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magic the gathering tentacle abduction


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10/8 Update
*Lots of broodmaster classes customized for flavor and uniqueness. Breeding with a wolf is a pretty different experience from a tentacle or larva, and they all have their advantages.
*lots of playtesting and fapping... figuring out what works, is fun, makes sense, what's balanced, and well, what's not.
*Faster paced - found myself waiting around a lot and doing too much calculation to actually fap while kicking ass. Found the deck to be a bit slow and the game came down to who had a better hand, so I've implemented balance changes to make it interesting and fun. We're not trying to win a vintage magic tournament or anything.
*Class capture cards with specific abilities
*Clarity edits, combat damage priority, phases updates, and other cosmetic touch-ups. Effort to make outlines and backbones that are easy to find and follow to help guide what to do next.
*Avatars - You become a creature of your choice from a selection in the sideboard. Build a strategy about your avatar and the girl(s) you breed him with.
*Cages, Dungeons, Journeys, and more.
*3rd version of deck currently in development, slimmed to 670 cards with 190 card singeton sideboard now. Working on migrating seed cards, nonland capture cards, avatars from the maindeck as 4-ofs into 1-ofs the side so it doesn't bog down the game too much
*Working on adding rulings to bring sideboard cards into play for specific actions. Only one copy of each card is needed since they can be duplicated with Alt-D easily.
*Braid of fire helps power out females from the sideboard in a balanced way who you can use as amazon warriors or as sex slaves. The choice is yours.
*Added more snakes, wolves, and larvae to the decklist. Mana curve lowered to keep the game more interesting and flowing at a faster pace. Cards in the maindeck are now limited to all broodmaster cards, tentacle traps, dungeons, and a little bit of search.
*Expect lots of typos and stuff that doesn't add up in places yet. As I balance and update things, there will of course be other places that need to be updated for new rulings, terminology, and game mechanics.
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//Installer info
2nd Revision of decklist: Updated 1000 card Broodmaster Decklist with 104 females and stuff in the sideboard. Designed for use in demo solitaire mode for free. I'll repackage it when I'm done with pics, but for now I'll give you little updates.


(All necessary application files except pictures included in .Zip file)


1) MWS installer
2) MTG game pack and card database
3) place both decklists in MWS game folder
4) place Zendikar.txt in Program Files\Magic Workstation\Custom Sets
5) run autoupdate program inside MWS folder
6) open MWS, then in the menu bar, view --> deck edit mode
7) Zendikar spoiler update
7a) Tools Menu --> Add, Analyze, or Remove sets
7b) Add New Edition
7c) Edition Name: Zendikar
7d) Edition Key: ZEN
7e) Check box to get data from spoiler, find zendikar.txt in custom sets
7f) click through until it's imported, should be 249/249 cards.
7g) back inside MWS, click on the left hand column to select it, then go to file, save deck/library as... and overwrite Master.mwBase
7h) close MWS, then re-open it.
8) open BroodmasterDeck.mwDeck
8a) game-->test deck in solo mode
8b) click start
9) See instructions below.

Magic Workstation Install Guide

(step 2 and 3 may be useful, especially if you have vista)
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This is a custom set of rules for magic workstation, a free program that lets you play magic the gathering with any card ever made, either solo or online. It's 100% english.

Here's the idea:
*You play as a broodmaster that is a class of your choice with all sorts of critters and effects to capture and breed with females, and there are tons of sexy females to rape.
*You can play solo and just rape a female of your choice by playing in the bottom of one window.
*You can play top vs bottom and launch your spawns against each other as you each build your breeding harem and attack the other player, capturing their females and using them to breed while trying to defeat them.
*To play solo or top vs bottom, load the updated 1000 card broodmaster deck. It has a sideboard full of 104 singleton copies of different females throughout magic. Some are better than others, but this gives the player lots of choice with mixing and matching breeding partners.
*Go to the Game menu --> Test Deck in Solo Mode.
*Put a braid of fire into play under each player's control and use that for the female's mana. Search your sideboard for females you want to play and put up to one into play per turn with converted mana cost less than or equal to the amount of mana generated by braid of fire. The player who goes first skips putting a counter on the braid of fire on turn 1 as well as skipping the draw phase.
*Online play with the demo version of MWS is free too. It's just a matter of finding people to play with on here who know the rules, have a decklist, and are on at the same time as you.
*You can play this with two decks that are played against each other - the females try to defeat the tentacle monster before it overwhelms them, captures them, and breeds an unstoppable army from them. this is done in side by side windows with two separate decklists, but isn't very well balanced yet. you will use the sideboards when gaining control of stuff to switch it between windows. to play side by side, load one, test in solo mode, then load the other and do the same thing. shrink the windows to somewhere between half way and 3/4 of the way across the screen, and drag them to opposite sides of the screen. When playing side by side, it's best to make sure you don't shrink the windows past the far right arrow on that horizontal toolbar in the middle. otherwise, it's easy to kinda lose your library, graveyard, and sideboard listings if you go to search. by default it's way off on the right, and it'll be off the window it if you shrink too far. just expand the game window to the right if you can't find them.

