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Change log:
Character Sheet:
Name: Your character's name.
Class: Spirit wielder, warrior, mage, or succubus. Some variation of those titles are allowed, of course.
Race: Your character's race, chosen from the race list.
Sex: Is your character male, or female?
Primary Stats:
Body: ##
Mind: ##
Spirit: ##
When displaying any of these, please follow some variation of the following format so that I don't have to constantly check different portions of the character creation thread to make sure you have every correct.
Stat Name: # of points put in + # of points from racial bonuses + # of points from Talents, if any.
Secondary Stats:
Hit Points (HP): Body + Mind/2 + Spirit/2
Pleasure to Orgasm (PP): Body/2 + Mind + Spirit/2
Spirit Energy (EP): Body/2 + Mind/2 + Spirit
Speed: Square root of (Body * 10)
Dodge: Sum of Body, Mind, and Spirit divided by 2
Armor: Whatever you get from armor and talents.
Resistance: Your character's primary stat as determined by their class divided by 2. If your character is a succubus, you can choose which stat determines their resistance, but the stat can never be re-chosen.
Perception: The square root of your character's primary stat (as decided by their class) stat multiplied by 10, plus any appropriate modifiers. Square Root (10 * Stat)
Stealth: The square root of your character's Body stat multiplied by 10, plus any appropriate modifiers, and minus twice the EV value of the character's equipment. Square Root (10 * Body)
Grapple: Your character's Body stat, plus any appropriate modifiers.
Things you probably don't have to worry about at character creation, but need on your sheet anyway:
Experience: Starts at 0
Corruption: Also starts at 0
Talents:
A list of your character's Talents, preferably with the descriptions included so that I don't have to look them up. You can shorten them if you like, so long as I can understand them. Also, please have any Talents gained from race or class indicated in some way. For example:
Talent 1
Talent 2
*Racial Talent 1
*Class Talent 1
Flaws:
The opposite of Talents, but should be listed using the same guidelines. No Flaw can be taken more than 4 times.
Mutations:
A list of the mutations that the character has acquired. This section may be empty at the start of the game for most characters.
[WARRIORS ONLY]
Skills: List your chosen skills below, including their full descriptions so that I don't have to look them up.
[MAGES ONLY]
Base Casting: Mind/2, the stat used to determine how effect a character is at casting their spells.
Favored Elements: List, taken from what Talents you pick.
[SPIRIT USERS ONLY]
Spirit Ceiling: EP/5, the maximum amount of energy that a character can put into a single power without harming themselves. If, at any time, a character pays an amount of EP for a Power greater than this stat, he or she loses additional EP and an amount of HP equal to the difference between the amount of energy desired and the character's Spirit Ceiling.
Powers: A list of powers taken from what Talents you pick. Please include the full descriptions here as well.
[SUCCUBI ONLY]
Succubus Powers: A list of the character's succubus powers.
Inventory:
The weapons and armor you have, along with any other minor items you gain in your travels. Their stats should more or less be copied from wherever you took them from, with all of the math added in as well. It would be nice if all characters also included their unarmed damage as well.
Bio/Description:
Fluff. Write whatever you like, and I'll try to work it into the game mythos I have crammed into my head. And don't be afraid to ask if you have any questions at all during any stage of character creation.
The OOC section:
Put what you want out of the RP here. In the intro post, there is a section saying what will and what will not be in the RP. Read that over, and if you didn't see something that you want, or saw something that you didn't want, or anything of the sort, put it here.
Have a general request of something that you want in your thread? Put it here. Have a story idea that you definitely want explored, a side character that you want to meet, or anything like that? Put it here.
Here's a character sheet without all of the information, for easy copy/pasting.
The Dark Gate 3 Character Creation guide!
A note about returning characters:
Characters who are being ported from DG2 keep all of their old experience, equipment and mutations.
Characters who are being ported directly from DG1 gain 10 free experience to spend at character creation.
Also, I don't care if you were in Mud Wrestling, or how much work you've done in helping me balance and expand the system. When you remake your character, make sure everything is accurate. Check and recheck everything.
The different bonuses for each of the classes.
November 26: Created this thread.
