[Incomplete] League of Corruption - LoL sexy parody RPG

Nov 10, 2017
32
8
#1







What is League of Corruption?

League of Corruption is an adult parody of the popular game League of Legends made with RPG Maker MV. Its story revolves around a young summoner apprentice in a tough situation. One day Noxian High Command’s lieutenant shows up at his door with an offer, which doesn’t have “No” as an option. Where will this adventure lead our hero? You’ll choose his path via decisions throughout the game.

LoC offers you classic RPG gameplay with humor and hot sex scenes. Enjoy the journey with League of Legends female champions on seven different continents. Build your team and overcome obstacles in your way. Get and improve your own castle with various bonuses and opportunities. Embrace the sweet offers of corruption or stay pure.

One way or another, your actions will cause different events and shape the future of the entire world. Will you be its savior or executioner?

Check out Patreon page for news and updates. The latest public release:

Windows – Google and Mega.

MacOS – Google and Mega.

Linux – Google and Mega.

Check these troubleshooting guides for MacOS and Linux if you encounter any problems with the game.



RPGMaker? What’s the difference between LoC and more than a thousand other games?

True, there are a lot of RPGMaker games nowadays. I try to make League of Corruption stand out in the crowd with a number of features and unique traits. The list is constantly growing both from my own ideas and player’s suggestions / feedback . You can check out planned features here:
  • Widescreen 1280x720 resolution instead of default 816x624.
  • A non-linear story with a lot of cutscenes and a fitting soundtrack to set up the atmosphere.
  • Sex scenes featuring a rich narrative and non-static graphics with your favorite champions. LoC has the album feature for replaying scenes after unlocking them.
  • Personal game experience with a lot of adjustable options, including a switchable PoV for sex scenes.
  • Branching plot with a variety of quests and different ways to solve them.
  • LoC has several global endings planned. Each champion will have personal afterword depending on your decisions and their state at the end of the game.
  • Affection and corruption progression system for the main character and his team.
  • Customizable combat skills, changing environment and minigames like blackjack.
  • Optional hardcore zones for challenge-hungry players.





Adult Content

League of Corruption will include a decent amount of different fetishes. I tried to make a fitting selection for League of Legends champion and lore base. Events with specific kinks will have a warning and an option to skip scenes if the player decides to do so. Here's the list of what is planned for the main plotline:

Pairings – Male / Female, Female / Female and group versions. No pure furry / futa content.

Main kinks – Corruption and mind control.

Secondary kinks – Group sex, BDSM, humiliation, moral degeneration, nuns, prostitution, public use, piercings and tattoos, creampies, squirting, bukkake.



Why should I support you? What will I get?

I would hope you’ll support me because you like what I'm doing and want me to keep doing it – with increasing quality and quantity. LoC is constantly improving and growing more features, so you can influence what I will add next and increase the development speed. Will it matter? Yes, you will and the difference may be as big as comparing a ride on a creaky bicycle with cruising in a luxury sports car with both feet on the gas pedal.

Patrons have early access to all released content, plus they have a number of unique rewards which will never go public. These rewards include: hi-res sex scene art + extras, special variations of H scenes, special previews, polls and all the bonus goodies I will come up with during the development.



What will you do with my pledge?

My goal is to create a game that looks and plays great but to do this I have to hire talented people. All your support will be focused on commissions for high-quality art, music and other features. If the Patreon is successful, I’ll use this opportunity to expand from one-man-band to a small studio. More gifted people = greater amount of awesome content for games.

Your support will directly affect the scale of LoC. I want to give players a chance to see their favorite champions in the game with a new plot branch. It will interact with the main one and feature new characters, which patrons will decide via a poll. Speaking plainly, LoC’s world will have more events, sex scenes, characters, quests and other challenges. Such additions will improve player experience and replay value of League of Corruption.

Want to ask something or submit feedback?

Send me a message on Patreon or email me at [email protected] and I’ll get back to you as soon as possible.

Thanks for checking League of Corruption and I hope you’ll have a great time playing my creations. Even if you didn'’t decide to pledge for now, please don’t hesitate to share your feedback. Players gave me awesome ideas which evolved into LoC’s features.


 
Last edited:
Nov 10, 2017
32
8
#2
Hey guys! I want to share an improvement over the old graphics – new scenes will have an enhanced version of characters. As our players pointed out before some champions weren’t recognizable in the start so we decided to improve on this. Patrons may check out the full picture on Patreon, as for the followers – here’s a small preview:


Older scenes will be updated during version 0.2.0 production.
 
