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A list of areas as found by players!

Public Areas

Drop Off Cavern
The first cavern that a slave to the Burrows sees, this long, low-ceiling'd cavern has a pair of large, reinforced wooden doors installed at one end, tilted at an angle so that the slave literally has to be dropped a short distance when ushered in from the surface. These doors are locked most of the time. This cavern is lit with a low, dull light that becomes a muted glow during the night cycle.
Characters found here: Various. Singlet drop-offs may or may not find people to greet them. When scheduled larger drop-offs occur, the cavern swarms with initiate slaves who are looking to add to their ranks for whatever reason.

The Main Passageway
A tall, wide path carved out of rock, shaped like a spring in that it spirals downward very gently. Bare of furnishings, save magical torches evenly spaced along the walls to emulate a day-night cycle. Generally fairly busy, with people moving from cavern to cavern, or trading the rewards they've been given from Mistress Falia, or performing for trade-goods.
Characters found here: Varies; towards the top of the spiral one can find more human-like characters. Towards the bottom of the spiral, stranger creatures begin to become common. Time of day will also affect who is seen as night-time dealings are generally shadier.

The Creche
A small, intimate room that is warmly lit; very soothing. Women who have given birth will always wake up here. Furnishings include a comfortable bed and a nightstand, as well as gold and brown tapestries hung along the walls.
Characters found here: Mistress Falia

The Antechamber
A small, intimate room that is warmly lit; very soothing. Men who have helped to impregnate a woman or women are brought here to receive a smaller reward than their female counterparts gain, though their compensation is usually bundled together after two to four impregnations. Furnishings include a long, comfortable couch and a side-table. Vibrant tapestries in yellow and black are hung up along the walls.
Characters found here: Mistress Falia

Living Caverns

Ahket's Cavern
Named simply for its simple way of life, Ahket's cavern is thoroughly against Falia's lifestyle, and those who live here range from those who have vowed not to bear (or sire) offspring for Falia to turn into new slaves, to those who would like to take more extreme measures to escape or bring the earth demoness down. The cavern is relatively sparse, getting most of its supplies and food from supporters who are not so strict... much of the cavern's furniture is second-hand and has seen better conditions.
Discovered by: Tillias (Rule 34)
Cavern Patron: Ahket, a fire dragoness, runs the cavern much like a house for the poor -- taking donations, blessing those who give them, and helping those who want to help her fight her cause. She's relatively solemn, matronly, and is a bit of a worrier, though she really does mean well. She practices peaceful resistance, not really liking the thought of fighting.
Characters found here: Ahket, Aleron, any other person of whatever species who is either not interested in Falia's games or is against them.
PC's with allegiance to this cavern: Tillias (tentatively?)

The Nest
A living-cavern situated towards the bottom of the main passageway, It has been shaped so that there are several tiers towards the lagoon at the back of the cavern. Non-humanoid daemons make their residence here, along with a few humanoids (including humans) who are comfortable in sharing their presence. The cavern has a reputation for its sometimes forceful residents: the rules for sex here are 'take what you like, when you like, so long as nobody is grievously injured'. Given that non-humanoid daemons live here, furnishings are usually quite odd, sometimes incomprehensible for humans and their like. The cavern runs to a wet jungle-theme in the lower tiers, though its furnishings are relatively spartan on the upper tiers.
Discovered by: Pheonix Alugere
Cavern Patron: Nest, a huge black tentacle daemon -- she is critical of humans entering her cavern but will welcome them if they are willing to abide by the cavern's rules.
Characters found here: Ozen and Hunt, Jhael, Tolly, Flaqus and Spur, Syu, various humanoids and many non-humanoid daemons, including the resident colony of Swarmer daemons, and a smaller colony of Bonder daemons.
PC's with allegiance to this cavern: Pheonix (Pheonix Alugere)

