( . . . )
Edit: I stand corrected. There is a masturbation GOR scene with the caster in act 2 in addition to the zombie rape one.
Caster gets ghouls and forced masturbation in Act 2. Melee gets ghouls (different scene compared to caster) and slimes.
Act 1 Caster gets orc DP and the orc boss scene, as mentioned. Melee gets the kuchu plant creatures and the other orc mob scene (not DP).
Also, I forgot to mention this (since I didn't really notice...), but the scenes for the different costumes within the same class have different dialogue (Riru generally acts more defiant and less inexperienced in the second costume scenes for both melee and caster), so it's not just cosmetic.
Shouldn't be too difficult to guess which costume has different variants since they're generally lined up in order in the CG gallery. Post quoted is absolutely correct, although I'm not too bothered about RNG since there's no penalty for losing in this game.
It's frustrating because you basically have to sit through repeats of the same scene to get what you want, and the pre-scene cutscene cannot be skipped so you have to manually click through the whole thing (the actual scene also can't be skipped unlike how some games do it, but at least you can fast forward through it). Having to sit through 15+ scenes per act starts getting grating after a while.
I do admit that most of my frustration comes from me attempting to clear the Act 1 CGs before realizing that there were extra costumes (and finishing the extra sidequests for them), so I was pretty baffled over the missing scenes in the gallery (making me think that they were four scenes per costume) I couldn't get no matter how many times I died. 'though like I said, the whole system is
counterintuitive, you didn't realize there were two scenes per costume until I mentioned it, right? And you even thought I was wrong ("...there is no variation between scenes if you lose more than once with a specific costume.") because the RNG makes it hard to confirm things.
Of course, I admit, once you know how the system works, it's no longer as frustrating, but as I've said, counterintuitive (so, frustrating when you're trying to figure things out).
Level cap is 50 (separate achievements pulling it off with the melee and caster classes). That's 131 skill points. Maxing out 6 skills costs 90 points and investing in the base class skill to unlock all of the tiers will leave players with enough points to max out 1 passive skill and still have less than 15 points available to invest in other passive skills or 1-point wonder utility skills.
Players with life and mana steal can regain full health and mana in town by attacking the scarecrow just outside the inn.
You could also sleep if you don't mind the monsters respawning (which isn't that much of an issue with appropriate placement of town portals).
Caster in particular has a lot of 1-point wonders, especially among her 3rd tier skills (which allow the player to ROFL stomp through the first and second acts on Normal with barely any effort. And the devs say the caster is for experts...). Pity they have to go with D3-style LMB + RMB + QWER 6 skill limit (well, 5 and a half, because skill bound to LMB cannot be freely-aimed since it's also used for movement) though. that said there are some skills that last long enough (e.g. Phoenix) that you could cast and then swap them out if you don't mind clicking a bit more for cinch fights.
As a side note, one of the caster's 4th tier ice skills is Blizzard Cannon. Or Buriza-Do Kyanon, making it an overt Diablo reference especially considering the skill also pierces through enemies.
Overall, this is a pretty good game, and I do enjoy all the references they put in (there's also a "railgun" skill that you fire off Misaka Mikoto style, and yes, it uses 1 gold per shot). Just the CG-collecting aspect is frustrating, that's all.
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Oh yes, some more tips for players:
1) You can fast travel while within town. A button will pop up over your skill slots, click that. This makes it convenient since you don't have to manually walk all over the place when coming back to resupply/empty your inventory.
2) You can automatically sell vendor trash (the 'collection' items) at the item shop by clicking the button at the bottom of the seller's window. The checkbox determines whether quest items (determined by whichever active quests you have) are sold or not; by default they are not (checkbox is ticked). Still, you probably want to keep some of the rarer vendor trash (especially dragon wings) you haven't seen before in your stash because they might come up for quests later on.
3) Likewise, you can automatically scrap all gear in your inventory at Mimi's (the alchemist/magic consultant in the basement). Careful not to leave anything important in your inventory though (either equip or stash them).