Lava Pit

GargantuaBlarg

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Sep 23, 2009
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#1
A place for me to post whatever~


So I've been messing with the Dark Gate character creation a bit and stuff as I like the system, and occasionally poking Tassadar with inquiries and stuff. I'm not too keen on actually playing, but I do feel like putting up characters for perusal.

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I use a name generator, cuz' I'm bad at names

wordswordswords

also most of the stuff isn't like proof read or cleaned up
 
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GargantuaBlarg

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Sep 23, 2009
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#2
Re: Lava Pit

Durrrrrf.

I kinda didn't clean up the sheets this time, so excepting the first one they're in a messier format.

Spirit Hunter - Badarian Riflewoman
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I wanted a sniper-rifle type, but could not find one. :(

How many flaws and talents could I rack up - Orc Succubus
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Bloodthirsty Maniac - Badarian not-an-Eversor
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Another psycho - Night Elf mage
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Hey, this one has some backstory - Su-Ku-Ta Spirit User
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GargantuaBlarg

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Sep 23, 2009
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#3
Re: Lava Pit

Spoiler


whatthefuckamireading.jpg

This is manga is awesome.
 

GargantuaBlarg

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Sep 23, 2009
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#4
Re: Lava Pit

So uh, I like to play dress up games.

Like, not even the nude ones. Like in Fable 3, my main motivation for doing shit was to unlock more stores so I could buy cool clothes.

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Lastly, this one's for that Alduris game in PbP.
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~ http://www.dolldivine.com/
 
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Sinfulwolf

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Nov 28, 2008
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#5
Re: Lava Pit

Interesting little site there. It seems to be a pretty stacked dressing game judging from the pictures. Which is somewhat surprising.

Nice work, fairly creative and easy on the eyes.
 

GargantuaBlarg

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Sep 23, 2009
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#6
Re: Lava Pit

Why thank you.

In other news, more dressupan gaems.

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~ http://www.dolldivine.com/

There's also this:
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GargantuaBlarg

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Sep 23, 2009
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#7
Re: Lava Pit

More from Dolldivine.

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Also, Keti! Kinda.
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Imagine that, but with more poof to the hair, a gray-skirt, and less tits.

Presumably his smile would also be more serene and less smirk-like, and his legs would be slightly less delectable.
 

GargantuaBlarg

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Sep 23, 2009
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#8
Re: Lava Pit

>new Iron City
>see Xx'Sstr'Ka
>all of my want
>too slow. :(

Spoiler
 

GargantuaBlarg

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Sep 23, 2009
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#9
Re: Lava Pit

Some DG3 characters for some multiplayer games that may or may not happen.

Spidertank
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Sliiiime Kingdom
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GargantuaBlarg

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Sep 23, 2009
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#10
Re: Lava Pit

Wizzud Vampire that is afraid of the dark
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GargantuaBlarg

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Sep 23, 2009
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#11
Re: Lava Pit

Spoiler


Spoiler


From dolldivine, as always.
 

GargantuaBlarg

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Sep 23, 2009
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#12
Re: Lava Pit

Fapmaster
Spoiler


HAGGAR
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GargantuaBlarg

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Sep 23, 2009
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#13
Re: Lava Pit

More ridiculous DG character concepts? More ridiculous DG character concepts.
Spoiler
 
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GargantuaBlarg

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Sep 23, 2009
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#14
Re: Lava Pit

Laserslime, edited up and updated.

Laserslime. Skeleton Jelly?
Spoiler
 

GargantuaBlarg

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Sep 23, 2009
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#15
Re: Lava Pit

YOU ARE ALREADY SPENT
*dick explodes*

Spoiler
 
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GargantuaBlarg

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Sep 23, 2009
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#16
Re: Lava Pit

HOMEBREW
http://pastebin.com/MGwgjFQ8

Spoiler
 

GargantuaBlarg

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Sep 23, 2009
2,835
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#17
Re: Lava Pit

Oh god text too long



Martial Styles
Greatsword
Sword
Fencing
Sword and Shield
2sword
Archery


MAJJYK
Magic draws from the strength of the caster - and as such, even basic spells are tiring. The average rate of exchange is 3 Stamina Points to 1 Magic point used to power a spell. Casting a spell requires that you channel stamina into said spell, which takes 1 round per magic point.
You can slow your channeling to a minute per point to reduce the stamina ratio by 1, and slow it to 5 minutes to reduce it by a further 1.
You can double magical consumption to increase channeling speed by 1. That is, you can spend 4 magic points to effectively channel 2 in one turn. This is stressful on your body, however, doing twice the amount channeled in health damage.



