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Threshold

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Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.

In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.

At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.

You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.



Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.

I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.

v25.9b change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Art


  • Belle now has her minotaur tail that I forgot to make sure she got, by Applehead! Also it turns out she had a bra layer that never made it to me so that's now also in!
Tweaks

  • Decreased frequency of auto saves.
Fixes

  • Fixed an issue where toggling on art again while talking to an npc while art was off would cause a crash.
  • Fixed an issue where victory and loss scenes for scenes requiring multiple enemies would not be fetched properly.
  • Fixed a few typos and edits.



v25.9a change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.



Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.


  • You can now move into the square of a projectile on a grid map, and it now moves at the same time, meaning you now have more wiggle room on Iabel's floor.
Technically a bug fix but related to the above.

  • Moving into a grid map projectile's square from its movement direction now makes you get hit by it instead of it avoiding you. Approaching from the side or back is still safe!
Auto Saves

  • The Renpy auto saves weren't really working properly still, mostly due to MGD's moddable systems, so I revised some things into a different auto save feature that should make less blank autosave slots.
  • Auto saves now only occur when menus pop up, at the town square, when you close the game, or when triggered by a specific text function.
  • The game trying to auto save should no longer make the Labyrinth lag into the dirt, in part by not letting it try to do it there, and also by it not repeating its attempts to auto save until one goes through.
Fixes

  • Fixed the shortcut to the town square in your room advancing time because I used GoToTown instead of BumpToTown like a potat.
  • Fixed a crash that could occur if you started an exploration with a single event or monster.
  • The character creator/level up screen should no longer flood your text history with helpful info.
  • Fixed activating levers or such in the grid map/labyrinth not playing the movement animations for npcs.
  • Fixed hitting enter (or similar inputs) while in the grid map counting as a player step and applying aphrodisiac damage and tickdown, as well as similar effects, despite nothing otherwise happening or moving.
  • The labyrinth aphrodisiac haze tiles can no longer stunlock you for multiple turns once you hit 100 aphrodisiac potency by making you unintendedly chain orgasm.
  • Fixed escape skills like teleport and distract using your opponent's stats to gauge your escape chance instead of your own.
  • Fixed an incorrect expression call in Perpetua's Electrify responses that made her arm vanish.
  • Toggling on Nightmare Mode in the Labyrinth then leaving to go to another location no longer leaves Nightmare Mode on for that location in secret.
  • Fixed a bug that caused specifically the unequip button to duplicate items while deleting whatever was at the top of the inventory stack. Which could include key items or otherwise.
  • Fixed a bug where the number of copies you're selling of a single item would apply to Sell Excess and Sell Junk, meaning you could basically make infinite money.
  • Updated the Nicci boobs close up used in Sofia's hypno attacks.
  • Fixed a few typos and edits.



v25.9 change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • All of Nicci's existing content has been reviewed and updated to a better writing standard, with the exception of her relatively recent nursing handjob loss scene, as well as her Labyrinth-specific content. For example, her old base loss scene was 691 words. The new one is 2022 words. By Threshold. Edited by Valentin Cognito.
  • Auria now has a treasure chest gloryhole paizuri scene that has a 25% chance to trigger when you encounter her after you have spent at least 10,000 Eros. By Valentin Cognito. Edited by Threshold.
  • There's a new non-lewd bar event that can occur with Elena and a Blue slime when working at Vivian's, as well as a conversation you can have with Elly after it's happened. By Valentin Cognito. Edited by Threshold.
  • There's a new waiter scene at the brothel where Nara hires you to try out a new dance. By Valentin Cognito. Edited by Threshold.
  • Lovol and Ampere now have new conversations about themselves. By Valentin Cognito. Edited by Threshold.
Balancing

  • Nicci's no-stance moves have been slightly buffed, and she now has 2 kiss variations that function the same as the original Skill, but offer new flavor text.
Art