Nov 10, 2017
32
8
#3


Hey guys! It’s time for 0.1.0 public release and today is a bit special. As I already mentioned in the previous post, we decided to upgrade the LoC’s art. 0.1.5 and all the later versions will come out with the new graphics, but it’s a long wait for our followers who are still deciding if they want to back us up. Yeah, the teaser is there yet it’s not the same. Well, long story short – we managed to rework Ahri’s first scene before 0.1.0 public release date so you can check out the art.

You can download the public release here – Google and Mega. I also updated the main post’s links.

Our patrons can get the hi-res version of the reworked scene here. It’s a separate archive for the convenience. Of course, it will be included in the upcoming full-art pack after 0.1.5 release.

Looking forward to your feedback about the new art! I’ll give more details about the rework in the December’s development plans after 0.1.5 release for patrons. Stay tuned!
 
Nov 10, 2017
32
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#4
Whew, this month was quite a busy one. Aside from the usual new scenes, quests and parallax maps, I went further with puzzles and minigames. But let’s start with numbers and compare 0.1.5 with 0.1.0:

6 scenes with 36 images -> 8 scenes with 57 images
7.5k words -> 12.5k words
10 custom soundtracks -> 17 custom soundtracks
11 quests -> 15 quests
1+ hour for full clear -> 2+ hours for full clear

You can get the fresh version here. The full changelog for 0.1.5:



Scenes

2 new scenes – one for Ashe and Ahri. I receive a lot of feedback about the small length of sex scenes, so I decided to go a bit further this time. Ahri’s scene is the largest one in the game both in word count and image variations. Let’s what you think about this one.

Old, first scenes with Nidalee and Ashe got some love too. But it’s a part of old content updating, so I will go into more details in the upcoming December development plans around the 5th.

Minigames and puzzles

Starting out small - I created an optional sound puzzle which requires players to match the sound on the tubes. Judging by community reaction, I’ll try different approaches to puzzles. The next one is a card minigame – a simplified version of blackjack, which you can see on these screenshots.



Card minigames can be interesting extra to the game and I want to add more of them in the future. Though, doing so will require some JS coding skill because the blackjack here is a nightmare to debug – a lot of repetitive code and other bad stuff due to RPGMaker’s limitations.
Using clear code will lift all the limits but I need time to learn it. Please, share your feedback on the minigames!

Interface changes

Changed how skill costs display in the menus. Now, with an addition to the colored numbers, all costs have MP or TP. This way it’s more informative and colorblind friendly.
Added stats for all items so players can see what they buy before doing so.
Added a proper credit section for developers, CC assets authors and even some of the patrons ;)
Nidalee lost her MP bar since she doesn’t use it at all.

Skill/Balance changes

Lowered crit damage multiplayer from a nuclear strike to a stronger blow.
Increased resurrection priority so resurrected characters could be affected by heals on the same turn. Nobody likes to die twice in a row.

Bug fixes

Fixed a bug with Ahri’s equipment slots – she can equip all the standard items now.
Fixed a bug with a shimmering picture just before you load on some maps.
Nidalee lost her MP bar since she doesn’t use it at all.
Finishing Ahri’s quest now properly give credit for the first step in the journal. This is a pure cosmetic change.
Fixed an album bug with Ahri x Nidalee groupy scene. It now properly plays through the album with all images.
 
Oct 12, 2013
289
18
#5
...Those pop culture references both hurt my soul and rejuvenated it at the same time
 

Leugim

Demon Girl
Sep 6, 2011
64
8
#6
are the scenes animated? :D
 
Nov 10, 2017
32
8
#7
are the scenes animated? :D
Each scene has a set of images to go through. While it's not a "true" animation this is better than a static picture. Real animation costs way too much for a starting one-man band :<
 
Oct 12, 2013
289
18
#8
Alright, now that I've had some time to actually play the game:

- Story is meh. There's no background connecting the champions to the League and the fact the MC doesn't quite react like he should in the presence of champions is kind of off.
- The switching to first person is also really off.
- Nidalee does not look like Nidalee. Where's the tribal markings and whatnot? Also, how she plays in the game isn't quite how she plays in... you know... her source game.

Also, some proofreading would be nice.
 