A channeler can imbue magic into items, draw upon them later, spending stamina now to create an MP pool for later. This can be used to either:
Channel into spells - inefficient, as a point is wasted with each seperate spell cast, in order to facilitate a tunnel to your magical core and the spell in question.
Power a function designed into the item.I.e., making the item a wand, or some shit. Magic spent this way does NOT waste a point per casting - the spell cast is contained within the item.
Don't be trapped into the idea that all these gubbins are just magic pools or wands, though - the item could also be, say, a dowsing rod, or an enchanted sword, or someshit, and practically any item can be so imbued.

Any distraction will fuck your shit up - making your cast attempt fail, wasting channeled points and stamina, and possibly backlashing onto you - unless you make a concentration check each round you're doing MAJJYK. Under quiet, peaceful circumstances, this is an easy TN 5. Noise, annoying pests like mosquitoes or flies, etc. in a peaceful setting and raises this to 10; during battle, this raises to 15. Getting or having to dodge around and shit increases it by 10.

An affinity allows you to channel 1 less stamina into a magic point, and grants a free raise to spells cast of the appropriate type. A deficiency requires you to channel 1 more stamina, and voids a raise you would have otherwise made. It does NOT require a raise from you to cast a spell of the appropriate type, or raise the TN - it just removes one raise you would otherwise have.
Affinities do not affect the amount of stamina needed to channel into an implement UNLESS the implement casts spells of a certain type.
If you somehow gain an affinity later on (probably due to a school bonus), it further reduces your stamina costs, and vice versa for deficiencies.

* Because of how little impact this is likely to have, I'm going to consider having affinities grant free raises, and deficienies void the first raise you would otherwise make (but not require a raise to cast successfully).


ENCHANTING AND IMBUING

CRAFT ROLLS. Craft rolls fucking everywhere.

You'll require +2 raises to imbue something not specifically designed to be enchanted. This can be reduced to 1 by having an emphasis! Magic ye a sack fulla magic pebbles.

Imbuing

Bigger things can hold more magic! Fucking fancy that.
Base magical capacity guideline thingy. May vary up and down a few points, depending.
Tinyasfuck (Easily concealable in your human-y hand, could probably hold a fistful of 'em - rings, coins, an arrowhead) - 1
Abitlesstiny (You can mostly-conceal it in a hand - a pendant or medallion, a rock, belaying pin) - 2
Small (Bigger than your hand, but not by much - a flask/bottle, fetish, gauntlet, knife, helmet, book, shortbow, coil o' rope) - 3
Medium (P. fuckin' big - a sword, proper-sized shield or armor; a rod, branch, backpack, recurve/composite bow, light crossbow) - 4
Large - (Greatweapons, big tools like a shovel, a spear, quarterstaff, long and greatbows, a giant fuckoff portrait painting, a scarecrow, ship's wheel) - 5
P. Damn Big - (Barrels, smaller furniture, wheelbarrows, plows) - 6
Furniture-tier - (shit like wardrobes or a 4-poster bed, a tapestry, boulders) - 8
Vehicle-tier (a wagon, a dinghy) - ~10



LEVELLING UP
Learnan affinities/deficiencies reduces/increases the XP cost to gain a new level in a thing by (New skill level/2, rounded up), with a minimum of 1 XP.



Damage:

Cutting - Damage done with this marker concentrates the blow into a thin edge, which persists over a long surface. Armor is effective in stopping it, but the large area and sharp edge means it can be devastating if your protection is insufficient.
Armor value resisting it is doubled, but whatever damage is inflicted is also doubled, provided flesh hardness is not > the weapon's material.

