- Joined
- Sep 23, 2009
- Messages
- 2,859
- Reputation score
- 254
A place for me to post whatever~
So I've been messing with the Dark Gate character creation a bit and stuff as I like the system, and occasionally poking Tassadar with inquiries and stuff. I'm not too keen on actually playing, but I do feel like putting up characters for perusal.
I use a name generator, cuz' I'm bad at names
wordswordswords
also most of the stuff isn't like proof read or cleaned up
So I've been messing with the Dark Gate character creation a bit and stuff as I like the system, and occasionally poking Tassadar with inquiries and stuff. I'm not too keen on actually playing, but I do feel like putting up characters for perusal.
Character Sheet Format
Just delete the explanation text and the bits you don't need, and here you go. I might change it a bit later as this all gets planned out.
Name: Siri Heidrun
Class: Spirit - Energy Slave
Race: Crolian Human
Body: 14
Mind: 6
Spirit: 42
Hit Points: 41
Spirit Energy: 92
Pleasure to Orgasm: 34
Speed: 7
Dodge: 31
Resistance: 21
Experience: 0
Corruption: 0
Talents:
x2 Strong of Spirit: Get +12 to the chosen stat.
x2 Greater Energy Pool: Grants an additional 20 max energy.
*Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."
Psychic - Take Telepathy, Pyrokinesis
Flaws - [3 max]
x3 Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +6 to Energy damage.
Weapons:
Weapon Name (Damage) [To-hit]
Battery Pawnch (1d4 + Body/4) [1d20 + 7]
Staff bash (d4 + 7 (body/2)) [1d20 + 7]
SPIRIT ONLY
Powers: Again, a list from Talents.
Inventory:
The weapons and armor you have, along with any other equipment.
Bio/Description:
Slave to a powerful mage who resides in a tower in the Anudorian desert. Bought at a young age when the wizard noticed her massive spiritual energy capacity, she has been subjected to various extended magical rites that have strengthened her measure of spiritual power and allowed it to be easily transferred. The process has left her mentally weak, though, solely obedient to and utterly unquestioning of her mistress.
Her mistress-mage lives in a tower in the Anudorian desert. She is highly influential, and can work powerful Storm magics, which she uses to divine weather patterns and direct rain for exorbitant prices. She also works as a battle-mage for hire, where she blasts holes in enemy armies with. Siri helps her power her spells, restoring her master's strength with her own and allowing her master to cast more spells before exhaustion. However, Siri is not a combatant herself, and can only restore her master and count on her to protect her.
FLUFF TIDBIT CRAP
- Siri is fitted with a slave collar, which I imagine to be a large brass thing with a gem in it. The gem acts like an "eye", and is linked to a crystal ball in her master's tower, through which her master can see and hear (grants Telepathy), as well as talk through and potentially even cast spells with which to aid Siri. It additionally is enchanted to fire flames when Siri channels her energy through it (grants fireballs).
- I was thinking of using that7th talent for a custom one or something - maybee could self-inflict Energy damage to restore it at a 1:1 rate on someone with physical contact, or allow any energy drain from spells or whatever to be taken from her and not the proper owner? Maybe unwanted transfers could be forced, too, but I wouldn't know what to roll for that.
Description:
Fuck if I know. Pale with red hair, and that's all I got.
Motivation: Didn't really think this one out either. My initial idea was her mistress just sent her out there to investigate the demons, but really more for shits and giggles, cuz' her master's a troll like that and wanted to see her get raped over and over or something. And as fun as having the wizard tell her to do all kinds of stupid/dangerous crap would be ("Siri, investigate that giant tree-demon. With your fists." while watching the crystal ball with some popcorn or some crap), if I think about it seriously it's totally stupid.
My next idea was that she was sent to back up a mage-slave-warrior or something, but her counterpart gets killed or injured or something... but that's still kind of meh. I guess I like her as a concept character? Also redundancy.
Just delete the explanation text and the bits you don't need, and here you go. I might change it a bit later as this all gets planned out.
Name: Siri Heidrun
Class: Spirit - Energy Slave
Race: Crolian Human
Body: 14
Mind: 6
Spirit: 42
Hit Points: 41
Spirit Energy: 92
Pleasure to Orgasm: 34
Speed: 7
Dodge: 31
Resistance: 21
Experience: 0
Corruption: 0
Talents:
x2 Strong of Spirit: Get +12 to the chosen stat.
x2 Greater Energy Pool: Grants an additional 20 max energy.
*Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."
Psychic - Take Telepathy, Pyrokinesis
Flaws - [3 max]
x3 Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +6 to Energy damage.
Weapons:
Weapon Name (Damage) [To-hit]
Battery Pawnch (1d4 + Body/4) [1d20 + 7]
Staff bash (d4 + 7 (body/2)) [1d20 + 7]
SPIRIT ONLY
Powers: Again, a list from Talents.
Inventory:
The weapons and armor you have, along with any other equipment.
Bio/Description:
Slave to a powerful mage who resides in a tower in the Anudorian desert. Bought at a young age when the wizard noticed her massive spiritual energy capacity, she has been subjected to various extended magical rites that have strengthened her measure of spiritual power and allowed it to be easily transferred. The process has left her mentally weak, though, solely obedient to and utterly unquestioning of her mistress.
Her mistress-mage lives in a tower in the Anudorian desert. She is highly influential, and can work powerful Storm magics, which she uses to divine weather patterns and direct rain for exorbitant prices. She also works as a battle-mage for hire, where she blasts holes in enemy armies with. Siri helps her power her spells, restoring her master's strength with her own and allowing her master to cast more spells before exhaustion. However, Siri is not a combatant herself, and can only restore her master and count on her to protect her.
FLUFF TIDBIT CRAP
- Siri is fitted with a slave collar, which I imagine to be a large brass thing with a gem in it. The gem acts like an "eye", and is linked to a crystal ball in her master's tower, through which her master can see and hear (grants Telepathy), as well as talk through and potentially even cast spells with which to aid Siri. It additionally is enchanted to fire flames when Siri channels her energy through it (grants fireballs).
- I was thinking of using that7th talent for a custom one or something - maybee could self-inflict Energy damage to restore it at a 1:1 rate on someone with physical contact, or allow any energy drain from spells or whatever to be taken from her and not the proper owner? Maybe unwanted transfers could be forced, too, but I wouldn't know what to roll for that.
Description:
Fuck if I know. Pale with red hair, and that's all I got.
Motivation: Didn't really think this one out either. My initial idea was her mistress just sent her out there to investigate the demons, but really more for shits and giggles, cuz' her master's a troll like that and wanted to see her get raped over and over or something. And as fun as having the wizard tell her to do all kinds of stupid/dangerous crap would be ("Siri, investigate that giant tree-demon. With your fists." while watching the crystal ball with some popcorn or some crap), if I think about it seriously it's totally stupid.
My next idea was that she was sent to back up a mage-slave-warrior or something, but her counterpart gets killed or injured or something... but that's still kind of meh. I guess I like her as a concept character? Also redundancy.
Character Sheet Format
Just delete the explanation text and the bits you don't need, and here you go. I might change it a bit later as this all gets planned out.
Name: Sulet Hisur Uechu
Class: Combat - Shock Wrestler
Race: Amazonian Human
Body: 30
Mind: 16
Spirit: 4
Hit Points: 40
Spirit Energy: 27
Pleasure to Orgasm: 33
Speed: 8
Dodge: 19
Resistance: 15
Experience: 0
Corruption: 0
Talents:
*Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
*Unarmed Fighter: Increases unarmed damage from its base to (d8 + 2) + Body/2
Quick: Adds +8 to your Speed stat.
*Whirlwind: The character gains the ability to strike two enemies per turn instead of one, at a -6 to both to-hit rolls.
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
*Skill with Weapon [unarmed] : Adds a +12 to hit with the selected weapon. Examples include: swords, axes, maces, unarmed, bows, crossbows, rifles, pistols, staffs, spears, and polearms. Some weapons are one handed, while some require two hands. (Note: Only once for EACH weapon.)
*Shield Fighter: Gains the ability to use a shield effectively, including the Shield Bash ability and a bonus to your dodge stat. Dodge bonuses and shield damage are listed in the equipment section.
Flaws:
*Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.
x2 Easy to Hit: -16 to Dodge.