  • Nicci now has revised art, done by Jiffic who did her original art.
QoL

  • Added an option in town to go straight to your room, as well as an option in the room to go right back to town square.
  • Added shortcuts in the Temple to get from the main entrance to Feng or Aiko faster and back again, once you've acquired the Sigil Of Will-Power.
  • When removing fetishes, sensitivities, donating to the church, or shopping at Venefica or Auria, you can now see how many Eros you have.
  • Skills that deal recoil damage will display an estimate of how much you will take using the skill. It does not take into account enemy stats.
  • After using Analyze on a monster when hovering over them you can now see the relevant info you gain for the remainder of the battle.
  • There is now a dedicated page to list all the changes the different difficulties apply.
Hard Mode Difficulty Tweaks

  • Monsters no longer give you a grace period for stance moves, meaning group fights can lead to you getting swarmed much more rapidly.
  • Using an escape skill now only gives you a grace period for the remainder of the turn instead of 2 turns.
  • When charmed, escape skills have their odds cut down by 75% instead of 50%.
  • When charmed, temptation checks have their difficulty increased by 5 instead of 1.
  • Sleep drains 25% more energy from the player.
  • Energy costs to auto pass failed checks is increased by 25%.
  • The minimum possible cost to auto pass a check is 25 instead of 10.
Easy Mode Difficulty Tweaks

  • Energy costs to auto pass failed checks is reduced by 25%.
  • Item and Eros drops rates are increased by 25%.
  • Gain 20% more exp.
Fixes

  • Fixed the dark elf glory hole event not advancing time.
  • Fixed a potential crash related to UseHeldBG being used without a held background.
  • Fixed UseHeldBG not accounting for a nighttime bg being held then going into the day in rare instances.
  • Gren's anal loss scene and the Generic Lizard Girl's sex loss scene now work again.
  • You can no longer put text functions into the name field for your character during the game start causing the game to kersplode.
  • Monsters healing by semen heal perks now have a minimum restore of 1 arousal regardless of how low your virility gets.
  • On Linux for mods the meta.json should be able to be read regardless of if its called Meta.json or meta.json. Probably.
  • Fixed a few typos and edits.


v25.8a change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Fixes


  • Fixed an issue where the game could crash if you went straight to exploring after skipping the intro.
  • Fixed a crash when starting the gridmap if you've never been on a gridmap prior.
  • Fixed a crash related to enemies struggling out of stances.
  • Fixed a crash related to the player struggling out of stances.
  • Fixed an issue where clicking/tapping anywhere on a gridmap would proc a tile event if you were on one, such as a trap, which could lead to a number of accidental lewds.
  • Tabitha's silhouette no longer has bits of her normal art peeking through in her initial intro.
  • Fixed using gridmap interact actions [like triggering a trap intentionally, or the door] not making the npcs move after that.
  • Fixed mods adding new victory scenes to monsters through additions to monsters who have 0 scenes not actually playing the added scenes.
  • Assorted typo and editing fixes.


v25.8 change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • Ushris now has a few new fluff conversations (accessible via the "Ask more about her." talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.
  • Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she's sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.
  • Scenes for Ambrosia called 'Lazily lie together and let her slime suck you off.' and 'Languid Lovemaking.' added. By Valentin Cognito. Edited by Threshold.
Art

  • Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.
QoL

  • Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.
  • Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika's convo scene in order to ensure players have a backup save for reasons.
  • Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.
  • The Quick Menu "Toggle" behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.
  • The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.
  • WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.
  • You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.
  • Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.
Editing

  • Nara's no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.
Balancing

  • Evasion now caps at 50%.
  • Beris can no longer spam her restraint Skills while you're still immune to restraints... excluding her super rush moves which can still occur in unfortunate situations.
  • Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.
  • Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.
  • Spank is now available against monsters in the titfuck or blowjob stance, cause why not.
Fixes

