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Game Rules


DeMatt

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This is a turn-based strategy game.
Movement
  • Each character gets to move during their side's turn, in any order.
  • A character moves and then attacks (or uses a special ability). They may not attack and then move. They may choose to forego moving or attacking.
  • Movement occurs orthogonally - no diagonals.
  • Units cannot move through one another.
Attacking
  • Each demon may attack or use their special ability once per turn. (The heroine has no attacks or special abilities.)
  • Demons may only use their special ability once every two turns.
  • Range is measured orthogonally.
  • Male demons will always impregnate females. They will also beat down uncooperative enemies.
  • Female demons will impregnate enemy females. They will also injure enemies.
  • The heroine can do nothing directly to others.
Corruption and Pregnancy
  • Different enemies have different gestation times.
  • Friendly demons will not corrupt the heroine beyond their respective K-level, as they like their (grand-)mother. Enemy demons are under no such restriction.
  • Pregnancy imposes no penalty. (I might change this.)
  • Birth occurs after the female's other actions for the turn, and imposes no penalty. (This might change too.)
  • The heroine can give birth to as many demons as she can stand corruption-wise. However, only three will follow her to the next level. The player can choose which three.
Enemy AI
  • Boss demons will hold still. (So you can't just waltz past them.)
  • Demons who've not spotted an enemy will randomly move. (Including into walls, in which case the movement is wasted.)
  • Demons who HAVE spotted an enemy will move directly at it.
  • Demons spot an enemy if A) they start their move within move+attack range, or B) they end their move within move range.
  • Demons will only change which enemy they're spotting if they spot (at start of turn) a higher-priority enemy - the heroine, or a weaker (lower HP) enemy.
  • Demons who impregnate somebody "go orgasmic", and randomly move on their next turn. They lose their "spotted an enemy" status. (They might "randomly move" back into spotting range, but that's another matter.)
More rules as I am asked about them, or realize I need to actually write them down.
 
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DeMatt

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Characters

Heroine - "This is so seriously fucked up."
Stats
- Move: 3
- Max Corruption: 100

The heroine is the player. Once she's corrupted fully, the game ends. She can't fight. Luckily for her, the demons are more interested in her value as a fucktoy than as a meatbag.

Cumsprite - "Can I splash on your titties?"
Stats
- HP: 1
- Attack: 5
- Range: 3
- Move: 3
- Corruption: 1
- K-Level: 1
- Traits: Suicidal. Does not impregnate.

Demons, when they're fucking, tend not to care much about what happens to their spooge. They therefore tend to leave puddles behind. With the sexual nature of this plane, such puddles sometimes become animated, and seek out a female to splash on, they being incapable of actually entering a vagina. Not very dangerous, but getting cum in your eyes isn't exactly fun.

Imp - "Fleshy girlie is funny!"
Stats
- HP: 5
- Attack: 2
- Range: 1
- Move: 3
- Corruption: 3
- K-Level: 10
- Gestation: 1
- Traits: Male.

As the weakest, lowest-ranked demon, Imps are frequently summoned by mortal spellcasters to do menial tasks. Individually, they are easily cowed into doing another's bidding, but in groups or their home plane, they might try to take a petty revenge on trespassers.

Fat Imp (boss) - "Imp is horny. Imp sees fleshy girlie. Fleshy girlie come to imp to fuck imp?"
Stats
- HP: 10
- Attack: 4
- Range: 1
- Move: 1
- Corruption: 5
- K-Level: 100
- Gestation: 1
- Traits: Male, produces Imps.

Imps, being naturally lazy, will try to grab food and avoid work. The most successful imps therefore end up fat and slow. Adventurers should still be careful around such imps, because while they may be easy to avoid, they are generally stronger than the common type.

Red Slime - *glorple blorble*
Stats
- HP: 10
- Attack: 4
- Range: 1
- Move: 2
- Corruption: 3
- K-Level: 20
- Gestation: 3
- Traits: Male, attack/rape reduces target's movement by 1 (min 1).

Cumsprites, as they wander, collect dust and other debris from the floors of the caverns. Eventually, they gain enough mass to prevent them from leaping at anything female, becoming smarter... and capable of seeding said females. Since much of said dust is red, they tend to appear red in colour, and are therefore known as Red Slimes.

Blue Slime - *gurgle burble*
Stats
- HP: 20
- Attack: 6
- Range: 1
- Move: 2
- Corruption: 5
- K-Level: 30
- Gestation: 3
- Traits: Female, attack/rape reduces target's movement by 1 (min 1).

Through repeated contact with females, a Red Slime gradually has its substance purified - leaving dust-formed semen behind in exchange for vaginal excretions. Eventually, the slime no longer has the gametes to be male - so it reserves the remainder to be female. Such slimes tend to be blue.

Green Slime (boss) - *schlorp*
Stats
- HP: 30
- Attack: 8
- Range: 1
- Move: 2
- Corruption: 7
- K-Level: 100
- Gestation: 3
- Traits: Male, attack/rape causes target to lose turn, produces Red Slimes.

Slimes will, given the opportunity, absorb anything that doesn't move. Most slimes never become large enough to hold onto anything as large as a human - certainly not for long enough that the human stops moving. The exceptions can grow to immense size, and tend to take on a sickly green colour from the wide variety of substances they ingest.

Tentacle Glob - *squirm*
Stats
- HP: 15
- Attack: 3
- Range: 2
- Move: 1
- Corruption: 10
- K-Level: 30
- Gestation: 2
- Traits: Male, attacks and/or rapes all valid targets in range.

Tentacle monsters, when young, have few tentacles. As they grow older, rather than have their existing tentacles get stronger, they sprout more. Young ones are known as "globs" as they are the only ones with an easily-visible central body.

Tentacle Mass - *spurt spurt*
Stats
- HP: 30
- Attack: 8
- Range: 2
- Move: 1
- Corruption: 15
- K-Level: 50
- Gestation: 2
- Traits: Male, attacks and/or rapes all valid targets in range.
- Abilities: Can create cumsprites.

The larger number of tentacles in a Tentacle Mass renders the term "glob" inadequate. By this age, the monster is constantly dribbling semen from its tentacles, and with little prompting, it can spew large puddles of the stuff. This allows it to mark prey from long distances.

Tentacle Nest (boss) - *schlorble schlitch*
Stats
- HP: 50
- Attack: 10
- Range: 2
- Move: 1
- Corruption: 20
- K-Level: 100
- Gestation: 2
- Traits: Male, attacks and/or rapes all valid targets in range, produces Tentacle Globs.
- Abilities: Can create cumsprites.

While tentacle monsters in general aren't very mobile, the Tentacle Nest tends not to move at all. By this age, the monster has grown to the point where it has the strength and endurance to retain its prey indefinitely. Nests therefore tend to take over a convenient cave, entrapping unlucky women for the rest of their lives unless a search party stumbles across them.
 
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