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Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian


Tassadar

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This game will feature Takimaru as Jesnibrex, BlueSlime as Illiendeil, Tiffanian as Goragon. As a reminder, and here is a

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Empty

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
2 Challenge 2 Magic 2 Treasure 1 Threat
Current Hero Allure
2 Challenge 2 Magic 2 Treasure 1 Threat

5 Cards in Hand, 10 in Deck, 0 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Empty

Villain
1 Challenge 2 Magic 2 Treasure 2 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 2 Magic 2 Treasure 2 Threat
Current Hero Allure
1 Challenge 2 Magic 2 Treasure 2 Threat

5 Cards in Hand, 10 in Deck, 0 in Discard Pile


Goragon's Dungeon (Tiff)
Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
3 Challenge 1 Magic 1 Treasure 1 Threat
Current Hero Allure
3 Challenge 1 Magic 1 Treasure 1 Threat

5 Cards in Hand, 10 in Deck, 0 in Discard Pile



Draft Board
Cards Remaining: 77

Normal Row
Guard Post - Bribed the Innkeeper - Sybian Hall
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Empty
Empty
Empty

Remaining Heroes
9 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

The lands around Therion and Gods-Reach settled in for yet another harsh winter. Each year the winds seemed to bite harder, the chill pierce more easily through walls of stone and wood, the growing season shorter and game scarcer. Yet, the people of Crolia were hardy and stubborn, and would not yield their ease without a struggle. Some had it easier than others, but it seemed that fate would settle yet harsher problems upon the wintery region's peoples.

From the South, fleeing old enemies and Acheron's justice, a noble from Hell itself arrives through a lonely mountain pass, using the forced labor of a few locals and otherworldy power to begin construction of a den of debauchery...

From the East, sent by her queen, a faerie lady of the Autumn Court infiltrates Therion's underground and begins pursuing her mad schemes...

From the North, down from the tundra, a great chieftain rides at the head of his warband, seeking richer lands to plunder and quickly establishing a small encampment in a secluded valley from which to launch raids...


Play
Turn order goes Jexnibrex (Taki) then Illiendeil (Blue) and then Goragon (Tiff)

You have already drawn your cards. It is currently the Construct Phase, so you may take it in turns to build a single addition to your dungeon.
 

Takimaru

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I'll construct a Warren in my first slot.

This network of tunnels houses some of Jesnibrex's lowest levels of demonic servants--goblins. Rarely of any particularly speakable quality, but disposable, and great in large numbers, in matters of both sex and violence. She keeps them properly pent-up, their base desires largely suppressed so that they might be more 'motivated' when there is finally a task at hand.
 
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BlueSlime

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I will construct a THOUSAND DICKS room in my first slot. Because faeries don't waste any time, bro.

The crazed fae lady had her most devious of fae tinkerers working day and night on a specialty trap that would shoot out a thousand detached, floating, orifice-seeking dicks.

"Hunter-seekers. If an intruder moves in here, she will be done for. What marvelous fun!!"
 

Tiffanian

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I construct a Dark Maze because reasons.
 
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Tassadar

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

This game will feature Takimaru as Jesnibrex, BlueSlime as Illiendeil, Tiffanian as Goragon. As a reminder, and here is a

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
2 Challenge 2 Magic 3 Treasure 2 Threat
Current Hero Allure
2 Challenge 2 Magic 3 Treasure 2 Threat

4 Cards in Hand, 10 in Deck, 0 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Thousand Dicks Room

Villain
1 Challenge 2 Magic 2 Treasure 2 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 3 Magic 2 Treasure 3 Threat
Current Hero Allure
1 Challenge 3 Magic 2 Treasure 3 Threat

4 Cards in Hand, 10 in Deck, 0 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
3 Challenge 2 Magic 2 Treasure 1 Threat
Current Hero Allure
3 Challenge 2 Magic 2 Treasure 1 Threat

4 Cards in Hand, 10 in Deck, 0 in Discard Pile



Draft Board
Cards Remaining: 77

Normal Row
Guard Post - Bribed the Innkeeper - Sybian Hall
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Empty
Empty
Empty

Remaining Heroes
9 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

A suite of hovels in which to keep the lowliest servants... A hall of traps of a most unusual persuasion... A series of blockages and pits to force invaders to turn back again and again...