Weapons:
Weapon Name (Damage) [To-hit]
Tank Pawnch (1d8 + Body/2 + 2) [1d20 + 42]
Shield Pawnch (1 + 10) + [1d20 + 30]
Axe Hack (1d8 + 10) [1d20 + 30]
Axe Butt (1d2 + 15) [1d20 + 30]
Axe Throw () []
Inventory:
50 Denarii
Plate Armor: EV = 10, AV = 20, TP = 60, Du = 5. Can't be shifted. A massive suit of armor. Unadorned and plain in addition to being heavily battered.
Tower Shield: Damage = 1 + Body/3, EV = 5, Dodge = 10. A large board shield Sulet uses to shield herself from arrows in an initial charge. Frequently thrown at the enemy once in melee range.
Hand Axe (axe): A back-up weapon and utility blade. More frequently used by Sulet as a throwing weapon against fleeing enemies or any foe out of reach.
Bio/Description:
Appearance: Sulet is a massive woman, taller than most men and exceptionally defined.
...Also have not thought this one through too much, and I haven't typed out the bio/crap for this one yet.
Concept: Ulmf has a Dorf Fort thread someplace, right? The basic concept was "armored brawler/monk", inspired by Dorf wrestlers - charging headlong through arrow fire and crap. Also some Saga Frontier 2 influence, where she's ostracized due to a complete lack of magical ability/an affinity with metal, maybe.
When I think of looks... I'm nor sure of her personal appearance, but I imagine her to be outfitted in giant armor. I imagine she's not too muscular, like so:
Just delete the explanation text and the bits you don't need, and here you go. I might change it a bit later as this all gets planned out.
Name: Sulet Hisur Uechu
Class: Combat - Shock Wrestler
Race: Amazonian Human
Body: 30
Mind: 16
Spirit: 4
Hit Points: 40
Spirit Energy: 27
Pleasure to Orgasm: 33
Speed: 8
Dodge: 19
Resistance: 15
Experience: 0
Corruption: 0
Talents:
*Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
*Unarmed Fighter: Increases unarmed damage from its base to (d8 + 2) + Body/2
Quick: Adds +8 to your Speed stat.
*Whirlwind: The character gains the ability to strike two enemies per turn instead of one, at a -6 to both to-hit rolls.
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
*Skill with Weapon [unarmed] : Adds a +12 to hit with the selected weapon. Examples include: swords, axes, maces, unarmed, bows, crossbows, rifles, pistols, staffs, spears, and polearms. Some weapons are one handed, while some require two hands. (Note: Only once for EACH weapon.)
*Shield Fighter: Gains the ability to use a shield effectively, including the Shield Bash ability and a bonus to your dodge stat. Dodge bonuses and shield damage are listed in the equipment section.
Flaws:
*Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.
x2 Easy to Hit: -16 to Dodge.
Weapons:
Weapon Name (Damage) [To-hit]
Tank Pawnch (1d8 + Body/2 + 2) [1d20 + 42]
Shield Pawnch (1 + 10) + [1d20 + 30]
Axe Hack (1d8 + 10) [1d20 + 30]
Axe Butt (1d2 + 15) [1d20 + 30]
Axe Throw () []
Inventory:
50 Denarii
Plate Armor: EV = 10, AV = 20, TP = 60, Du = 5. Can't be shifted. A massive suit of armor. Unadorned and plain in addition to being heavily battered.
Tower Shield: Damage = 1 + Body/3, EV = 5, Dodge = 10. A large board shield Sulet uses to shield herself from arrows in an initial charge. Frequently thrown at the enemy once in melee range.
Hand Axe (axe): A back-up weapon and utility blade. More frequently used by Sulet as a throwing weapon against fleeing enemies or any foe out of reach.
Bio/Description:
Appearance: Sulet is a massive woman, taller than most men and exceptionally defined.
...Also have not thought this one through too much, and I haven't typed out the bio/crap for this one yet.
Concept: Ulmf has a Dorf Fort thread someplace, right? The basic concept was "armored brawler/monk", inspired by Dorf wrestlers - charging headlong through arrow fire and crap. Also some Saga Frontier 2 influence, where she's ostracized due to a complete lack of magical ability/an affinity with metal, maybe.
