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Locke's Ranch
Locke's Mamono
Locke's Available Training Exercises
Locke's Schedule
Locke's Items
Venice says: "Items are extremely useful for expeditions, as your mamono have no chance to recover between battles. You can use as many items as you'd like when out of combat, but during a battle, your mamono may only use one item, which you equip to them beforehand. You must choose carefully, which item you want to give to your mamono, as a poor choice could mean their loss."
Available Expeditions
Locke's Money: 3400G
Locke's Rancher Rank: D
Time: Year 1, Month 2, Week 1
Celes Day: Month 1, Week 3
Yami, Rook, and Magpie's birthday: Month 2, Week 1
(The Three Black Harpies will become fledglings on: Year 1, Month 3, Week 2)
(The Three Black Harpies will become adults on: Year 1, Month 4, Week 3)
Locke's Mamono
Marla
Raven
Melsi
Mami
Tina
Code:
Harpy: Grade C
Mamono Level: 260
Life: C 123
Power: C 141
Intelligence: C 120
Defense: D 90
Skill: B 168
Speed: C 144
Loyalty: A(175)
Tech: C
Special Trait: Can take flight to become Flighty(doubles Speed), but if hit, becomes Gounded(Unable to dodge)
High Kick
Pow 17
D/-/-/-
Basic
Feather Dagger
Pow 17
E/E/-/-
Basic
Raven
Code:
Black Harpy: Grade C
Mamono Level: 228
Life: C 114
Power: D 76
Intelligence: B 152
Defense: D 76
Skill: B 152
Speed: C 114
Loyalty: A (220)
Tech: C
Special Trait: Can take flight to become Flighty(doubles Speed), but if hit, becomes Gounded(Unable to dodge)
Swift Strike
Mag 8
E/-/-/-
Basic
Sand Throw
Mag 17
-/-/E/-
20% Blind (Enemy rolls twice for to-hit, taking the lesser of two rolls)
Melsi
Code:
Slime: Grade D
Mamono Level: 277
Life: A 200
Power: B 176
Intelligence: E 53
Defense: A 200
Skill: D 100
Speed: E 50
Loyalty: A (100)
Tech: D
Special Trait1: Takes 20% less Phy. Damage, but 20% more Mag. Damage
Special Trait2: After recieving an enemy attack, Heals for 5% of Max Life
Slime Hug
Pow 25
E/-/E/-
Basic
Ball of Goo
Mag 17
E/-/-/-
40% chance to inflict Slimed
(Slimed: Halve Guts Regeneration, deals Damage over Time)
Slime Om Nom Nom
Pow 25
E/-/-/-
Drain 100% of damage dealt
Mami
Code:
Danuki Tanuki: Grade D
Mamono Level: 255
Life: C 180
Power: E 30
Intelligence: A 200
Defense: D 60
Skill: D 100
Speed: D 90
Loyalty: S
Tech: D+
Special Trait: A business genius, can increase your Ranch's profits. Does not stack with other Danuki's.
Magic Missle
Mag 30
C/-/-/-
Basic
Steal
Pow 10
-/-/-/-
Steals 1 Item. Can only steal 1 item a week.
Gamble Beam
Mag 30
E/-/-/D
Basic
Tina
Code:
Musical Holstaurus: Grade D
Mamono Level: 230
Life: C 150
Power: C 120
Intelligence: C 120
Defense: E 30
Skill: C 120
Speed: D 60
Loyalty: S (30)
Tech: D+
Special Trait: Produces Milk when happy.
Powerful Banjo
Mag 10
-/-/-/-
Adds 20% of Tina's Pow to target ally until their next attack.
Mystical Banjo
Mag 10
-/-/-/-
Adds 20% of Tina's Int to target ally until their next attack.
Healing Milk
Pow 20
-/-/-/-
Heals an ally for 20% of Tina's Int
Ram
Pow 20
D/-/-/-
Basic
Locke's Available Training Exercises
Basic Training
Code:
Domino: The monster tries to slam into domino slabs to knock them all down. Raises Power
Shoot: The monster tries to throw rocks at moving targets. Raises Skill
Study: The monster is taught by our own Inari instructor on magic and the ways of the world. Raises Intelligence.
Dodge: The monster tries to dodge our own elite squad of Rush Fairies. Raises Speed.
Run: The monster is put on a track with a cockatrice to chase her for as long as she can. Raises Life.
Endure: The monster stands in a powerful stream to try and endure for as long as she can. Raises Defense.
Locke's Schedule
Food Expenditures and Weekly Cost
Venice says: "Exchange the Free slots with training exercises to build your mamono's stats, or leave them all Free to spend quality time with your mamono. And remember, there's a limit on how many mamono you can be training during a week, you must remain devoted to specific mamono!"
Code:
Marla: Fish - 100
Raven: Fish - 100
Melsi: Cup Jelly - 150
Mamizou: Fish - 100
Tina: Vegetation - 10
Code:
Mamono Training with: None
Sunday: Rest
Monday: Free
Tuesday: Free
Wednesday: Free
Thursday: Free
Friday: Free
Saturday: Rest
Venice says: "Exchange the Free slots with training exercises to build your mamono's stats, or leave them all Free to spend quality time with your mamono. And remember, there's a limit on how many mamono you can be training during a week, you must remain devoted to specific mamono!"
Locke's Items
Code:
-Equipped Items-
Marla: Nothing
Raven: Nothing
-Items in the Sack-
3x Mango
3x Mint Leaf
1x Nut Juice
Venice says: "Items are extremely useful for expeditions, as your mamono have no chance to recover between battles. You can use as many items as you'd like when out of combat, but during a battle, your mamono may only use one item, which you equip to them beforehand. You must choose carefully, which item you want to give to your mamono, as a poor choice could mean their loss."
Available Expeditions
You must have three mamono in your Ranch before an expedition becomes available.
Red: Time Limited Errantry. (Will expire after due date, and if the Errantry is failed.)
Blue: Normal Errantry. (May embark whenever you wish, and repeatable upon loss.)
Green: Training Errantry. (Grants Mamono Skills and general training.)
Save the Princess! Princess Ripple of Atlantis is being forced to marry a demon disguised as a human prince. Defeat the Imposter!
Expires:Year 3, Month 1, Week 4.
Recommended Level: 400
Red: Time Limited Errantry. (Will expire after due date, and if the Errantry is failed.)
Blue: Normal Errantry. (May embark whenever you wish, and repeatable upon loss.)
Green: Training Errantry. (Grants Mamono Skills and general training.)
Save the Princess! Princess Ripple of Atlantis is being forced to marry a demon disguised as a human prince. Defeat the Imposter!
Expires:Year 3, Month 1, Week 4.
Recommended Level: 400
Locke's Money: 3400G
Locke's Rancher Rank: D
Time: Year 1, Month 2, Week 1
Celes Day: Month 1, Week 3
Yami, Rook, and Magpie's birthday: Month 2, Week 1
(The Three Black Harpies will become fledglings on: Year 1, Month 3, Week 2)
(The Three Black Harpies will become adults on: Year 1, Month 4, Week 3)
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