Piercing - Focuses all of a strike's power onto a single point, which makes it very effective at punching through even thick metal armor.
Armor value is halved. Called shots to them weak spots/vital organs get to roll damage twice and keep the higher.

Blunt - Unlike cutting and piercing weapons, blunt weapons deal damage simply via massive impact. Or... fuckin', something.
Hardness of materials does not factor into AV modification. Adds str to damage before armor twice, instead of once like other weapons. Also adds the weapon's weight.


Averages:
Stats:
0 Crippled. Can't move under own power, mind basically frozen.
1 Turrible. A low-D-student, terribly out of shape, atrophied muscles, etc. Often people will atrophy to this if they don't excercise an ability much.
2 Average. A B-student, can work all day in the field and come home tired, etc.
3 Great! A-student, can work hard all day and be energetic when coming home. A 'professional' level, wherein you usually find yourself after working at a thing that requires it for a few years.
4 Heroic. You usually rank in as one of, if not the best around, nothin's ever gonna keep you down. Michael Jordan,. Playing that one Dragonforce song, in real life, might count. Alternatively, pulling a fucking jet plane with a rope.
5 Legendary, practically mythical. Einstein-tier brainitude, Sherlock Holmes-tier Perceptive. You could probably throw a wagon at someone, or rip off an arm like Beowolf. The level of someone who they'll probably talk about for ages to come. <_>

Skills:
1
2
3
4
5

TNs


Focus: Tablets, Wands/rods/staves, Spellbooks, Amulets, runes, fetishes (not those kinds, dammit), voodoo dolls, statues, platforms...



Health Points - [6 + Willpower + Stamina/2] - A measure of your ability to keep on truckin' through the pain.
Wounds - Recieved when you have damage exceeding your health. These represent serious wounds, which you recieve in penalties to your rolled dice. When it exceeds (Willpower + Stamina)/2 your ass passes out. You are able to absorb a freebie wound if your Stamina and Willpower sum up to >4, and another if they're >= 8.
Stamina Points - 4 + Stamina + Willpower/2


Stats

Attributes

STRENGTH -
STAMINA -
AGILITY

MAGICAL ATTUNEMENT
WILLPOWER
PERCEPTION


MATERIALS
If you hit a thing with another thing - hit some armor with a sword, for example - subtract the hardness of the hitting thing from the thing being hit's hardness. If it's armor, Whatever's left is added to the armor value.

Stone (Flint is the baseline stone type)
Hardness: 3 Weight: 1

Obsidian
Hardness: 1 Weight: 1
Fragile Doubles the effect of cutting damage bonus

Bone (Average bone. Fancy non-buoyant bones)
Hardness: 2 Weight: .25
Grants 1k0 bonus to Death magic.

Wood (Oak - sturdier sorts of wood, as opposed to them superlights)
Hardness: 2 Weight: .25

Copper - "base metal", most common in-setting and shit. Two foot's probably the longest thing you'll see made with straight copper.
Hardness: 4 Weight: 4

Brass (Copper + Zinc! Zinc is never found pure, also.)
Hardness: 4.5 Weight: 3.5

Bronze (Copper + Tin! Tin's kinda rare.)
Hardness: 6 Weight: 4

Iron
Hardness: 5 Weight: 3.5
Rolls twice and keeps the best against the fae.

Steel - A very highly refined version of iron. Requires either nigh-superhuman strength to hammer out manually... or, more commonly, a mechanical hammer, usually the sort powered by a waterwheel, and made up of essentially a tree-trunk with an anvil for the hammerhead.
Hardness: 7 Weight: 3.5
Does NOT retain Iron's damage bonus against fae.

Gold
Hardness: 2.5 Weight: 10
Grants a free raise when used for magical foci.

Silver
Hardness: 2.5 Weight: 5
Poisonous to the undead - rolls twice and keeps the best.