December 5: Added arachne, changed the formula for Stealth and Perception, slightly altered a number of Spirit Powers. Humans now can take an additional Flaw/Talent if they so desire.
December 8: Changed Perception to use whatever the character's main stat is. Rebalanced all of the things that affect Stealth and Perception to make up for their overall reduction.
December 11: Changed Buffs to Mind/6 from Mind/5.
December 15: Changed some Spirit Powers, added the ability to foreplay through armor, reworded venomous attack and added natural attack as a prereq for it. The "Strong of" Talents have been dropped, and were changed to exceptional, which just gives 8 stat points. Slimes have been made immune to rape damage. This changes the following posts: The rules post, the mutations post, and the spirit powers posts. For easy changing of the blog.
December 21: Edited Seal.
January 1, 2012: Added and edited some spells.
December 5: Added arachne, changed the formula for Stealth and Perception, slightly altered a number of Spirit Powers. Humans now can take an additional Flaw/Talent if they so desire.
December 8: Changed Perception to use whatever the character's main stat is. Rebalanced all of the things that affect Stealth and Perception to make up for their overall reduction.
December 11: Changed Buffs to Mind/6 from Mind/5.
December 15: Changed some Spirit Powers, added the ability to foreplay through armor, reworded venomous attack and added natural attack as a prereq for it. The "Strong of" Talents have been dropped, and were changed to exceptional, which just gives 8 stat points. Slimes have been made immune to rape damage. This changes the following posts: The rules post, the mutations post, and the spirit powers posts. For easy changing of the blog.
December 21: Edited Seal.
January 1, 2012: Added and edited some spells.
Character Sheet:
Name: Your character's name.
Class: Spirit wielder, warrior, mage, or succubus. Some variation of those titles are allowed, of course.
Race: Your character's race, chosen from the race list.
Sex: Is your character male, or female?
Primary Stats:
Body: ##
Mind: ##
Spirit: ##
When displaying any of these, please follow some variation of the following format so that I don't have to constantly check different portions of the character creation thread to make sure you have every correct.
Stat Name: # of points put in + # of points from racial bonuses + # of points from Talents, if any.
Secondary Stats:
Hit Points (HP): Body + Mind/2 + Spirit/2
Pleasure to Orgasm (PP): Body/2 + Mind + Spirit/2
Spirit Energy (EP): Body/2 + Mind/2 + Spirit
Speed: Square root of (Body * 10)
Dodge: Sum of Body, Mind, and Spirit divided by 2
Armor: Whatever you get from armor and talents.
Resistance: Your character's primary stat as determined by their class divided by 2. If your character is a succubus, you can choose which stat determines their resistance, but the stat can never be re-chosen.
Perception: The square root of your character's primary stat (as decided by their class) stat multiplied by 10, plus any appropriate modifiers. Square Root (10 * Stat)
Stealth: The square root of your character's Body stat multiplied by 10, plus any appropriate modifiers, and minus twice the EV value of the character's equipment. Square Root (10 * Body)
Grapple: Your character's Body stat, plus any appropriate modifiers.
Things you probably don't have to worry about at character creation, but need on your sheet anyway:
Experience: Starts at 0
Corruption: Also starts at 0
Talents:
A list of your character's Talents, preferably with the descriptions included so that I don't have to look them up. You can shorten them if you like, so long as I can understand them. Also, please have any Talents gained from race or class indicated in some way. For example:
Talent 1
Talent 2
*Racial Talent 1
*Class Talent 1
Flaws:
The opposite of Talents, but should be listed using the same guidelines. No Flaw can be taken more than 4 times.
Mutations:
A list of the mutations that the character has acquired. This section may be empty at the start of the game for most characters.
[WARRIORS ONLY]
Skills: List your chosen skills below, including their full descriptions so that I don't have to look them up.
[MAGES ONLY]
Base Casting: Mind/2, the stat used to determine how effect a character is at casting their spells.
Favored Elements: List, taken from what Talents you pick.
[SPIRIT USERS ONLY]
Spirit Ceiling: EP/5, the maximum amount of energy that a character can put into a single power without harming themselves. If, at any time, a character pays an amount of EP for a Power greater than this stat, he or she loses additional EP and an amount of HP equal to the difference between the amount of energy desired and the character's Spirit Ceiling.