Play
Turn order goes Jexnibrex (Taki) then Illiendeil (Blue) and then Goragon (Tiff)

You have constructed your first dungeon upgrades. Now you may draft one card each, which will be placed on the discard pile.
 

Takimaru

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I draft Guard Post.

Jesnibrex orders the construction of a new watchtower near her southern border. To some, it appears empty, but the special types of footmen she employs here excel in luring would-be intruders into a false sense of security...
 

BlueSlime

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I draft Sybian Hall.

"Ufu fu fu fu~ My trapped collection will look lovely riding these..."
 

Tiffanian

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I'll draft the Bribed the Innkeeper
 
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Tassadar

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
2 Challenge 2 Magic 3 Treasure 2 Threat
Current Hero Allure
2 Challenge 2 Magic 3 Treasure 2 Threat

5 Cards in Hand, 5 in Deck, 5 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Thousand Dicks Room

Villain
1 Challenge 2 Magic 2 Treasure 2 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 3 Magic 2 Treasure 3 Threat
Current Hero Allure
1 Challenge 3 Magic 2 Treasure 3 Threat

5 Cards in Hand, 5 in Deck, 5 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty-Empty-Empty-Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
3 Challenge 2 Magic 2 Treasure 1 Threat
Current Hero Allure
3 Challenge 2 Magic 2 Treasure 1 Threat

5 Cards in Hand, 5 in Deck, 5 in Discard Pile



Draft Board
Cards Remaining: 74

Normal Row
Kennel - Pitfall - Fireball
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Elysia, seeking Treasure
Luna, seeking Threat
Red, seeking Threat

Remaining Heroes
6 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

A suite of hovels in which to keep the lowliest servants... A hall of traps of a most unusual persuasion... A series of blockages and pits to force invaders to turn back again and again...

Plans made, but so little time... The first would-be adventurers arrive. Are they following news of new dangers arising? Or perhaps fleeing something worse...


Play
Turn order goes then Illiendeil (Blue) then Goragon (Tiff) and then Jexnibrex (Taki)
 

BlueSlime

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I will build a Magic Library next to my 1k Dix room.

"I need a place to put all my spells. It will be a nice place for my witchy minions to gather and enchant any do-gooders! Fu fu fu!~"
 

Tiffanian

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I will build a Kennel :D
 

Takimaru

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I will build a Bondage Chamber next to my Warrens.

Not far from where the goblins are stationed is an interrogation room, where captives are bound, whipped, and subject to all manner of lewd trials.
 
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Tassadar

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Bondage Chamber-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
3 Challenge 2 Magic 4 Treasure 2 Threat
Current Hero Allure
3 Challenge 2 Magic 4 Treasure 2 Threat

4 Cards in Hand, 5 in Deck, 5 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Magic Library-Thousand Dicks Room

Villain
1 Challenge 2 Magic 2 Treasure 2 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 4 Magic 3 Treasure 3 Threat
Current Hero Allure
1 Challenge 4 Magic 3 Treasure 3 Threat

4 Cards in Hand, 5 in Deck, 5 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty-Empty-Kennel-Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
4 Challenge 2 Magic 3 Treasure 2 Threat
Current Hero Allure
4 Challenge 2 Magic 3 Treasure 2 Threat

4 Cards in Hand, 5 in Deck, 5 in Discard Pile



Draft Board
Cards Remaining: 74

Normal Row
Kennel - Pitfall - Fireball
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Elysia, seeking Treasure
Luna, seeking Threat
Red, seeking Threat

Remaining Heroes
6 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

Beasts to serve as an early warning, a chamber of knowledge, a suite to question those poking around where they don't belong... Preparations for the oncoming threats...

The "heroes" begin to disperse. A seamstress with unusual power, fleeing her home, stumbles upon a demon's stronghold... Two former slaves seek to disappear into the North's largest city, but come upon something more sinister than they'd imagined...


Play
Turn order goes then Illiendeil (Blue) then Goragon (Tiff) and then Jexnibrex (Taki)

First you all get to draft, then we'll be going on to the adventure phase.

Red and Luna will go to Illiendeil's dungeon, Elysia will go to Jesnibrex's dungeon. Players may play spells on heroes as they try to get through the dungeons, either in their own dungeon or in those of other players.
 

