OP
aguy
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- Thread Starter
- #21
Re: Himari Shotainushi (Mind Flayer)
Despite her valiant struggles, Himari was unable to break free of from the tentacle wrapping her arm and waist (Himari rolled 12 vs 24, failing to break free). The beetle creature wasn't idle during this, using more of it's tentacles, it further secured it's hold on her Horn Beetle rolled 40 vs. 17 to strengthen grapple/strip).
But that wasn't all, a damp, thick tendril slid down the waistline of her skirt, spreading some sort of slime or mucous across her thigh. In one quick motion, the tendril pulled her skirt right down her legs and off of her, exposing her glistening pussy and her large member to the cool cave air. It then proceeded to drag her even closer to it's body.
As Himari struggled against the tentacles, she only managed to make her situation worse as the beetle synchronized with her bucking movements and used her own momentum to help hoist her into the air. In short order, Himari found herself once again at the top of the horn atop the beetle's back, the tip of it beginning to press into her folds. This beetle had shown none of the hesitation the first one had (Himari rolled 6 vs crit 40, failing to break free and winding up in suitably worse position as wrath of the dice dictate). After only a second spent adjusting her position, the beetle started up with the same motions the first one to capture her had used.
It eased her up and down it's horn, gradually increasing her descent until she was taking seven inches again, the phallic tip knocking gently, but insistently against her cervix. And then the familiar vibrations started up again, first tingling gently against the walls of her pussy, but beginning to build in strength the longer she stayed on for the ride (Beetle rolled 33 vs 7 for sex). As her sexual juices ran down the horn, a pattern appeared, glowing, at it's base, identitcal in shape to the first one that had been fucking her. It was definitely a reaction to her juices.
Through the pleasure the beetle was causing her, Himari thought she noticed movement. At first she couldn't be sure, but a second look confirmed that the beetle she had downed earlier was coming to. It was twitching more and more frequently. If she didn't get out asap, she would be facing two opponents instead of just one(Himari rolled 47 for perception, owning the check). But was it already too late? The tremendous vibrating horn-phallus in her pussy just felt so fantastic...maybe she should just stay and let the beetles have their fun. They seemed like a nice enough sort, they probably wouldn't hurt her unless she kept fighting them.
Himari: 3/5 FP 2/10 AP (long enough since you last took AP damage that I just let it wear off, most times I'll let non-magical AP wear off after a couple posts)
Beetle 2: KO'd wakes up next turn (45 or higher will give you the number of turns left on KO checks, though in this case you would have known anyway since you already had 5 turns.)
Beetle 3: 3/3 FP 0/10 AP
Despite her valiant struggles, Himari was unable to break free of from the tentacle wrapping her arm and waist (Himari rolled 12 vs 24, failing to break free). The beetle creature wasn't idle during this, using more of it's tentacles, it further secured it's hold on her Horn Beetle rolled 40 vs. 17 to strengthen grapple/strip).
But that wasn't all, a damp, thick tendril slid down the waistline of her skirt, spreading some sort of slime or mucous across her thigh. In one quick motion, the tendril pulled her skirt right down her legs and off of her, exposing her glistening pussy and her large member to the cool cave air. It then proceeded to drag her even closer to it's body.
As Himari struggled against the tentacles, she only managed to make her situation worse as the beetle synchronized with her bucking movements and used her own momentum to help hoist her into the air. In short order, Himari found herself once again at the top of the horn atop the beetle's back, the tip of it beginning to press into her folds. This beetle had shown none of the hesitation the first one had (Himari rolled 6 vs crit 40, failing to break free and winding up in suitably worse position as wrath of the dice dictate). After only a second spent adjusting her position, the beetle started up with the same motions the first one to capture her had used.
It eased her up and down it's horn, gradually increasing her descent until she was taking seven inches again, the phallic tip knocking gently, but insistently against her cervix. And then the familiar vibrations started up again, first tingling gently against the walls of her pussy, but beginning to build in strength the longer she stayed on for the ride (Beetle rolled 33 vs 7 for sex). As her sexual juices ran down the horn, a pattern appeared, glowing, at it's base, identitcal in shape to the first one that had been fucking her. It was definitely a reaction to her juices.
Through the pleasure the beetle was causing her, Himari thought she noticed movement. At first she couldn't be sure, but a second look confirmed that the beetle she had downed earlier was coming to. It was twitching more and more frequently. If she didn't get out asap, she would be facing two opponents instead of just one(Himari rolled 47 for perception, owning the check). But was it already too late? The tremendous vibrating horn-phallus in her pussy just felt so fantastic...maybe she should just stay and let the beetles have their fun. They seemed like a nice enough sort, they probably wouldn't hurt her unless she kept fighting them.
Himari: 3/5 FP 2/10 AP (long enough since you last took AP damage that I just let it wear off, most times I'll let non-magical AP wear off after a couple posts)
Beetle 2: KO'd wakes up next turn (45 or higher will give you the number of turns left on KO checks, though in this case you would have known anyway since you already had 5 turns.)
Beetle 3: 3/3 FP 0/10 AP
Since your situation didn't change much after the first set of rolls (you got more grappled and lost your skirt), I just went ahead and rolled another round for you. I will continue to do this in the future just to speed things along unless you are opposed to the idea. And of course you have my permission, my preference actually to do the same in our other thread if its a similar situation.
Beetle wakes up next turn, good job getting a max roll of 6 for KO timer. Too bad you got dicked over by the second round of rolls (I did count that post as 2 turns since I rolled twice for you to break out).
Notes: Future reference: If action isn't resolved (fail to break grapple in combat, normal attack misses for both sides), I will roll a second (maybe 3rd) round for same events to speed things along. This WILL take 2 (or 3) turns off the KO timer.
After this battle I will be switching over to d20 dice for most rolls
Pick a number: 1, 2, or 3. This will determine your first party member! Yay!
Beetle wakes up next turn, good job getting a max roll of 6 for KO timer. Too bad you got dicked over by the second round of rolls (I did count that post as 2 turns since I rolled twice for you to break out).
Notes: Future reference: If action isn't resolved (fail to break grapple in combat, normal attack misses for both sides), I will roll a second (maybe 3rd) round for same events to speed things along. This WILL take 2 (or 3) turns off the KO timer.
After this battle I will be switching over to d20 dice for most rolls
Pick a number: 1, 2, or 3. This will determine your first party member! Yay!