  • Auria's Perk now properly tells you how much money it's taking in exchange for its benefits. By Valentin Cognito.
  • In rare instances where you're restrained, Ushris no longer dodges attacks you can't make.
  • Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.
  • Berri Cherri Jelly now recovers 50% of your energy instead of 100%.
  • [DamageToEnemy] can no longer double print crit and weak/resist text in some instances.
  • Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.
  • Fixed various scenarios where the in-game mod installer couldn't download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.
  • Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.
  • When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one's stance's hp pool will be correctly damaged instead of damaging all the stances.
  • Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn't let monsters escape stances instantly when they tried.
  • Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.
  • Overlimit's debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.
  • Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.
  • When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.
  • Shizu's Punishment Training now clears Arousal and such with an orgasm call.
  • The little hovering thing for the Labyrinth now resets when you trigger an event, so it's not being highlighted when your mouse is no longer pointing at it.
  • When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.
  • Tuned up a bunch of movement animations when event triggers are involved while on the grid map.
  • Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn't first in the monster's current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.
  • Minor touch ups to some of the character bubbles on the main menu to fix small errors.
  • Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.
  • There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.
  • Assorted typo and editing fixes.


v25.7 change log
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • Part 1 out of likely 3 of helping Sleim Vllge's development has been added, which is primarily some small scenes on helping them out, a very small and simple mini game that can be unlocked, recruiting a bubble slime to join the town, and adding new items to the store there. Edited by Valentin Cognito.
  • Once the bubble slime is recruited (She only has sex options right now) you can repeat the normal bubble slime events massage scenes with slightly changed dialogue in a few spots. Edited by Valentin Cognito.
  • Said bubble slime also has a new Hugging Handjob scene in the village. By Valentin Cognito. Edited by Threshold.
  • Auria now has a "Complimentary Compliments" scene if you have spent 25000 Eros or more... plus follow-up scenes if you've partaken of her naughty transactions. By Valentin Cognito. Edited by Threshold.
  • Small additions and tweaks to Ampere's "How about we go to your place?" sequence to 1) make it clearer that she's subtly Voltlin-zapping you into horniness and 2) fix some parts that read oddly regarding size difference in the "Romantic passionate sex!" scene. By Valentin Cognito.
Art

  • Ushris' feet CGs now have variations with one leg down to cover some scenes better. By ADOPOLICH.
  • The inn brothel rooms now have their own BG image. By Danimarion.
QoL

  • Added more and clearer hints for the Labyrinth floor 3 key hunt.
  • A 'Sell Junk' button was added to the item shop for conveniently selling looted items from enemies, with option to set an excess amount to keep, by default 3. By feltcutemightcleanlater.
  • Added quick menu settings to the options menu on all platforms. This allows you to sort, remove, and add buttons to the quick menu, including ones previously not available on Android. By feltcutemightcleanlater.
  • Added option to toggle the quick menu into view with a top right corner button instead of always on for mobile and on hover for desktop respectively. See the quick menu settings in the options menu. By feltcutemightcleanlater.
Fixes

  • Fixed Analyze showing status effect immunities with a , instead of a . if there was only one, but other resistances.
  • Fixed Venefica not taking back the Raw Candy when she catches you in some circumstances.
  • Wild Venefica no longer uses her response dialogue to being hit with Demon Layer before she is hit with Demon Layer.
  • Ushris no longer crashes the game when you steal her hat inside exploration mode, aka not on the Labyrinth's grid map.
  • You can no longer get Auria's puff puff scene even if you don't have the money for it.
  • Fixed Venefica using the wrong expression in a number of occasions where she should be using her loving expression. By feltcutemightcleanlater+Thresh.
  • Fixed combat tooltip for targets staying up after choosing. By feltcutemightcleanlater.
  • Fixed an issue with some saves not being able to use items in the character menu. By feltcutemightcleanlater.
  • Attempt to fix buttons and text overlaying in the load screen in certain scenarios. Please report the bug if it still occurs. By feltcutemightcleanlater.
  • Assorted typo and editing fixes.

Game screens!












 
Last edited:

krisslanza

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Hmmm, not bad I'd say so far. I noticed an early bug of sorts, in the intro bit when Vivian gets interrupted, the other girl's dialogue isn't called up. It gets the like, EventFlag text or something instead.

Went and made a version of a character of mine in it though. He didn't last long. As it turns out, being weak to most things, with a sensitive cock, doesn't matter even if his Energy is high, hahaha.
 