decklists are a few posts down. card types are categorized in the decklists; i ran out of space in this post.
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//Terminology
See below in rules for description of each one.
/Broodmaster
*Broodmaster is a broad term that refers to both the male creatures and the player controlling them, since part of the fun of the game is RPG. Therefore, each creature gets its own consciousness and decision making. An effect that refers to the broodmaster is referring to what that creature would do in that situation.
A list of broodmasters with unique ability descriptions can be found a 3 posts down.
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/Females
*Fertile females who can be impregnated by a broodmaster.
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/Breeding
*When a broodmaster begins the act of having sex with a female.
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/Seed
*When a broodmaster cums inside a female he is breeding with. Seed counters gestate into spawn tokens after gestating inside the female and can have other effects in some situations too.
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/Escape
*When a breeding female tries to escape from her broodmaster's clutch before she is seeded.
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/Seed card effects
*Whenever an effect causes a female to receive an extra seed card effect, the broodmaster searches his library and/or sideboard for a seed card and puts it into play attached to her, then shuffles his library. If he chooses, he may duplicate a copy already in play instead.
\
\\__________
//Damage Priority
-This is the order that damage trickles down through combat.
*Non-breeding; Larvae Swarm; Broodmasters (when ever a swarm creature's toughness is reduced to zero, sacrifice it)
*Non-Breeding; Non-Larvae; Broodmasters (when his toughness is reduced to zero, sacrifice him)
*Breeding Knotted Wolf and female (when his or their combined toughness (depending on effects) is reduced to zero, see Breeding Knotted status removal under the broodmaster creature cards section and the wolf subheading)
*Non-Breeding; non-captured; Females (when her toughness is reduced to zero, capture her)
*Non-Larvae; Non-Wolf; Breeding; Broodmasters (when his toughness is reduced to zero, see releasing breeding females)
*Cages (when its toughness is reduced to zero, sacrifice it)
*Breeding Queen's Tanglesap shell (when her toughness is reduced to zero, the shell is destroyed and she is returned to her owner's control)
*Larvae Broodmaster; Breeding Queen; encased inside the tanglesap shell while breeding with a Breeding Queen
*Caged Females (when her toughness is reduced to zero, she is released or captured, depending on the intention of the attacker)
*Captured Females (when her toughness is reduced to zero, she is returned to her owner's control)
*Player (when a player's life total is reduced to zero, if his avatar is not yet a creature, he loses the game)
\\__________
//Phases
//Broodmaster Turn
***********
//Untap Phase
*Untap all lands you control.
*Untap all broodmasters and non-breeding females you control that are allowed to untap during your untap step.
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//Upkeep Phase
*Manage braid of fire.
*Any player may play fast effects such as attaching seed cards and tentacle capture cards at this time.
*Remove Journey Counters
*Check for Breeding Females who may be due to give birth to spawns from last turn.
*Manage any other upkeep effects
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//Escape Phase
(See escaping in "Rules" for how this works)
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//Journey Attack Phase
*Creatures may only attack during this step by fulfilling a journey requirement.
-See Dungeon Cards in "The Broodmaster's Noncreature Cards" section
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//Seeding Phase
1) Broodmaster may play fast effects such as attaching seed cards and tentacle capture cards at this time, but not the opponent.
For each breeding female under the broodmaster's control, repeat steps 2 and 3.
2) Calculate S=Seed quantity. This is one for the turn plus one for each seed card, plus any broodmaster class effect. Place S seed counters that female.
3) After placing seed counters on that female, check for any broodmaster class effects or attached card effects, such as seeds of strength, vine/tentacle entangle, larvae queen, and wolf knotting.
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/Draw Phase
*Draw a card for the turn.
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//Main Phase
*You may play a female card from your sideboard using braid of fire mana for her converted mana cost. Only one female may be played per turn.
*You may play broodmaster cards, Seed cards, Cage cards, or Vine Capture cards from your hand by tapping lands and adding mana to your mana pool as normal to pay for its converted mana cost.
*You may attach a cage card to a female under your control by paying its X+Y mana, where X is the cage's converted mana cost and Y is her strength.
*You may attach a dungeon card to a female under your control by paying X+Y mana, where X is the female's converted mana cost and Y is her strength.
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//b]Attack Phase[/b]
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//combat
*Any creature not under the effect of a cage card with a power greater than zero may attack another creature that is not under the effect of a cage card.
*Creatures that are not currently under attack may block for creatures that are under attack.
-See damage priority for how combat damage is dealt.
*A male may conquer the opponent's breeding females by killing the broodmaster that is breeding with her. Set her status to captured, and the broodmaster who dealt damage to her gains control of her. He may do whatever he wants with her from there until she is rescued.
*If a broodmaster deals lethal combat damage to a opponent's broodmaster that is breeding with a female you own, gain control of that female, and remove her captured status. If she has seed counters on her, no player may breed with her until her spawns enter play. The captured status persists through other statuses as long as she is under the control of a player who is not her owner.
*If a broodmaster deals lethal combat damage to a opponent's broodmaster that is breeding with a female he owns, gain control of that female, and set her status to captured breeding. If she has seed counters on her, no player may breed with her until her spawns enter play. The captured status persists through other statuses as long as she is under the control of a player who is not her owner.
-e.g. if she becomes breeding knotted, she instead becomes "captured breeding knotted" and so on.
*At the beginning of the broodmaster's upkeep, if a captured female has any seed counters on her, remove S seed counters from her, then put an S/S token into play that is a duplicate of that broodmaster, under the control of the broodmaster that placed the seed counters on her. Return all seed cards attached to her to their owner's hand.
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/Second main phase
Treated the same as normal magic
\
/End Step
Treated the same as normal magic
\
/End of turn
Treated the same as normal magic
\
\\__________
//Rules
//general stuff
*All lands come into play untapped and may tap for any color of mana. The types of land are just there for diversity, flavor, and fun. For instance, just tap 5 lands for a 5 mana card, regardless of color.
*For simplicity, lands that are also other types, such as capture and seed, may be played as normal and tapped for mana, and may be attached to a target later as needed.
*All lands have cycling for 1 mana.
*If a player has 0 or 1 land in his hand, he may reveal it and take a free mulligan without reducing his next hand size by 1. This is so the only screw that happens is with broodmasters and females, not mana.
*Players have a maximum hand size of 10.
*If a player would search his sideboard for a card that is already in play, if that card is not legendary, duplicate the copy in play.
*Card text does not function as printed; Play as vanilla cards using these printed rules instead. Obey all converted mana costs. Use all creature power/toughness as printed if available.
*For 1v1 and solitaire games, before beginning the game, the each player starts with a braid of fire enchantment under his control. This has been added to the sideboard of the newest version. It functions as a normal braid of fire does, except that the mana persists until end of turn at which point it dissipates with no mana burn. This mana can only be used to play female spells from your sideboard. The player who goes first skips putting a counter on the braid of fire on turn 1 as well as skipping the draw phase.
*At the beginning of the game, starting with the player going first, each broodmaster searches his sideboard for an avatar card that hasn't been chosen by another player yet and puts it into play as a global attachment with the note "Avatar" on it. Put X quest counters on it, where X is its converted mana cost. At the beginning of your upkeep, remove a quest counter from it. When the last quest counter is removed, it becomes a creature under your control and is set as your avatar.
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//Avatar
-When the last quest counter is removed from your avatar, you become that creature.
*"You" now refers to the avatar broodmaster and he is now the owner of all cards you currently own. If your avater leaves play for any reason, you lose the game. Damage may not be prevented or redirected from an avatar, but creatures may block for him as normal if he is attacked and he can still attack and block as normal during combat.
*Avatars take damage in the same priority as any other creature.
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//broodmasters and females
*All females and avatars are legendary. If a female or avatar is in play, no player may put a card into play with the same name as that card for any reason.
*All broodmaster and female cards are creatures in addition to their normal card types.
*If there is no power or toughness value on a broodmaster or female card, its power and toughness is equal to its converted mana cost or its loyalty value.
*Male and female planeswalkers are both creatures and planeswalkers, and their power and toughness are equal to their beginning loyalty instead of their converted mana cost. They cannot use abilities as written on the card unless otherwise specified.
*All damage is dealt as though it has wither and trample.
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//releasing breeding females
*If a breeding female is released from breeding while there are seed counters on her, usually because the broodmaster died, return her to her owner's control unless a cage capture card is in effect on the her, or unless her strength is zero.
*If she is returned to her owner's control in this way, return any vine capture cards on her to their owner's hand. If she doesn't have any seed counters on her, clear her status. If she does have seed counters on her, keep her status as breeding.
*If she was not returned to her owner's control for any reason, leave her where she is and continue to follow the steps below.
*Seed counters, seed cards, and any other effects remain on her. If she has any seed counters on her, she cannot breed until she gives birth to the spawns she is pregnant with.
*At the beginning of the broodmaster's upkeep, if she has any seed counters on her, clear her breeding status and remove S seed counters from her, then put an S/S token into play under the control of the broodmaster that placed the seed counters on her that is a duplicate of that broodmaster. If she is no longer breeding, return all seed cards attached to her to their owner's hand.
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//escaping
*A female may not attempt escape if she is affected by a cage card, her strength is 0, or if her status is "breeding knotted", "breeding entangled", "breeding queen", or "breeding engulfed".
*A female may only initiate an escape during her breeding broodmaster's turn during his escape phase. She cannot attempt an escape on her owner's turn.
*The Broodmaster who is breeding with the escaping female may play tentacle capture cards her before the escape roll is made.
*Each female marked as breeding may attempt to escape during the escape phase. To do this, roll a die (control-I) with a number of sides equal to her power. Then the broodmaster she is breeding with rolls a die with a number of sides equal to his toughness.
*If female wins the roll, she successfully escapes. If there are seed counters on her, see releasing breeding females. If she has no seed counters on her, return her to her owner's control, then clear her status. Any vine capture cards are returned to their owner's hand.
*If the roll is a tie, the breeding female remains under the broodmaster's control for the seeding phase.
*If the broodmaster wins the roll, he gets +0/+1, and his breeding female remains under the broodmaster's control for the seeding phase. Place an additional seed counter on her during the next seeding phase.
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//breeding
*A broodmaster card with converted mana cost X can attach to a female under his control with strength less than or equal to X as an instant for no cost.
*When a broodmaster card attaches to a female, put a note that says "breeding" on that female (shift-enter is a quick way to set/change a note).
*The broodmaster may not unattach from the breeding female until she gives birth or unless he dies, or unless a class effect states otherwise.
*The broodmaster remains as a creature while he is attached to her. He cannot attach to other females while he is attached to her, but he can still attack and block.
*The breeding female may not attack or block while she is breeding.
*Tap the breeding female. She doesn't untap as normal during her controller's untap step as long as the broodmaster remains attached.
*At the beginning of the broodmaster's seed step, follow the instructions 3 posts down based on the class of the broodmaster.
*If a broodmaster is killed while breeding with a female, see releasing breeding females.
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//giving birth
*See class information 3 posts down for more information on giving birth.
*You may choose to unattach a broodmaster from the female once his spawns enter the battlefield unless another effect prevents it such as knotting or entangling. If you do so, you may attach a new broodmaster to her at this time.
*If you unattach a broodmaster that was breeding with a female and don't attach a new broodmaster to her, she returns to her owner's control unless another card or effect states otherwise, or unless her power is 0. Remove the female's breeding status and return all capture cards and all seed cards on the female to their owner's hand.
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//spawn tokens
*Spawn tokens are based on the creature type of the broodmaster that laid the seed and are explained 3 posts down. The first time you spawn a creature of a new type, duplicate the broodmaster using alt-D.
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\\__________
//Early screen shots


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Last edited:

Tassadar

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Re: magic the gathering tentacle abduction

My one suggestion would be to change the token type from saprolings to whatever the type of the creature breeding is. It doesn't make sense for an Apocalypse Hydra raping Akroma to make little tree creatures, after all.
 
