- Joined
- Nov 11, 2008
- Messages
- 1,181
- Reputation score
- 53
Minions: Generally weaker than Descendants, and only are a danger in large groups.
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Goblin Thief: Tiny for even a goblin, these little thieves are responsible for nicking shiny objects in the blink of an eye. Also, they're probably the reason you lose your socks.
Element: None
Strength: 3
Stamina: 3
Dexterity: 5
Agility: 7
Intelligence: 2
Will: 2
BP: 5
FP: 6
PP: 4
MP: 8
Feats:
Sneaky: Gains a +4 to all sneak rolls, and deals double damage on sneak attacks.
Light-foot: Makes no noise while moving.
Equipment:
Stone Dagger: 1d2 + 1
Cheat Sheet:
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Goblin Warrior: Goblin Warriors are stronger than most other Goblins, armed with Clubs or Maces, and rarely swords, the Goblins rely on their numbers more than anything else.
Element: None
Strength: 6
Stamina: 4
Dexterity: 6
Agility: 2
Intelligence: 2
Will: 2
BP: 9
FP: 8
PP: 5
MP: 8
Feats:
Strength in Numbers: Gains +2 to damage and to-hit rolls when another Goblin Warrior is present; this stacks up to +10.
Tough Skin: Adds +4 to Warrior's natural Damage Mitigation.
Equipment:
Wooden Club: 1d4 + 1
Medium Leather Armor: 4 + 1, -4 to-hit.
Cheat Sheet:
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Goblin Skirmisher: A steadfast defender of Goblin holes, they line up in Phalanxes to protect the young.
Element: None
Strength: 4
Stamina: 10
Dexterity: 2
Agility: 2
Intelligence: 2
Will: 2
BP: 12
FP: 20/20
PP: 7
MP: 8
Feats:
Phalanx: When near another Skirmisher, the defender's gain an extra 5% chance to block.
Defense: Upon declaring to Defend, the Skirmisher gains +2 to their Damage Mitigation.
Equipment:
Stone Sword: 1d3 + 1
Kite Shield: 10% block chance.
Cheat Sheet:
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Kobold Ranger: Kobold 'Rangers' are pretty good at slinging stones, and that's about it. They often stick to the trees, striking goblins from afar.
Element: None
Strength: 2
Stamina: 4
Dexterity: 6
Agility: 6
Intelligence: 2
Will: 2
BP: 5
FP: 8
PP: 4
MP: 8
Feats:
Spotter: The Kobold ranger gets a +4 to spotting sneaking enemies, like those pesky Goblin Thieves.
Equipment:
Sling: 1d3 + 1
Stones: +2 damage; 20 stones.
Cheat Sheet:
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Kobold Soldier: Kobold Dens are a militaristic society, with their entire society becoming soldiers upon maturity. After several years of service, or multiple battles, the soldiers are released from duty.
Element: None
Strength: 6
Stamina: 6
Dexterity: 4
Agility: 2
Intelligence: 2
Will: 2
BP: 9
FP: 12
PP: 5
MP: 8
Feats:
Fearless: When fighting an opponent with more max BP, the Kobold Soldier gains +2 to damage and damage mitigation.
Equipment:
Stone Sword: 2d5 + 1
Light Kobold Armor: DM 2 + 1, -2 to-hit
Cheat Sheet:
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Kobold Trickster: Tricksters are Kobolds that have developed an affinity to Aedus, using their magic connection to cast fire spells.
Element: Fire
Strength: 2
Stamina: 2
Dexterity: 2
Agility: 2
Intelligence: 10
Will: 4
BP: 3
FP: 4
PP: 5
MP: 50
Feats:
Arcane Knowledge: Tricksters gain +10 to their MP.
Spell knowledge: The Trickster knows all Fire spells.
Spells:
Equipment:
Tribal Clothing
Cheat Sheet:
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Mouse Girl: Short, busty women with the features of mice. They're fast on their feet, and often attack in swarms to steal the seed of lone men.
