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[Grim_Ork] Gaijin go Home!


Grim_Ork

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gaijin_coverwork_itch.png

I present you Gaijin go Home! An original action and VN game featuring after school adventures.
The game inspired by the Yandere Simulator and Dark Souls series. Our protagonist Mio is your typical teenage Japanese High School girl. Her High School is home to many misfits and mischievous delinquents. A loner, Mio has no friends and is discouraged with her High School experience. One day, Anne a mysterious transfer student enrolls at her school. Mio is tasked with her introduction to her new environment. Little did Mio know, Anne is not your typical High School transfer. Will Mio be handle to this new trouble inviting personality?
Gaijin go Home! features some unique gameplay concepts:
  1. An advanced combat combo system. Tactically employ situational based combos. Find the right pace to success.
  2. Monitor you stress system to restore health when low stressed to performing fast paced furious attacks while high stressed.
  3. Get to know your classmates personalities. Some will aid and humor you while others could cower and be a detriment to your success.
Game is freeware. Download last version on the
There are no adult content for now. Although, there are plenty of erotic content: yuri, pantyshotes, ryona, ect.
 

MajorKagami

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really? now I may have to google the bloomers thing I thought they were shorts. any way I like this didn't get to far after that got attacked by 3 girls and I can't run but everyone else can didn't help didn't feel like redoing. I hope to see more as Yandere Simulator is a game I really like but its not adult if that type of content gets added I'd be pretty happy.
 
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Grim_Ork

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really? now I may have to google the bloomers thing I thought they were shorts.
I was thinking it is pretty common fetish in Japan. As example, manga "Aku no Hana" started with bloomers incident.

Game has censored mode, and it might not be a bad idea to add h-mode. I'll seriously think about it. I posted a poll on my patreon. If sexual content will get the higher score, so will be it.
 

Ninja_Named_Bob

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How is it "original"? It looks a lot like a fighter/dating vn, of which there are a ton in the market. Like, it's an over-saturated market, bud. Also, if it's not an h-game, it definitely does not belong here.
 
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Grim_Ork

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How is it "original"? It looks a lot like a fighter/dating vn, of which there are a ton in the market. Like, it's an over-saturated market, bud. Also, if it's not an h-game, it definitely does not belong here.
It's definitely original in battle system. You can't find another game with the same battle system as in my game.
As for h-game, I can easily add this content if I want to. I post the game here to see people reaction. If nobody wants to play it, fine, I'll delete this thread and make ordinal non-h game.
 

kiko

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It's not that ULMF isn't a place for non-hentai games, but considering there's a crapload of VN games such as this one, is it really worth considering it over the 50+ vn titles on the market?

As for the game I wish you good luck in any further development
 
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Grim_Ork

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It's not that ULMF isn't a place for non-hentai games, but considering there's a crapload of VN games such as this one, is it really worth considering it over the 50+ vn titles on the market?

As for the game I wish you good luck in any further development
Thanks.
By the way, I wrote visual novel part in few weeks. It more something like 70% action, 20% VN and 10% sandbox.
 

Ninja_Named_Bob

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It's definitely original in battle system. You can't find another game with the same battle system as in my game.
As for h-game, I can easily add this content if I want to. I post the game here to see people reaction. If nobody wants to play it, fine, I'll delete this thread and make ordinal non-h game.
There is a steep difference between "I could if I wanted to" and "it's a primary focus of the game." In your situation, being that you're advertising on an adult gaming forum for an adult audience, the "if I wanted to" is going to need to become "I'm adding/added it" if you want to be within the rules/reach an audience.

And, that's a bold claim, saying "my game is the only game in the world with this battle system." Bud, there exist games like Warframe, TERA, etc just in the AAA arena that have free-action combat. In terms of h-games, I've seen a couple others with similar combat, one of those being a 3D Adventure Time short that is either dead, or was just a demo for the dev. There's also an in-developement 3D eroge by a western dev with a female mage mc (the game's name I can't recall) being developed in the Unreal Engine. Believe me, you're not as "unique" as you claim to be. At best, you're biting into a concept that isn't explored too often.

Thanks.
By the way, I wrote visual novel part in few weeks. It more something like 70% action, 20% VN and 10% sandbox.
That concerns me. Not everyone can write, and a novel requires months of peer review before going to an editor, if the author is lucky. Some authors spend years before they get their first book published. It's a bitch, waiting on that much-needed criticism to write a compelling, engaging book that will have a broad audience. Apply that same logic to a game, whose development requires years and the team is generally a group who have to work within their specific sub-groups and be better than "good enough". Giving @HentaiWriter , @Pervy and other devs their due (even if I dislike their politics), they don't sit on a script they put only "a few weeks" into and say "good enough" like that will be enough. I've heard the process on their end is a constant "well, fuck, that makes no sense in the context of this" repeat process of changing, editing, etc. Now, you're one guy, and you claim you had the brilliance of history's greatest authors to put out an engaging and satisfying script after "a few weeks"? Not buying it, bud.