Powers: A list of powers taken from what Talents you pick. Please include the full descriptions here as well.
[SUCCUBI ONLY]
Succubus Powers: A list of the character's succubus powers.
Inventory:
The weapons and armor you have, along with any other minor items you gain in your travels. Their stats should more or less be copied from wherever you took them from, with all of the math added in as well. It would be nice if all characters also included their unarmed damage as well.
Bio/Description:
Fluff. Write whatever you like, and I'll try to work it into the game mythos I have crammed into my head. And don't be afraid to ask if you have any questions at all during any stage of character creation.
The OOC section:
Put what you want out of the RP here. In the intro post, there is a section saying what will and what will not be in the RP. Read that over, and if you didn't see something that you want, or saw something that you didn't want, or anything of the sort, put it here.
Have a general request of something that you want in your thread? Put it here. Have a story idea that you definitely want explored, a side character that you want to meet, or anything like that? Put it here.
Here's a character sheet without all of the information, for easy copy/pasting.
Name:
Class:
Race:
Sex:
Body:
Mind:
Spirit:
Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Experience:
Corruption:
Talents:
Flaws:
Mutations:
Skills:
Base Casting:
Favored Elements:
Spirit Ceiling:
Powers:
Succubus Powers:
Inventory:
Bio/Description:
The OOC section:
Class:
Race:
Sex:
Body:
Mind:
Spirit:
Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Experience:
Corruption:
Talents:
Flaws:
Mutations:
Skills:
Base Casting:
Favored Elements:
Spirit Ceiling:
Powers:
Succubus Powers:
Inventory:
Bio/Description:
The OOC section:
The Dark Gate 3 Character Creation guide!
1) Firstly, look through the class and race descriptions, and read the story filler so you know the general layout of the game world and such.
2) Then, based on that, come up with a character concept based on what's available. Start by choosing your class and race.
3) Next, assign your stats. Start with the stats given by your race, which by default are Body = Mind = Spirit = 0, and then distribute 50 points among the three primary stats. Body, Mind and Spirit must each be evenly divisible by 2. A character cannot have a 0 or less in any stat. A character with a Body stat less than 10 is considered too weak to do anything more strenuous than walk, a character with less than a Mind stat less than 10 is considered retarded, and a character with a Spirit stat less than 10 will have severe emotional problems. The latter two must be RPed out, but the first also has minor mechanical penalties associated with a low Speed stat and an inability to grapple with things. Also, it is best for a character to have at least a value of 30 in the primary stat for their class, if possible.
3) When you have your primary stats sorted out, choose your Talents and Flaws. At character creation, you can choose 5 Talents and 3 Flaws. For every Flaw you choose, you are allowed to choose another Talent. Talents or Flaws from the character's race DO NOT count toward the number that you're allowed to choose. You may choose additional Flaws if you feel as though they would better flesh out your character, but these do not grant the character any additional Talents. No Flaw can be taken more than 4 times.
4) Based on your character's Flaws, Primary Stats, and Talents, choose all of the mutations, Powers, Succubus Powers, and Skills. On your sheet, include at least some small part of the mechanical description so I don't have to bounce between your sheet and the creation thread.
5) When your character is finished with that, look at the formula's presented in the character sheet section down below, and math out all of your secondary stats. A spreadsheet will be provided that does the math for you (eventually.)
6) Choose your character's equipment from the weapons and armor section, and then add all of the math from that onto your character's stats. Also, math out the attack and damage for all of the attacks that you plan to use on your sheet. A character starts the game with 50 denarii, up to three weapons, one shield and one set of armor. Old characters keep any of their old equipment and items.
7) Finally, fill out your character's name, sex, backstory, and the section regarding what you want out of the RP.
2) Then, based on that, come up with a character concept based on what's available. Start by choosing your class and race.