Nov 10, 2017
32
8
#9
Alright, now that I've had some time to actually play the game:

- Story is meh. There's no background connecting the champions to the League and the fact the MC doesn't quite react like he should in the presence of champions is kind of off.
- The switching to first person is also really off.
- Nidalee does not look like Nidalee. Where's the tribal markings and whatnot? Also, how she plays in the game isn't quite how she plays in... you know... her source game.

Also, some proofreading would be nice.
Sad to hear this, I'll definitely look into this and try to fix these problems. You gave me a nice idea about the PoV - different players have different opinions and preferred styles. I'll just tweak the code and allow players to choose their PoV for scenes. Thanks for the tip.

As for Nidalee, we use her maid and warring kingdoms as baseline - she doesn't have tribal tattoos on them.
 
Feb 2, 2014
357
43
#10
This looks and sounds like a slavemaker game. It's a slavemaker game, isn't it? I ask because your description doesn't give me too much detail into what I ought to expect, and what it does give me is the impression it's a "collect-a-thon except porn" game like a slavemaker generally is.
 
Nov 10, 2017
32
8
#11
This looks and sounds like a slavemaker game. It's a slavemaker game, isn't it? I ask because your description doesn't give me too much detail into what I ought to expect, and what it does give me is the impression it's a "collect-a-thon except porn" game like a slavemaker generally is.
I'm a bit confused. The slavemaker I know is more of a management game rather than an RPG... League of Corruption plays more like Noxian Nights or Roundscape Adorevia. Looks like I need to update the description :/ Thanks for the idea.

As for the "collect-a-thon except porn" - LoC has 5 full non-repetitive scenes with different pictures and one teaser within two hours for the full clear. And no, I don't change one frame and call it a new scene :p
 
Feb 2, 2014
357
43
#12
I'm a bit confused. The slavemaker I know is more of a management game rather than an RPG... League of Corruption plays more like Noxian Nights or Roundscape Adorevia. Looks like I need to update the description :/ Thanks for the idea.
It was mostly your lack of description and the over-saturation of slavemaker games in the industry nowadays. If it's an rpg akin to NN and RA, then I wouldn't mind playing it. That said, I've seen some responses in this thread which make me iffy on whether I'll like it or not. If I do give it the college try, I'll give more worthwhile feedback afterwards.

As for the "collect-a-thon except porn" - LoC has 5 full non-repetitive scenes with different pictures and one teaser within two hours for the full clear. And no, I don't change one frame and call it a new scene :p
Well, I didn't accuse you of frame-changing for maximum profit, but the assurance is welcome. The art from an outsider perspective looks good, so that's a step in the right direction.
 
Nov 10, 2017
32
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#13
As I mentioned in December’s development plans League of Corruption is coming to additional platforms. Version for MacOS is ready for download. *nix deployment will be available later – still need to fix some issues there before releasing it. I also finished the first part of text enhancing and proofreading so both patron and public versions are updated. Plus, this version got additional intro cutscene for new game in my efforts to fix the start and make it more enjoyable.

Updated the first post with fresh links and detailed description of the game.

In addition to all this, I want to ask which aspect of the game my players want to improve the most. Here’s a public poll – it will be great to hear your opinion.
 
Nov 10, 2017
32
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#14


Hey guys! 0.1.5 is available for public download, plus I’ve prepared a new version for *nix platforms. Sadly, it’s not as straightforward as launching LoC on Windows or Mac so I prepared instructions if you encounter any problems. You can get the fresh version here or in the main post.

Windows – Google Disk | Mega mirror

MacOS X – Google Disk | Mega mirror

*nix family – Google Disk | Mega mirror Troubles with the game? Check out instructions.

You can see full patch notes for version 0.1.5 here. As always your feedback is welcome and greatly appreciated. Enjoy and stay tuned!
 
Nov 10, 2017
32
8
#15
Hello guys! I’m leaving for holidays and decided to drop a little present for you – a rough preview of a new feature in version 0.2.0. Yeap, animated scenes. See you in the next year! Happy new year ;)

 
Nov 10, 2017
32
8
#16


Hello guys! 0.2.0 brings the regular content update but also one of the biggest features in League of Corruption so far – animated scenes but let’s start with usual numbers:

8 scenes with 57 images -> 9 scenes with 59 drawn images, 1 scene is animated
12.5k words -> 18.1k words without counting PoV variations
17 custom soundtracks -> 21 custom soundtracks
15 quests -> 18 quest lines
2+ hours for full clear -> 3 hours for full clear
You can get the fresh version here. The full changelog for 0.2.0:

Art & Map update status

LoC gets a graphical update for Ashe’s first and second scenes, Nidalee’s first scene, starting “demo” scene and Ahri x Nidalee group scene. All mentioned scenes received an update to their HD variations in the art pack. I plan to finalize graphical rework in January.

