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[DMM] MGCM Magic Am I


neonocturne

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Introduction: The game with a production cost of 1.2 billion yen. A plot revolving magical girls with a sinister twist and numerous H-scenes of different genres.

Story: The plot involves our male MC (Player) and the daily lives of the magical girls. Soon the player will find out how the monsters are formed and the secrets.

Main Screen:
IMG_4180.PNG

Left Hand Side Menu: (Main)
サバト: PVP - 1. PVP, 2. Team Battle PVP
クエスト: Quests (See Quests)
ドレス: Dresses (See Dresses)
魔法少女: Magical Girls (Stories & Collections)
ガチャ、ショップ: Gacha, Shop
チーム: Team (Team & Management)
その他: Others
Limited Time Offers: the current recurring offers are: Orb Removal for Free within 48hrs; Free Energy Tower Run within 48hrs.

Icons on the right and bottom are pretty much self-explanatory.

PVP Screen:
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Defensive Deck: Setup your Defending Team
Guide: References for Deck building
Shop: After 5 days of 5 daily victories, you should have enough PVP Coins for purchasing 魔技のクォーツ. You need it for enhancing skills.
Search for opponents: Fight the other magical girls and their maniacal masters (XD the other players)

Team Battle PVP:
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Defensive Deck: Setup your defence against enemies
Shop: Team Coins are awarded via participating Team Battle PVP or Black Fight. Feel free to buy anything. Personally, 魔技のクォーツ is still the ideal choice, follows by UR Ticket Fragments.

You tap an enemy player icon to display the opposing and battle them. Scrolling left or right only reveals the remaining enemy players on the map.

Quests:
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Main Story: The story mode. Clear the first 5 chapters to complete newbie missions. Chapter 3 to unlock Team. Chapters beyond 18 onwards all have a new drop item: Orb Fragments, which are used to enhance Orbs and specific attributes.
Daily Limited Quests: Farm for materials and resources to upgrade and enhance skills of dresses.
Infinite Raid: Solo play against a boss that grows each time you defeat it. HP resets if you cannot defeat it. Two attempts per day, large amount of random rewards. Experienced and advanced players are suggested not to waste Energy here once they obtain usable UR Orbs.
The Tower: Monthly reset to 1F. Climb through all 50F to get 1 hard-earned UR Gacha Ticket! (Strongly not recommended until you have at least 1 healer and 3 dmg dealers/supports; Strongly suggested for players with 2 UR Dresses that are fully skill enhanced and Limit Break up to Lv80; Strongly suggested for newbies to attempt as many floors possible when they offer 0 Energy Tower Run
Challenging Quests: Living nightmare of the worst kind. Prepare a deck of all Lv80 Dresses and full skill enhancement...or simply read the instruction and build accordingly to the requirements listed.

Dresses:
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Wardrobe: Upgrade your Dress to max levels; or enhance the skills; or expand the limiting level.
Deck: 4 Main Dress slots for 4 different Magical Girls. Each main dress can be empowered by 4 supporting dresses, providing boosts in stats. Dresses of the same Magical Girl will give an extra affinity boost; while dresses of the same element will offer an extra elemental boost. Both boosts will increase the stats more effectively.
Dematerialize Dresses: Sell dresses for coins and Magical Girl Tokens. Tokens can be then exchanged for useful items in Shop
Orb Workshop: Only usable for those who have gathered enough Orb Fragments.
Dematerialize Orbs: You can only get coins from this.

Magical Girls - Story:
IMG_4174-1.PNG
This is basically your personal DMM Magical Girls Pornhub. You can revisit any scenes once you have unlocked them. You can also unlock any prior scenes for expired events with Keys. All of these give rewards whenever you:
1. Level up Affinity Level of the Magical Girl
2. Get a new dress
3. Level up a dress to Lv30
4. Complete event based missions during events
5. Complete Chapters of Main Story
6. Watch/Read/Skip a scene

Magical Girls - Room:
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Room is the studio for you to take pictures with your favorite girl and harass them...caress them.