When I think of looks... I'm nor sure of her personal appearance, but I imagine her to be outfitted in giant armor. I imagine she's not too muscular, like so:
Character Sheet Format
Name: Naltaibur Slybelqua
Class: Magic - Physician
Race: Night Elf
Body: 12
Mind: 22
Spirit: 16
Hit Points: 34
Spirit Energy: 36
Pleasure to Orgasm: 42
Speed: 6
Dodge: 25
Resistance: 11
Experience: 0
Corruption: 0
Talents:
RACE - Perceptive: Get +8 to all perception rolls.
*Transmuter: When casting a spell of the Transmutation type, the characters Mind is effectively 16 points higher.
*Focus in Element {Body}: Gives a +10 when casting any spell of the chosen element. (Note: Can only be taken once for EACH element.)
*Focus in Element {Adv. Body}: Gives a +10 when casting any spell of the chosen element. (Note: Can only be taken once for EACH element.)
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
*Natural Warrior: *Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Natural Spirit: *Psychic: Telepathy, Mindcutter
*Natural Succubus: *Pull Out: The succubi can force a creature out just as they orgasm if they're not being raped in a submission hold, thus avoiding getting pregnant.
Flaws:
RACE - *Demon Lover: +4 to Pleasure taken from demons.
*Plant Lover: +4 to Pleasure taken from mutated plants.
*Beast Lover: +4 to Pleasure taken from mutated beasts.
*Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile. Not as big a downside as it might seem, as you'll see once i get the fluff out.
Weapons
Weapon Name (Damage) [To-hit]
Doctor pawnch (1d4 + Body/4) [1d20 + 12]
Club smash (1d4 + Body/2) [1d20 + 12]
Cleaver hack (1d12 + Body/3) [1d20 + 12]
Cleaver stab (1d12 + Body/4) [1d20 + 12]
MAGES ONLY
Base Casting: 1d20 + 11
(casting levels: 12, 16, 22, 30, 40).
Favored Elements: Transmutation, Body, Adv. Body
SPIRIT ONLY
Powers:
PSYCHIC
Psychic
Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 10 + X, and you must make a (Your Spirit + 3X) vs (Enemies Spirit + 5) check to succeed, and 2 energy per round to maintain.
Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (2 + d12) x X damage to one target.
Inventory:
Denarii - 50
Cleaver (Curved Blade) - Short but heavy blade, used mostly to hack up corpses into chunks for easier handling and experimentation.
Club (Mace) - Used when trying to knock an opponent out instead of killing him.
Plague Doc's outfit - (Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2)
Bio/Description:
Appearance:
A small woman, with a small bust. Naked, her body is a charcoal-gray unnaturally tinted shades of purple and green of varying intensities in places. Her hair is dyed black, but the roots show through a fiery orange-red. Her other noteworthy features are a subtle, wiry musclulature and bright green eyes.
She hides her body to conceal her experiments. She works as a doctor, soguised as a measure of sterilization under the pretense of keeping "sterility" she wears a plague doctor*'s outfit, concealing herself under heavy leathers and a hardened ceramic mask.
Bio:
Grew up in Crolia. Her parents were Night Elf adventurers, who left her at birth with the healer that delivered her - a kind, middle-aged man. Though she was a frail girl, she assisted the Healer as soon as she could, sweeping, cooking, fetching him things - listening quietly as the Healer discussed ails with his patients. He acted has an aid and nurse, and learned healing magics from him.
In this, she realized that everyone was unsatisfied with their body - they were too short, or too tall, too fat, too skinny. Wished for different eyes, or for things they shouldn't have - tails, wings. Agonizing over the size or color of breasts or penis. Cursing it, for getting sick, and for having to die.
She's since become adept in body magics, and has inherited her father's shop. However, she has purchased another building. She claims it's her home, but it also hides a secret laboratory and menagerie, where she experiments with the manipulation of flesh.
BULLET POINT BIO-FLUFF:
- Reluctant to use live subjects, fearing twisting and shattering a living being's soul. Therefore mostly obtains materials from the butcher, hunters, and morgue. Also crossbreeding. Prefers to slaughter a creature in her menagerie before experimenting on it, but will use it live if required.
- Hold live specimens for breeding. She wrangles them herself and extracts semen fucking. In the interests of keeping the seed "pure", she tries to make them pull out first. Extended practice of this is thus the reasoning behind Grapple Expert, Pull Out and Pain Resistance.
