaos and a general scream of people outside, "Pirates!!" The redhead dashed outside to her beloved forge only to find a horrifying sight, her parents slaughtered on the ground and a group of pirates dancing about the place, rounding up her precious swords! In her night clothes, the redhead picked up one of her swords and shouted at the pirate captain. They jeered and taunted her, but the girl stood firm, pointing her sword at the captain's chest, enraged. They fought and she held her own for a while, more so than many of the pirate's notorious foes, but eventually he overtook her with his dirty tricks. Instead of killing her or worse, the pirate abducted her to serve as his personal blacksmith, and that was how Naomi Wolfe became a member of Vaodred's infamous pirate crew. Naomi quickly became a treasured member of the crew, and Vaodred made it known that no one could have her unless they could beat her in a dual. Many tried but none suceeded, and she developed quite a reputation with the crew. Naomi's adventures with Vaodred's men were numerous, fearsome, and fantastic - but those have been recorded elsewhere of course. For our story, the next fateful night came when Naomi met a vampire after ransacking a village off the coast of Badaria. He didn't take her with his teeth, however but with his charm. Naomi met with him in secret for weeks, but one night, Vaodred caught them in the act and shot the vampire on the spot. Not knowing he was a vampire, Vaodred left him to die, telling Naomi to get ready to meet the sharks at the bottom of the ocean. Unfortunately for the vampire, death was creeping up fast on him, and his life drained away in Naomi's arms. After he died, the vampire tried to join his soul with Naomi forever to turn her into a full vampire. However, being an untrained spirit user, Naomi wasn't a proper host, and her body rejected him, spasming on the wooden floor. Part of her vampire lover's soul was embedded in her, but the other part was lost, tearing the vampire's soul asunder and leaving Naomi as a half-vampire. Enraged, Naomi stormed out of the cabin with her newfound powers and massacred the captain and much of the crew, ravaging them for their blood and staring down the few survivors with a gaze of pure malice.

It was from that point forward that Naomi Wolfe became Skye Seawolf, terror of the Badarian seas. Her ship, The Seawolf, sails with deep red sails, often leaving a litter of dead bodies in the wake of her travels. Though, the stories say that the fate for those captured by the Seawolf are much worse, too horrible to speak of! Of course, as a vampire, Captain Skye has to get her life essence from somewhere, and captured souls offer easy pickings. Skye often tires of feasting off of the same poor souls every day though and sails in search of new victims, many times traveling on land in search of more delicate flesh to feast on. The Seawolf crew pillages and plunders like any other pirate ship, but Skye largely leaves the loot to the desires of her crew as long as they leave the bodies to her. Without a true friend in the world, Skye is a ruthless captain with many tales and stories preceding her. But somewhere deep inside her tortured soul, Naomi Wolfe still lives. Perhaps that's why some of her captives get to live instead of meeting a quick death at the hands of her ravenous hunger.
 
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Dragontear

Grim Reaper
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Re: Character Sheets

Zaro 'Alk

(WIP!)

Information:
Name: Zaro 'Alk.
Class: Warrior - Shield-Maiden.
Race: Full Blooded Demon - Genetically Engineered.
Stat Adjustments: +8 Body, +8 Mind, + 8 Spirit.
Racial Flaws: Lustful, Mutated, Infertile.
Racial Mutation: Corrupting Venom and any tree up to another mutation that allows it. These mutations cannot be removed or hidden with shape-shifting.
Racial Special Mutations: Supernatural, Demon, Shapeshifter.

Body: 56 (40(Base) +8(Racial bonus) +8(Talent))
Mind: 18 (10(Base) +8(Racial bonus))
Spirit: 8 (0(Base)+8(Racial bonus))

Hit Points: 69 (56 + 9 + 4).
Pleasure to Orgasm: 50 ((PP): 28 + 18 + 4).
Spirit Energy: 45 (28 + 9 + 8).
Speed: 9>36 (23 - 14(Shield+Armor) Base combat movement rate, or x4 = 36 to sprint.)
Dodge: 27
Armor: 24 (20+4(Talent) = total of 24)
Resistance: 38 (28 +10 (Talent) = total of 38)
Perception: 56
Stealth: 56
Grapple: 68 (56+12(Grapple Expert) = 68).