Gacha:
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Different types of Gacha. There are Event based, Recurring UR, New UR, Special Gacha (Draw 50 Single Gacha to get 1 UR for sure//Step-Up Gacha that gives you energy drinks//Step-Up Gacha that gives you a SR Orb on Step 5 & a UR Orb on Step 5 of Round 3 & 6), Regular Gacha & Gacha Tickets Gacha. Gacha have sex with them all...gacha...
You can do 1 Gacha Draw or 10 Gacha Draw for each category.

Please see Gacha Related Sharing for more.

Shop:
IMG_4186.PNG
Purchase Jewels: "PAY TO WIN! CARRY ON! THERE'S NO REASON TO HIT STOP! PAY TO WIN! BUY THEM ALL! I'M THE WEALTHIEST OF ALL! DAY BY DAY, BUY THEM ALL AWAY, I CAN'T STOP PAYING IT! THERE'S ANOTHER GAME TO WIN, PAY TO WIN!"
Coin Shop: Buy items with coins, slots to be unlocked by spending Jewels
Token Shop: Sell your dresses for tokens and spend them here
PVP Shop: win PVP and get specific coins for PVP Shop
Team Shoo: win Team Battle and play Black Fight for specific coins for Team Shop

Team:
IMG_4187.PNG
If you are not with a team, your screen shall not look like that. Team page is basically where you find teams...

(More on following reply)
 
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OP
neonocturne

neonocturne

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2nd Half:

Others:
IMG_4178.PNG
Profile: BEST PROFILE FUNCTION EVER! Limited at 300 characters. No other mobile games give you that much FREEDOM (Personally, it is made for Trump). Better than Twitter!
Diamond Owned Details (Amendment: Jewels Owned Details): it shows you how many Jewels are paid and how many Jewels are free. Paid Jewels are used first.
Inventory: ...shows you what items you own and the numbers...you can't use items here...
Data Transfer: You can transfer data via Account/One-Time-Only Transfer. The OTO one only gives you a day, if you didn't transfer it...
Enter Code: Enter code here for more lewds, Dresses and Jewels (Please share if you find one)
Return to Home (Amendment: Return to Title):
Send you back to where you came from...


Beginner's Guide:
0. UR Dresses under EVO 2019 series are considered to be highly recommended for newbies because of their utilities.

1. All R Dresses can be powerful supporting dresses if you do not have the same elemental dresses as your main dress. Example: if your magical girl 丹 uses a Fire Main Dress, the supporting dresses should all be Fire Dresses of 丹 in order to maximize stats boost.

2. The limit on all dresses is Lv60. To go beyond that, you have to use items or the same kind of dress to go expand the limiting level. The higher the limiting level, the higher the stats.

3. Yet, stats is not the only key factor, the skill set in each dress serves a different purpose. By forming the right combination, you can easily defeat harder opponents.

4. You only need to get 5 wins in PVP daily. The rest will only get you more scores. The ideal case is to save enough PVP coins for weekly shopping. The key item to be bought is called 魔技のクォーツ. It is the core item for enhancing skills. By enhancing skills, the full potential of the dress shall be unleashed.

Quest Guide:
1. Grind through all the chapters for newbie missions ASAP.

2. If you are grinding dresses, 1st stage of Hell Mode in any chapters will be the best. Drop rate is varied by Difficulty.

3. Farm materials whenever you are free. Use the Auto-Repeat function to grind repeatedly till all energy is spent.

4. Infinite Raid is the easiest way to maintain a positive balance in resources (on average). You might choose not to do it during events since most Event rewards outscale the rewards from Infinite Raid.

5. The Tower is a nightmare beyond 40F. Do take your time and prioritize climbing when they offer 48hrs Free Energy Tower Run.