- Performs live experimentation on self if necessary. Once tried to enhance strength with an infusion from an orc after unfortunate breeding incident, but was only partially successful - got stronger, but not dramatically, and it turned her hair red, splotched her skin with green tint, and gave her orc fertility. Tried to remedy cosmetic condition with a night elf infusion - tinted her skin purple, but altered spiritual flow/mind shit and unlocked some small spiritual power.
- Mind has suffered; the double life of healing wounds and twisting flesh, debasing and altering herself, and the constant worry of being found or degenerating a sapient mind torments her. Constant presence of dismembered bodies and menagerie livestock has jaded her. Previously compassionate to a fault, she now flies between extremes of gentleness and murderousness as necessary, and tries to hold on to old self. Her psyche is scarred, in short. (I probably couldn't roleplay that anyway. Also not sure if bad writing)
MOTIVATION:
She's come to Artmirst to investigate the portal, knowing they always leave behind mutation. Hopes to collect samples and specimens, learn of the portals effects and if they can be induced without its influence, and - personally - to strengthen herself with mutations.
If possible, she wishes to set up a workshop to hold collected specimens and further monitor the town post-incident, but as the town is in Badarian territory she deems this unlikely.
Concept:
MAD DOCTOR SPECIALIZING IN GENETICS AND SHIT. All forms of GENETICS AND SHIT. Flesh grafts, crossbreeding and mixing via combining sperm, purely magical methods of alter bodies, both cosmetically (magic plastic surgery!) and functionally (creating redundant organs or growing/strengthening/densening muscles), growing new limbs, etc.
Started going for a True Form Midna image inadvertently, tried to change that sorta. That purple was supposed to be a "transclucent, milky palor". Yes, I do like FrankenFran. I didn't come up with the terrible name, I used a generator. Uhh it's supposed to sound mysterious and elfy. Maybe it's her parent's names or something, or maybe Healerdad actually knew some crazy Night Elvish or whatever.
*Description of a plague doctor's outfit, taken from wikipedia:
Considered an early form of hazmat suit, a plague doctor's clothing consisted of:
* A wide-brimmed black hat worn close to the head. At the time, a wide-brimmed black hat would have identified a person as a doctor, much the same as how nowadays a hat may identify chefs, soldiers, and workers. The wide-brimmed hat may have also been used as partial shielding from infection.
* A primitive gas mask in the shape of a bird's beak. A common belief at the time was that the plague was spread by "bad air". There may have been a belief that by dressing in a bird-like mask, the wearer could draw the plague away from the patient and onto the garment the plague doctor wore. The mask also included red glass eyepieces, which were thought to make the wearer impervious to evil. The beak of the mask was often filled with strongly aromatic herbs and spices to overpower the miasmas or "bad air" which was also thought to carry the plague. At the very least, it may have dulled the smell of unburied corpses, sputum, and ruptured bouboules in plague victims.
* A long, black overcoat. The overcoat worn by the plague doctor was tucked in behind the beak mask at the neckline to minimize skin exposure. It extended to the feet, and was often coated head to toe in suet or wax. A coating of suet may have been used with the thought that the plague could be drawn away from the flesh of the infected victim and either trapped by the suet, or repelled by the wax. The coating of wax likely served as protection against respiratory droplet contamination, but it was not known at the time if coughing carried the plague. It was likely that the overcoat was waxed to simply prevent sputum or other bodily fluids from clinging to it.
* A wooden cane. The cane was used to both direct family members to move the patient, other individuals nearby, and possibly to examine patients without directly touching them.
* Leather breeches. Similar to waders worn by fishermen, leather breeches were worn beneath the cloak to protect the legs and groin from infection. Since the plague often tended to manifest itself first in the lymph nodes, particular attention was paid to protecting the armpits, neck, and groin.
If I have not mentioned yet, I kinda want some sort of offensive body spells for her. Explosive cancerous growth, possibly withering muscles? Might also have healing spells that heal more HP than the body spell of the same level, but repair the flesh haphazardly - maybe costing more and doing some short-term debuffing, like lowering max HP or speed or something.
One sorta utility spell I envision could sculpt a body and totally change appearance, but it would be painful and draining
Maybe they could halve damage and double cost if cast without a physical touch...