Lurker_01

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Very nice base for a game.
Some things i found:
1. Can't buy any skill or items even through i do have the right stats and have enough eros. (buttons don't light up)
2. If you go to page 2 in Elena skill buy, you also move to page 2 in Elly skill buy so when you try to learn skills from Elly you get everything empty and nothing to buy
3. More that 1 enemy at the same time is quite impossible, especially if you have oral weakness and fighting against 2 elves.
4. Is impossible to run away if the enemy puts you in a stance each time after you break up. (Especially annoying when fighting against elves and even more if fighting against 2)
 
Last edited:

Ninja_Named_Bob

Mystic Girl
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Re: Monster Girl Dreams Alpha v4 (BFRPG)

I'm going to test this because it hits upon one of my kinks. If it is disappointing, I'm going to Liam Neeson you.

Don't make me Liam Neeson, sir.

Also, can you people start using goddamn tags? What's the point of campaigning for the search function to be repaired if none of you bother using the one thing that the function requires?
 

Briger

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

I'm going to test this because it hits upon one of my kinks. If it is disappointing, I'm going to Liam Neeson you.

Don't make me Liam Neeson, sir.

Also, can you people start using goddamn tags? What's the point of campaigning for the search function to be repaired if none of you bother using the one thing that the function requires?
you mean like this?
 
OP
Threshold

Threshold

Jungle Girl
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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Hmmm, not bad I'd say so far. I noticed an early bug of sorts, in the intro bit when Vivian gets interrupted, the other girl's dialogue isn't called up. It gets the like, EventFlag text or something instead.
I am super sad I missed that.


Very nice base for a game.
Some things i found:
1. Can't buy any skill or items even through i do have the right stats and have enough eros. (buttons don't light up)
2. If you go to page 2 in Elena skill buy, you also move to page 2 in Elly skill buy so when you try to learn skills from Elly you get everything empty and nothing to buy
3. More that 1 enemy at the same time is quite impossible, especially if you have oral weakness and fighting against 2 elves.
4. Is impossible to run away if the enemy puts you in a stance each time after you break up. (Especially annoying when fighting against elves and even more if fighting against 2)

Combat balance is something I still very much need to work on.
and I will.
I've updated the game to hot fix those issues, as well as some others I found.

I'm going to test this because it hits upon one of my kinks. If it is disappointing, I'm going to Liam Neeson you.

Don't make me Liam Neeson, sir.

Also, can you people start using goddamn tags? What's the point of campaigning for the search function to be repaired if none of you bother using the one thing that the function requires?
Well I hope you like it.
I recommend you grab the fixed ver as turns out, there were some errors.
Possibly still are.
And I am sorry I didn't use the tags when I posted as I had no idea they even existed at the time.
 

krisslanza

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

I am super sad I missed that.
Happens to the best of us!
I admit, I'm a bit curious as to how this game would play if you could play as a heroine instead of a hero... but I wouldn't imagine that'd happen.
 

Ninja_Named_Bob

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

you mean like this?
EXACTLY that, except with monstergirls. Oh, and on the topic of MGQ...

This game has a somewhat MGQ-esque feel to it. The hero "chosen" by the Goddess, a "demon queen", etc. It's hitting all the tropes, which is neat. Not a huge fan of the sex-fighting gimmick and kind of wish you didn't use it. That said, it's alright for what it is.

Good:

-Status effects.
-Story
-Concept

Bad:

-Very bare-bones.
-Lack of images can be a turn-off for some. Your short descriptions are okay, but rely too much on one's imagination.
-Going back to the first point, the fact that we have only one area and so few enemies (3 is not sufficient, and most devs who have art, etc at least 10 enemies, multiple areas, etc) makes this feel like a rush-job with no perspective on how to garner interest.
-Learning skills and buying/selling buttons don't work.

There are a few issues outside of the listed points I would like to address, as well. You've got a pre-emptive patreon link, which makes me think this was slapped together in an hour with the hope of capturing some of the magic that made Fenoxo big. Your issue is, Fen had more than 3 enemies, one area, and a shoddy excuse for a "main hub" to release to people. He also doesn't paywall content, although free players have to wait for content that paying players already have access to. CoC, Mutant Minx Meltdown, and other such text-based open-world games had a fair-sized chunk of content in their first alpha to entice players before money was brought into the discussion (if at all).