Dresses Guide:
1. Don't level up the dresses too soon -
Again, I screwed that up to make a point. Resources for leveling up a dress are EXTREMELY COSTLY and hard to get (until event). But even with the help from Events, those resources ARE EXTREMELY HARD to get (enough). Save it up for your favorite Magical Girl and find a good dress she can use. Look at the skills carefully before you start upgrading any one dress. Also, consider what the supporting dresses are.

2. Don't equip Orbs to Dresses without 2nd thought -
Once again, I played like a blind mouse, I wasted over 500k of in-game coins...equipping them is free, but removing them costs a ton. R Orbs (except those with Sub-Element) are always useless, so just sell them right away. Or do equip Orbs like lunatics, but do remove them when they offer Removal of Orbs for Free.

3. Don't sell unwanted Dresses right away -
You might need them to boost certain magical girls or event dresses.

4. Event Dresses are powerful...to a great certain extent -
All the Event Dresses are vital for Event Runs and are considered to be extremely powerful with the right combo.

PVP Guide for Starters:
1. DO NOT WIN MORE THAN 5 BATTLES daily -
I screwed myself up just to prove this point. I did more than I was told in the WIKI and I made PVP a nightmare. Also, the first 5 victories give you bonuses, and that's all you need to claim.

2. PLACE ONLY 1 Magical Girl on your defence team -
You do not want to climb the ladder too soon. Again, if you do getting more wins, you will be launching yourself against players with fully enhanced skills and full Lv80 Magical Girls. Losing hard and fast keeps you at entry level.

You might ask, when is it a good move to go for higher ranking? Once you have a UR Dress fully enhanced for all skills; an UR Orb of the right attributes; all 4 supporting dresses of the same Magical Girl and of the same element; and all the dresses in your main deck is above Lv50s.

Team VERSUS/Team PVP Battle Guide:
1. Do start the fight early -
Set your clock so you can pick opponents right at the start (each day it hits 0000 in Japan time, the Team VERSUS resets and you shall be fighting a new team). Pick the easiest ones and run them over.

2. Star rating on opponents is just a reference -
Not all 1-Stars are a walk in the park. Some 2-Stars can be easily trampled if you understand how to beat them in 1-turn.

Team Raid//Black Fight Guide:
1. A good member makes a good team -
Do fight the bosses 3 times. It is hard for newbies, so do try your best with 3 different teams (compulsory; you need a minimum of 3 dresses to set up 3 BF teams). Do fight responsibly and use your best setup to maximize total damage.

Gacha related sharing:
To be frank, of all my 480 gachas (including regular Gacha Tickets) so far, I only get 1 UNUSABLE UR for my favorite magical girl. 11 out of the remaining 479 are URs, of which, only 4 are usable and extremely strong. But those 4 don't work as a combo...MAMA MIA...

You can always get the big prize UR after spending 90k of Jewels (Free) by exchanging 300 Gacha points. 10 Gacha points are awarded for each 10 gacha draw.

Teamtalk:
Assuming there are enough people replying to this post and are dedicated to playing it, I might create a team...I am no ringleader guy, I am more of a right-hand man, so...don't expect too much. But that may be the 1st ULMF MGCM Team ever. If that happens, I might setup a Discord server.

I am currently a member of a team struggling to Top 500 (formerly Top 500, some players retired so...) Newbies are welcomed, but don't write anything in chat, only post emojis daily for rewards. The leader keeps a strict inspection on Team Battle and Blackfire. No lazies shall escape his sight.

Friend Referral Link:

I have only 1 out of the 5 slots fulfilled, so 4 friends referral remaining; it gives you more Jewels for gacha after you have completed Chapter 1. Much appreciated for anyone who can help.

In-game Status:
I am a F2P and I didn't start with a good draw. Basically starting with unplayable dresses at first, but after grinding through all the newbie missions, I get only 1 good UR that carries me. I am not a leader of any team, but I can do 15-22k dmg on Team Raid//Black Fight.