Element: None
Strength: 6
Stamina: 4
Dexterity: 4
Agility: 7
Intelligence: 2
Will: 4
BP: 7
FP: 8
PP: 6
MP: 8
Feats:
Agile: +5 Agility
Hold Down: As long as four mice girls are trying to grapple the enemy, they can advance to Grapple Level 5; the four mice cannot perform any actions, however.
Equipment:
Stone Dagger: 2d4 + 1
Light Padded Armor: 3 Damage Mitigation, 20 Durability.
Cheat Sheet:
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Kobold Trickster: Tricksters are Kobolds that have developed an affinity to Aedus, using their magic connection to cast fire spells.
Element: Fire
Strength: 2
Stamina: 2
Dexterity: 2
Agility: 2
Intelligence: 10
Will: 4
BP: 3
FP: 4
PP: 5
MP: 50
Feats:
Arcane Knowledge: Tricksters gain +10 to their MP.
Spell knowledge: The Trickster knows all Fire spells.
Spells:
Equipment:
Tribal Clothing
Cheat Sheet:
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Bubbling Blob: A tiny blob, almost the size of a human head. It's pink and opaque, and speeds along the ground much faster than other slime creatures.
Traits:
Flammable: Fire attacks deal 2.5x damage.
Element: Water.
Strength: 4
Stamina: 4
Dexterity: 2
Agility: 10
Intelligence: 0
Will: 2
BP: 6
FP: 8
PP: 4
MP: 0
Cheat Sheet:
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Gnoll Whelp: Gnolls are a rather hierarchical society, separated rigidly into castes, starting with younglings, warriors, mages, followed by Nobles. There has been a lack of 'nobles' lately. Whelps are the younglings, both male and the rare female; they stay together in little packs of three to six, and swarm their opponents.
Traits:
Weak Point (Nose): hitting a gnoll on the nose causes an extra 4 damage, and has a 25% chance for stun. However, trying to hit their weak point takes an extra +6 to-hit.
Not Smart: Some gnolls are intelligent; this one isn't. Uses only chance to solve puzzles or challenges.
Knot: When having sex, has 1d3 pregnancy rolls.
Element: Earth
Strength: 6
Stamina: 4
Dexterity: 4
Agility: 3
Intelligence: 3
Will: 2
BP: 7
FP: 8
PP: 2
MP: 12
Feats:
Swarm: When attacking the same enemy, Gnoll whelps Deal an extra 1 damage per gnoll attacking; this takes precedence over a group attack bonus.
Cheat Sheet:
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Goblin Thief: Tiny for even a goblin, these little thieves are responsible for nicking shiny objects in the blink of an eye. Also, they're probably the reason you lose your socks.
Element: None
Strength: 3
Stamina: 3
Dexterity: 5
Agility: 7
Intelligence: 2
Will: 2
BP: 5
FP: 6
PP: 4
MP: 8
Feats:
Sneaky: Gains a +4 to all sneak rolls, and deals double damage on sneak attacks.
Light-foot: Makes no noise while moving.
Equipment:
Stone Dagger: 1d2 + 1
Cheat Sheet:
BP: 5/5, FP: 6/6 PP: 4/4, MP: 32/32.
Speed: 1
Stone Dagger: 1d2 + 1
Damage Mitigation: 1
Magic Mitigation: 0
Speed: 1
Stone Dagger: 1d2 + 1
Damage Mitigation: 1
Magic Mitigation: 0
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Goblin Warrior: Goblin Warriors are stronger than most other Goblins, armed with Clubs or Maces, and rarely swords, the Goblins rely on their numbers more than anything else.
Element: None
Strength: 6
Stamina: 4
Dexterity: 6
Agility: 2
Intelligence: 2
Will: 2
BP: 9
FP: 8
PP: 5
MP: 8
Feats:
Strength in Numbers: Gains +2 to damage and to-hit rolls when another Goblin Warrior is present; this stacks up to +10.
