BluFalcon
Demon Girl Master
- Joined
- Jan 16, 2011
- Messages
- 473
- Reputation score
- 144
Hey all. I've been a poster here for quite a number of years (I registered in 2011), and after playing enough H-Games, I want to try my hand at making my own. I'm starting the pre-production phase of development and just really taking the time to figure out what kind of game I want to make, story, what tools to use, etc... but I have a few questions:
1) Recommended software for a beginner?
My first two choices are Godot and RPG Maker MV.
a. Godot, because it's free! and has no license requirements, unlike Unity. Downside is I'd have to code everything myself (which could be a benefit in the long run, though), and there isn't a lot of tutorials being made for it since it's somewhat new. Although there are a good number of courses for it. Just nothing really RPG specific.
b. RPG Maker MV is somewhat new and has a lot of useful things to get an RPG going, but it's not free. I am interested in buying it whenever the occasional sale happens, and I often see it go on sale a couple times a year.
2) Ways to communicate my progress?
Other than this forum and twitter, what are some good blog platforms that will allow me to post about progress I make that will inevitably include adult content sooner or later? I was thinking about Tumblr but lately they've been pretty restricting ever since the big Source FilmMaker boom a few years ago. Oftentimes 18+ content will just not show up in search at all, which could hamper any kind of audience growth.
3) Are you opposed to solely pixel-art style games?
I've had Aseprite for a while, but haven't really took a deep dive into it, but I figure now would be a good chance to learn how to create my own sprites and stuff.
4) (and this is way in the future) Do you like the recent trend of Patreon builds every so often, or should a developer just wait until the game is done and then sell it on DLsite/Itch.io/etc?
My idea so far is to have a sort of BF-Hybrid RPG. Characters on screen (not just player portraits) with animations for attacks and stuff. I want to spend the rest of this month really planning out what I want before I actually start, then I want to at least create a small demo with a Player Character vs a single enemy as a sort of "mock battle" to show off what the gameplay would be like. Deadline for that would be probably 2-3 months from now. If I think it's a success, then I'd continue making a full game. Please let me know what you think, answer my questions if you can, and if you have any other tips, I'd love to know them! Thank you.
1) Recommended software for a beginner?
My first two choices are Godot and RPG Maker MV.
a. Godot, because it's free! and has no license requirements, unlike Unity. Downside is I'd have to code everything myself (which could be a benefit in the long run, though), and there isn't a lot of tutorials being made for it since it's somewhat new. Although there are a good number of courses for it. Just nothing really RPG specific.
b. RPG Maker MV is somewhat new and has a lot of useful things to get an RPG going, but it's not free. I am interested in buying it whenever the occasional sale happens, and I often see it go on sale a couple times a year.
2) Ways to communicate my progress?
Other than this forum and twitter, what are some good blog platforms that will allow me to post about progress I make that will inevitably include adult content sooner or later? I was thinking about Tumblr but lately they've been pretty restricting ever since the big Source FilmMaker boom a few years ago. Oftentimes 18+ content will just not show up in search at all, which could hamper any kind of audience growth.
3) Are you opposed to solely pixel-art style games?
I've had Aseprite for a while, but haven't really took a deep dive into it, but I figure now would be a good chance to learn how to create my own sprites and stuff.
4) (and this is way in the future) Do you like the recent trend of Patreon builds every so often, or should a developer just wait until the game is done and then sell it on DLsite/Itch.io/etc?
My idea so far is to have a sort of BF-Hybrid RPG. Characters on screen (not just player portraits) with animations for attacks and stuff. I want to spend the rest of this month really planning out what I want before I actually start, then I want to at least create a small demo with a Player Character vs a single enemy as a sort of "mock battle" to show off what the gameplay would be like. Deadline for that would be probably 2-3 months from now. If I think it's a success, then I'd continue making a full game. Please let me know what you think, answer my questions if you can, and if you have any other tips, I'd love to know them! Thank you.