I like the concept (even if the style of combat isn't my cup of tea) and hope you'll continue to develop this game. Unfortunately, I'm also one of those people who, after seeing a bare-bones "proof of concept" and a patreon page, gets suspicious and decides it would be better to invest my time elsewhere.
 
Last edited:
OP
Threshold

Threshold

Jungle Girl
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Re: Monster Girl Dreams Alpha v4 (BFRPG)

EXACTLY that, except with monstergirls. Oh, and on the topic of MGQ...

This game has a somewhat MGQ-esque feel to it. The hero "chosen" by the Goddess, a "demon queen", etc. It's hitting all the tropes, which is neat. Not a huge fan of the sex-fighting gimmick and kind of wish you didn't use it. That said, it's alright for what it is.

Good:

-Status effects.
-Story
-Concept

Bad:

-Very bare-bones.
-Lack of images can be a turn-off for some. Your short descriptions are okay, but rely too much on one's imagination.
-Going back to the first point, the fact that we have only one area and so few enemies (3 is not sufficient, and most devs who have art, etc at least 10 enemies, multiple areas, etc) makes this feel like a rush-job with no perspective on how to garner interest.
-Learning skills and buying/selling buttons don't work.

There are a few issues outside of the listed points I would like to address, as well. You've got a pre-emptive patreon link, which makes me think this was slapped together in an hour with the hope of capturing some of the magic that made Fenoxo big. Your issue is, Fen had more than 3 enemies, one area, and a shoddy excuse for a "main hub" to release to people. He also doesn't paywall content, although free players have to wait for content that paying players already have access to. CoC, Mutant Minx Meltdown, and other such text-based open-world games had a fair-sized chunk of content in their first alpha to entice players before money was brought into the discussion (if at all).

I like the concept (even if the style of combat isn't my cup of tea) and hope you'll continue to develop this game. Unfortunately, I'm also one of those people who, after seeing a bare-bones "proof of concept" and a patreon page, gets suspicious and decides it would be better to invest my time elsewhere.
Well the buying issues are now fixed, I am really sad that was in this update.
Damn pre-build change that I didn't check because I was sure it wouldn't break anything.


But you still make a lot of good points.

It is still very bare bones, retrospectively probably should've waited one or two more versions before making a patreon. Maybe even a few more than that.

For the hub town, I really, REALLY need to add onto that.

Technically there are 5 enemies. But your point still definitely stands.

Will definitely be looking into expanding the space I have to work with for character descriptions given the lack of character art.

Overall I have a ton of work to do.
 

Ninja_Named_Bob

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Well the buying issues are now fixed, I am really sad that was in this update.
Damn pre-build change that I didn't check because I was sure it wouldn't break anything.


But you still make a lot of good points.

It is still very bare bones, retrospectively probably should've waited one or two more versions before making a patreon. Maybe even a few more than that.

For the hub town, I really, REALLY need to add onto that.

Technically there are 5 enemies. But your point still definitely stands.

Will definitely be looking into expanding the space I have to work with for character descriptions given the lack of character art.

Overall I have a ton of work to do.
I don't mean to come off as harsh, so I apologize if it sounded that way. I don't mind things about the hub town as much mostly because it's, well, just a hub. Buy and sell shit, maybe a few events happen, etc. It's probably the least on one's list of things to improve, so don't feel pressured to make it exciting or shit.

My main issues are lack of encounters and areas to explore. At least one dungeon to accompany the forest would show some dedication to continuing the project. Also, art isn't a primary focus for text-based games so long as scenes and such are sufficiently-detailed. Hell, for the time being, I would even suggest just grabbing some widely-available art from places like e621 and Gelbooru and uses them as placeholders while you build the game to a more "functional" state.

The patreon thing is definitely a red flag, and I can respect someone who recognizes that they might have been a bit quick in their rush to "cash-in", regardless of how innocent their intent. The dev I'm supporting did the same thing as you did with having little more than a proof of concept and a promise. The deciding factor (for me, anyways) was his dedication to the project and the style of content he produced. He's now a year in, re-working the models, and adding more each month. I would give it another year before we have a full game.