Mithril
Hardness: 7 Weight: 2

Adamantine - A heavy as FUCK and practically unworkable material found deep down, near the magma ocean beneath the land. Requires an immense mechanical hammer, the likes of which aren't likely to be found anywhere but in an immense Dorfen city, the heat of a magma forge, and the aid of the strongest steelworking magics to even hope to shape this shit.
Hardness: 10 Weight: 8
Adds half it's weight to damage. This stacks with a blunt weapon's bonus, incidentally.

Meteorite Iron
Hardness: 6 Weight: 3
Anti-magic metal. Falls from SPEHS, and is consequently alien to the magic of the world. Can dispel it by cutting at it, and deflect it via parrying, like you're a fuckin' Jedi or someshit. Can't be enchanted. Requires 4 raises to use if built as a foci to cast through (why would you do that).

Orichalcum
Hardness: 5 Weight: 6
An alloy of gold and crystal, fired in pure magic. Holds 3x the magic for it's size and grants a free raise when used as a foci. Also grants a free raise to hostile magic, however.

Crystal
Hardness: 3 Weight: 2
Holds three times the magic for its size.

Warpstone
Hardness: 1 Weight: 0
Crystallized magic. Counts as being imbued with 4x the magic for it's size, and grows or disintegrates when imbued further (wastes 1 point each time you imbue it) or use it as a focus or magic pool. When used as a focus, wastes 1 MP that radiates magic that may mutate you! Also, explodes when sundered.

Magic Ice.
Hardness: 3 Weight: 2
Crystallized, frozen water, which is consistently somewhere in the far negative degrees of temperature, even if applied to lava. Found rather infrequently in places that are frozen all the time, as the magic settles into chunks of ice. Can be shattered and reforged with freezing ice magic instead of a fire. Counts as being imbued with x3 magic for it's size for water magic ONLY, and is not re-imbuable.
Doubles bonus to piercing weapons.
FUCKING COLD. Hope you've got mittens! MAGIC MITTENS.

Jade
Hardness: 4 Weight: 2
Earth magic in crystallized form. Counts as imbued with 3x it's size for the purposes of paying for Earth magic ONLY, non-re-imbuable. Crumbles as you use up said points, reducing in size for every 3 points spent. I will probably regret this rule, as it means I will have to keep track of it.



Via Enchantment
Elves are pretty fucked up, yo. They have a unique technology in the form of soul enchantments.
Soul- enchantment
Soulsteel, soulmetal, soulwood. Weapons of these sorts sap the soul of those they wound, dealing 1 point of temp damage to Magical Attunement whenever they also deal a wound. People slain by these weapons have their souls sucked into the item, where it can be siphoned off in a ritual into a Crystal (see above). Destroying the enchanted item releases the souls. Souls can be used to enchant things ala Elder Scrolls, though it's p. fuckin' horrifying to do. THEY BASICALLY DON'T MAKE THIS SHIT ANYMORE BECAUSE IT'S EVIL AS FUCK. D:

Ghost- enchantment
Ghoststeel, ghostmetal, ghostrock, ghostwood. This shit has a soul in it, which can communicate to those touching the weapon. By consuming a point of magic, these things may be made audible to the outside world for a short time.
Oftentimes, when an elf dies, their souls are placed into a family heirloom. You should see the fucking crown the elf regent has, yo - it's got the primary line of the royal elf family in there, going back fucking generations.
I should probs make some more concrete mechanics regarding this shit.

Living wood
Wood, raised from seed to sapling and blessed by elven life magics errday, growing on the magic as if it were water, eventually growing such that it is a part of the wood just as the bark and sap are. The result is a life-imbued piece of wood, which is harvested carefully - roots and all - and shaped. With magic. Again.
Supplies one point of life magic a day, but will require water errday - a fair bit of it, in fact, at least a gallon's worth. Because the entire sapling must be used in forming whatever the shit it's being made into, this already uncommon item is rarely ever found making up anything smaller than a Large-sized object.