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Re: magic the gathering tentacle abduction

//Broodmaster Creature Cards
Includes special effects for different creature types (beta archetypes for wolf, larvae, vine, tentacle, and slime)
//Vine Rulings
*If a vine broodmaster blocks or is blocked by a female, after blockers are declared but before damage he may capture her if his toughness is greater than her power.
*At the beginning of the broodmaster's upkeep, every female breeding with a vine gets -1/-0. Once her power is 0, she becomes incorporated into the vine broodmaster. The broodmaster searches his sideboard for a vine capture card and puts it into play attached to her, then changes her status to "Breeding Entangled". As long as she is breeding entangled, each vine capture card attached to her also counts as a seed card and she can no longer use her grandeur ability.
*A vine broodmaster's spawn may merge with a nontoken vine broodmaster with the same name as it. Play this ability only as a sorcery. If it does, sacrifice the spawn. The vine broodmaster gets +X/+Y, where X is the sacrificed spawn's power and Y is the sacrificed spawn's toughness.
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/Vine Broodmasters
4 [TSP] Sporesower Thallid (+1 seed counter per turn)
4 [RAV] Vinelasher Kudzu (gets +1/+1 whenever it places a seed counter on a female)
4 [TSP] Thallid Shell-Dweller (the female that Thallid Shell-Dweller is breeding entangled with is under the effect of a cage card until broodmaster dies)
4 [TSP] Savage Thallid
2 [ST] Thorn Elemental
4 [IN] Thicket Elemental
4 [PT] Plant Elemental
4 [PLC] Fungal Behemoth
4 [HL] Wall of Kelp
4 [CHK] Dripping-Tongue Zubera
4 [EVE] Creakwood Liege
4 [PLC] Psychotrope Thallid
3 [ALA] Mycoloth
4 [LG] Floral Spuzzem
4 [UL] Weatherseed Treefolk
4 [TSP] Weatherseed Totem
\\__________
//Tentacle Rulings
*During seeding phase, a tentacle broodmaster places X seed counters on every female he is breeding entangled with, where X is his converted mana cost.
*Whenever a tentacle monster would seed a female he is breeding with who isn't breeding entangled, he searches his sideboard for a vine capture card with converted mana cost less than or equal to his and puts it into play attached to the female. Once her power is 0, she becomes incorporated into the tentacle broodmaster. He searches his sideboard for a vine capture card and puts it into play attached to that female, then change her status to "Breeding Entangled". As long as she is breeding entangled, each vine capture card attached to her also counts as a seed card, and she can no longer use her grandeur ability.
*Once a tentacle broodmaster's breeding female is set to breeding and entangled, he may breed with an additional female at any time. He may only breed with an additional female if her toughness plus the total toughness of all females the broodmaster is currently breeding entangled with is currently less than or equal to his toughness. If he is attached to a female who is breeding but not breeding entangled, you cannot use this ability.
*During the broodmaster's upkeep, the tentacle monster may remove any number of seed counters from any number of females he is breeding entangled with. If he does, he gets +X/+X, where X is the number of seed counters removed this way.
-The tentacle monster impregnates the breeding female with tentacle spawns. These tentacle creatures incorporate into the tentacle broodmaster as extra arms when they hatch.
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/Tentacle Broodmasters
/4 [DIS] Experiment Kraj
*May use any ability of a female he is breeding entangled with
/4 [GP] Ulasht, the Hate Seed
*place an additional seed counter on breeding female at the beginning of the broodmaster's upkeep
/4 [RAV] Phytohydra
*may capture any female who deals damage to it
4 [DIS] Sprouting Phytohydra
4 [SH] Flowstone Hellion
3 [ON] Symbiotic Wurm
4 [CNF] Apocalypse Hydra
4 [ZEN] Gomazoa
4 [MM] Glowing Anemone
4 [SH] Spitting Hydra
1 [CNF] Progenitus
4 [GP] Vertigo Spawn
4 [FUT] Nihilith
4 [ARB] Nemesis of Reason
\\__________
//Wolf Rulings
*Wolves have breeding haste. When a wolf attaches to a female as breeding, the wolf gains +0/+1 and places a seed counter on the female from the moment he attaches and slides his cock inside her.
-He starts oozing precum deep into her womb as soon as he enters her. From this point on, his cock won't stop cumming as long as it is inside her. His cock has not knotted inside her yet, but his powerful muscles are already clenched around her and his weight can easily pin her down. He starts having sex with her while spraying precum into her womb. The female only has 2-5 minutes to escape before he knots inside her for a period that could be anywhere from an hour to being stuck together permanently.
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/Breeding Knotted
*The next time the wolf would place a seed counter onto the female for any reason, if she isn't breeding knotted, the broodmaster searches his sideboard for a wolf capture card or a seed card and puts it into play attached to her. Recalculate S, then place S seed counters on her and set her status to "Breeding Knotted". Her strength is immediately set to 0 and he gets +0/+S.
-When a wolf seeds a female, he clamps himself around her powerfully and presses his cock as deep as it will go, holding it there. While cumming, there is a spot at the base of his cock called the knot that slowly balloons inside the female's womb. It will continue to grow for a few minutes to the size of a soft ball while his torrents of seed seed spray into her constantly. Because of the size of the knot, it seals any gap that would let any of his cum leak out of her womb. Even after he is knotted, he continues to cum inside her until he is satisfied. The female is now considered breeding knotted.
*Redirect all damage that would be dealt to a breeding knotted female to her wolf broodmaster. The wolf remains draped over her, protecting her from harm while he is breeding knotted with her.
*Females who are breeding knotted cannot spawn pups until the wolf's swollen cock is removed from the female.
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/Breeding Knotted Seed Generation
*Whenever you would put S seed counters on the female, the broodmaster chooses one of the two options below.
1) The wolf broodmaster may keep seeding his breeding knotted female while his knot continues to grow inside her. Place S seed counters on the female and she gets +0/+1. The broodmaster gets +0/+S.
-The wolf keeps cumming inside her, his knot hardens and swells inside her, and her womb swells with seed and knot. The more time he spends swelling and hardening his knot inside her and cumming in her, the longer it will take to shrink his knot, and the more seed will remain stitched inside her womb to fertilize it for spawning pups if he ever does remove the knot from her.
2) The wolf broodmaster may shrink his knot for breeding. If so, place a seed counter on the female. The wolf gets -0/-S. If the wolf's toughness reaches zero after shrinking his knot for breeding, his knot slides out of her. She loses breeding knotted status. Set his toughness and her power back to the default card values. Follow the procedure below for removing breeding knotted status.
-When shrinking his knot, the wolf's cock sprays a thin and sticky bonding agent into the female's womb which causes it to cork shut so no seed leaks out once he removes his knot from her. Over time, his swollen knot slowly contracts and softens from inside her overflowing womb until his cock is a finally normal cylinder that he can slowly slide out.
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/Combat Damage and Disruption Toward Wolf Broodmaster
*Each turn, the broodmaster may prevent up to Y damage that would be dealt to each breeding knotted wolf from any number of sources, where Y is the breeding knotted female's toughness.
*If a wolf takes lethal damage while breeding but not knotted with his breeding female, he escapes and the female he is breeding with will be successfully saved from his knot. Unattach him and remove all damage from him. Since she will still have a seed counter on her, see releasing breeding females in the rules section.
*If a wolf takes lethal damage while breeding knotted with a female, then the female he is breeding with retains her breeding knotted status until the broodmaster's next upkeep when the wolf's knot finally shrinks enough to get it out. Sacrifice the wolf. Follow the procedure below for when a female loses breeding knotted status.
*Females who are breeding knotted may activate their grandeur ability to escape from breeding knotted, but only if it has a converted mana cost that is equal to or higher than her broodmaster's toughness. The converted mana cost of her grandeur ability is equal to her converted mana cost.
*If a wolf is breeding knotted with a female, and he would be unattached from her by an effect such as grandeur that has converted mana cost is equal to or higher than his toughness, then she retains her breeding knotted status until the broodmaster's next upkeep when the wolf's knot finally shrinks enough to get it out. Follow the procedure below for when a female loses breeding knotted status.
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/Breeding Knotted status removal
*If breeding knotted status is ever removed from the female, in addition to any seed counters already on her, put a number of seed counters on her equal to her toughness. These seed counters won't spawn until the next seed phase.
-As soon as the knot slides out of her, the bonding agents in his seed causes her womb and cunt to stitch closed and contain every drop of his seed inside her. Her womb is now flooded with seed as it incorporates into her fertile body.
*Set her status to breeding
*The female's strength is returned to the normal number on the card.
*All seed cards remain on the female until the male broodmaster unattaches from her.
*If the broodmaster is still attached to her, he may decide to breed again at this time. If he does, he stays attached to her. At the next seed phase, he doesn't place any seed counters on her. He looms over her and protects her as she gives birth to his pup. After she releases his pup into play, then he immediately slides back inside her and gets +0/+1. Place a seed counter on her as his precum flows into her. Set her status as breeding, but not breeding knotted yet.
*If the broodmaster decides not to breed with her anymore instead, see releasing breeding females.
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/Pups
*Females who are breeding knotted cannot spawn pups until the wolf's swollen cock is removed from the female.
*At the beginning of the broodmaster's seed phase, each female with a wolf broodmaster's seed counters on her who was released from being breeding knotted last turn removes all seed counters from her and puts a token into play that is a duplicate of the wolf that seeded her with the standard power and toughness on the card, and place S Knot counters on it. When that wolf becomes breeding knotted with a female, he removes all knot counters from himself and he gets +0/1 for each knot counter removed in this way.
-Wolves that are bred for knotting females can have knots that are so big and hard that they can stay swollen for hundreds of turns inside her womb while flooding her with a constant flow of seed.