Point is, I like what you're offering, but wish you'd put a bit more into it before releasing an alpha. Text-based stuff is pretty common nowadays, although good text-based content is sparse. I checked your patreon page and saw that your goals are realistic and you plan to dedicate a questionable amount of time to this project. Biggest hurdle for any developer is meeting deadlines and producing worthwhile content at the same time. Have praise-worthy goals, but don't be unrealistic. Writing isn't as easy as some people think, and it's not something you're always going to feel the motivation to do.
 

krisslanza

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

There is definitely some MGQ influences/references in this though. The Angry Lizard Girl event might feel like a certain someone you may know and love from MGQ...

Something I've thought of from playing some more, but shouldn't there be some kind of dialogue/reaction from the opponent if the hero cums?
 
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Threshold

Threshold

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

So am I unable to edit the threads name or its tags after I have created it?
Or am I just unable to figure out how.

I don't mean to come off as harsh, so I apologize if it sounded that way. I don't mind things about the hub town as much mostly because it's, well, just a hub. Buy and sell shit, maybe a few events happen, etc. It's probably the least on one's list of things to improve, so don't feel pressured to make it exciting or shit.

My main issues are lack of encounters and areas to explore. At least one dungeon to accompany the forest would show some dedication to continuing the project. Also, art isn't a primary focus for text-based games so long as scenes and such are sufficiently-detailed. Hell, for the time being, I would even suggest just grabbing some widely-available art from places like e621 and Gelbooru and uses them as placeholders while you build the game to a more "functional" state.

The patreon thing is definitely a red flag, and I can respect someone who recognizes that they might have been a bit quick in their rush to "cash-in", regardless of how innocent their intent. The dev I'm supporting did the same thing as you did with having little more than a proof of concept and a promise. The deciding factor (for me, anyways) was his dedication to the project and the style of content he produced. He's now a year in, re-working the models, and adding more each month. I would give it another year before we have a full game.

Point is, I like what you're offering, but wish you'd put a bit more into it before releasing an alpha. Text-based stuff is pretty common nowadays, although good text-based content is sparse. I checked your patreon page and saw that your goals are realistic and you plan to dedicate a questionable amount of time to this project. Biggest hurdle for any developer is meeting deadlines and producing worthwhile content at the same time. Have praise-worthy goals, but don't be unrealistic. Writing isn't as easy as some people think, and it's not something you're always going to feel the motivation to do.
Well my personal problem with the hub is that the NPC characters in it are kinda non-existent, I mostly just want to expand on them for the hub, at the very least give them proper introductions.
And let the player work at Vivian's Inn/Brothel.

Content like more enemies, quests, events and the first dungeon should probably be what I should be focusing on for a bit. Probably just content period.

Also thank you very much for your feedback.

There is definitely some MGQ influences/references in this though. The Angry Lizard Girl event might feel like a certain someone you may know and love from MGQ...

Something I've thought of from playing some more, but shouldn't there be some kind of dialogue/reaction from the opponent if the hero cums?
I do plan on adding more to monster dialogues, so it's definitely something I'll work on in the future, as well as allowing enemies to react to certain attacks used on them.
 

Ninja_Named_Bob

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

So am I unable to edit the threads name or its tags after I have created it?
Or am I just unable to figure out how.
Don't know about the tagging issue, but pretty sure you have to ask a moderator to edit the thread name. Your account doesn't have too many posts to it, either, so you'll run into issues posting links.
 

super_slicer

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Yes, edit your first post in advanced mode to change the title iirc. Hit edit on the post in question and in the bottom right corner of the text box click the Go Advanced button.

As for tags, scroll down to the bottom of the window while viewing the thread, there should be a box labeled tags, and click the edit tags button.
 

krisslanza

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

So am I unable to edit the threads name or its tags after I have created it?
Or am I just unable to figure out how.
I think you need more posts.

I do plan on adding more to monster dialogues, so it's definitely something I'll work on in the future, as well as allowing enemies to react to certain attacks used on them.
That's good to hear!
I imagine this is a longshot, but any chance of playing as a heroine in this, or will it strictly be playing as the hero?
 