BlueSlime

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Draft the Kennel

"Doggies are so cuuuuute~ You'll play nice with my prized trophy bitches, won't you? Ooh you are such a BIG boy aren't you? Yes you are! Oh yes you are~~!"

Also transfer one threat into one magic resource. (To avoid the heroes arriving at my doorstep.)
 

Tiffanian

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Draft Fireball
 

Takimaru

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Passing on this draft.
 
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Tassadar

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Bondage Chamber-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
3 Challenge 2 Magic 4 Treasure 2 Threat
Current Hero Allure
3 Challenge 2 Magic 4 Treasure 2 Threat

4 Cards in Hand, 5 in Deck, 5 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Magic Library-Thousand Dicks Room

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 4 Magic 3 Treasure 3 Threat
Current Hero Allure
1 Challenge 4 Magic 3 Treasure 3 Threat

4 Cards in Hand, 5 in Deck, 6 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty-Empty-Kennel-Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
5 Challenge 2 Magic 4 Treasure 3 Threat
Current Hero Allure
5 Challenge 2 Magic 4 Treasure 3 Threat

4 Cards in Hand, 5 in Deck, 6 in Discard Pile



Draft Board
Cards Remaining: 74

Normal Row
- Pitfall -
Bargain Row -1 cost
Empty-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Elysia, seeking Treasure
Luna, seeking Threat
Red, seeking Threat

Remaining Heroes
6 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

Beasts to serve as an early warning, a chamber of knowledge, a suite to question those poking around where they don't belong... Preparations for the oncoming threats...


Play
Turn order goes then Illiendeil (Blue) then Goragon (Tiff) and then Jexnibrex (Taki)

Elysia will go to Jesnibrex's dungeon, Luna and Red will remain in town. Players may play spells on heroes as they try to get through the dungeons, either in their own dungeon or in those of other players.

As it is, the Bondage Room as 3 effective power, but the Warren effectively has 0. Elysia would get to Jesnibrex and then lose.

Also, I am pondering making it so that resources do not refresh, buildings don't grant resources save for allure, adding two draft columns, and shifting to an action economy of sorts where players get 2 or 3 actions to distribute. I may cut this run off after the basic heroes are taken care of to implement those.
 
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BlueSlime

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Cast Healing Burst on Elysia in Bondage Room.

"Oh you poor girl. In a bondage room and it isn't even MINE! Tsk tsk. Ooh, looks like she spanked you hard. Here's some healing balm and oh, the key to your cuffs. I'll leave it just here, juuuuust within your reach. Ooh, it's fun to watch you struggle. But it's even more fun to see what you'll do to that brothel bitch! Fu fu fu! Don't be a stranger!~~"
 
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Tassadar

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Empty-Bondage Chamber-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 3/4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
3 Challenge 2 Magic 4 Treasure 2 Threat
Current Hero Allure
3 Challenge 2 Magic 4 Treasure 2 Threat

5 Cards in Hand, 0 in Deck, 9 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Empty-Magic Library-Thousand Dicks Room

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 4 Magic 3 Treasure 3 Threat
Current Hero Allure
1 Challenge 4 Magic 3 Treasure 3 Threat

5 Cards in Hand, 0 in Deck, 10 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty-Empty-Kennel-Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
5 Challenge 2 Magic 4 Treasure 3 Threat
Current Hero Allure
5 Challenge 2 Magic 4 Treasure 3 Threat

5 Cards in Hand, 0 in Deck, 10 in Discard Pile



Draft Board
Cards Remaining: 71

Normal Row
Warren - Direct Guidance - Power Drain
Bargain Row -1 cost
Pitfall-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Elysia, seeking Treasure
Luna, seeking Threat
Red, seeking Threat

Remaining Heroes
6 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

Pain and pleasure... Demons are no stranger to either, nor the mixture of the two, and Jesnibrex was no exception. Bound, tormented in ways she had never imagined, about to break... The human will make a fine addition to her expanding business, she need only be properly enthralled.

Only sudden trickery from a less than altruistic source allows the seamstress to escape, leaving scars that will not soon be forgotten...


Play
Turn order goes Goragon (Tiff) then Jexnibrex (Taki) and then Illiendeil (Blue)

No new heroes come forth because the town is full.
 

Tiffanian

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Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I build an Ambush
 
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