devild
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Im working on an idea and an engine that will stay truthful to the fallout 3 world. While im looking to run this, I was hoping to get help and advice from all of you and even some people co running if not fully taking the reigns as i lack the experience of ever hosting a PbP game.
I will need ideas add ons and formulas to run the game id like to try and keep it simple and below ill list my ideas.
The background will be the players are part of a small lightly fortified settlement north east of Grayditch, player characters will fufill rolls of doctor mechanic guard and others they apply for, having to go out looking for supplies such as food and ammo.
missions will be required daily for supplies, runs for fresh water, raiding locations for food and ammo, or even going to another small settlement and trading skills and services for caps / enjoyment.
Being raped by creatures will inflict penalties against your stats and skills including [STR AGI END -2] ((ill think more on this with suggestions.))
Timeline
Any ideas people would like to add to the history of this world, Ie those who played the game fully and in depth paying attention to story and everything i skimmed the top... lol
Potential Encounters
Hyper Mutants as a counter measure for the FEV used in Vault 87 Vault 96 The exact location of the vault is unknown, meaning full information about the hyper mutants and the knowledge of where they take their victims is very restricted, They are like Super mutants in stature, they have a very active sex drive, stories of women being raped by them are told to give nightmares to all wastelanders, its said that at the end of the rape women are too broken to fight back as their dragged off to wherever these new mutie's came from, the common responce from all wastelanders are one mutie or another they're bad news, while they seem to be almost identical to super mutants, they are more intelligent and oftne in charge of groups of Super mutants, in order to beat one of these you will want to significantly outnumber it with the good guns and to keep your distance. Their potential rape is the same as super mutants, just that much more brutal, including excessive cum, and un relenting rape for hours.
Super Mutants are still about, their numbers are greatly reduced after their vault was sealed, but they seem to be doing pretty well for themselves. Ever powerful it will take a bigger gun and some skill or more numbers to decisively beat an encounter with these, potential rapeincludes light bondage, two of them gang raping, carrying you off and tying you up at their temporary base is likely you will have 7 days to be rescued after being tied up there.
Centaur Never far from their Super/Hyper mutant masters, these Centaurs have evolved over the years to help incapacitate potential slaves for their owners, they now have a 5 way tongue, ((radiation always means bigger and more, we all know that :/ )) Their spit is now a very sticky green/brown slime or goo that is aimed for the face, if hit victims will have a hard time breathing and seeing through the near opaque slime, the goo allows air to pass in and out through it slowly, it also tingles with radiation and lines their tongues. Potential rape will include tongue/tentacle rape, if held capture will be inevitable by super mutants, it may take upto a day before your captured by Super mutants, as they wont be able to move while holding you.
Slavers Higher numbers, still looking for work and victims, you better have a reputation and be a real low bitch if you want to work with them instead of being enslaved, they travel the wastelands to destinations in groups of 3, and slightly well armed with ok armor, similair weapon and skill will allow you to beat them. potential rape includes slavery, humiliation, only one person at a time one after the other, you will be taken to their headquaters rescue will be nigh on impossible, purchasing a slaved character will cost 1000 in the first week 300 at the end of the second.
Raiders Classic lowlives, floating around numerous and drugged up weapons are low level and low condition armor negligible, you dont want to be caught in the middle of their high numbers it would spell trouble, potential rape includes gang rape, doping you up (you may become addicted!) leaving you where you are is most likely, though they may take you to a local place that has a bed and tie you to it.
Mercs Well equipped good armor, low numbers travelling at the most of groups of 3, their responce towards you is neutral, but if you've done something of notice they may or may not come after you, Superior skill and a friend will be necessary, They might rape you, but then leave you where you are.
Wild dogs Yeap for the beastiality fan its potential, they will tear you down and rape you then leave you to dry on the spot.
numbers are unaffected usually travel in a pack or as part of a team of wastelanders
Glowing ones have a particularly nasty pattern of rape now, practically oozing with radiation, while in a fair fight the odds arent in their favor, they have plenty of toughness and resistance to go the full distance in a fight, they fight unarmed cause radiation with each hit, will rape you on the spot before leaving you, rape will include a steaming foaming spunk spraying into the victim before fizzing its way back out slowly, as if someone shook up a bottle of nuka cola and ejaculated that.
Fire Ants the crazy nut job in grayditch continued his experiments and they continued going wrong, they still have the potential flamethrower ability, but their queen was becoming steril breeding became harder for the ants, and they began to evolve way of pregnating other creatures human being their better solution, as such they developed a penis like limb under their thorax which is raised off the ground and about the same size of their body further giving them a slightly odd body structure, potential rape beastialty pinning you to the ground or wall while they do it, laying their eggs and then leaving you.
