What is adult content? For my standards and cultural standards in my country "Gaijin go Home!" is already an adult game. I even was forced to add a censor mode to it.
Yeah, I know that people want to see sex scenes in games like mine. I started this thread to check it out. If nobody wants it, what the point in adding those sex scenes?
If the game is good people will like it even without h-scenes. If the game is bad, even with 100 sex scenes it is still be bad.
You misplaced it in the h-section, is the issue. Other than that, whatever. Then again, this is a (mostly) adult forum, so it'll probably get overlooked for the actual adult content. Just the way things work, hombre.
As for what constitutes "adult", it's a broad term that applies to "sex, nudity, excessive swearing and/or violence, etc". Basically, anything that an "M" rating on a game/"18A" rating on a movie or tv show wouldn't cover. If we're going by California law (assuming the servers are run from there, like every other .org site), then you'd be going by the "does it contain sex/nudity" measurement.
Man, you didn't even play my game. How we can discuss it then?
I've spend half a year making battle system. The main idea was to build simplified Souls-like battle system adapted for school fights. The rules for fighting actions are unique, you can't possibly find another game with the same rules.
First part is a fallacy. Please, if you want to be taken seriously, don't do that. Saying "you didn't play x, therefore you can't criticize it" is a non-argument and signs of a developer deluding themselves.
Half a year on a combat system isn't impressive, or amazing. It's not even something to write home about, and I don't get your brag about it. Like I said, there are other games that have your action combat in them already, and a few in-development adult games that have it, too, except probably better. In terms of "fighting actions are unique", I wouldn't know, like you said. I also don't care, since I've seen gun gal and others (oh, btw, that is an action combat game that you're competing against. Good luck.) and didn't find them appealing. I'm a hard rpg nerd, and I can freely admit anything that tries a "turn-based but with porn" concept is only saturating the market to critical mass.
Basically, your "unique twist" is another take on the wheel, but you want to claim you re-invented the thing. You didn't do any such thing. You took six months to pour into an idea your time and effort, and expect praise for something that is both untested and unproven to the extent that your competition/peers have put into their own systems.
Just started? I've spend one year to make it. Making 3d person action is a lot harder than making visual novel or an platformer.
And I can't see those "delicious patreon money". I have only one patreon for $1. Yeah, I'll get more patrons when my game will appear on youtube or twitch, but I doubt it will ever be more than $100 per month. Why is it delicious?
No. It is an fun project. I'm not making money from it.
But, you have a patreon. Your argument holds no weight when you jump onto a forum (an adult one at that) and then ask for money for a project you have
barely started. That thing about writers? So, the thing there is, edits take time. Peer review takes time. And after that, there is
zero guarantee you'll be as successful as Stephen King or J.K. Rowling. Marketability, appeal, etc are all concepts that most authors are barely able to grab hold of, let alone run with over the entirety of their careers.
Now, the same logic runs in the game developer community. You're competing against DDLC, FNAF, Delta Rune, and a bunch of other games. You're
hoping this project you've put a year into will net you a huge audience. With the exception of FNAF, the titles I listed as your main competition took multiple years with either one man (Delta Rune) or an entire team (DDLC) running the gauntlet. Hell, two of my fav devs on here (Threshold and Bluepy Sax) are churning out updates at varying rates, and only one of them has a fully-textured 3D models and a VR option. Go ask YummyTiger, Pervy, and even HentaiWriter how long they've been chipping away at their games. At least two of those are lone devs trying to produce a game in existing engines.
So, yeah, I say "barely started" and "you're not as unique as you think" because you are, and you're not, respectively. I'll commend you on your dedication to running with your project and seeming (at this point) unwilling to give up. If, however, your only arguments to criticism from a curious skeptic are "no u" and "b-but you haven't played it!", then I'm going to be less interested in even giving your project a fair shake.
Anyways, respond however you like. I've tossed in my two cents, and if I continue, we'll be going further off-topic than your thread deserves. I hope you do keep with your project, but I have my doubts.