\
/Aspect of the Wolf
*If a wolf broodmaster's toughness is equal to or greater than 50 while breeding knotted with a female, then the broodmaster searches his sideboard for a card named "Aspect of the Wolf" and a card named "Chronozoa" and puts them into play attached to the female.
-The wolf's knot has swollen so big and hard that she has no choice but to accept the wolf as her mate.
\
/Wolf Broodmasters
4 [IN] Sabertooth Nishoba
4 [RAV] Watchwolf
4 [MM] Howling Wolf
4 [TE] Mongrel Pack
4 [M10] Howl of the Night Pack
\
/Wolf planeswalkers
*These broodmasters have wolf cocks and can become breeding knotted with a female. All wolf rules apply to the following planeswalkers.
*During aspect of the wolf, a wolf planeswalker may place S seed counters the female he is breeding knotted with on the endstep of his turn, in addition to the normal time during the seed phase.
/4 [ALA] Sarkhan Vol
*if his power is greater than hers, he may gain control of any female using his second ability and immediately begin breeding with her
*when sarkhan vol becomes breeding knotted with a female, he searches his sideboard for a wolf card and a cage card and puts them into play attached to her.
/4 [M10] Garruk Wildspeaker
*breeds a swarm of 3/3 beast tokens that are a copy of himself instead of 1/1 wolves.
*when garruk wildspeaker enters play, he searches his library for two lands of any type and puts them into play.
/4 [ALA] Ajani Vengeant
/4 [M10] Ajani Vengeant
*only in exprimental decklist
\\__________
//Larvae Rules
*Larvae come in swarms and include many different kinds of creatures who work together to breed a bigger and more powerful mass. There is only one swarm per player.
*All larvae cards in play under the broodmaster's control band together into a swarm that fights as one unit.
*The larvae in the swarm with the highest converted mana costs are the broodmasters. Once a female in the swarm is designated as breeding queen, the broodmaster that is attached to her is no longer a creature and may not participate in combat in any way until he unattaches from her. This is the card that actually mates with the female when breeding.
*If a broodmaster would place seed counters on a breeding queen, make sure that he meets the dominance requirement to be breeding first.
*All larvae with 0 toughness are considered dominant at all times when checking for breeding with a queen.
-If a larvae in the swarm has a converted mana cost that is higher than a broodmaster that is currently attached to a breeding queen in the swarm, the larvae with the higher converted mana cost becomes dominant. The dominant broodmaster trades places with the current broodmaster. The old broodmaster unattaches from the female and becomes a creature again. Attach the new more dominant broodmaster to the female.
\
/Larvae Seeding
*If the swarm is breeding with a female who is not Breeding Queen, instead of putting S seed counters on her, the broodmaster searches his sideboard for a card named "Tanglesap" and puts it into play attached to her.
-When a larvae swarm prepares a female to be its unwilling queen, the swarm works together and secretes an incredibly strong and sticky fluid called tanglesap all over the female that glues very effectively to her skin. It has a life of its own and slowly grows and builds up around her entire body until it encases her in a hard cocoon and immobilizes her. Tanglesap mends and repairs itself over time. Only the area between her legs and around her hips is left exposed. Once fully immobilized in tanglesap, she becomes the swarm's queen and the swarm incorporates her as the most important member of the swarm. All members of the swarm will protect her at any cost.
\
/Breeding Queen
*When a female's strength becomes 0, set her status to "Breeding Queen".
*When a female becomes breeding queen, the larva in the swarm with the highest converted mana cost attaches himself to her. He is no longer a creature until he becomes unattached from her. He latches tightly around the exposed area by her hips, and the sticky tanglesap encasing her oozes around him and encases him too, holding him there right against her cunt. A long, thick, and very sticky appendage covered in tanglesap slowly grows deep into her and glues to the inner walls of her womb. The tanglesap attaches and glues to the sides of her womb little by little as the appendage grows deeper and deeper into her. Once locked inside, it slowly expands in diameter, pushing her womb open wide enough for huge quantities of his slimy seed to flood into her. The tanglesap works its way deep into every crevice of her womb and his seed crawls through it like a giant web, fertilizing every inch of her. His seed fertilizes her egg cells which spawn into larvae. Once gestating, the tanglesap attaches the spawns to the walls of her womb where they nurture and gestate into creatures.
*Once a larvae broodmaster's breeding female is set to breeding queen, other members of the swarm who are not breeding may breed with an additional female at any time. The swarm may only have one female in the swarm that is breeding but not breeding queen.
*During the seed phase, if there is a breeding queen in the swarm but no breeding females, the swarm may choose one of your current breeding queens and encase her more with thicker tanglesap. A copy of tanglesap comes into play attached to the female. (You may add counters to an existing copy of tanglesap to denote copies)
*The broodmaster lays S eggs inside his breeding queen, where S equals his converted mana cost plus the converted mana cost of all larva seed cards on her, each turn. After eggs have gestated inside her for at least a turn, they may be spent to create spawn tokens.
\
/Larvae Spawning
*A queen may only spawn one larvae per turn.
*As a sorcery, the broodmaster may choose target creature in the swarm with converted mana cost equal to or less than the number of seed counters on a breeding female, remove that number of seed counters from her, then place a duplicate token into play of that larva. It is immediately incorporated into the swarm.
*As a sorcery, the broodmaster may choose to remove S seed counters from a female inside the swarm. If he does, he searches his library for a larva broodmaster card with converted mana cost S-2 or less and puts it into play.
\
/Rescuing a Breeding Queen
*A breeding queen may be attacked while under the effect of tanglesap by any player. If her toughness ever reaches zero from combat damage, set her toughness to the number on her card. Unattach the broodmaster that she was breeding queen with and sacrifice it. The broodmaster shuffles all larvae capture cards still attached to her into his library. If she has any larvae seed cards on her, place X seed counters on her, where X is the combined converted mana cost of all larvae seed cards on her, then shuffle those seed cards into their owner's library. If she has any seed counters on her, remove them and put an S/S larva token with converted mana cost S into play, owned by the broodmaster. The female is returned to her owner's control.
\
/Larvae Broodmasters
/Breeders
*A larva card with 0 toughness on it isn't placed into the graveyard due to state-based effects until it takes combat damage. These larva are only for breeding.
*A breeder treats every larvae capture card on the breeding queen as a seed card.
*Whenever a breeder places seed counters on a female, the broodmaster puts an instance of tanglesap into play attached to the breeding queen.
*If the broodmaster is a breeder larvae such as a spike larvae broodmaster, the amount of seed he lays inside her is so great that her womb swells out. She becomes pregnant with his ultimate pit spawn. If a breeding queen is ever released from her cocoon of tanglesap, in addition to the normal S/S spawn, the broodmaster searches his sideboard for a card named pit spawn and puts it into play attached to her. The broodmaster puts an instance of tanglesap into play attached to her when she gives birth to it. Pit spawn immediately begins breeding with her when it enters play.
4 [SH] Spike Breeder
4 [EX] Spike Hatcher
\
/3 [EX] Pit Spawn
*Pit spawn is always considered dominant for breeding.
*When Pit Spawn is breeding with a female, his arms expand into hundreds of poisonous tendrils that wrap around her and entangle her. When he releases seed into her for the first time, his cock has a giant knot that swells inside her while his tentacles encircle her and trap her. The broodmaster searches his sideboard for a card named "Venomous Vines" and a card named "Chronozoa" and attaches them to her. Her status is set to breeding knotted entangled queen.
*While knotted, the pit spawn and the female cannot put any larvae tokens into play for any reason. Instead, he spawns larvae inside her that attach to him and incorporate into his body, giving him more tentacles and growing his knot inside her. The longer he breeds with her, the more powerful he gets. A Pit Spawn never shrinks his knot voluntarily.
*At the beginning of the broodmaster's upkeep, the pit spawn removes all seed counters from the female he is breeding with and gets +S/+S.
\
/Other larvae
4 [ALA] Sprouting Thrinax
4 [IN] Andradite Leech
4 [PLC] Deadly Grub
4 [SHM] Spawnwrithe
2 [VI] Giant Caterpillar
2 [MM] Giant Caterpillar
4 [IA] Flow of Maggots
3 [ON] Thrashing Mudspawn
1 [IA] Thoughtleech
4 [FD] Blind Creeper
4 [ARB] Putrid Leech (is always considered 4/4)
4 [TSP] Mana Skimmer
4 [5E] Mole Worms
1 [PLC] Phantasmagorian
\\__________
//Snake Broodmasters
4 [ZEN] Lotus Cobra
4 [MM] Snake Pit
2 [TSP] Wurmcalling
\\__________
//Slime Rules
*At the beginning of the broodmaster's upkeep, every female breeding with a slime gets -1/-0.
*A slime will not seed a female until she is fully engulfed by it.
*Once her power is 0, she becomes engulfed by the ooze. Change her status to "Breeding Engulfed". The broodmaster searches his sideboard for a card named voidslime and attaches it to her. She is immobilized and under the same effects as a cage capture card.
*At the beginning of the seed phase, place B seed counters on each female who is breeding engulfed. The slime will keep filling the female's womb with seed and her breasts will swell as they react to his slimy cum.
*At the beginning of the broodmaster's upkeep if there are seed counters on a female who is breeding engulfed, remove this counters, and the broodmaster gets +X/+X.
*While breeding engulfed with a female, as a sorcery, the broodmaster may get -X/-X and place an X/X token into play that is a copy of himself. He may not bring his toughness below the toughness of the female he is breeding engulfed with.
*A slime broodmaster may unattach from a female it is breeding with or breeding engulfed with at any time. If there are any seed counters on the female, they remain on her. At the beginning of the broodmaster's next upkeep, remove all seed counters from her and place an S/S duplicate of the slime broodmaster into play.
*A slime token may merge with another slime token or slime broodmaster with the same name as it. Play this ability only as a sorcery. If it does, sacrifice the first target. The second target gets +X/+Y, where X is the sacrificed slime's power and Y is the sacrificed slime's toughness.
\
/Slime Broodmasters
4 [ALA] Ooze Garden
4 [DIS] Experiment Kraj
4 [M10] Acidic Slime
4 [5E] Primordial Ooze
4 [GP] Gelectrode
\\__________
\\__________
 