Serifyn

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Seems great so far, i love the approach with the random events, has a combat system somewhat similar to Succubus Rhapsodia where you get put into different states with various holds and weaknesses.

I'd really love to see more traps like the Inn.

Great job so far, keep it up.
 

Giratena

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

This looks really interesting. I'm going to have to keep an eye on this!
 
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Threshold

Threshold

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Yes, edit your first post in advanced mode to change the title iirc. Hit edit on the post in question and in the bottom right corner of the text box click the Go Advanced button.

As for tags, scroll down to the bottom of the window while viewing the thread, there should be a box labeled tags, and click the edit tags button.
Thank you!

That's good to hear!
I imagine this is a longshot, but any chance of playing as a heroine in this, or will it strictly be playing as the hero?
Short answer: Male protag only.

Long answer: To be honest it isn't completely outside the realm of possibility for me to add in a female protag. But a female protag would basically need her own story, own versions of events and/or new events, and a bunch of changes to the combat system. It would basically double the amount of work I'd need to do, if not more. So for now, and probably a long time, I am going to stay focused on improving and expanding on what there is now rather than spread myself thin.

Seems great so far, i love the approach with the random events, has a combat system somewhat similar to Succubus Rhapsodia where you get put into different states with various holds and weaknesses.

I'd really love to see more traps like the Inn.

Great job so far, keep it up.
I'm glad you like it!

On a sort of related note, I'm considering fusing events and traps in to a single events category given they are very interchangeable.
 

Cryswar

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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Some initial feedback;

-I like the setup. It's pretty amusing and creative and a fun plot twist. Seeing the MC and especially lizard girl's ways of dealing with it is really fun.

-Might just be I can't find it yet, but it doesn't seem like there's much interaction with the Blowjob status. Making Out you can (in theory) use for deep kiss, Sex has Thrust and Pound, but BJ doesn't have anything like a throatfuck, grabbing dem elfin ears and trying to take control, etc. Speaking of making out...

-Deep Kiss hasn't actually worked for me yet, even when I'm in the Making Out status (not exactly hard with elves...) I always get the message it failed.

-Also on the note of elves, considering how well they tag team you - one just hoovers your dick and the other hoovers your lungs - it's a bit of a letdown that when you lose, one of them stops existing while the other fucks you. Seems like a prime opportunity for a messy threesome.

-Have I mentioned I like the elves a lot?

-Alraunes are great too, especially their loss/surrender 'endings'

-Two-enemy battles are REALLY fun for the H possibility, but very non interactive after a point. With one elf glued to your dick and one facehugger, most of your actions are sealed, you can't really interact with either of them with most of your moves. I actually like the idea a lot, just feels like I should get some new options there since they're both latched onto me and not going anywhere. Throatfuck, double grope, give in to the thiccness, whatever.

-I like the Inn mini plotline and the choice you can make on the second time around, but it doesn't seem to effect much, you still get drained/drugged the same. That section seems like it has a lot of potential though and the innkeeper is interesting.

-There's very little fanfare for cumming in battle. No one reacts, you just get stunned for a turn and enemies get to pile on some free lust, and then everything continues as normal. I'm not saying there should be major out of battle losses to it (kinda annoying when you lose permanent stats for trying to enjoy the content in a h game) but larger consequences in battle, like setting the enemy you came on in a lust frenzy or something, could be more interesting to play against!

-Not sure if this is a bug or I'm just unlucky, but I've NEVER seen the second elf use Blowjob Assist and neither of them uses Magical Binding

-I can't seem to get images to work when customizing stuff, are there any special rules for that? Either nothing shows up at all or it gets an error saying it can't find the image whether I give the full location, including file type, or just move it into the images folder and use "name.png" still gives the error.

-4+ monsters in one location breaks the scroll bar
------

Overall it seems like a great start to a game that I can see myself enjoying enormously - the framework you have down now is fantastic! Writing is solid too, which is the part where these games make or break. Definitely looking forward to seeing more. Spent a few hours today messing with the modding and adding a few new enemies to mess around with, those damn commas keep getting me! haha
 
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