Tough Skin: Adds +4 to Warrior's natural Damage Mitigation.
Equipment:
Wooden Club: 1d4 + 1
Medium Leather Armor: 4 + 1, -4 to-hit.
Cheat Sheet:
BP: 9/9, FP: 8/8, PP: 5/5, MP: 32/32.
Speed: 1
Wooden Club: 1d4 + 1 [-4 to-hit]
Damage Mitigation: 5
Magic Mitigation: 0
Speed: 1
Wooden Club: 1d4 + 1 [-4 to-hit]
Damage Mitigation: 5
Magic Mitigation: 0
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Goblin Skirmisher: A steadfast defender of Goblin holes, they line up in Phalanxes to protect the young.
Element: None
Strength: 4
Stamina: 10
Dexterity: 2
Agility: 2
Intelligence: 2
Will: 2
BP: 12
FP: 20/20
PP: 7
MP: 8
Feats:
Phalanx: When near another Skirmisher, the defender's gain an extra 5% chance to block.
Defense: Upon declaring to Defend, the Skirmisher gains +2 to their Damage Mitigation.
Equipment:
Stone Sword: 1d3 + 1
Kite Shield: 10% block chance.
Cheat Sheet:
BP: 12/12, FP: 20/20, PP: 7/7, MP: 32/32.
Speed: 1
Stone Sword: 1d3 + 1
Damage Mitigation: 2
Magic Mitigation: 0
Speed: 1
Stone Sword: 1d3 + 1
Damage Mitigation: 2
Magic Mitigation: 0
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Kobold Ranger: Kobold 'Rangers' are pretty good at slinging stones, and that's about it. They often stick to the trees, striking goblins from afar.
Element: None
Strength: 2
Stamina: 4
Dexterity: 6
Agility: 6
Intelligence: 2
Will: 2
BP: 5
FP: 8
PP: 4
MP: 8
Feats:
Spotter: The Kobold ranger gets a +4 to spotting sneaking enemies, like those pesky Goblin Thieves.
Equipment:
Sling: 1d3 + 1
Stones: +2 damage; 20 stones.
Cheat Sheet:
BP: 5/5, FP: 8/8, PP: 4/4, MP: 32/32.
Speed: 1
Sling: 1d3 + 3 [20 meters] [20 stones]
Damage Mitigation: 1
Magic Mitigation: 0
Speed: 1
Sling: 1d3 + 3 [20 meters] [20 stones]
Damage Mitigation: 1
Magic Mitigation: 0
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Kobold Soldier: Kobold Dens are a militaristic society, with their entire society becoming soldiers upon maturity. After several years of service, or multiple battles, the soldiers are released from duty.
Element: None
Strength: 6
Stamina: 6
Dexterity: 4
Agility: 2
Intelligence: 2
Will: 2
BP: 9
FP: 12
PP: 5
MP: 8
Feats:
Fearless: When fighting an opponent with more max BP, the Kobold Soldier gains +2 to damage and damage mitigation.
Equipment:
Stone Sword: 2d5 + 1
Light Kobold Armor: DM 2 + 1, -2 to-hit
Cheat Sheet:
BP:9/9, FP: 12/12, PP: 5/5, MP: 32/32.
Speed: 1
Stone Sword: 2d5 + 1 [-2 to-hit]
Damage Mitigation: 3,
Magic Mitigation: 0
Speed: 1
Stone Sword: 2d5 + 1 [-2 to-hit]
Damage Mitigation: 3,
Magic Mitigation: 0
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Kobold Trickster: Tricksters are Kobolds that have developed an affinity to Aedus, using their magic connection to cast fire spells.
Element: Fire
Strength: 2
Stamina: 2
Dexterity: 2
Agility: 2
Intelligence: 10
Will: 4
BP: 3
FP: 4
PP: 5
MP: 50
Feats:
Arcane Knowledge: Tricksters gain +10 to their MP.