I think dollar signs have clouded your reasoning, and that's too bad. I could see this being a decent little project with more investment if you didn't drop that little bit. Unfortunately, like you, too many h-game developers on here and elsewhere get too ambitious about something they just started up and figure all it takes is some of that delicious patreon money and the motivation they have currently. It isn't that easy, and I honestly think you need to step back and really figure out your project going forwards, and look into whether what you want to do is really as original as you think, or if you're just doing a different version of that proverbial wheel.
 
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Grim_Ork

Grim_Ork

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you're advertising on an adult gaming forum for an adult audience, the "if I wanted to" is going to need to become "I'm adding/added it" if you want to be within the rules/reach an audience.
What is adult content? For my standards and cultural standards in my country "Gaijin go Home!" is already an adult game. I even was forced to add a censor mode to it.
Yeah, I know that people want to see sex scenes in games like mine. I started this thread to check it out. If nobody wants it, what the point in adding those sex scenes?
If the game is good people will like it even without h-scenes. If the game is bad, even with 100 sex scenes it is still be bad.
And, that's a bold claim, saying "my game is the only game in the world with this battle system." Bud, there exist games like Warframe, TERA, etc just in the AAA arena that have free-action combat.
Man, you didn't even play my game. How we can discuss it then?
I've spend half a year making battle system. The main idea was to build simplified Souls-like battle system adapted for school fights. The rules for fighting actions are unique, you can't possibly find another game with the same rules.
get too ambitious about something they just started up and figure all it takes is some of that delicious patreon money and the motivation they have currently.
Just started? I've spend one year to make it. Making 3d person action is a lot harder than making visual novel or an platformer.
And I can't see those "delicious patreon money". I have only one patreon for $1. Yeah, I'll get more patrons when my game will appear on youtube or twitch, but I doubt it will ever be more than $100 per month. Why is it delicious?
No. It is an fun project. I'm not making money from it.
 

MajorKagami

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well I like what I'm seeing, ands I wants to see more of it. so plz show me links to other full 3D free roam style games.
 

DarkFire1004

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The only real problem here is that there is no adult content in the game, nor are you showing any plans for adding it, aside from saying that you could do it. It's not a matter of whether you can add it or not; to be posted in the Hentai Games section, it actually needs to be hentai. I've moved the thread to the EE section, as it's still a game worth discussing, but this is not considered hentai.
 

Ninja_Named_Bob

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What is adult content? For my standards and cultural standards in my country "Gaijin go Home!" is already an adult game. I even was forced to add a censor mode to it.
Yeah, I know that people want to see sex scenes in games like mine. I started this thread to check it out. If nobody wants it, what the point in adding those sex scenes?
If the game is good people will like it even without h-scenes. If the game is bad, even with 100 sex scenes it is still be bad.
You misplaced it in the h-section, is the issue. Other than that, whatever. Then again, this is a (mostly) adult forum, so it'll probably get overlooked for the actual adult content. Just the way things work, hombre.

As for what constitutes "adult", it's a broad term that applies to "sex, nudity, excessive swearing and/or violence, etc". Basically, anything that an "M" rating on a game/"18A" rating on a movie or tv show wouldn't cover. If we're going by California law (assuming the servers are run from there, like every other .org site), then you'd be going by the "does it contain sex/nudity" measurement.

Man, you didn't even play my game. How we can discuss it then?
I've spend half a year making battle system. The main idea was to build simplified Souls-like battle system adapted for school fights. The rules for fighting actions are unique, you can't possibly find another game with the same rules.
First part is a fallacy. Please, if you want to be taken seriously, don't do that. Saying "you didn't play x, therefore you can't criticize it" is a non-argument and signs of a developer deluding themselves.

Half a year on a combat system isn't impressive, or amazing. It's not even something to write home about, and I don't get your brag about it. Like I said, there are other games that have your action combat in them already, and a few in-development adult games that have it, too, except probably better. In terms of "fighting actions are unique", I wouldn't know, like you said. I also don't care, since I've seen gun gal and others (oh, btw, that is an action combat game that you're competing against. Good luck.) and didn't find them appealing. I'm a hard rpg nerd, and I can freely admit anything that tries a "turn-based but with porn" concept is only saturating the market to critical mass.

Basically, your "unique twist" is another take on the wheel, but you want to claim you re-invented the thing. You didn't do any such thing. You took six months to pour into an idea your time and effort, and expect praise for something that is both untested and unproven to the extent that your competition/peers have put into their own systems.

