I've read your post a couple times, and I'm honestly not sure about the tone of what I'm reading. Correct me if I'm wrong, but it feels like a bit of a knee jerk while being defensive despite me trying to break down the issues I have with the mod and provide some form of criticism about it. Even with just the criticism you appear to take issue, and even toss in that highly unneeded "*Sob* I got chain fucked into the ground because I aggroed a horde and decided to facetank it" bit rather... I'll just say rudely(?) for the moment. I wasn't even rude or angry about anything. I'll fully admit that there were two times I got fucked into the ground. First time was during a Mother Brain attempt where between attacking, evading, and trying to manage the adds the fight just kinda "got away from me" and I lost due to chained sex scenes. Second time funny enough, and I did laugh, was me way overextending and getting caught during the escape sequence. Both of those were ultimately my fault, and I don't take issue with it. Also the "You guys just lack the perspective..." bit just gets a "Really?" response from me. It feels like you're trying to deflect anything valid I may have said.
If you want feedback on something you're doing, and then you react negatively to it, I suddenly feel much less inclined to provide any kind of helpful feed back, and will probably cease to do so. Feel free to correct me if my interpetations on any of what you said was wrong though. As I even said, the mod is ultimately not for me in the end.
Also, to derakino999: I don't disagree with what you think about what I suggested; I'll never try to say my spitball of an idea was a good one, and yes you are right it goes against context. The idea was just my imagination doing as it does at times. And while you aren't the author of the mod, I still maintain Arousal and Heat need adjusting, but I already said that, so I'll stop the repeat track there.
1) I'm saying fatalistic 'feedback' is not worth much for any project. You should always be quick to identify if somebody is just complaining in a nonconstructive manner or if there is easy to parse value in their commentary.
2) Complaining about getting fucked into the ground really sounds like you shouldn't be playing hardmode mod. It is adding consequence for high risk actions.
Here is some high level stuff for you to parse out
In Vanilla we have:
- Monsters dumb as fuck
- Monsters have extremely primitive movesets, behaviors and abilities (until xenos)
- You can stunlock most everything
- Monsters usually serve no danger
- Can run directly to powerups and bosses thanks to invuln, unlimited mobility and Monster problems
- Sex serves zero functionality for the game
Things to try to make happen through modding:
- Get rid of full invuln on readily available abilities
- Get rid of stunlocking
- Remove things that trivialize damage taken
- Reduce/Remove other things that give consistent damage avoidance
- Try to put Ellen on the ground so she has to fight these dumbass monsters
- Increase threat of engagement with monsters
- Make sex happen
- Make sex engaging
- Reduce how long it takes to kill huge HP monsters without making trash mobs easier to kill
So obviously we have Stamina now. How many times have I said it wasn't balanced now? Obviously like mentioned before, stamina is polarized and is either in abundance or just not available at all. I'll probably look at reducing consumption and regeneration to maybe move it in a direction to allow longer engagements. I'm still waiting for somebody to say something constructive about it so it can be changed or replaced with a mechanic to address those keypoints up there. Heat is there to punish the player the more they fail as it is a quadratic ramp. That means you are in nearly impossible to escape sex for a LONG TIME when it is nearly full. The healing or damage boost duality of fever mode upon surviving to max heat is there just to bait the player into thinking they might be able to survive a fuckslaught. Yeah it can but it isn't some fighting game ultimate ability and I don't want it to be. Arousal is there to punish players who do not have hordes managed, meaning that getting chained fuck will cause Ellen to experience unescapable sex sooner. When looking at the new mechanics now we can define the following mod game design pillars:
1) Stamina should reduce evasion abilities of Ellen in a fight
2) Arousal should punish rapid succession sex for unmanaged mob scenarios
3) Heat should make occasional sex retain consequence
4) Sex should not be game over and should require some kind of player skill
5) Sex should be used as a mechanic to make monsters more dangerous
So when your opening quote is
So... in my opinion, the "Hard Mode" mod really doesn't add anything meaningful to the game in its current form. It just adds loads of tedium, which does not equal difficulty. It's more equal to irritation and boredom. I also can't enjoy it in full because there's a stark cognitive dissonance at work here along with somewhat poor choices, again, in my opinion.
in the face of being productive, you can imagine how easy it is to be interpreted as being banal.
Then there's this
Arousal and Heat alone I think would make a great mod to make the sex much more central to the game in a way that it could make getting grabbed a viable way to heal or gain a burst in damage.
No. I just vehemently disagree. That is a thematic betrayal at its core to what an enemy is in an action game. They aren't there to gently caress you but with how completely removed AQ:E vanilla is from them in places, I could see that misinterpretation.
I've put together a 'hardmode' mod for AQE primarily for myself but it seems like it is fairly balanced so I'm sharing it here.
NOTE: Only works with AQE version 1.01
Download mod
v1.9:
You must be registered to see the links
Read the readme.txt for installation info.
Changelog:
v1.9
Fixed stamina regen issue with attack cooldown introduced in 1.8 update(s) causing substantially less stamina regen than intented
Changed piston struggle timing to be more rewarding for accuracy
Changed monster ejaculation damage from combined 40% HP to a range from 40% - 80% combined determined from current escape struggle progress
Moved Attack stamina cooldown to only apply when damage is dealt
Updated to v1.9. No features, just major regression bugfix for stamina regen introduced with v1.8 updates and other misc balancing.