Air Cavern
A cavern meant to suit those with a craving for the outdoors, generally home to air and water-aligned humanoids though their policy allows anyone to call this cavern home. The ground is constantly covered by a light mist, usually reaching up to the ankles, but burning off more during the day-cycle. Furnishings include wide couches (both human-sized and dragon-sized) and singlet chairs grouped together for socialization, several fire-pits, and a bare multi-purpose field that can be used in team-based games. Curtained nooks line the walls two-'stories' high, where people can sleep or otherwise have privacy. Towards the back of the cavern is a moat-like lake that is waist-deep in the moat section, and roughly thirteen feet deep in the wider back-section. Across the moat (Reached by a low bridge) is a grassy island that hosts several mature trees. A two-room cabin is perched at the islands apex, and is host to the cavern's patron. The entire ceiling of the cavern has been stitched with tapestries that display clouds -- these follow the day-night cycle of the Burrows as a whole. The policy towards sex in Air Cavern tends to be an 'ask before taking, and take it to private' mentality.
Discovered by: Kattunge
Cavern Patron: Agape, an air/water elemental hybrid. He tends to welcome newcomers freely, though if he finds that they are being too forceful or don't mesh with his cavern, he's happy to eject them. He plays favorites with a few of his residents and has been known to change favorites on a whim.
Characters found here: Mehuia, Hammer, Plover, Syja, Dalli, various humans and elementals, water and air dragons, humanoid and non-humanoid daemons, rarely water and air demons.
PC's with allegiance to this cavern: Enhuvin (Kattunge) - Tentative

Fire Cavern
Fire Cavern is the party center of the Burrows, and despite its name, is home to many different species and individuals. Generally everyone living here is laid back about Falia's rules (sex is a given, and something to be celebrated anyways) but rather intense about what they want and when they want it. The cavern entrance is marked by a hoop of copper-colour metal set overhead in the stone that, when celebrations are underway, is lit to indicate festivities. Inside, raucous colours mark tapestries hung along the walls (as well as the curtains that separate sleeping chambers, stacked two high, from the bulk of the cavern.) The center of the cavern has been worn smooth by dancing, and a bonfire is lit eternally, it seems, out of the way of active people. Towards the back of the cavern is a wide, raised platform upon which all kinds of performances are staged -- cushions spread out in front of it for those who'd like to watch or bet or simply relax. The cavern's patron is a short fire elemental woman known as Kateen. She isn't seen all that often, but she can be almost intimidatingly cheerful when she is.
Discovered by: Tillias (Rule 34)
Cavern Patron: Kateen rules the cavern with a few quick and dirty rules: ask for what you take, pass it on, and have fun or get out. She's laid back for the most part, and is not particularly interested in politics -- if another cavern comes to hers to try to take over, it's not too hard to light their pants on fire and chase them back out, after all!
Characters found here: Kesmei; fire dragons, fire demons, fire elementals, along with some of just about every other species.
PC's with allegiance to this cavern: n/a

Trefoil Cavern
This cavern is found near the top of the spiral, and looks a lot like a small human village. Low, flat-roofed buildings are stacked two-high in some places, and two roads lead from front to back of the cavern, with smaller alleyways segmenting the space into blocks. One tall building takes up pride of place in the center of the cavern, being three stories tall and lined with gold and blue flags. It serves as the 'main hall' for the village-cavern, and the patrons (there are three) live and hold a very small court, here. The Trefoil Cavern viciously defends human rights, being one of the few caverns to house only humans. This isn't to say that Trefoil Cavern's residents don't play by Falia's rules dealing with hybridization, it's just that they take their business to other caverns to do so. Trefoil Cavern is a safe place to live for those who have little else to their defense, and they are vigilant against strangers.
Discovered by: xivvix
Cavern Patrons: Vyicus va Mettris, Chojeri va Mettris, Lizya va Mettris -- all were once nobles of a human city south of the Burrow's location, though when the city was ransacked, they were sold into slavery to demons. Discovering that Falia wasn't interested in breaking them to proper slaveish attitudes so long as they played by her general rules, the three cousins (Vyicus is the most charismatic) worked hard to claim a place for humans. They perhaps take a little too much pride, now that they have the resources to hire dragons and demons to perform certain tasks for them, but they are considered generally harmless outside of their cavern by most others.
Characters found here: ???
PC's with allegience to this cavern: None yet
 
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