Leather
! - Depends on yon thing the leather is made out of. Base thingy is here.
Hardness (Boiled): 4 Weight: .5
Hardness (Supple): 1 Weight: .25
Effectiveness x2 vs arrows
Cloth
Hardness: 1 Weight: .5 (practically negligible)
Effectiveness x2 vs arrows

Silk
Hardness: 2 Weight: .25

Spidersilk
Hardness: 7 Weight: .1
Note: This doesn't mean a light sundress can count as basically chainmail. The edge of a stabby or bladed weapon can bite in through a thin dress, and the mace won't give even the slightest fuck. These entries are for armor - padded sorts of things and whatnot, properly thick and built to withstand impact.


These last four need work.



RACES

Race Template
+1 Stat
+1 Skill: Emphasis, +1 Skill, -1 Skill
Fetish:

Magic affinity:
Magic Deficiency:
Martial affinity:



Humies
+1 Stamina
+1 [Any Craft]: [Any Emphasis], +1 Piloting, -1 Channelling
Fetish:

Magic affinity: Water, Wind, Life
Magic Deficiency: Death
Martial affinity:

Elves
+1 Magical Attunement
+1 Alertness: Eyesight, +1 Archery, -1 Piloting
Fetish:

Magic affinity: Life, Death, Nature
Magic Deficiency: Fire
Martial affinity: Bow

Dorfs
+1 Willpower, +1 Stamina
+1 [Any Smithing or masonry]: [Any Emphasis], +1 [Any Knowledge/Technical/History Lore], -1 Riding
Fetish:

*NON-BUOYANT (Your muscle composition is too dense to float naturally, like, say, a human would. -3k2 to swim checks, and you will sink unless you make a swim check to float naturally. Should possibly consider waterwings.)

Magic affinity:
Magic Deficiency: Water, Air
Martial affinity: Axe, Hammer,

Orcs
+1 Strength, +1 Stamina
+1 [[Weapon Skill: Axe/Spear]:[Any Emphasis] , +1 [Art: Any], -1 Skill
Fetish:

*NON-BUOYANT (Your muscle composition is too dense to float naturally, like, say, a human would. -3k2 to swim checks, and you will sink unless you make a swim check to float naturally. Should possibly consider waterwings.)
Magic affinity: Fire
Magic Deficiency: Life, Water, Wind, Earth
Martial affinity: Axe, Spear


Kitties! =^.^=
+1 Agility
+1 Ninjaflipshit: Landing, +1 Stealth, -1 Concentration
Fetish: Masochism
Claws

Magic Affinity:
Magic Deficiency: Water
Martial Affinity: Unarmed


Ratlings
+1 Perception, -1 Strength
+1 Alertness: Any Emphasis, +1 [Craft: Scavenging], -1 Grapplan, +1 Stealth, +1 Legerdemain
Fetish:

Magic affinity: Life
Magic Deficiency: Fire, Wind
Martial affinity:

Arachne
+1 Agility
+1 Craft: Weaving, +1 Stealth, -1 Swimming
Fetish: Bondage

Magic affinity: Death
Magic deficiency: Fire
Martial affinity:


Lamia
+1 Strength
+1 Medicine: Poisons, +1 Grapplan, -1 Riding
Fetish:

Magic affinity: Fire
Magic Deficiency: Water
Martial affinity:

Lizzads
+1 Agility
+1 Ninjaflipshit: Climbing, +1 Swimming
Fetish:

Amphibious
Cold-blooded

Magic affinity: Water, Nature
Magic Deficiency:
Martial affinity:
Skill deficiency: Languages other than lizardmanese & Trade Sign

Tritons
+1 Agility
+1 Skill: Emphasis, +1 Swimming, -1 Skill, +1 Lore (The Oceans) Sealife Migration Patterns, +1 Art: Singing
Fetish:

Aquatic
Fishtail - Hilariously useless above water. Good for a tailslap, but not as locomotion. Above water, you are restricted to either crawling where you want to go (not pleasant) or using magic.