Last edited:
OP
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Re: magic the gathering tentacle abduction

//The Broodmaster's Noncreature Cards
\\__________
// Lands
1 [ZEN] Forest (2)
5 [RAV] Vitu-Ghazi, the City-Tree
1 [CHK] Forbidden Orchard
4 [SUM] Treetop Village
1 [ZEN] Turntimber Grove
4 [UL] Treetop Village
1 [EVE] Twilight Mire
1 [ZEN] Verdant Catacombs
5 [DK] Maze of Ith
20 [10E] Spawning Pool
1 [MR] Tree of Tales
1 [CHK] Tranquil Garden
1 [IN] Tinder Farm
1 [OD] Timberland Ruins
1 [RAV] Temple Garden
1 [BD] Slippery Karst
1 [TE] Skyshroud Forest
1 [BD] Polluted Mire
1 [US] Gaea's Cradle
15 [OD] Tarnished Citadel
15 [10E] Quicksand
4 [DIS] Rakdos Carnarium
5 [PY] Rhystic Cave
15 [MI] Rocky Tar Pit
1 [FE] Hollow Trees
5 [FUT] Zoetic Cavern
20 [IN] Sulfur Vent
5 [OD] Centaur Garden
15 [SOK] Miren, the Moaning Well
4 [RAV] Golgari Rot Farm
5 [AQ] Urza's Power Plant (2)
5 [AQ] Urza's Power Plant (1)
1 [PS] Rith's Grove
1 [ALA] Jungle Shrine
1 [VI] Jungle Basin
10 [AL] Heart of Yavimaya
5 [TSP] Gemstone Caverns
1 [JU] Krosan Verge
1 [EVE] Flooded Grove
5 [CS] Dark Depths
1 [10E] Caves of Koilos
1 [CHK] Boseiju, Who Shelters All
20 [DIS] Breeding Pool
10 [DIS] Simic Growth Chamber
1 [TSB] Pendelhaven
10 [SHM] Sapseep Forest
1 [MM] Rushwood Grove
1 [TE] Rootwater Depths
1 [M10] Rootbound Crag
1 [MOR] Primal Beyond
5 [SHM] Leechridden Swamp
1 [RAV] Overgrown Tomb
1 [ZEN] Oran-Rief, the Vastwood
1 [MI] Mountain Valley
1 [MOR] Murmuring Bosk
1 [LRW] Mosswort Bridge
1 [ZEN] Misty Rainforest
1 [FUT] Llanowar Reborn
\\__________
//Cages
*Cage capture cards are played as artifacts. You may not attach a cage card the turn it comes into play.
*The broodmaster may attach a cage card under his control as a sorcery to a female with power X or less by paying X mana, where X is the cage's converted mana cost. A cage may be vacated for free, and may be attached to new a female for X as needed.
*When a cage card is attached to a female, the cage becomes a 0/X creature, where X is its converted mana cost. She cannot escape or be released to her owner for any reason until it is destroyed.
*Creatures may attack a cage capture card in combat. Prevent X damage from every source that would deal damage to a cage capture card. If the cage's toughness reaches zero, sacrifice the cage card. If lethal combat damage has been dealt to all cage cards attached to the female and she doesn't have a broodmaster attached to her as breeding, then return her to her owner's control.
*When a cage card attached to a female is under attack, unless another effect states otherwise, her broodmaster may block any number of creatures in front of the cage card.
*If a cage card attached to a breeding knotted female is under attack, her broodmaster may unattach all cage cards from her. If he does, all creatures attacking the cage card are now attacking the broodmaster instead.
*Females may not block while under the effect of a cage card.
*A female with a cage card attached to her and any broodmaster she is breeding with cannot attack and cannot be directly attacked.
*Broodmasters may switch between each other while raping her inside the cage unless another effect states otherwise, but she cannot leave the cage unless the cage's controller says so.
*If a broodmaster becomes unattached from a female with a cage card attached to her for any reason, she does not return to her owner's control. If she is breeding, she continues to gestate inside the cage.
-See releasing breeding females for more information.
\
/Cage Capture Cards
4 [M10] Ice Cage
4 [MI] Paupers' Cage
4 [MI] Misers' Cage
4 [DK] Barl's Cage
4 [FE] Breeding Pit
4 [MM] Monkey Cage
\\__________
//Dungeons
-These cards denote prisons, dungeons, and other areas that are difficult to find and even more difficult to get out of. These cards buy time for a broodmaster who wants plenty of time to impregnate a female with his seed.
*A dungeon card may not be attached to a female the turn it comes into play.
*A dungeon card may be attached to a female by paying X+Y mana, where X is her converted mana cost and Y is her power.
*A dungeon card may not be tapped for mana once it's attached to a female.
*If a broodmaster would attach a dungeon card to a female and there is at least one journey counter on a different dungeon attached to her, put a journey counter on it as it attaches to her.
*If a cage capture card is in effect on a female with a dungeon attached, players may attack the cage after satisfying the dungeon card's journey requirement.
-In other words, cages and dungeons are synergistic together. You have to journey to the location she is held at, beat up the security and angry male breeding with her, then break her out of her bindings to get her free.
*In order to attack a female with a dungeon card attached to her or the broodmaster she is breeding with, a player may tap any number of creatures. Set their status to journeying. Those creatures don't untap during their controller's untap step as long as there is a journey counter on a dungeon attached to the female. Put a journey counter on each dungeon card attached to the female.
*At the beginning of the upkeep of the player who controls the journeying creatures, for each female with a dungeon card equipped with journey counter on it, remove a journey counter from a dungeon card attached to her. When no journey counters remain on any of the dungeon cards attached to the female, there is an attack phase for the opponent after the escape step. See Phases.
*When the last journey counter is removed, unless she is under the effect of a cage card, the female's strength is returned to the number on the card until end of turn and she may attempt escape. The broodmaster rolls a dice from 1 to X, where X is his toughness. If the roll is a tie or she wins the roll, each journeying creature gets +X/+0, where X is its power. If she loses the roll, the broodmaster may seed her an additional time during his opponent's seed phase with all normal bonuses and effects.