Deathclaw The ultimate raping machine. They are stronger faster tougher than anything will pounce and rape players within the first turn, IF your lucky you might be able to take the first hit, but it wont leave much. Significantly out numbering and with high powered weapons will be the only way to win, still with casualties. Will violently rape then leave your steaming soaking body unconscious on the floor.
Mirelurk are about the same height now as player characters, slightly slower than an uninjured character, they have no ranged ability, but at close range are quite powerful in Melee, at close range its much harder to hit key locations, their torso being tough will resist 1/2 the damage, they lay eggs, potential rape are upto three eggs in a host the eggs are getting smaller much like the population which find the new fresh water hard to live with.
Radroaches pose no threat to players physically or sexually, however if left unconscious in the wastelands after a sexual counter these may swarm over the body gathering what nutrition they can from the character, polayers might wake up with their breasts being suckled, their body being stimulated all so a Radroach can feed.
Any other factions or creatures i missed out or you'd like included please suggest them any ammendments you'd like to add to these please post.
Chems
Any suggestions or mods to the drugs please post your ideas.
----------------------
Vats, im thinking about looking for a picture of a standard person using the following keys
</\>-_[] {} #*|+= if i cant find someone who can build one of those kind of pictures i might just use numbers in a list form of limbs being simplar or even a picture with box's of percentage to hit, percentage of health and actual health.
Status will include the picture your rad level/resist and effects.
Special is the same as in game they will include Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck which you will have 50 points to put in each upto a maximum of 10
Skills
I've decided that regardless of Special, skill points will stay at 15 per level, ((trying not to overpower characters))
Formula i found the formula for skills it works its simple and understandable Yay!
The initial value of each skill is based on a character's value in the relevant attribute plus a bonus determined by their Luck attribute.
Formula: 2 + (Stat * 2) + Luck/2 (rounded up).
Example: A starting Endurance of 5 and a starting Luck of 1 will give you an initial Unarmed skill of 13. 2+(5*2)+1/2=12,5≈13
Initial values also function as base value, meaning any later change to the SPECIAL stat would also have similar change to the respective skill.
At level up, the character will gain 10 points plus a number equal to their Intelligence.
((other increase to skill will be included including studying books and actual practice of the skill up for debate?))
Skills are capped at 40 + 3 per level so for example at lvl3 49 at lvl5 55, this is to stop people maxxing skills at level 5.
Perks, i havent thought of many yet, im thinking of including the ones from the game and a few onces suited for this sexual twist on the PbP game, post ideas of course, still i added one if its balanced is up to you lot.
Addict will recieve an extra 10% effect from the drugs, higher chance of being addicted.
Animal Friend Intimate encounters can be innitiated with animals rather than fighting them.
Chem Resistant When being drugged for rape there is a chance you can shrug off the effects giving you the element of surprise.
One night stand After being raped violently, your character once escaping captivity if necessary will be able to continue on their mission instead of having to find a bed and spend a day of extended rest to recover.
Combat
ok so combat were adding an Armor Class system which starts at 5 goes up with the level at level 20 they will have an AC of 25
I still need people to help me come up with a simple formula and engine for the game.
I was thinking for stats checks D20, for skill and Vats D%, i havent worked out a formula yet.
ok this is what me and Kayi have come up with and i think works so lets see
a character level 5 has an ac of 10, and small guns skill of 55 ((maxxed for niceness)) which gives + 5 to their attack, they will be fighting a raider level 3 AC 8 small guns skill of 40 (0)
for the player to hit an 3 would be needed on a d20 roll
for the opponent to hit 10 would be needed on a d20 roll, it works out nicely considering there will almost always be more enemies than players, but the players will almost certaily be equal or higher level than what their facing.
the reason for such a high chance to hit is for battles to resolve quicker the players will have a good edge against monsters, but not so much that it will be one sided.
what do people think?
I will need ideas add ons and formulas to run the game id like to try and keep it simple and below ill list my ideas.
The background will be the players are part of a small lightly fortified settlement north east of Grayditch, player characters will fufill rolls of doctor mechanic guard and others they apply for, having to go out looking for supplies such as food and ammo.
missions will be required daily for supplies, runs for fresh water, raiding locations for food and ammo, or even going to another small settlement and trading skills and services for caps / enjoyment.
Being raped by creatures will inflict penalties against your stats and skills including [STR AGI END -2] ((ill think more on this with suggestions.))
Timeline
- General timeline is after the fallout 3 game by 10 years or more
- Megaton blew up
- Fresh water is no longer a problem
- Brotherhood of steel's numbers have been in decline, super mutants not so much
- creatures have evolved differently on the wasteland
- radiation is still a big problem illnesses related to it include mutated STD's and sterility
- Slave trade is still booming
- Raiders are more numerous
- The Enclave was nearly destroyed and now insignificant
- Three dog still hosts GNR
- Feral ghouls litter the subways and underground
- underworld is still home of the ghouls
Any ideas people would like to add to the history of this world, Ie those who played the game fully and in depth paying attention to story and everything i skimmed the top... lol
Potential Encounters
Hyper Mutants as a counter measure for the FEV used in Vault 87 Vault 96 The exact location of the vault is unknown, meaning full information about the hyper mutants and the knowledge of where they take their victims is very restricted, They are like Super mutants in stature, they have a very active sex drive, stories of women being raped by them are told to give nightmares to all wastelanders, its said that at the end of the rape women are too broken to fight back as their dragged off to wherever these new mutie's came from, the common responce from all wastelanders are one mutie or another they're bad news, while they seem to be almost identical to super mutants, they are more intelligent and oftne in charge of groups of Super mutants, in order to beat one of these you will want to significantly outnumber it with the good guns and to keep your distance. Their potential rape is the same as super mutants, just that much more brutal, including excessive cum, and un relenting rape for hours.
Super Mutants are still about, their numbers are greatly reduced after their vault was sealed, but they seem to be doing pretty well for themselves. Ever powerful it will take a bigger gun and some skill or more numbers to decisively beat an encounter with these, potential rapeincludes light bondage, two of them gang raping, carrying you off and tying you up at their temporary base is likely you will have 7 days to be rescued after being tied up there.
Centaur Never far from their Super/Hyper mutant masters, these Centaurs have evolved over the years to help incapacitate potential slaves for their owners, they now have a 5 way tongue, ((radiation always means bigger and more, we all know that :/ )) Their spit is now a very sticky green/brown slime or goo that is aimed for the face, if hit victims will have a hard time breathing and seeing through the near opaque slime, the goo allows air to pass in and out through it slowly, it also tingles with radiation and lines their tongues. Potential rape will include tongue/tentacle rape, if held capture will be inevitable by super mutants, it may take upto a day before your captured by Super mutants, as they wont be able to move while holding you.
Slavers Higher numbers, still looking for work and victims, you better have a reputation and be a real low bitch if you want to work with them instead of being enslaved, they travel the wastelands to destinations in groups of 3, and slightly well armed with ok armor, similair weapon and skill will allow you to beat them. potential rape includes slavery, humiliation, only one person at a time one after the other, you will be taken to their headquaters rescue will be nigh on impossible, purchasing a slaved character will cost 1000 in the first week 300 at the end of the second.
Raiders Classic lowlives, floating around numerous and drugged up weapons are low level and low condition armor negligible, you dont want to be caught in the middle of their high numbers it would spell trouble, potential rape includes gang rape, doping you up (you may become addicted!) leaving you where you are is most likely, though they may take you to a local place that has a bed and tie you to it.
Mercs Well equipped good armor, low numbers travelling at the most of groups of 3, their responce towards you is neutral, but if you've done something of notice they may or may not come after you, Superior skill and a friend will be necessary, They might rape you, but then leave you where you are.
Wild dogs Yeap for the beastiality fan its potential, they will tear you down and rape you then leave you to dry on the spot.
numbers are unaffected usually travel in a pack or as part of a team of wastelanders
Glowing ones have a particularly nasty pattern of rape now, practically oozing with radiation, while in a fair fight the odds arent in their favor, they have plenty of toughness and resistance to go the full distance in a fight, they fight unarmed cause radiation with each hit, will rape you on the spot before leaving you, rape will include a steaming foaming spunk spraying into the victim before fizzing its way back out slowly, as if someone shook up a bottle of nuka cola and ejaculated that.
Fire Ants the crazy nut job in grayditch continued his experiments and they continued going wrong, they still have the potential flamethrower ability, but their queen was becoming steril breeding became harder for the ants, and they began to evolve way of pregnating other creatures human being their better solution, as such they developed a penis like limb under their thorax which is raised off the ground and about the same size of their body further giving them a slightly odd body structure, potential rape beastialty pinning you to the ground or wall while they do it, laying their eggs and then leaving you.
Deathclaw The ultimate raping machine. They are stronger faster tougher than anything will pounce and rape players within the first turn, IF your lucky you might be able to take the first hit, but it wont leave much. Significantly out numbering and with high powered weapons will be the only way to win, still with casualties. Will violently rape then leave your steaming soaking body unconscious on the floor.
Mirelurk are about the same height now as player characters, slightly slower than an uninjured character, they have no ranged ability, but at close range are quite powerful in Melee, at close range its much harder to hit key locations, their torso being tough will resist 1/2 the damage, they lay eggs, potential rape are upto three eggs in a host the eggs are getting smaller much like the population which find the new fresh water hard to live with.
