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I want to create an RPG game, but I need some advice.


BluFalcon

Demon Girl Master
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Hey all. I've been a poster here for quite a number of years (I registered in 2011), and after playing enough H-Games, I want to try my hand at making my own. I'm starting the pre-production phase of development and just really taking the time to figure out what kind of game I want to make, story, what tools to use, etc... but I have a few questions:

1) Recommended software for a beginner?
My first two choices are Godot and RPG Maker MV.
a. Godot, because it's free! and has no license requirements, unlike Unity. Downside is I'd have to code everything myself (which could be a benefit in the long run, though), and there isn't a lot of tutorials being made for it since it's somewhat new. Although there are a good number of courses for it. Just nothing really RPG specific.
b. RPG Maker MV is somewhat new and has a lot of useful things to get an RPG going, but it's not free. I am interested in buying it whenever the occasional sale happens, and I often see it go on sale a couple times a year.

2) Ways to communicate my progress?
Other than this forum and twitter, what are some good blog platforms that will allow me to post about progress I make that will inevitably include adult content sooner or later? I was thinking about Tumblr but lately they've been pretty restricting ever since the big Source FilmMaker boom a few years ago. Oftentimes 18+ content will just not show up in search at all, which could hamper any kind of audience growth.

3) Are you opposed to solely pixel-art style games?
I've had Aseprite for a while, but haven't really took a deep dive into it, but I figure now would be a good chance to learn how to create my own sprites and stuff.

4) (and this is way in the future) Do you like the recent trend of Patreon builds every so often, or should a developer just wait until the game is done and then sell it on DLsite/Itch.io/etc?


My idea so far is to have a sort of BF-Hybrid RPG. Characters on screen (not just player portraits) with animations for attacks and stuff. I want to spend the rest of this month really planning out what I want before I actually start, then I want to at least create a small demo with a Player Character vs a single enemy as a sort of "mock battle" to show off what the gameplay would be like. Deadline for that would be probably 2-3 months from now. If I think it's a success, then I'd continue making a full game. Please let me know what you think, answer my questions if you can, and if you have any other tips, I'd love to know them! Thank you.
 

dudes_tractor_yeah

Jungle Girl
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Nov 13, 2013
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Recommended software:
Game maker,lots of great games have been made with that engine. And has a fuckload of tutorials.
Ways to communicate my progress?
Discord? Blogspot? Twitter is just for shitposting anyways.
Are you opposed to solely pixel-art style games?
Pixels are ok for gameplay but for H-scenes? Unless you are sourjelly (look it up) just get someone to do CGs.
Do you like the recent trend of Patreon builds every so often, or should a developer just wait until the game is done and then sell it on DLsite/Itch.io/etc?
the free market will fix it
Like a final fuck kinda game? Sure man go for it. Personally I don´t like to lose just so I can see the H-content. but anyways Good luck man.
 

Lv1VillagerA

Lurker
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Apr 3, 2018
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Recommended software
Definitively Game maker MV. But you have to keep some things about Game maker MV development, especially as a beginner:
-Use placeholders before switching to your own assets, don't forget to clean unused sprites if you don't want a 1GB game.
-Use multiple game projects to test core elements,

-Store story scenes (things you see one time) in one single map event or common event
-Store each quest progress in a single variable and sort variables according to a logic (use skyrim for reference or find a tutorial)

-Game maker MV takes a lot of resources so playtest on crappy computers
-Get the script authors' authorization if you obviously use their code and plan to sell something
-It's easy to steal your assets with Game maker MV

Progress
ULMF and Hongfire
Lots of perverts here to talk to, it also lower piracy as mods would support you and most users would think twice before stealing under your nose.
but these sites don't allow a clear overview of all your progress and won't really help popularity so chose between Discord/Blogspot/Twitter and stick to it (I can't help you decide but don't ever tumblr or anything that filters view).
Keep in mind:
-Behind each active member of your community there's about 100 lurkers or a little less.
-Enthusiasm grows slowly and overenthusiasm happens once and that's way before something is actually complete (How Kickstarter scams you 101)

pixel-art style games
Some are really good but you have to (sorry if it's a little abstract but I never made pixel stuff):
-focus on feeding the player's imagination (like EchidnaWarsDX--I'm not into vore but it does it very well).
-benefit from how pixel art is already censored to let the player filter what he whats to see/not see (like how you can distinguish pussy in hentai but are not bothered by pixelized poop)
-benefit from low resolution to make sprite combination (like One - Syota: Kariyume)
Also, crappy pixel art can only be changed for the better but there's no hope for crappy CGs (like Eroico Game Over screens--sorry devs...).

Remuneration
I don't really know... But people just don't buy porn so either you try to earn a little something with a community (patreon) or you think you're good enough so people will buy it.
It really depends. Build a small community and you'll see how much efforts you should make and how you should benefit from it.

Good luck
 
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