3) Next, assign your stats. Start with the stats given by your race, which by default are Body = Mind = Spirit = 0, and then distribute 50 points among the three primary stats. Body, Mind and Spirit must each be evenly divisible by 2. A character cannot have a 0 or less in any stat. A character with a Body stat less than 10 is considered too weak to do anything more strenuous than walk, a character with less than a Mind stat less than 10 is considered retarded, and a character with a Spirit stat less than 10 will have severe emotional problems. The latter two must be RPed out, but the first also has minor mechanical penalties associated with a low Speed stat and an inability to grapple with things. Also, it is best for a character to have at least a value of 30 in the primary stat for their class, if possible.
3) When you have your primary stats sorted out, choose your Talents and Flaws. At character creation, you can choose 5 Talents and 3 Flaws. For every Flaw you choose, you are allowed to choose another Talent. Talents or Flaws from the character's race DO NOT count toward the number that you're allowed to choose. You may choose additional Flaws if you feel as though they would better flesh out your character, but these do not grant the character any additional Talents. No Flaw can be taken more than 4 times.
4) Based on your character's Flaws, Primary Stats, and Talents, choose all of the mutations, Powers, Succubus Powers, and Skills. On your sheet, include at least some small part of the mechanical description so I don't have to bounce between your sheet and the creation thread.
5) When your character is finished with that, look at the formula's presented in the character sheet section down below, and math out all of your secondary stats. A spreadsheet will be provided that does the math for you (eventually.)
6) Choose your character's equipment from the weapons and armor section, and then add all of the math from that onto your character's stats. Also, math out the attack and damage for all of the attacks that you plan to use on your sheet. A character starts the game with 50 denarii, up to three weapons, one shield and one set of armor. Old characters keep any of their old equipment and items.
7) Finally, fill out your character's name, sex, backstory, and the section regarding what you want out of the RP.
A note about returning characters:
Characters who are being ported from DG2 keep all of their old experience, equipment and mutations.
Characters who are being ported directly from DG1 gain 10 free experience to spend at character creation.
Also, I don't care if you were in Mud Wrestling, or how much work you've done in helping me balance and expand the system. When you remake your character, make sure everything is accurate. Check and recheck everything.
The different bonuses for each of the classes.
Warriors
Those dedicated to the practice of the martial arts, no matter their specific expertise, are known as warriors. The actual title of a warrior may vary a great deal, but from the masters of the sword from the Amazonian jungles, to the armored knights of the North, to the rogues who dwell in the back alleys of every major city, each and every one possesses their own specific skills and tactics.
The most important primary stat for all Warriors is Body. Their Resistance stat is dependent on it, and it’s the stat that generally determines how effective they are at hitting their target in combat, and determining how much damage they do when they hit.
Characters of the Warrior class are more skilled in combat compared members of other classes. A Warrior can choose a number of Skills at character creation equal to 1 + Body/10. This total always rounds down, so a character with 38 Body would get 1 + 38/10 = 4.8, which would round down to 4 free Skills. If their Body stat later increases so that they would qualify for an additional Skill, they can choose that additional Skill.
Mages
Those have been trained to manipulate the energies of the world around them are called mages. They can focus themselves in any number of different ways, but some sort of training is necessary for one to be able to control their magic.
The most important primary stat for all Mages is Mind. Their Resistance stat is dependent on it, as well as the Base Casting stat. A mage with higher Mind also generally deals more damage with their spells, and are more likely to hit their targets with them.
All Mages, no matter their field of specialization or experience, are capable of using a great many different spells. A Mage can cast level 1 and 2 spells of any element.
Spirit Wielders
Those rare individuals that can harness the power inherent within their own soul, and use it to affect the world around them are referred to as Spirit Wielders. There aren't many set rules on how a Spirit Wielder uses their powers specifically, but generally all of the actual powers that have been observed can be classified among a number of different groups of Powers.
The most important primary stat for all Spirit Wielders is Spirit. Their Resistance stat is dependent on it, and a high Spirit will give them the ability to put more EP into their Powers. In addition, Spirit Powers use Spirit to determine whether they hit.
Characters of the Spirit Wielder Class get an additional Talent at character creation. This Talent must be spent on a Talent that grants the character access to Spirit Powers.