*During the journey attack phase, all journeying creatures are considered attacking either the female with a dungeon card attached to her, a cage attached to her, or the broodmaster she is breeding with. No other creatures may attack at this time. If the female is successfully rescued or captured, sacrifice all dungeon cards attached to her and follow all appropriate steps for rescuing or capturing females.
*The journeying creatures and any rescued females don't untap during their controller's next untap step while journeying home. They all then untap as normal after that unless another effect such as breeding states otherwise.
\
/Dungeon Cards
4 [CS] Dark Depths
4 [SOK] Miren, the Moaning Well
4 [FUT] Zoetic Cavern
4 [DIS] Rakdos Carnarium
4 [DK] Maze of Ith
4 [OD] Tarnished Citadel
4 [DIS] Simic Growth Chamber
\\__________
//Class Capture Cards
*May only be used on a female that is breeding with a broodmaster of the appropriate type below.
\__________
/Tentacle/Vine
*All tentacle/vine capture cards have "Attached creature gets -X/-0, where X is this tentacle card's converted mana cost."
*If at any time a female's power becomes zero while a tentacle capture card is attached to it, it has "Attached creature doesn't untap as normal during its controller's untap step."
*A tentacle capture card may only attach to a target attacking, blocking, escaping, or breeding female card.
*Tentacle capture cards have flash.
*Tentacle capture cards have a kicker for 1 mana. When kicked, set its status to "Kicked" and increase the converted mana cost of the tentacle card by 1.
\
/Tentacle Capture Cards
4 [JU] Venomous Vines
4 [IN] Tangle
4 [PY] Snag
4 [HL] Roots
4 [10E] Root Maze
4 [PY] Root Cage
4 [R] Kudzu
4 [M10] Entangling Vines
4 [ZEN] Vines of Vastwood
4 [GP] Wurmweaver Coil
4 [DIS] Flash Foliage
4 [MOR] Reach of Branches
4 [LRW] Rootgrapple
\__________
/Wolf
\__________
/Aspect of the Wolf
1 Aspect of the Wolf
1 [5E] Aspect of the Wolf
*Attached female and her wolf broodmaster are always banding and cannot attack or block separately.
*Both attached female and her wolf broodmaster deal combat damage equal to their toughness rather than their power.
*The broodmaster is now the female's owner.
*If attached female's wolf broodmaster is ever unattached for any reason, shuffle aspect of the wolf into your library.
\__________
/Wolf Capture Cards
\
/4 [EVE] Savage Conception
*causes the female to breed an additional spawn for every seed counter on her
\
/4 [PLC] Chronozoa
*if breeding knotted, the broodmaster's seed is infused with an enzyme that improves the bonding agent in his cum and also hardens his knot as it travels through into the female.
*whenever the broodmaster places seed counters on the female, both the broodmaster and the female get +0/+1.
\
/4 [RAV] Seeds of Strength
*If Seeds of Strength is attached to the female that a broodmaster is breeding with and he becomes breeding knotted with her, after he gets the normal +0/+S when his knot swells inside her, double his toughness.
*At the end of the seed phase, each female gets +0/+1 for each copy of seeds of strength on her.
-seeds of strength causes the wolf's knot to grow twice as large and twice as solid as normal, ensuring that his cock is completely locked inside her while he breeds with her. it is extremely difficult to remove a knot of this size from a female and can take a long time if waiting for it to shrink.
\__________
/Larvae/Insect
\__________
/Larvae/Insect Capture Cards
/4 [SHM] Gloomwidow's Feast
*Instantly sets female's strength to 0.
\
/4 [ZEN] Tanglesap
*A female with tanglesap attached gets -2/+2 for each copy of tanglesap on her.
*At the beginning of the broodmaster's upkeep, every female with tanglesap attached to her gets +0/+1 for each copy of tanglesap attached to her.
\
/Undefined
4 [RAV] Golgari Rot Farm
4 [SHM] Leechridden Swamp
4 [DS] Spawning Pit
4 [10E] Spawning Pool
4 [DIS] Breeding Pool
4 [MI] Rocky Tar Pit
4 [10E] Quicksand
1 [CHK] Orochi Hatchery
\
/Larvae/Insect Seed Cards
4 [RAV] Golgari Germination
4 [SOK] Endless Swarm
4 [EVE] Worm Harvest
4 [CNF] Spore Burst
3 [10E] Flowstone Slide
4 [IN] Saproling Symbiosis
4 [NE] Saproling Cluster
\__________
/Slime
4 [DIS] Voidslime
\\__________
//Seed
*You may play a seed card for its mana cost at any time as a global enchantment.
*Seed cards have flash.
*As an instant for no cost, a seed card in play may target any female in any zone that is currently breeding. That seed card attaches to the breeding female.
*The attached female gains "At the beginning of her broodmaster's seed phase, put an additional seed counter on this card."
\
/Seed Cards
4 [JU] Seedtime
4 [SOK] Seed the Land
4 [FUT] Sprout Swarm
4 [TSP] Sprout
4 [RAV] Scatter the Seeds
3 [AP] AEther Mutation
4 [RAV] Flow of Ideas
4 [IN] Sulfur Vent
4 [AQ] Urza's Power Plant (2)
4 [AQ] Urza's Power Plant (1)
4 [AL] Heart of Yavimaya
4 [FE] Homarid Spawning Bed
4 [IA] Fyndhorn Pollen
4 [TSP] Verdant Embrace
\\__________
//Other
/4 [RAV] Doubling Season
*Doubles the total number of seed counters that would be placed on attached female.
\
/4 [BOK] Lifegift
*landfall: add a seed counter to each breeding female
\
/4 [ZEN] Harrow
*can search for any two lands
\
/4 [EX] Survival of the Fittest
*functions as normal, may fetch any broodmaster card
\
/4 [LRW] Primal Command
*search your library for any two cards and put them into your hand
\
/4 [PLC] Life and Limb
*any spawn can tap for one mana of any color
\
/Undefined
1 [ARB] Unscythe, Killer of Kings
1 [EVE] Fable of Wolf and Owl
1 [TE] Abandon Hope
\\__________
\\__________
 
Last edited:

Mamono Assault Force

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Re: magic the gathering tentacle abduction

What if you had the captured women act like Mana cards? What if every seed token acted as a single mana point, and when the woman has enough seed points, relevant to the creature's mana cost, she'll "Give birth," to whatever creature is raping her.
 
OP
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Re: magic the gathering tentacle abduction