Well-Known Crossover Events: (probably only for All-Ages Edition)
1. Stein's Gate
download.jpeg
2. The Quintessential Quintuplets
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Updated Content:
Brief intro:
I got very lucky yesterday, after spending 27000 Jewels on Crossover Event Gacha, I managed to pull 2 URs out of 90 draws...and I finally spent my UR tickets...getting 1 completely useless UR to any of my deck and 1 not-so-cool-at-first-glance. Shortly, I managed to make those URs working in my favour and it was a huge success on PVP and PVE. Hence I shall be presenting an advanced guide on PVP (applicable to Team Battle PVP) and Infinite Raid. Abbreviated terms for following section: MG/MGs as magical girl/girls; CC as crowd-control

1. The most powerful PVP Decks usually come in 3 variations:
i. Full Survival Build -
A deck of 4 MGs aiming for maximum output and survivability. This build usually consists of the following factors: Defensive buffs, defensive passives, Orbs with high HP, Def & Resist, heals, revives & immunity.

By stacking HP, Def and Resist, your MGs are less likely to get killed in one shot. It is very powerful if you have MGs that has high Atk/HP. This counters First Strike CC Deck, as it stops your MGs from getting debuffs and CC. CC Build usually goes for Spd so as to takeover the fight from the start, but their dmg output are low (usually). It is a rare build for low to mid tier PVP, since new players rarely get dresses to Lv80 (except for whales).

ii. First Strike Power Build -
This deck focuses on Atk & Spd. Usually consists of 4 MGs with lethal skills that maximise dmg output to entire team or individual. This build consists of following factors: MGs with high Atk and skills that target group or hit single enemy with multiple hits/for a percentage of Atk, Orbs that boost Atk & Spd.

By stacking Atk & Spd to MGs with high Atk, they can easily 1-hit regular MGs with ease. They are least likely to survive your onslaught once your team is allowed to strike. Hence, Str is your solo key here, Spd is just there to help it accomplish its goal. This build can counter Survival Build. It doesn’t matter how high their HP and Def can go, once all 4 of MGs attack, it is unlikely for them to survive all 4 overpowered skills. It is quite common for low to mid tier PVP. It guarantees fast wins.

iii. First Strike CC Build -
Speed! Give me what I need!
And Spd is all you need! The build only required MGs with skills focusing on CCing the enemies till the end of time. Acc is the secondary factor, but as long as you are using MGs that have fixed percentage on CC, you can skip Acc. This build consists of following factors: CC Skill that inflicts Decelerated, Stunned, Frozen, Silenced, Slept, Confused, Amnesia or Taunted; Orbs that gives high Spd & Acc; skills that buffs Spd/grants extra turn/reduces ATB gauge of enemies.

Spd is the solo key to success. As soon as you start, you got the whole world in your hand! The circle of CC shall keep your opponents from taking a single turn. From low to mid tier PVP, you will find it as the go-to build for most of the less fortunates like me. Of course, with no power, comes utility, that’s what your SR dresses are made of (some come with CC that can combo your opponents into a fuck barrel, or the SoulCycle of Unlimited Tortures, SCOUT, as I called it). Never underestimate the power of the SCOUT’s code.

2. Although the common builds are categorised as such, always beware of douchbag build: Manual tailor-made decks that counter your defending deck specifically. Even if you are smart enough to build a deck that is seemingly too good against everything, there are smarter jerks who laugh at your deck as they have figured out how and what exactly they need to dissolve your defence completely.

3. Rule of 3 from Japanese wiki: Atk buff, Def debuffs, Spd debuffs. The first two increase efficiency tremendously. Spd debuff is less useful if you can already deal tons of dmg.

4. I am doing mid tier PVP fights by now. With MGs of Lv65, 60, 65 & 70 with all supporting dresses of Lv70+ (With Element & Affinity Boost). If you are aiming for type iii build, you need about 270+ Spd on MGs.