Experience: 22-24?
Corruption: N/A

General Talents:
Hypnotize: Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.
Resistant: Get +10 to Resistance.
Soul Drain Resistant: If dealt Spirit Energy damage, decrease it by 4.
Pain Resistant: If dealt Hit Point damage, decrease it by 4. IE: Increase Armor by 4.
Strong of Body: Get +8 to the chosen stat.

Warrior Class Talents:
Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets.
*Unarmed Fighter: Increases unarmed damage from its base to (d8 + 2) + Body/2.
*Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.

Flaws/traits:
Full Blood Demon: The character has become a full fledged demon, and so any pleasure they cause is gained by their partner as corruption. The character also gets a permanent +8 to Body, Spirit and Mind, and ceases to gain corruption, but must choose 4 mutations. Also gain the special ability: Hypnotize.
Racial Special Mutations: Supernatural, Demon, Shapeshifter.
Mutated x2 : 4 mutations(Race) 3 mutations(Flaw)
*Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
*Beast Lover: +8 to Pleasure taken from mutated beasts.

Mutations:
Strange Face(Draconic), Odd Skin, Fearsome Maw (-2 Oral/+4 bite damage), Reverse Jointed Legs, Tail, Tight x2 (+4 pleasure damage inflicted during intercourse).

Skills:
Defensive Grappler{Activated}: When in a grapple, you can forsake all other actions for that round in order to make an attack against any enemy attempting to perform a grapple action against you. If this attack deals damage, the enemies action automatically fails.
Defensive Stance{Activated}: You can forsake your attack for the round in order to firstly gain +10 to Dodge, and secondly gain an attack against any enemy that attacks you in melee and misses.
Shield Slam{Activated}: You can forsake your normal attack for this round to make only a Shield Bash, which, if it hits, causes your target to be knocked prone unless they win an opposed Body check against you. Your shield bash also does an additional 4 damage.
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Inventory:
Melee weapons:
Unarmed: (D8+2) + 36.
Short-Pole-arm - Naginata: Long-handled spear-blade. 4d5 + 28 damage (4d5 - 4 + Body/2>28), 6-foot melee range.
Long-handled mace, can attach to the blade-half via the center mechanism. 2d4+28 damage (2d4 + 2 + Body/2>28).

Ranged Weapon:
Javelin: Pack of 4. 4d6+14 damage (4d6 + Body/4). 60 foot range, inflicts a -4 penalty to the target's Speed if hit.
Armor:
Plate Armor: Leather under-suit with straps holding metal plates, includes cover for shoulders, the chest (hunch-piece on the spine), forearms, thighs, knees and boots. A emerald green cloak flows out from the spine and reaches the knees. Armor Value = 20, Encumbrance Value = 10, Tearing Points = 60, DU = 5. Weak against Heat/Blunt. Strong against Slashing.
Shield:
Tower Shield: Tear-drop shape with studs in the center. Dodge Bonus = 15. Encumbrance Value = 4. Bash Damage = 3d6+ 22 (3d6 + 18 +4(Skill) = 3d4 + Body/3>22).

Minor items: Large pouches on outer hips/lower back containing some preserved foodstuffs and basic weapon/armor maintenance tools.

Personal:
Description:
Body:
Standing 7'6 tall on reverse-jointed legs and thick raptor-esque feet, Zaro has a very tall, powerful yet sinewy, widely curved figure with a small stoop or hunchback. She has silver scaled-skin, in addition there are black-green patches akin to tiger-markings curling around her feminine contours. Her head is Dragon like with the long fanged muzzle, intelligent bright yellow eyes with high cheekbones, a ridge going from nose-tip and ending in a crest between her ears, wolf-like in shape but smooth and hairless either side of a thin mane of hair/dreadlock-like spires flowing to her strong shoulder blades. A amulet permanently adorns her neck, it's tiny warmth reassuring.

Armor:
Her typical plated suit is of dull, pastel green and lighter silvers further removing her from public life, the armor accentuating Draconic features such as her helmet appearing like a Dragon's skull with round 'eyes' of darker green glass covering the eyes, an elongated beaked maw with fangs and a serrated ridge going from nose to the back of her helmet, including a pastel green hood that covers her hair neatly.