Name: Naltaibur Slybelqua
Class: Magic - Physician
Race: Night Elf
Body: 12
Mind: 22
Spirit: 16
Hit Points: 34
Spirit Energy: 36
Pleasure to Orgasm: 42
Speed: 6
Dodge: 25
Resistance: 11
Experience: 0
Corruption: 0
Talents:
RACE - Perceptive: Get +8 to all perception rolls.
*Transmuter: When casting a spell of the Transmutation type, the characters Mind is effectively 16 points higher.
*Focus in Element {Body}: Gives a +10 when casting any spell of the chosen element. (Note: Can only be taken once for EACH element.)
*Focus in Element {Adv. Body}: Gives a +10 when casting any spell of the chosen element. (Note: Can only be taken once for EACH element.)
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
*Natural Warrior: *Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Natural Spirit: *Psychic: Telepathy, Mindcutter
*Natural Succubus: *Pull Out: The succubi can force a creature out just as they orgasm if they're not being raped in a submission hold, thus avoiding getting pregnant.
Flaws:
RACE - *Demon Lover: +4 to Pleasure taken from demons.
*Plant Lover: +4 to Pleasure taken from mutated plants.
*Beast Lover: +4 to Pleasure taken from mutated beasts.
*Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile. Not as big a downside as it might seem, as you'll see once i get the fluff out.
Weapons
Weapon Name (Damage) [To-hit]
Doctor pawnch (1d4 + Body/4) [1d20 + 12]
Club smash (1d4 + Body/2) [1d20 + 12]
Cleaver hack (1d12 + Body/3) [1d20 + 12]
Cleaver stab (1d12 + Body/4) [1d20 + 12]
MAGES ONLY
Base Casting: 1d20 + 11
(casting levels: 12, 16, 22, 30, 40).
Favored Elements: Transmutation, Body, Adv. Body
SPIRIT ONLY
Powers:
PSYCHIC
Psychic
Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 10 + X, and you must make a (Your Spirit + 3X) vs (Enemies Spirit + 5) check to succeed, and 2 energy per round to maintain.
Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (2 + d12) x X damage to one target.
Inventory:
Denarii - 50
Cleaver (Curved Blade) - Short but heavy blade, used mostly to hack up corpses into chunks for easier handling and experimentation.
Club (Mace) - Used when trying to knock an opponent out instead of killing him.
Plague Doc's outfit - (Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2)
Bio/Description:
Appearance:
A small woman, with a small bust. Naked, her body is a charcoal-gray unnaturally tinted shades of purple and green of varying intensities in places. Her hair is dyed black, but the roots show through a fiery orange-red. Her other noteworthy features are a subtle, wiry musclulature and bright green eyes.
She hides her body to conceal her experiments. She works as a doctor, so
Bio:
Grew up in Crolia. Her parents were Night Elf adventurers, who left her at birth with the healer that delivered her - a kind, middle-aged man. Though she was a frail girl, she assisted the Healer as soon as she could, sweeping, cooking, fetching him things - listening quietly as the Healer discussed ails with his patients. He acted has an aid and nurse, and learned healing magics from him.
In this, she realized that everyone was unsatisfied with their body - they were too short, or too tall, too fat, too skinny. Wished for different eyes, or for things they shouldn't have - tails, wings. Agonizing over the size or color of breasts or penis. Cursing it, for getting sick, and for having to die.
She's since become adept in body magics, and has inherited her father's shop. However, she has purchased another building. She claims it's her home, but it also hides a secret laboratory and menagerie, where she experiments with the manipulation of flesh.
BULLET POINT BIO-FLUFF:
- Reluctant to use live subjects, fearing twisting and shattering a living being's soul. Therefore mostly obtains materials from the butcher, hunters, and morgue. Also crossbreeding. Prefers to slaughter a creature in her menagerie before experimenting on it, but will use it live if required.
- Hold live specimens for breeding. She wrangles them herself and extracts semen fucking. In the interests of keeping the seed "pure", she tries to make them pull out first. Extended practice of this is thus the reasoning behind Grapple Expert, Pull Out and Pain Resistance.