Just started? I've spend one year to make it. Making 3d person action is a lot harder than making visual novel or an platformer.
And I can't see those "delicious patreon money". I have only one patreon for $1. Yeah, I'll get more patrons when my game will appear on youtube or twitch, but I doubt it will ever be more than $100 per month. Why is it delicious?
No. It is an fun project. I'm not making money from it.
But, you have a patreon. Your argument holds no weight when you jump onto a forum (an adult one at that) and then ask for money for a project you have barely started. That thing about writers? So, the thing there is, edits take time. Peer review takes time. And after that, there is zero guarantee you'll be as successful as Stephen King or J.K. Rowling. Marketability, appeal, etc are all concepts that most authors are barely able to grab hold of, let alone run with over the entirety of their careers.

Now, the same logic runs in the game developer community. You're competing against DDLC, FNAF, Delta Rune, and a bunch of other games. You're hoping this project you've put a year into will net you a huge audience. With the exception of FNAF, the titles I listed as your main competition took multiple years with either one man (Delta Rune) or an entire team (DDLC) running the gauntlet. Hell, two of my fav devs on here (Threshold and Bluepy Sax) are churning out updates at varying rates, and only one of them has a fully-textured 3D models and a VR option. Go ask YummyTiger, Pervy, and even HentaiWriter how long they've been chipping away at their games. At least two of those are lone devs trying to produce a game in existing engines.

So, yeah, I say "barely started" and "you're not as unique as you think" because you are, and you're not, respectively. I'll commend you on your dedication to running with your project and seeming (at this point) unwilling to give up. If, however, your only arguments to criticism from a curious skeptic are "no u" and "b-but you haven't played it!", then I'm going to be less interested in even giving your project a fair shake.

Anyways, respond however you like. I've tossed in my two cents, and if I continue, we'll be going further off-topic than your thread deserves. I hope you do keep with your project, but I have my doubts.
 
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Grim_Ork

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"you didn't play x, therefore you can't criticize it"
I'm a hard rpg nerd
Well, I understand that you are too lazy to download, start my game, read tutorial and learn how to play it. And my game requires good skills in action games to actually play it, you just don't want to waste your time.
But as a rpg nerd haven't you played Dark Souls? It is partly an rpg.
Dark Souls has a great battle system, but it's not universal, it is strongly connected to fantasy/medieval setting. My idea was to adapt it to another setting (high school). As far as I know, nobody does it before. Or do you know such games?
You're competing against DDLC, FNAF, Delta Rune
No, those games are too good. And Yandere Simulator is too good too.
I consider Daigaku Gurashi! and Watashi no Mono to be my competitors. Of course, they are lot better at content and sandbox features. But Gaijin go Home! is better at core gameplay and story.
"you're not as unique as you think"
I am not unique, but my game is. Because if the game is not unique, then what the point in creating it? To make money? Look at my competitors, they are working on such a great games, but making $200/month.
If my goal was to make money, I would work on some porno visual novel with pre rendered poser models.
 

super_slicer

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I'ma take pity on you and give you some advice.

If you want to have a constructive conversation, or even just a neutral discussion, don't bother with bob. His intent is to antagonize you. Unfortunately as this section has no mods there's really nothing you can do but to stop responding to him. Maybe you can block him? IDK if we have a block feature.
 

Yoshiiki

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Well, I understand that you are too lazy to download, start my game, read tutorial and learn how to play it. And my game requires good skills in action games to actually play it, you just don't want to waste your time.
But as a rpg nerd haven't you played Dark Souls? It is partly an rpg.
Dark Souls has a great battle system, but it's not universal, it is strongly connected to fantasy/medieval setting. My idea was to adapt it to another setting (high school). As far as I know, nobody does it before. Or do you know such games?
Haha, just for the retort in first sentence I will download and check it out.
However, I will agree with Bob, generally there are no unique battle systems those days, it mainly depends on how many games one played.
No, those games are too good. And Yandere Simulator is too good too.
No it's not. It's written by a guy that can't code and whole game was remade in less than a day as a joke on that.
I consider Daigaku Gurashi! and Watashi no Mono to be my competitors. Of course, they are lot better at content and sandbox features. But Gaijin go Home! is better at core gameplay and story.
Never heard of any of those, so won't be able to compare after trying it out.
I am not unique, but my game is. Because if the game is not unique, then what the point in creating it? To make money? Look at my competitors, they are working on such a great games, but making $200/month.
If my goal was to make money, I would work on some porno visual novel with pre rendered poser models.
Last sentence is a second reason why I am going to give it a try xD
I'ma take pity on you and give you some advice.

If you want to have a constructive conversation, or even just a neutral discussion, don't bother with bob. His intent is to antagonize you. Unfortunately as this section has no mods there's really nothing you can do but to stop responding to him. Maybe you can block him? IDK if we have a block feature.
Respect... hahaha... respectf.... hahaha... disagr... haha nevermind.
 
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