1. The key to Infinite Raid is dmg output in the low tier. Once it gets harder, there will be a gradual shift to buffs, debuffs, ATB gauge control and base Spd.

2. For harder tier, you will need 4 MGs with skillsets that:
a) deal tons of dmg
b) provide Atk buff to MGs and Def debuff to boss
c) grant % of ATB gauge to MGs
d) remove % of ATB gauge of the boss
e) grant an extra turn to MGs
f) grant Crit buff to MGs

3. The last few factors for the most difficult tier:
a) Limiting Level of your main dresses
b) Full roster of supporting dress at max Lv80
c) Full roster of supporting dresses with Element & Affinity boosts

4. Key attributes: Atk. For Spd, as long as your MGs are faster than the boss, Atk is your final concern.

Reserved for Advanced Guide to Orbs in the future (no advanced guide for dresses atm).

Please feel free to correct my translations once Nutaku releases theirs (I will remain rejecting to their translation anyway). I wonder how long that will last on Nutaku...the long lasting games on Nutaku are ones that are super competitive and require mega purchases to get an upper hand. Aigis lasts over 6 years on DMM. How long did it last for Nutaku?
 
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alan0n

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Just FYI the official english version is coming to Nutaku on the 31st. Though knowing Nutaku it will be 10x harder to f2p, while simultaneously being 3x or 4x more expensive for whales than the dmm version.

I'd be lying if I said Im not going to play it there though.
 

rizekamishiro

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exactly.. nutaku version only good if u want to see translated in H-scene.
even TABA is the friendly game with F2p (easy creat new acc for reroll) but free players still too hard to hav decent units.
in magicami i think u must be really lucky to get >ur unit
 
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neonocturne

neonocturne

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Just FYI the official english version is coming to Nutaku on the 31st. Though knowing Nutaku it will be 10x harder to f2p, while simultaneously being 3x or 4x more expensive for whales than the dmm version.

I'd be lying if I said Im not going to play it there though.
Honestly, after tasting the quality of Nutaku for 6 months (you have to see all the shits), I can only say...I will never play anything on Nutaku ever again. I can only say, people are relying on translation too much. Human brain can learn more things and remember so many if you learn to. Good luck with the Nutaku promotion, but it's a straight "HELL NO!" for me.

exactly.. nutaku version only good if u want to see translated in H-scene.
even TABA is the friendly game with F2p (easy creat new acc for reroll) but free players still too hard to hav decent units.
in magicami i think u must be really lucky to get >ur unit
DMM has always been fair to free and paid players. I never had a single terrible experience with any DMM games. Quality and quantity, DMM has it all. I know Nutaku is trying to build up their rep, but from the quality of their maintenance team, support team, offers, compensations, etc. there is no way I can ever stand proud for that brand (To be perfectly clear, other than irresponsive from support team, numerous times where in-game systems are so off-balance, unhelpful responses from admins//mods, ridiculous pricing...most of their games are broken as balancing went way off or the system has no true way to balance F2P vs P2W fights at all).

I got way too many top 5000-10000 rankings in so many F2P games, I know every possible ways to find the build to tackle the problem, even for games on Nutaku. However, the fact, there is no game system that is fairly balanced on Nutaku. Every system is an endless pit trap for whales and hook them in (and they shut down games faster than the speed of light, some games are killed off in less than 6 months).


Wait, on second thought, one thing I truly can appreciate Nutaku for: Translation...which I don't need in the first place. Still, much appreciated.
 
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neonocturne

neonocturne

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Bad news perhaps, I just noticed I was perhaps playing Magicami on the All-Ages Edition for too long, when I got back to the R-18 Edition, I can’t participate the Crossover Event nor the Crossover Gacha. I think it would be unlikely for Nutaku to get the Crossover Event running. If that’s the case, it would be kind of devastating since some of the Crossover Gacha UR dresses are really strong for both PVP and PVE.
 
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