Magic affinity: Water, Life
Magic Deficiency: Fire, Earth
Martial affinity: Spears
Martial deficiency: Bows, Hammers
Skill proficiency: Languages


CTHULHUS/Squiddlies
+1 Willpower
+1 Grapplan: Tentacles, +1 [Lore: Any knowledge], -1 Ninjaflipshit, +1 [Lore: Any knowledge], +1 [Any magic skill]
Fetish:

Aquatic

Magic affinity: Water, Electricity
Magic Deficiency: Fire
Martial affinity:
Skill proficiency: Lore

Googirls
+1 Magical Attunement
+1 Casting: [Any Emphasis], +1 Channeling, -1 Grapple, -1 Bowmanship
Fetish: Hugs! (AKA Engulfing people)

Squishy
Amphibious

Magic affinity: Water
Magic Deficiency: Fire
Martial affinity:



Kobold
+1 Agility, +1 Perception, -1 Stamina
+1 Stealth: Hiding, +1 Traps, -1 Fisting
Fetish:

Magic affinity: Fire, Earth
Magic Deficiency: Life, Water
Martial affinity:

Alraune
+1 Stamina, -1 Agility
+1 Craft: Harvestry, +1 Channelling, -1 Weaponskills (all), +1 Craft (Agriculture)
Fetish:

Magic affinity: Life, Nature
Magic Deficiency: Fire
Martial affinity:


Fluffy Tails
+1 Magical Affinity
+1 Craft: Enchanting [Any Emphasis], +1 Stealth, -1 Piloting
Fetish:

Magic affinity: Nature, Fire, Wind, Light
Magic Deficiency: Earth, Death
Martial affinity:

Bug
+1 Agility, -1 Willpower
+1 Craft (Large structural building (architecture/masonry/shipbuilding/carpentry): [Any Emphasis], +1 Concentration, -1 Alertness, +1 Ninjaflipshit: Climbing
Fetish:

Four arms!

Magic affinity: Life
Magic Deficiency: Fire
Martial affinity:
Skill deficiency: Languages other than buganese


Hawkmen
+1 Perception
+1 Alertness: Eyesight, +1 , -1 Defense?
Fetish:

Flight
Light bones


Magic affinity:
Magic Deficiency:
Martial affinity:

Siren
+1 Perception
+1 Lore (Sea): Tradewinds, +1 Art (Singing), -1 Skill
Fetish: Oral?

Aquatic
Flight
Light bones

Magic affinity: Water, Wind
Magic Deficiency: Fire, Death, Earth,
Martial defciency: Hammers, Axes, Fists

SKILLS
\ Emphases/specialties: Allows rerolls of 1s

COMBAT
1 Fisting
[Weapon skill]
\ (1H/2H:) Clubs, Hammers, Swords, Axes, Spears, Improvised
Grapplan
Bowmanship
Defense*
\ Parry, Dodge, Block;

ACTIVE
Alertness

Ninjaflipshit - Freerunning/Climbing/Acrobatics; "The Art of Displacement" (i.e. parkour)
Swimming

Sneaking
Legerdemain (pickpocketing, theft, etc)
Traps

Piloting
Riding
[Craft:]* - Armoring, Weaponry, Blacksmithing, Alchemy, Carpentry, Farming, bowyering, Carving/Engraving, Masonry, Foci
Medicine*


KNOWLEDGE
Lore - Knowledges, areas, interests, History, technical shit
\ (Appraise (by type) goes here), as do Magical Lores (which can be used to ID spells and activate swag)
Art
\Tattooing; Scroll writan; Rune carvan; Ritual Dance;
[Language]**
\Literacy = emphasis; must be purchased for each different language

MAGIC
Concentration
Channeling
Ritual
Enchanting
Casting



* - Infers 1k1 penalty when untrained.
** - Can't be used untrained.
[] - Denotes that the skill is a specialization - multiple instances may be bought, and they're raised separately. For example, [Craft: Hats] and [Crafting: ] 3





X Nixed skills
Conditioning - "Athletics"; stamina
Negotiation/Bluff/Intimidate/Lie/All them


