As you might have noticed I intend to use characters/enemies from Raidy as well as mamono profile, which Phoenix was kind enough to help me work out in the earlier incarnation. If anyone has some pics of the bosses/enemies from Raidy II it would help a lot and be greatly appreciated.
Also the rules thread has been updated with the rules from the original game ran on Phoenix's old subforum. I will work on the enemies later and try to get them finished along with setting up the outside world.
I can get the pictures for and such for the enemies and prbably think up good traps on my own, but the killer is the statty business. I would greatly appreciate someone who is keen on that stuff's help please?
I thought of having all the bosses and enemies from the first game be the first five dungeons, and maybe the bosses would be maybe 2-3 levels above the required characters level or current level and all the enemies would be of equal level if maybe not one level higher. So I just need to work on their abilities and work out their ability levels. The main enemies and bosses from Raidy II will be 6-10th level dungeons and encounters. So maybe try to remember the recommended level for fighting the bosses and divide it to the appropriate level?
Hmm so far the boss levels seem to be right for the game. I will just try to convert their stats into my formula and then divid their actual level by four making them just about the level I had in mind for this game. It's lazy I know, but I think it would be best and easiest to simply repeat that process for the Raidy II enemies and bosses. Thanks.
Let me know if this looks okay for at least hp levels, Raidy 1 bosses- FonFon= level 1 or 2; Sorceress= level 2 or 3; Tiss= level 3 or 4; Foless= level 4 or 5; Knight Errant= level 5; Cubast= level 6 or 7.
Raidy II bosses- First 6 equals level 6 or 7; Next six equals level 7 or 8, last 6 equal levels 8-10; Gyafu Final equals level 13.
Seems reasonable to me. I expect that if people make it through a floor of a dungeon they'll likely gain a level, unless they avoid combat or get unlucky and stumble upon the boss quickly. The bosses will likely be quite difficult, but they should be (they are bosses after all), and we can cross that bridge when we come to it and make balance adjustments later if necessary.
More bumping from the gm I will probably have maps for outside areas and dungeons sometime this week when I finally remember to get some graph paper. This ISN'T dead, I've just been procrastinating and occupied with other RL stuff.
UPDATE!: Last night I managed to draw up the first two floors of the first dungeon. I'll try to get the other four out before long, and try to get it scanned or something for me to put up later. After I should be ready to begin FINALLY. To all who made characters and showed interest in this project I thank you for your patience. :3