The body-armor consists an all-body suit of thin, densely padded material to ensure the metal does not irritate her, appearing as a very dark forest-green 'Cheongsam', or tightly fitting oriental-looking dress. Overlapping layers of solid material which, though add to her already impressive size does not seem at all bulky, curling about and vaguely mimicking muscle areas with smooth shapes covering vital areas yet appearing alien, organic and even artistic with the occasional flowing pattern of black inked symbols, some stylistically 'bladed'.

The shield follows a similar design, it is a tall, down-ward pointing tear-drop shaped Pavise-shield of silver with green in the protruding center and outer edges, with swirling, black web-like designs flowing from the center to the outline. It is weighted to allow quick defense and rapid shield-bashing.

Weapons:
As with the shield, the Flanged Mace, Naginata and Javelins are made with high quality metal and designed to last and serve very well, yet are oddly artistic, a similar pattern of silver for the main shaft and blade, green outlines and black decorations that is minimalistic. The Naginata has a odd hinge in the middle, allowing it to be folded in half to reduce space as well as the blade-sheath being capable of mounting the Mace within a moment's notice, allowing Zaro an alternative in melee against thicker-armored enemies.

Bio:
Zara'Alk is a creature made for servitude, protecting a Dragon-born Kindred whom suffered betrayal at the hands of associates, whom desired a Honour-Guard without the nuisance of something like obvious free-will, designed and brought into existence by some unconventional mean, she is a product of genetics and magic, willingly obeying with little in the way of thoughtful hesitation, concern of self-preservation or fear of threats or pain. She feels no compelling desire to become disloyal, or more precisely, lacks the ability to do anything but to obey, protect, serve and comfort, the latter being brought forth from the small and free part of the massive female's contrastingly limited mind choosing to please.

Though not the fast-moving acrobat, powerful mage or Succubus in terms of agility, magicka or ability to comfort, Zaro is much more dependable and physically capable of protecting her Mistress with sheer resilience and denial of assassinations in public and incredibly potent defense against any whom are foolish enough to want to sneak into the Mistress' home, any attempt at poisoning or other 'dirty' tactics are summarily dealt with by the Dragon-Kindred herself.

One flaw amongst others is the extent of her loyalty, whilst more than sufficient Zaro has become over-protective, even highly possessive which is at odds with the atypically stoic, quiet and obedient personality. Thus it is understandable to wonder where the indoctrination, suppressing magics and over-riding obedience ends and her actual personality begins.

The OOC section:
:3
 
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lurker

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Re: Character Sheets

A character experiment as well as a way to familiarize myself with both the world and characters a tad bit more. Pleasedon'tkillme >,>;

Name: Six
Class: Warrior
Race: Part Demon
Sex: Female

Body: 40 [4+36]
Mind: 16 [6+10]
Spirit: 10 [6+4]

Hit Points (HP): 53 [40+(16+10)/2]
Pleasure to Orgasm (PP): 41 [16+(40+10)/2]
Spirit Energy (EP): 38 [10+(40+16)/2]
Speed: 27 [v-(40*10)+8-1]
Dodge: 33 [40+16+10/2]
Armor: 10 [0+4+4+2]
Resistance: 17 [40/2-3]
Perception: 17 [v-(40*10)-3]
Stealth: 30 [v-(40*10)+5+8-3]
Grapple: 37 [40-3]

Experience: 4
Corruption: 63+57=120-100=20

Talents:
Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
Pain Resistant (x2): The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.
Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (after armor) on all attacks.
Heavy Hitter: The character deals +8 damage on all melee attacks.
Sneaky: The character gets a +8 bonus to their Stealth stat.
Quick: Increase the character's Speed stat by 8.
Hard to Hit: Increase the character's Dodge stat by 10.

Flaws:
Tainted Bloodline (Racial): The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that cannot gain corruption cannot take this Flaw.
Mutated x1 (Racial): The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Unlucky: The character takes a -3 penalty to all of their non-damage rolls
Bloodthirsty (RP) : The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Mutated x2: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Phobia (Slimes) [RP]: There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.