//Sideboard Cards
\\__________
//Avatars
\__________
/^4
SB: 1 [ALA] Ajani Vengeant
SB: 1 [M10] Ajani Goldmane
SB: 1 [M10] Garruk Wildspeaker
SB: 1 [ALA] Sarkhan Vol
SB: 1 [GP] Ulasht, the Hate Seed
SB: 1 [7E] Giant Cockroach
\__________
/^5
SB: 1 [FUT] Baru, Fist of Krosa
SB: 1 [ZEN] Ob Nixilis, the Fallen
SB: 1 [TSP] Endrek Sahr, Master Breeder
SB: 1 [SC] Sliver Overlord
SB: 1 [IN] Sabertooth Nishoba
\__________
/^6
SB: 1 [TSB] Verdeloth the Ancient
SB: 1 [DS] Gemini Engine
SB: 1 [PLC] Jedit Ojanen of Efrava
SB: 1 [TO] Laquatus's Champion
SB: 1 [NE] Volrath the Fallen
SB: 1 [DIS] Experiment Kraj
SB: 1 [MR] One Dozen Eyes
SB: 1 [ZEN] Sorin Markov
SB: 1 [PS] Razing Snidd
\__________
/^7
SB: 1 [ST] Thorn Elemental
SB: 1 [PLC] Phantasmagorian
SB: 1 [EVE] Umbra Stalker
SB: 1 [AP] Fungal Shambler
SB: 1 [MM] Delraich
SB: 1 [EX] Spike Hatcher
SB: 1 [EX] Pit Spawn
\__________
/^8
SB: 1 [ON] Symbiotic Wurm
SB: 1 [MOR] Walker of the Grove
SB: 1 [TE] Verdant Force
SB: 1 [MR] Living Hive
SB: 1 [HL] Baron Sengir
SB: 1 [IN] Devouring Strossus
/[P3] Wolf Pack (may become breeding knotted with up to four females at once and seed all 4 at the same time)
SB: 1 [CNF] Nicol Bolas, Planeswalker
SB: 1 [TO] Petradon
\__________
/^10
*For balance, Apocalypse Hydra is considered a 10/10 with a converted mana cost of 10 like progenitus.
SB: 1 [CNF] Apocalypse Hydra
SB: 1 [CNF] Progenitus
\\__________
//Females
SB: 1 [LG] Gwendlyn Di Corci
SB: 1 [GP] Teysa, Orzhov Scion
SB: 1 [LG] Lady Evangela
SB: 1 [LRW] Imperious Perfect
SB: 1 [LRW] Wren's Run Vanquisher
SB: 1 [7E] Seeker of Skybreak
SB: 1 [DK] Savaen Elves
SB: 1 [LRW] Lys Alana Scarblade
SB: 1 [ALA] Elspeth, Knight-Errant
SB: 1 [ZEN] Chandra Ablaze
SB: 1 [ZEN] Nissa Revane
SB: 1 [CNF] Rakka Mar
SB: 1 [AL] Kaysa
SB: 1 [PY] Alexi, Zephyr Mage
SB: 1 [JU] Jeska, Warrior Adept
SB: 1 [FUT] Jhoira of the Ghitu
SB: 1 [P3] Diaochan, Artful Beauty
SB: 1 [SHM] Seedcradle Witch
SB: 1 [WL] Liege of the Hollows
SB: 1 [FUT] Oriss, Samite Guardian
SB: 1 [FUT] Linessa, Zephyr Mage
SB: 1 [TSP] Jaya Ballard, Task Mage
SB: 1 [IN] Captain Sisay
SB: 1 [RAV] Selesnya Evangel
SB: 1 [RAV] Transluminant
SB: 1 [PLC] Radha, Heir to Keld
SB: 1 [ALA] Naya Battlemage
SB: 1 [RAV] Pollenbright Wings
SB: 1 [ON] Enchantress's Presence
SB: 1 [M10] Chandra Nalaar
SB: 1 [MM] Sustenance
SB: 1 [RAV] Stone-Seeder Hierophant
SB: 1 [FD] Joiner Adept
SB: 1 [UD] Rayne, Academy Chancellor
SB: 1 [PLC] Akroma, Angel of Fury
SB: 1 [LE] Akroma, Angel of Wrath
SB: 1 [DS] Tanglewalker
SB: 1 [AL] Elvish Ranger (1)
SB: 1 [FE] Elvish Hunter (3)
SB: 1 [LG] Sivitri Scarzam
SB: 1 [RAV] Razia, Boros Archangel
SB: 1 [TE] Selenia, Dark Angel
SB: 1 [TSP] Saffi Eriksdotter
SB: 1 [LG] Rubinia Soulsinger
SB: 1 [10E] Reya Dawnbringer
SB: 1 [IN] Reya Dawnbringer
SB: 1 [AN] Sorceress Queen
SB: 1 [P2] Dakmor Sorceress
SB: 1 [ARB] Naya Hushblade
SB: 1 [TSP] Nightshade Assassin
SB: 1 [FE] Order of the Ebon Hand (2)
SB: 1 [CNF] Maelstrom Archangel
SB: 1 [LG] Lost Soul
SB: 1 [MOR] Maralen of the Mornsong
SB: 1 [ARB] Meddling Mage
SB: 1 [WL] Mischievous Poltergeist
SB: 1 [CHK] Kiku, Night's Flower
SB: 1 [ZEN] Vampire Hexmage
SB: 1 [ARB] Stun Sniper
SB: 1 [ALA] Stoic Angel
SB: 1 [RAV] Boros Guildmage
SB: 1 [CS] Braid of Fire
SB: 1 [RAV] Chorus of the Conclave
SB: 1 [SHM] Augury Adept
SB: 1 [GP] Angel of Despair
SB: 1 [EX] Song of Serenity
SB: 1 [P3] Lady Zhurong, Warrior Queen
SB: 1 [TE] Coffin Queen
SB: 1 [RAV] Firemane Angel
SB: 1 [LG] Fallen Angel
SB: 1 [7E] Fallen Angel
SB: 1 [IN] Duskwalker
SB: 1 [ALA] Deft Duelist
SB: 1 [AN] Cuombajj Witches
SB: 1 [LRW] Liliana Vess
SB: 1 [ON] Pacifism
SB: 1 [RAV] Quickchange
SB: 1 [ARB] Slave of Bolas
SB: 1 [UNH] Save Life
SB: 1 [FD] Auriok Champion
SB: 1 [MM] Rushwood Dryad
SB: 1 [R] Shanodin Dryads
SB: 1 [FD] Eternal Witness

/Wolf Females
-Have special affinities when breeding with and being knotted to a wolf.
SB: 1 [LRW] Wren's Run Packmaster
SB: 1 [PRE] Wren's Run Packmaster
SB: 1 [EX] Keeper of the Beasts
SB: 1 [PS] Quirion Explorer
\__________
/Larvae Females
\
/Spawns
-Larvae DNA mixes with the female's, mutating the offspring
SB: 1 [LRW] Wydwen, the Biting Gale
SB: 1 [MOR] Fencer Clique
SB: 1 [PT] Moon Sprite
SB: 1 [UL] Thornwind Faeries
SB: 1 [HL] Willow Faerie (1)
SB: 1 [LRW] Spellstutter Sprite
SB: 1 [IN] Phyrexian Battleflies
SB: 1 [LG] Pixie Queen
SB: 1 [CS] Diamond Faerie
\
/Larvae Queen Transformations
-After spending enough time encased in tanglesap and being flooded with maggot cum, a female can begin to turn to their side and become part of the swarm.
SB: 1 [NE] Plague Witch
SB: 1 [10E] Knight of Dusk
SB: 1 [ALA] Blood Cultist
SB: 1 [TSP] Gorgon Recluse
SB: 1 [5E] Frozen Shade
\__________
/Snake Female Transformations
SB: 1 [CHK] Orochi Eggwatcher
SB: 1 [CHK] Kashi-Tribe Reaver
SB: 1 [SOK] Sakura-Tribe Scout
SB: 1 [BOK] Shizuko, Caller of Autumn
SB: 1 [CHK] Shisato, Whispering Hunter
SB: 1 [CH] Xira Arien
SB: 1 [CHK] Orochi Ranger
SB: 1 [BOK] Sakiko, Mother of Summer
SB: 1 [CHK] Orochi Sustainer
SB: 1 [CHK] Sachi, Daughter of Seshiro
SB: 1 [RAV] Sisters of Stone Death
SB: 1 [EVE] Selkie Hedge-Mage

\\__________
//Fetchable Noncreature Cards and special effects
SB: 1 [PLC] Chronozoa
SB: 1 [JU] Venomous Vines
SB: 1 [US] Sporogenesis
SB: 1 [SOK] Seed the Land
SB: 1 [ZEN] Tanglesap
SB: 1 [FUT] Sprout Swarm
SB: 1 [TSP] Sprout
SB: 1 [CNF] Spore Burst
SB: 1 [MM] Snake Pit
SB: 1 [RAV] Scatter the Seeds
SB: 1 [GP] Wurmweaver Coil
SB: 1 [EVE] Worm Harvest
SB: 1 [TSP] Verdant Embrace
SB: 1 [SOK] Endless Swarm
SB: 1 [SHM] Gloomwidow's Feast
SB: 1 [RAV] Golgari Germination
SB: 1 [RAV] Doubling Season
SB: 1 [AP] AEther Mutation
SB: 1 [EVE] Savage Conception
SB: 1 [IN] Saproling Symbiosis
SB: 1 [NE] Saproling Cluster
SB: 1 [MOR] Reach of Branches
SB: 1 [CHK] Orochi Hatchery
SB: 1 [MM] Monkey Cage
SB: 1 [10E] Flowstone Slide
SB: 1 [RAV] Flow of Ideas
SB: 1 [LRW] Rootgrapple
SB: 1 [M10] Ice Cage
SB: 1 [TE] Abandon Hope
SB: 1 [MI] Paupers' Cage
SB: 1 [MI] Misers' Cage
SB: 1 [DK] Barl's Cage
SB: 1 [FE] Breeding Pit
SB: 1 [FE] Homarid Spawning Bed
SB: 1 [JU] Seedtime
SB: 1 [RAV] Seeds of Strength
SB: 1 [DIS] Voidslime
SB: 1 [5E] Aspect of Wolf
SB: 1 Aspect of Wolf
SB: 1 [M10] Howl of the Night Pack
SB: 1 [ARB] Unscythe, Killer of Kings
SB: 1 [EVE] Fable of Wolf and Owl
\\__________
\\__________
 
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Re: magic the gathering tentacle abduction

+rep. i haven't laughed that hard in a long time. and added, but after the .zip was released. i'm sure there'll be bugs, so i can update the decklists more later separately.
 