Wape


Mutation


MAGIC




Types o' Magic
Fire

Earth

Wind

Water

Heart

Goooo Planet


Nature

Electricity

Light/Dark

Life/Death
Sides of the same coin, Life and Death magic are opposites of the spark that is ETERNITY OR FUCKIN' SOME SHIT GODDAMMIT I CAN'T THINK OF ANYTHING. Yet, they are applied in radically different ways, and many find that the practice of one is radically different from the other.
Life Magic is the magic of flesh and bone, growth and recuperation. The most common uses of it are to heal and strengthens creatures made of flesh - however, that is not its only application. It can also harm - causing the body to feel pain where there might be no cause, or force flesh to grow wildly, causing tumors or mutation. Life magic causes a body to knit, mend, and do what it would or could not otherwise do - whether that be for the better, or not.
A life magic can sense life by spending 1 MP and making an Perception+Channeling roll. This will allow them to examine the flow of Life magic in a person, and see whether the flows are normal, deficient, or inundating (which might possibly a tumor). A further Perception+Medicine roll can be used to make a more concrete diagnosis.
Raises can give you bonuses to your life sense, representing more accurate information. It can also extend your life sense to beyond one person. 3 raises allow you to essentially sense the presence of other people, within 2 yd/raise (including the 3 required).

Death Magic deals with those who possessed Life Magic once, but no longer do. ZOMBIES NIGGA.

Pure
Pure, ethereal will, unbound to a physical manifestation. Every magician uses Pure magic, to a small degree - this is what their channeled willpower takes the form of when they imbue a thing with magic. However, the magical energy is usually bound into a recognizable behavior as soon as it is used - turned into fire, or heal an injury. When it is Pure, its abilities are essentially unconstrained... potentially more powerful, but most likely simply more unfocused, unable to reach the extent of effect when it would be directed by form. To put more simply, whereas magic turned into fire would know to burn, magic left pure would simply do any and everything, chaotically, uncontrolledly, and expend itself uselessly before reaching the equivalent extend the fire magic might have reached. In essence, it is a chaotic seed of possibility.
Pure magic corrupts, mutating those that come into contact with it - including it's handlers. Inflict 1 corruption per 2 MP used in the spell. If you fail to cast a spell, inflict the full MP cost as corruption on yourself and those nearby.
Pure magic has a -2k2 penalty to all effects.
Raises may be used to increase an effect by 1k1. Unlike other forms of magic, there is no limit as to how many raises may be generated via this method.


SKOOLS
MARTIAL
TORDEK'S SCHOOL OF DRUNKEN MASTERY

HIRDA'S SCHOOL OF G

THE SELF-DEFENSE SCHOOL OF ANTI-RAPE
Teaches shit about NOT GETTING GRABBED BY THE WRIST AND RENDERED UTTERLY INCOMPETENT

STORMTROOPER ACADEMY OF HITTING THINGS SLIGHTLY ASKEW OF WHAT YOU ORIGINALLY WERE POINTING AT
 

GargantuaBlarg

Lurker
Moderator
Sep 23, 2009
2,835
83
#18
Re: Lava Pit

Durrrrrrrrrrrrr

[19:26] <Taki> aaand crime drama as in detectives
[19:27] <Taki> Yes, forty dix.
[19:27] <%Tassadar003> hrm
[19:27] <Floor> Noira
[19:27] <%Tassadar003> if these new guys are better than the others, I might suggest upping that exp suggestion
[19:27] <Floor> Noir, IRA~
[19:28] <%Tassadar003> now, lets hope that Sorio isn't brutally murdered
[19:29] <Taki> Aheheh
[19:29] <Taki> Not THAT much better
[19:29] <Taki> but they have different weapons and skillset kinda
[19:29] <Taki> same basic template, 40 body
[19:29] <Floor> I LOOKED AT MICK AS THE RED DRAINED OUT OF HIM, RAIN WASHING AWAY HIS LIFEBLOOD. HE WOULDN'T NEED IT ANYMORE; NOT WITH HIS HEAD BLOWN OFF LIKE IT WAS.
[19:30] <Taki> LOL
[19:30] <Floor> Something something Noir and Irishmen
[19:30] <%Hf> Delicious Noir.
[19:31] <xigva> 40 Body = mook
[19:31] <xigva> ;_;
[19:31] <Taki> delicioussss Noirrr
[19:31] <%Tassadar003> lol, dat noir
[19:32] <Taki> Pffft @ xgkf
[19:32] <Floor> I'D SEEN HIM LAST AN HOUR AGO, DRINKING HIMSELF TO DEATH IN O'MALLEY'S PUB. I NEVER THOUGHT IT WOULD BE LITERAL.
[19:32] <Taki> If Akari were to go up against this band of mutants, she'd get soupcanned
[19:32] <Taki> LOL goddamnit Blarg
[19:33] <Taki> Too good
[19:33] <%Tassadar003> lol
[19:33] <%Tassadar003> dat Akari, also
[19:33] <%Tassadar003> to be fair, that'd be throwing a trainee at a dojo into a fight that's giving an experienced adventurer trouble
[19:33] <Taki> Rain. Hard, drumming, pounding rain. It'd been coming down for hours. I had just strolled into Sammy's and ordered my usual.
[19:34] <Taki> True that.
[19:34] <Taki> Cities like these, they never sleep.
[19:34] <Taki> Etc.
[19:34] * Taki all of the noir monologues.
[19:35] * %Hf ponders carrot cake in Deun.
[19:35] * Taki ponders deoricot cream pie.
[19:35] <Floor> EVERYONE KNEW WE NEVER GOT ALONG. EVERYONE KNEW HE OWED ME MONEY. THE DRUNKARD HAD DRIVEN ME SHIPMENT OF CORNED BEEF RIGHT OFF THE ROAD - PUT ME GROCERY STORE DEEPER IN THE RED THAN THE DITCH HE WAS BLEEDING OUT IN.
[19:35] <Taki> LOL
[19:35] <Taki> fuck damnit
[19:35] * xigva ponders which fruit Akari will eat at the Festival
[19:36] * %Hf ponders outlawing the use of deoricots in plays.
[19:36] <Taki> Snowberries, clearly.
[19:36] <Taki> http://www.wildscaping.com/plants/plantphotos/Snowberry_xcu_300dm.jpg
[19:38] <%Tassadar003> jizzballs!
[19:38] <Taki> http://farm4.staticflickr.com/3104/2411521075_79562d1eff.jpg
[19:38] <Taki> HUMPS
[19:38] <%Tassadar003> XD
[19:38] <Floor> THE BOBBIES WOULD BE ALL OVER ME. THERE WAS ONLY ONE PLACE I COULD TURN... ONE PLACE, FILLED WITH PEOPLE WHO WOULD AS SOON KILL ME FOR THE INHERITANCE ME MAM LEFT ME. THE IRA.
[19:39] <Floor> AH YES, THE IRA. THEY WERE ALWAYS AFTER ME LUCKY CHARMS.
[19:39] <Taki> oh my godddddd lol
[19:39] <%Hf> asfa
 

GargantuaBlarg

Lurker
Moderator
Sep 23, 2009
2,835
83
#19
Re: Lava Pit

A THEEF for Spider's THEEF ALPHA. Default values.
Spoiler
 

GargantuaBlarg

Lurker
Moderator
Sep 23, 2009
2,835
83
#20
Re: Lava Pit

An exercise in making the most profitiest slave re: Hafnom's slave prices thing with DG chargen.

Spoiler


BASE 10
STATS 0/10/55
ANGEL 100
ADV MAGE 30
INCREDIBLE SPURT 60
OBEDIENT +50%
SEXAY +10%
GOOD AT DICKINGS +5% (gotta minmax that shit harder after acquiring some exp)
LIKES GETTING DICKINGS +10%
PROFITABLE SKILLS: ENCHANTER, HERBALIST; +20 +10

SELECTIVE FERTILITY +10%

Totalling up to roundabout...
295*75% = 221.25
295*85% = 250.75


516 denarii if the buyer doesn't give a fuck about Selective Fertility; 546 if he does. That's BASICALLY an entire herd of cows... or just under 3 acres of land in a city... or a fucking LOT of acres elsewhere. It's like a Ferrari that'll suck your dick!
 
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