Mutations:
Demon (Racial): The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
Reverse Jointed Legs: The character's legs are reverse jointed rather than forward jointed.
Tail (Racial): The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
-Dangerous Tail: The character's tail can be used to deal unarmed attacks. If so, it deals an additional +4 damage but has a -3 penalty to the attack roll. Using their tail to attack is optional.
Odd Skin (Racial): The character has unusual skin in some way, whether that be by just having an odd skin color, or by having fur or scales. (Black carapace fitted similar to bone structure)
Armored Hide: The character's skin has become strong enough to resist attacks. Whether this is through a tough hide, thick scales or skin becoming as hard as steel, the effect is the same. The character takes a -1 penalty to Speed, but they also get a +2 bonus to Armor. This mutation can be taken up to 3 times, and requires that the character have the Odd Skin mutation.
Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 pleasure whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +4 damage.
Claws: Claws sprout from the character's fingers, causing them to deal +2 damage with unarmed attacks but to take a -2 penalty on any attack rolls made for Weapons and Spells.
Clawed Feet: The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.
Night Eyes (Racial) - You see very well in the dark, but not so well in the light. The character receives a -2 to Perception in very well lit areas, and a +2 to Perception in darkened areas.
Skyclad - You feel uncomfortable when wearing any sort of clothing or armor and take a -2 penalty to all non-damage rolls when not nude (save for belts or other gear)
Fetish (Overpowered) : The character gains a particular favorite thing that sets them off when they're in bed. That fetish has to be simple and within my ability to facilitate in game without horrifying people (so, no guro, golden shower, scat, ect.) Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls.
Warped: The character has started becoming something other than completely human. Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this.

Skills:
Sudden Strike (Activated) – The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks. Requires Stealthy.
Blinding Strike (Activated) – The character may trade their bonus damage from making a sneak attack in order to force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they gain the Blinded status until combat ends. Requires Stealthy.
Head Over Heels (Activated) – When the character makes a sneak attack, they can choose not to do damage, and instead knock the creature that they’re attacking on its ass. The creature must win a Resistance check against the character or be knocked Prone. Requires Stealthy.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.

Inventory:
Empty...

Natural Attacks:
Dangerous Tail x1 - d20+37vsDodge (+4 Damage, Attack Roll -3)
Claws - d20+40vsDodge (+2 Unarmed Damage, -2 Weapon/Magic Damage)
Fearsome Maw - d20+40vsDodge (+4 Damage during Grapple, -4 Oral Pleasure)

'Unarmed' Damage Roll - 2d4+13+2 (For Mud Wrestle primarily, damage base as well)

Bio/Description:
Before her change, the being soon named Six was a explorer if little reknown, trying desperately to find a way to earn her fame and fortune finding the hidden secrets of the world. So she practically creamed herself upon hearing of a fabulous ruins that had been uncovered in the Pfithirian Jungle. Quickly as she could, she traveled into the wilderness after this treasure.

After spending weeks of looking, and a few bad run-ins with the local flora and fauna, she finally found the hints of the strange ruins- only to be suddenly attacked by a band of mercenaries. Easily overpowering her, she was led into the complex, where the true horror of the situation was learned.

A mad alchemist had made the ruins his home, and had stumbled upon a large collection of strange artifacts, which consulting some demons learned they were artifacts of a demon race known as Shadow Demons. Eager to find the power of these artifacts, he started the rumors to lead victims to the ruins, and already had a strain of failed subjects, left to fester into madness in their cages.

The new victim, dubbed Six by her captors, was then exposed to the Shadow Demon artifact, and the changes in the creature that resulted were remarkable. Transforming from a weak, scared human to a blacked, stealthy, monstrous killer, with dimly lit green eyes and biological weapons designed for murdering her prey.

However, Six wasn't the mindless victim they were hoping for. Though mind fragmented and shattered, with no memory of before her transformation, Six was nowhere near their puppet. Managing to break free as they came to try and control her properly, the halfbreed fled into the jungle, more then likely pursued by her captors...

The OOC section:
A. By her fetish, I mean a state in which a much stronger opponent (or in some cases, many weaker one) manage to capture her, forcing her to do their whims out of her, not nessisarily sexual, although it could also tie into rape, bondage, and monsters in some degree.
B. BIG thanks for Host in helping to tie in Six into Dark Gate :D
C. Six don't like cuddling, and finds signs of affection alien. Expect her to play hard to get for a while until she figures out that fact...
 