- Performs live experimentation on self if necessary. Once tried to enhance strength with an infusion from an orc after unfortunate breeding incident, but was only partially successful - got stronger, but not dramatically, and it turned her hair red, splotched her skin with green tint, and gave her orc fertility. Tried to remedy cosmetic condition with a night elf infusion - tinted her skin purple, but altered spiritual flow/mind shit and unlocked some small spiritual power.
- Mind has suffered; the double life of healing wounds and twisting flesh, debasing and altering herself, and the constant worry of being found or degenerating a sapient mind torments her. Constant presence of dismembered bodies and menagerie livestock has jaded her. Previously compassionate to a fault, she now flies between extremes of gentleness and murderousness as necessary, and tries to hold on to old self. Her psyche is scarred, in short. (I probably couldn't roleplay that anyway. Also not sure if bad writing)
MOTIVATION:
She's come to Artmirst to investigate the portal, knowing they always leave behind mutation. Hopes to collect samples and specimens, learn of the portals effects and if they can be induced without its influence, and - personally - to strengthen herself with mutations.
If possible, she wishes to set up a workshop to hold collected specimens and further monitor the town post-incident, but as the town is in Badarian territory she deems this unlikely.
Concept:
MAD DOCTOR SPECIALIZING IN GENETICS AND SHIT. All forms of GENETICS AND SHIT. Flesh grafts, crossbreeding and mixing via combining sperm, purely magical methods of alter bodies, both cosmetically (magic plastic surgery!) and functionally (creating redundant organs or growing/strengthening/densening muscles), growing new limbs, etc.
Started going for a True Form Midna image inadvertently, tried to change that sorta. That purple was supposed to be a "transclucent, milky palor". Yes, I do like FrankenFran. I didn't come up with the terrible name, I used a generator. Uhh it's supposed to sound mysterious and elfy. Maybe it's her parent's names or something, or maybe Healerdad actually knew some crazy Night Elvish or whatever.
*Description of a plague doctor's outfit, taken from wikipedia:
Considered an early form of hazmat suit, a plague doctor's clothing consisted of:
* A wide-brimmed black hat worn close to the head. At the time, a wide-brimmed black hat would have identified a person as a doctor, much the same as how nowadays a hat may identify chefs, soldiers, and workers. The wide-brimmed hat may have also been used as partial shielding from infection.
* A primitive gas mask in the shape of a bird's beak. A common belief at the time was that the plague was spread by "bad air". There may have been a belief that by dressing in a bird-like mask, the wearer could draw the plague away from the patient and onto the garment the plague doctor wore. The mask also included red glass eyepieces, which were thought to make the wearer impervious to evil. The beak of the mask was often filled with strongly aromatic herbs and spices to overpower the miasmas or "bad air" which was also thought to carry the plague. At the very least, it may have dulled the smell of unburied corpses, sputum, and ruptured bouboules in plague victims.
* A long, black overcoat. The overcoat worn by the plague doctor was tucked in behind the beak mask at the neckline to minimize skin exposure. It extended to the feet, and was often coated head to toe in suet or wax. A coating of suet may have been used with the thought that the plague could be drawn away from the flesh of the infected victim and either trapped by the suet, or repelled by the wax. The coating of wax likely served as protection against respiratory droplet contamination, but it was not known at the time if coughing carried the plague. It was likely that the overcoat was waxed to simply prevent sputum or other bodily fluids from clinging to it.
* A wooden cane. The cane was used to both direct family members to move the patient, other individuals nearby, and possibly to examine patients without directly touching them.
* Leather breeches. Similar to waders worn by fishermen, leather breeches were worn beneath the cloak to protect the legs and groin from infection. Since the plague often tended to manifest itself first in the lymph nodes, particular attention was paid to protecting the armpits, neck, and groin.
If I have not mentioned yet, I kinda want some sort of offensive body spells for her. Explosive cancerous growth, possibly withering muscles? Might also have healing spells that heal more HP than the body spell of the same level, but repair the flesh haphazardly - maybe costing more and doing some short-term debuffing, like lowering max HP or speed or something.
One sorta utility spell I envision could sculpt a body and totally change appearance, but it would be painful and draining
Maybe they could halve damage and double cost if cast without a physical touch...
I use a name generator, cuz' I'm bad at names
wordswordswords
also most of the stuff isn't like proof read or cleaned up
Last edited: