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Fallout: New Vegas CYOA


Caulder

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So. I came up with this idea on a whim and decided I should make it for the hell of it. This is my first time making a CYOA, so pardon if the individual posts are long-winded. Now, there may be minor Fallout: New Vegas spoilers, such as character references or locations, later on, so you've been warned.

With that, let's begin!

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Lots of caps. That's what Cheryl had been promised when she was given this job. Now here she was, trekking up I-15 towards New Vegas, protecting some merchant who couldn't keep his eyes to himself. He had had one customer out in the middle of nowhere earlier today, bought every ounce of spare ammo they had, then took off, wearing some weird blue jumpsuit. Cheryl wished she could come and go as she pleased, but she was stuck guarding this half-wit.

They had been traveling all day, and when nightfall came, they stopped off at some old highway patrol station, that had long been abandoned since the war. She took the spare time inside to make use of the still-intact bathroom mirror and at least try to straighten her scarlet hair. The beating sun was not kind to a girl like her, and it was showing. She looked down at her clothing to make sure it was at least presentable, a set of leather-padded armor designed to stop weaker-caliber firearms and most types of sharp objects, and equipped with a few pockets for ammunition and other essentials a caravan guard like her would need. She also looked over her weapon, a nine millimeter pistol, pretty much the only weapon she could get her hands on back home, but it had served her well in keeping her alive. Upon looking back up, she sighed and began to speak to herself. "Cher. What have you gotten yourself into now? Protecting some lech from raiders that probably aren't even here, in the middle of a desert?" she asks herself, staring into her own hazel eyes, then exits the restroom, and turns to see the merchant sleeping soundly in one of the cots inside the built-in prison, sighing and leaning against the wall inside the door, keeping her eyes on the room she's in and her ears on the room behind her.

Several hours passed, and before she could fully doze off, Cheryl heard a noise in the room behind her. She froze, and waited. She heard a different noise, this sounding like flesh on flesh contact, followed by hushed whispers. Other people were in the building. More noise, this time sounding like a tin can clattering across the floor, and footsteps sounding like they were approaching her door. There must be at least two people, but she couldn't tell for sure. But she had to do something.

Votes:
A) Try to find the enemies in the dark, and start shooting.

B) Stay still and try to sneak past them.

C) Other. (Try and describe what you think Cheryl should do.)
 
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Guan Yu

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Re: Fallout: New Vegas CYOA

B.

Being sneaky in the background
 

BlueSlime

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Re: Fallout: New Vegas CYOA

B.

Sneaky ninja tactics are cool.
 

Smokefish

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Re: Fallout: New Vegas CYOA

§ > TGM > Enter > §

Option B.
 

plmnko

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Re: Fallout: New Vegas CYOA

B yaaay Stealth Mode
 

OAMP

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Re: Fallout: New Vegas CYOA

C) Hide in the room ;)
 

Keylo

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Re: Fallout: New Vegas CYOA

B. Sneaky-ish.
 
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Caulder

Caulder

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Re: Fallout: New Vegas CYOA

((Wow, did not expect all of this popular faces to be a-votin'. Guess that means I better keep up with it.))

Cheryl could hear the footsteps approaching the door she hid near, holding her breath as the mysterious intruders crossed the threshold and began to slowly advance on the small prison, where they began to chuckle to themselves. Two of them looked to be women, one of which was wearing extremely heavy armor, Metal Armor she had seen a few other caravan guards wear. By the way she ordered the other woman and two men around, she appeared to be the leader. She snapped something off in the lock of the cell and began to laugh loudly enough to wake the merchant, who rose in time to feel the woman in metal armor put a 10mm pistol to his forehead through the cell. "Hand over all the valuables, pal. Unless you want a bullet in your forehead." she said, her face hidden by the darkness,

Cheryl exhaled as quietly as possible, and began to move as slow as possible, hoping her spare magazines didn't shuffle inside her armor pockets and give away her position. Once she had made it to the door, she began to slowly back away, keeping her eyes on the group as they taunted the merchant in the cell, who seemed to be scared to death. Once she had made it far enough away, she bolted for the door, opening them both and rushing out of the highway patrol station, then panting as she tried to decide what she should do.

Votes:
A) Head North up I-15

B) Head back South down I-15

C) East, out into the Mojave.
 
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BlueSlime

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Re: Fallout: New Vegas CYOA

(Slamming doors doesn't seem stealthy to me...)

Erm... lessee north or south - is there any actual difference to us the readers at this point?

A. North

I guess.
 

OAMP

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Re: Fallout: New Vegas CYOA

B - South

For obvious reasons.
 

Keylo

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Re: Fallout: New Vegas CYOA

1, says the flip of the coin anyway.
 

Guan Yu

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Re: Fallout: New Vegas CYOA

South please

Don't want none of them Deathclaws
 

Diagasvesle

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Re: Fallout: New Vegas CYOA

South Deathclaws bad.

Whats Cheryl look like?
 
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Caulder

Caulder

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Re: Fallout: New Vegas CYOA

((Going north doesn't always equal deathclaws. There's always the road less traveled. And Dia, the only real description I can provide is her hair color and eye color, since I suck at describing facial features. Her hair and eye color is in the first post somewhere.))

After catching her breath, Cheryl decides to head southward, and takes off down the cracked and broken highway, her mind only on running, wishing she weren't so big a coward. As she traveled, the moon provided enough illumination to see the road ahead of her, and the many abandoned cars that had been left due to the war. After traveling most of the night, and mainly due to sleep deprivation, she had lost her way and found herself wandering eastward along the highway.

As the sun began to rise, she shielded her eyes from the harmful rays, seeing a town on the horizon, and hastening towards it. On the way in, she passed a large billboard that read NIPTON, and assumed that was the town name. Looking about, she found almost no sign of life, however, and prayed that the raiders hadn't sacked the town.

What should Cheryl do?

A) Investigate the town hall for signs of life.

B) Check the general store.

C) Check some of the homes for a bed to rest in.

D) Keep heading eastward.
 
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OAMP

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Re: Fallout: New Vegas CYOA

B) General Store (You better average the votes if there's more investigations then keep moving, but not enough in any one to outvote it)
 

Diagasvesle

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Re: Fallout: New Vegas CYOA

B Always first place to loot.
 
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Caulder

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Re: Fallout: New Vegas CYOA

((God damn. Stacking the votes much >.>))

Cheryl decided that the best place to find supplies, and maybe even a safe place to sleep, would be the General Store. She went inside, finding the place sacked, and began scavenging through it. What little she found on the first floor was a couple of 9mm clips, and a clip for a high-powered .308 rifle, though she had no idea where one might be. She also found a tin of Cram, a form of Pre-War packed meat, which might make a good dinner if she had something to drink. After picking the first floor clean, she went upstairs to check the second floor, which contained a bed, an oven, and a refrigerator. Checking the refrigerator, she finds a bottle of vodka and some whiskey, which she stashes inside her armor for later. Opening the can of Cram and putting it on a metal pan she had found, she begins to eat it with her hands as she sits on the bed, looking over the darkened bedroom and sighing after she finished the small helping of meat. She sets the metal pan over on the oven, and then lays down, trying to get comfortable on the lumpy mattress, falling asleep.

Cheryl awoke six hours later, stretching and rubbing her back. She heard a rummaging on the first floor and grabbed her 9mm pistol from it's holster. She could hear footsteps coming up the steps, and quickly hid to the side of the entryway of the room. The person coming up the stairs stopped inside the room, Cheryl's pistol held to his head as he looked over towards her, his strange wolf-pelt hat covering his head and sunglasses blocking his eyes. "And who might you be? You don't look like a Powder Ganger. Nor do you look like a member of the NCR." he spoke in a fairly refined yet eerily deadly tone of voice. "Hrm. You might serve a purpose after all. Would you like to serve the future ruler of this land? Or will you become another crucifixion of this town? You will be one of the few women to serve without being in shackles." he says, seeming to ignore the pistol aimed at his head.

Votes:
A) Listen to his offer

B) Shoot him

C) Knock him out and run like hell.

D) Possible Alternatives?
 
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