Townsville’s pub and starting house got their parallax updates and look better know. I plan to increase the time for map reworking in the next update.

Scenes

One new animated scene for Nidalee with three animation actions. Yes, just one for this update. Producing an animated scene for the first time proved to be a rather difficult task and I need to optimize internal processes a lot.

I managed to convince RPG Maker to play full-scale animations will a lot of pre-caching and step-by-step loading. This gives a fluid motion at a cost of a text appear rate slowdown during a small caching window before playing animations. Consulted with two coder guys and as far as they can tell – this is the best RPG Maker can do in playing 720p animations without a plugin with JSON or frame packing support. Also, I will try to reduce new release’s weight after new animation plugins will arrive for MV.

There will be more details and info about this in the upcoming development plans for January, I’ll just say that my goal is to fix the stutter and make it back to 2+ scenes per update as soon as tools and experience with animation will allow it.

Switchable PoV for sex scenes

I received a lot of feedback from players who prefer a different PoV for scenes over LoC’s default 1st PoV. This feature allows you to pick your favorite out of three options: 1st as in “I did this.”, 2nd as in “You did this.” and 3rd as in “He did this.” All scenes and their album variations received minor adjustments and full support for this feature.

League of Corruption will ask you about your favorite style during the starting stage in the house. Also, players can change it in the castle (sparkling nightstand) or in the album on the second floor. You can switch PoV as many times as you please, the game will adapt to your choices. Old saves are fully compatible with this change - LoC defaults to 1st PoV if no option is selected explicitly at the moment.

Map variation feature

All of the maps which players visit several times during their playthroughs received variation updates. Now, these maps have a number of elements which will appear and disappear based on random counters and some of the player’s actions. This includes decorations, NPCs and animals/insects. You can check out the change in a relatively small map like an inn or pub where you can see most of not the entire map at once.

The goal of the variation update is to make LoC’s map less static and improve player’s experience. I don’t plan to tie quests to such “dynamic” NPCs. It’s silly. All of the changeable surroundings don’t affect the gameplay directly and serve as additional decorations.

Interface changes

Added shutdown button for both title and game menus. No more Alt+F4 or clicking on the window to quit.

I rewritten the album feature – checking the progress won’t force you to exit from the album and properly return you back to the choice options. Switching PoV in the album still requires an exit so RPG Maker can adapt to new options. Can’t find a way to circumvent this for now.

Still waiting for RPG Maker’s support to answer my ticket (3rd week counting at the moment) and hope to give you an answer about Linux execution issues in the development plans for January. Can’t guarantee anything though because it doesn’t depend on me directly – just a small heads-up.

Skill/Balance changes

Lowered the overall difficulty slightly by subtracting a bit of attack power from enemies. This is a temporary measure in response to feedback about LoC being too difficult to play. It’s not a permanent change just a quick fix before rolling out difficulty game setting feature with more tuning. More on this in the upcoming development plans for January.

Bug fixes

RPG Maker got a little wonky with all the parallaxing going on and decided that you don’t need to talk with NPCs over small obstacles like tables or counters. I convinced it otherwise. All NPCs in all parallax maps now can be accessed with a small obstacle between the player and NPC.

Fixed a bug with the main menu’s track switching back to its original volume level which was higher than average for the game. Sorry for the inconvenience.

Townsville’s pub map now properly plays a different soundtrack from the rest of the village.

Added several passable blocks on parallax maps for better navigation.
 
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Nov 10, 2017
32
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#19
Parallax maps preview for the port area and one of the caves.

 
Nov 10, 2017
32
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#20
Hey guys! It’s time to transfer 0.2.0 to public access. You can check full patch notes here and get the fresh version from one of these links:

Windows – Google Disk | Mega
MacOS – Google Disk | Mega
Linux – Google Disk | Mega

If you have problems running LoC on x86 Linux platforms, please check out these instructions.

Next version’s release (0.2.5) is scheduled to arrive for patrons February 7th.