Succubi
Those who, for reasons known by few, have such damage to their souls that they need to feed on the souls of others in order to survive. Some have the blood of the Fey, or demons, or daemons somewhere in their heritage, while others are simply born the way they are without any explanation. Whatever the reason for their condition, most succubi begin exhibiting symptoms of it around puberty, but the full effects of it, including their unnatural hunger, generally don’t appear until the person has reached full sexual maturity. Succubi feed through sex, the intimacy of such contact allowing them to drain the energies of their partner.
Unlike the other three classes, Succubi have no dedicated primary stat. The amount of pleasure dealt, a very important thing for any succubus, is normally based on the Body stat, but succubi can take Talents that change that if they so desire. At character creation, one of the three primary stats is chosen as the stat that determines the character’s Resistance and Perception. This choice cannot be changed later no matter how the character’s stats change.
Every Succubus gets the “Soul Eater” Special Mutation, as well as the “Lustful” Flaw. In addition, Succubi increase in power slightly faster than other classes. Buying Talents take only ¾ as much experience as it does for any other class. At character creation, succubi must choose up to 3 Succubus Powers, which they get for free.
Those dedicated to the practice of the martial arts, no matter their specific expertise, are known as warriors. The actual title of a warrior may vary a great deal, but from the masters of the sword from the Amazonian jungles, to the armored knights of the North, to the rogues who dwell in the back alleys of every major city, each and every one possesses their own specific skills and tactics.
The most important primary stat for all Warriors is Body. Their Resistance stat is dependent on it, and it’s the stat that generally determines how effective they are at hitting their target in combat, and determining how much damage they do when they hit.
Characters of the Warrior class are more skilled in combat compared members of other classes. A Warrior can choose a number of Skills at character creation equal to 1 + Body/10. This total always rounds down, so a character with 38 Body would get 1 + 38/10 = 4.8, which would round down to 4 free Skills. If their Body stat later increases so that they would qualify for an additional Skill, they can choose that additional Skill.
Mages
Those have been trained to manipulate the energies of the world around them are called mages. They can focus themselves in any number of different ways, but some sort of training is necessary for one to be able to control their magic.
The most important primary stat for all Mages is Mind. Their Resistance stat is dependent on it, as well as the Base Casting stat. A mage with higher Mind also generally deals more damage with their spells, and are more likely to hit their targets with them.
All Mages, no matter their field of specialization or experience, are capable of using a great many different spells. A Mage can cast level 1 and 2 spells of any element.
Spirit Wielders
Those rare individuals that can harness the power inherent within their own soul, and use it to affect the world around them are referred to as Spirit Wielders. There aren't many set rules on how a Spirit Wielder uses their powers specifically, but generally all of the actual powers that have been observed can be classified among a number of different groups of Powers.
The most important primary stat for all Spirit Wielders is Spirit. Their Resistance stat is dependent on it, and a high Spirit will give them the ability to put more EP into their Powers. In addition, Spirit Powers use Spirit to determine whether they hit.
Characters of the Spirit Wielder Class get an additional Talent at character creation. This Talent must be spent on a Talent that grants the character access to Spirit Powers.
Succubi
Those who, for reasons known by few, have such damage to their souls that they need to feed on the souls of others in order to survive. Some have the blood of the Fey, or demons, or daemons somewhere in their heritage, while others are simply born the way they are without any explanation. Whatever the reason for their condition, most succubi begin exhibiting symptoms of it around puberty, but the full effects of it, including their unnatural hunger, generally don’t appear until the person has reached full sexual maturity. Succubi feed through sex, the intimacy of such contact allowing them to drain the energies of their partner.
Unlike the other three classes, Succubi have no dedicated primary stat. The amount of pleasure dealt, a very important thing for any succubus, is normally based on the Body stat, but succubi can take Talents that change that if they so desire. At character creation, one of the three primary stats is chosen as the stat that determines the character’s Resistance and Perception. This choice cannot be changed later no matter how the character’s stats change.
Every Succubus gets the “Soul Eater” Special Mutation, as well as the “Lustful” Flaw. In addition, Succubi increase in power slightly faster than other classes. Buying Talents take only ¾ as much experience as it does for any other class. At character creation, succubi must choose up to 3 Succubus Powers, which they get for free.
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