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ToxicShock

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Re: Character Sheets

Character Sheet:

Name: Surka
Class: Warrior (wannabe rogue)
Race: Crolian-Orc (+4 body)
Sex: Female

Body: 24 (20+4)
Mind: 20
Spirit: 18 (10+8)

Hit Points (HP): 63 (43+20)
Pleasure to Orgasm (PP): 41
Spirit Energy (EP): 40
Speed: 11 (15-4)
Dodge: 31
Armor: 14
Resistance: 12
Perception: 14
Stealth: 15
Grapple: 24


Experience: 0
Corruption: 0


Talents:
*Duelist: +10 to Dodge, +2 to all damage rolls: using a single weapon in one hand
*Unarmed Fighter: +10 bonus to Dodge, Improved Unarmed damage: without a weapon.
Strong of Spirit: +8 to Spirit.
Healthy: +20 HP
Skill with Shortened Polearms. +12 to attack rolls with the chosen weapon
*Natural Spirit Wielder (ShadowMancer): The character chooses 3 Powers from the Shadowmancer list.



Flaws:
*Fertile: Rolls of 2 or more now indicate success in the character becoming pregnant, or impregnating their partner. [Racial]
*Beast Lover: Any pleasure dealt to the character by Bestial creatures is increased by +8.



Skills:
Disarm (Activated)
The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

Lightning Strikes (Activated)
The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack rolls and damage. Requires Duelist.

Defensive Grappler (Activated)
When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.



Spirit Ceiling: 8
Powers:
Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.

Dark Armor
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.

Death Whip
The character conjures a whip formed of shadow, and uses it to attack their foes.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A whip formed of pure shadow appears attached to their arm. This whip uses their Spirit or Body stat to attack, whichever is higher. It deals (2d8 * X) + Spirit/4 damage whenever it hits. It has a range of 15 feet, and can be used to Grapple creatures at that range at a +3X bonus, and creatures grappled by it do not gain any benefits due to group grappling rules. It can also be used to attack up to 3 creatures per round, but each attack beyond the first takes a -8 penalty to damage.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands.


Inventory:
Hand Axe (Shortened Polearm)
4d5 - 4 + Body/2

Orcish Battle Armor: AV = 14, EV = 4, TP = 30, DU = 3. Weak against Slashing. Strong against Piercing.


Bio/Description: A lonely Crolian woman, surrounded by a variety of races, found herself easily drawn to an enigmatic and quiet Orc, respected but left alone by his passing tribe. However, her people's openness to others didn't leave her with much knowledge of Orc slavers, a group who can easily and preferably take individuals from towns they won't be retuning to, especially those who few would notice were gone. Due to the naturally large build of the Crolian woman, she wouldn't serve too well to many races, but fit perfectly as his personal slave, eventually bearing their child. Though big for a halfbreed, by Orcish standards, she was still small. Although spending most of her childhood being raised in a barn with the animals they raised to later slaughter, she found an intense interest in fighting early on. She quickly took to her father's culture, not being at all uncomfortable or unfamiliar with the violent or sexual behavior of all races and animals, and sometimes their combination. Because of the fervor she brought to training, taking challenges and wanting to be a warrior for her tribe's sake and honor, she faced little ostracism throughout her life.

As a youthful adult female, Surka appears well built at slightly over 6 feet tall. Having white hair wasn't unusual for either of her parents, but she stood out from her tribes counterparts with her blue eyes, and light, almost faded, palegreen skin. However, her differences weren't purely physical. As a relatively smaller fighter, she relied more on her intellect, favoring her speed and tactic over the usual brute force Orcs brought to battle; for example taking preference in her small handaxe, as opposed to greater axes. She knew that fighting wasn't just something you can only get through with feel, but something that could be studied and known. All these revelations came to a head when one of her tribes small squadrons was completely wiped out by an unknown rogue warrior. Having seen exactly how she always dreamed of battle in action, the efficiency of an almost assassination style of fighting, she became obsessed with the shadows from which the strikes came. Realizing she could never be as good hiding her large frame from any would-be opponents, she spent a strong amount of her time into studying and becoming a shadowmancer. Though her abilities to wield her skills are still low, it matches well in at least masking with her physical strength.


The OOC section: Just sorta reviewing if I did it right, tried to mix some attacking + grappling, have her strong here or there, hopefully not spread too thin. I'll write in the fluff soon

*EDIT*
Okiedoke, seems like it's done. Changed the name and will introduce her in a jiffy

*edited for stealth and perception changes*
 
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