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Exofluke

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Re: magic the gathering tentacle abduction

Interest shown. A tentacle rape card game would be interesting.
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm!!!!!

*strokes his chin*
 
OP
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Re: magic the gathering tentacle abduction

wow, my total pics folder is 1.6 gigs. the ones from this won't take nearly that though. probably a few hundred megs. i'm gonna have to keep going set by set till i get them all into just the pics for the cards in the decks. they're big decks though :p... gonna go playtest for a bit hehe. updated the original post with some cool ideas and a screen shot. time to play the top half for that screen shot and pit em against each other. woot.

made a bunch more changes. it's getting to be a lot of fun to pit the top vs the bottom. spawn wars! hahaha cool.

new screenshot of top vs bottom hehe...
 
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Re: magic the gathering tentacle abduction

major rules overhauls. the game is getting to be a lot more dynamic. including bonuses and different effects for different monster types.

my fav girl to rape is this one:


hey raptor, what kind of broodmaster do you think should generate mana? i'm totally down for having one that makes tons of functional llanowar elves, like maybe larvae, insects, snakes, ooze, or i could also do ancients and humanoid mages who generate mana like a braid of fire when they seed a female instead of spawning tokens...

has anyone had a chance to try out the new wolf, tentacle, and vine broodmaster rules?
Example from rules as of 10/7:
Jaya Ballard (2/2 for 3 mana) is about to breed with a Howling Wolf (2/2 for 4 mana).
*The howling wolf attacks jaya, and after blockers are declared, Wolf plays Seeds of Strength which prepares his cock for capturing her, which counts as both a seed card and a tentacle capture card. Because it counts as a tentacle card, it reduces her strength by its mana cost of 2. Jaya is now 0/2. The wolf dominates Jaya and mounts her from behind. Jaya lurches forward and tries to escape, but the wolf has dominant control over her as his paws grasp her powerfully and flex. His hard cock lines up with her and slowly slides into her, and she fights with all her strength as he slides deeper and deeper. Her allies watch helplessly, held down by tentacles, as the wolf dominantly declares jaya as his mate. His cock plunges deeply into her, filling her completely, and starts oozing precum into the deepest reaches of her womb. He starts having sex with her. Jaya gets a seed counter from his precum and the wolf is now 2/3.
*Broodmaster ends turn.
*During Jaya's turn, Jaya pleads out for help from her comrades, who are now pinned even more tightly by the tentacles. They watch her get raped helplessly over the next 3 mintues as he has sex with her.
*Broodmaster's turn.
*Untap
*Jaya Ballard is pinned beneath the wolf on all fours and attempts escape. Because her strength is zero, her escape roll is automatically zero. The wolf tightens his paws around her waist dominantly, rolling a 2 out of 3 which wins the roll.
*The wolf starts to howl as he orgasms and rams his cock deep inside Jaya. His body clenches powerfully around her, locking his swelling cock deep inside her as it unleashes cum into Jaya. Her status is set to breeding knotted and he starts spewing cum into her like a Sulfur Vent (puts a seed card into play attached to her when she becomes breeding knotted). His knot continues to grow inside her until stuck. Her womb begins to knit closed around his cock as the bonding agent takes effect, preventing any of the wolf's seed from leaking out.
*Seeding effect takes place, and one for seeding plus 2 seed cards equals 3. Jaya now has 4 seed counters on her and is 2/3 and her wolf broodmaster is now 2/6. The only way for her to get his cock out is for that 6 to get to 0, and it will only do a max of 3 a turn and that's only if the wolf stops cumming in her now, but he's only getting started. He draws Seedtime and plays it on Jaya, acting as a 3rd seed card.
*Next turn, the wolf dominantly keeps swelling and pulsating inside her as he keeps cumming inside her. She gets 3 more seed counters = 7, she is 2/4, and he gets +4/+4 = 6/10. so now jaya would have to wait 3 turns of the wolf not cumming for his knot to settle down. She squirms, but his cock is swollen so big and deep inside her that her hips remain glued to his. She feels her stomach start to swell out from all his seed as he keeps spraying it into her womb.
*Next turn, the wolf continues knotting deeper as he seeds her. She now has 10 seed counters on her and is 2/5, and he gets +4/+4, up to 10/14.
*Now the wolf decides he wants her to spawn his offspring. He begins to wait for his knot to shrink while his cock continues to spray cum and his bonding agent into her. She gains 4 seed counters up to 14 and he becomes 10/10.
*He continues to wait for his knot to shrink while his cock continues to spray cum and his bonding agent into her constantly. She gains 4 seed counters up to 18 and he becomes 10/6.
*He continues to wait for his knot to shrink while his cock continues to spray cum and his bonding agent into her constantly. She gains 4 seed counters up to 22 and he becomes 10/2.
*Next turn, his knot finally shrinks enough to slide out. She gains 4 seed counters up to 26 and he becomes 10/0. As his cock slowly slides out of her, her womb immediately stitches closed before a single drop of seed can drip out of her. Her strength returns to normal and she becomes 2/5, and his toughness returns to its normal 2. She gets 5 more seed counters on her based on her toughness, up to 31, for being filled with seed for so long. He remains attached to her while her womb swells with his puppies and her status is set to breeding.
*Next turn Jaya spawns a pack of 31 howling wolf copies that are all 1/1. Her master slides back inside her immediately after and she feels the familiar rush of precum while all seed cards from before still remain on her. She is now 0/6 (2/2. -2/-0 from seeds of strength, and +0/+4 from being knotted), has 1 seed counter on her, and has 3 seed cards attached to her. Her status is breeding and her wolf broodmaster starts having sex with her again. Her broodmaster is now 10/3.
*Next turn Jaya feels the familiar swelling of his knot inside her as he sprays his seed into her. He plays an additional seed card on her, savage conception, and she now has 9 seed counters on her. Her wolf's knot locks inside her and he becomes 10/10. This time he decides to stay knotted with her permanently and keeps swelling his knot constantly inside her.
 
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Re: magic the gathering tentacle abduction

so i was trying out this new game on facebook and it really got me to thinking about this game again.

Has anyone played this before?


It would be a very solid way to reorganize this card game to play with males and females, creating an interesting and diverse playfield.

That is to say, you could make decks like squads that have a certain type of species in it. It could have wolf females and wolves together in one deck. It could have tentacles and tentacle females in a different deck... and so on and so forth. I could make decks for each creature type, then play them against each other.

For each player's units, you could make two layers. Males up front and females behind. That would allow same-species breeding and stuff with males protecting females. If the males are killed and/or can't protect the females, the females are stolen away and breed armies for your opponent. For some species, it will be easy to retrieve the females before too much damage is done to her. For others, if the males don't free the captured females before it's too late, they will be brought home, protected, fortified, and stored away in an impenetrable fortress as a concubine for the enemy. Each female will be permanently trapped with her captor and will be pumped full of cum constantly. She will be repeatedly impregnated and forced to breastfeed and breed armies for her captor for the rest of her life. Whether or not she gets any pleasure out of it is up to the species. Some are more fun than others to breed with.

Also I updated a lot of stuff in a more updated rulebook i've been modifying on my computer. It got too long for this thread, and i'll include it in the next package as a text file.
 

Destiny 12

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Re: magic the gathering tentacle abduction

can u reupload it into mediafire or hotfile ??
 

keefa

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Re: magic the gathering tentacle abduction

Sorry to resurrect a long dead thread but this is something I would be interested in playing! Anyone have an updated link?
 

Eumel

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Re: magic the gathering tentacle abduction

same here would really like to play it
 
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