Radroaches pose no threat to players physically or sexually, however if left unconscious in the wastelands after a sexual counter these may swarm over the body gathering what nutrition they can from the character, polayers might wake up with their breasts being suckled, their body being stimulated all so a Radroach can feed.
Chems
Jet gives quite the rush, will also arouse female and male characters now
Super Jet one big rush in combat, will have women and men hot under the collar, seaking sexual release
Ultra Jet It went wrong no longer suited for combat its the ultimate aphrodisiac will drive men to thrust their shaft into anything that will provide release for hours, women will seak release anyway they can until it passes
Hyper Jet the next one up in potency from the one above.
Psycho similair to Jet, similair effect to Viagra, a kind of inbetween
Med-x tranquilizer, enough of these will be enough to incapacitate any one and prevent them from resisting, common with many raiders
Rad-x same as game
Stim pak same as game
Mentats same as game
Super Jet one big rush in combat, will have women and men hot under the collar, seaking sexual release
Ultra Jet It went wrong no longer suited for combat its the ultimate aphrodisiac will drive men to thrust their shaft into anything that will provide release for hours, women will seak release anyway they can until it passes
Hyper Jet the next one up in potency from the one above.
Psycho similair to Jet, similair effect to Viagra, a kind of inbetween
Med-x tranquilizer, enough of these will be enough to incapacitate any one and prevent them from resisting, common with many raiders
Rad-x same as game
Stim pak same as game
Mentats same as game
Any suggestions or mods to the drugs please post your ideas.
----------------------
Vats, im thinking about looking for a picture of a standard person using the following keys
</\>-_[] {} #*|+= if i cant find someone who can build one of those kind of pictures i might just use numbers in a list form of limbs being simplar or even a picture with box's of percentage to hit, percentage of health and actual health.
Status will include the picture your rad level/resist and effects.
Special is the same as in game they will include Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck which you will have 50 points to put in each upto a maximum of 10
Skills
I've decided that regardless of Special, skill points will stay at 15 per level, ((trying not to overpower characters))
Formula i found the formula for skills it works its simple and understandable Yay!
The initial value of each skill is based on a character's value in the relevant attribute plus a bonus determined by their Luck attribute.
Formula: 2 + (Stat * 2) + Luck/2 (rounded up).
Example: A starting Endurance of 5 and a starting Luck of 1 will give you an initial Unarmed skill of 13. 2+(5*2)+1/2=12,5≈13
Initial values also function as base value, meaning any later change to the SPECIAL stat would also have similar change to the respective skill.
At level up, the character will gain 10 points plus a number equal to their Intelligence.
((other increase to skill will be included including studying books and actual practice of the skill up for debate?))
Barter haggling price for all things, asking for more supplies, better value and price during prostitution.
Big Guns
Energy Weapons
Explosives
Lockpick
Medicine
Melee Weapons
Repair
Science
Small guns
Sneak
speech
Unarmed
Big Guns
Energy Weapons
Explosives
Lockpick
Medicine
Melee Weapons
Repair
Science
Small guns
Sneak
speech
Unarmed
Skills are capped at 40 + 3 per level so for example at lvl3 49 at lvl5 55, this is to stop people maxxing skills at level 5.
Perks, i havent thought of many yet, im thinking of including the ones from the game and a few onces suited for this sexual twist on the PbP game, post ideas of course, still i added one if its balanced is up to you lot.
Addict will recieve an extra 10% effect from the drugs, higher chance of being addicted.
Animal Friend Intimate encounters can be innitiated with animals rather than fighting them.
Chem Resistant When being drugged for rape there is a chance you can shrug off the effects giving you the element of surprise.
One night stand After being raped violently, your character once escaping captivity if necessary will be able to continue on their mission instead of having to find a bed and spend a day of extended rest to recover.
Combat
ok so combat were adding an Armor Class system which starts at 5 goes up with the level at level 20 they will have an AC of 25
I still need people to help me come up with a simple formula and engine for the game.
I was thinking for stats checks D20, for skill and Vats D%, i havent worked out a formula yet.
ok this is what me and Kayi have come up with and i think works so lets see
a character level 5 has an ac of 10, and small guns skill of 55 ((maxxed for niceness)) which gives + 5 to their attack, they will be fighting a raider level 3 AC 8 small guns skill of 40 (0)
for the player to hit an 3 would be needed on a d20 roll
for the opponent to hit 10 would be needed on a d20 roll, it works out nicely considering there will almost always be more enemies than players, but the players will almost certaily be equal or higher level than what their facing.
the reason for such a high chance to hit is for battles to resolve quicker the players will have a good edge against monsters, but not so much that it will be one sided.
what do people think?
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