Spell knowledge: The Trickster knows all Fire spells.
Spells:
Equipment:
Tribal Clothing
Cheat Sheet:
BP: 3/3, FP: 4/4, PP: 5/5, MP: 50/50.
Speed: 1
Damage Mitigation: 0
Magic Mitigation: 1
Extra spell damage: +2
Speed: 1
Damage Mitigation: 0
Magic Mitigation: 1
Extra spell damage: +2
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Mouse Girl: Short, busty women with the features of mice. They're fast on their feet, and often attack in swarms to steal the seed of lone men.
Element: None
Strength: 6
Stamina: 4
Dexterity: 4
Agility: 7
Intelligence: 2
Will: 4
BP: 7
FP: 8
PP: 6
MP: 8
Feats:
Agile: +5 Agility
Hold Down: As long as four mice girls are trying to grapple the enemy, they can advance to Grapple Level 5; the four mice cannot perform any actions, however.
Equipment:
Stone Dagger: 2d4 + 1
Light Padded Armor: 3 Damage Mitigation, 20 Durability.
Cheat Sheet:
BP: 7/7, FP: 8/8 PP: 6/6, MP: 8/8.
Speed: 1
Stone Dagger: 2d4+1
Damage Mitigation: 4
Magic Mitigation: 1
Speed: 1
Stone Dagger: 2d4+1
Damage Mitigation: 4
Magic Mitigation: 1
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Kobold Trickster: Tricksters are Kobolds that have developed an affinity to Aedus, using their magic connection to cast fire spells.
Element: Fire
Strength: 2
Stamina: 2
Dexterity: 2
Agility: 2
Intelligence: 10
Will: 4
BP: 3
FP: 4
PP: 5
MP: 50
Feats:
Arcane Knowledge: Tricksters gain +10 to their MP.
Spell knowledge: The Trickster knows all Fire spells.
Spells:
Equipment:
Tribal Clothing
Cheat Sheet:
BP: 3/3, FP: 4/4, PP: 5/5, MP: 50/50.
Speed: 1
Damage Mitigation: 0
Magic Mitigation: 1
Extra spell damage: +2
Speed: 1
Damage Mitigation: 0
Magic Mitigation: 1
Extra spell damage: +2
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Bubbling Blob: A tiny blob, almost the size of a human head. It's pink and opaque, and speeds along the ground much faster than other slime creatures.
Traits:
Flammable: Fire attacks deal 2.5x damage.
Element: Water.
Strength: 4
Stamina: 4
Dexterity: 2
Agility: 10
Intelligence: 0
Will: 2
BP: 6
FP: 8
PP: 4
MP: 0
Cheat Sheet:
BP: 6/6, FP: 8/8, PP: 4/4, MP: 0.
Speed: 2
Unarmed Attack: 1
Damage Mitigation: 1
Magic Mitigation: 1
Speed: 2
Unarmed Attack: 1
Damage Mitigation: 1
Magic Mitigation: 1
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Gnoll Whelp: Gnolls are a rather hierarchical society, separated rigidly into castes, starting with younglings, warriors, mages, followed by Nobles. There has been a lack of 'nobles' lately. Whelps are the younglings, both male and the rare female; they stay together in little packs of three to six, and swarm their opponents.
Traits:
Weak Point (Nose): hitting a gnoll on the nose causes an extra 4 damage, and has a 25% chance for stun. However, trying to hit their weak point takes an extra +6 to-hit.
Not Smart: Some gnolls are intelligent; this one isn't. Uses only chance to solve puzzles or challenges.
Knot: When having sex, has 1d3 pregnancy rolls.
Element: Earth
Strength: 6
Stamina: 4
Dexterity: 4
Agility: 3
Intelligence: 3
Will: 2
BP: 7
FP: 8
PP: 2
MP: 12
Feats:
Swarm: When attacking the same enemy, Gnoll whelps Deal an extra 1 damage per gnoll attacking; this takes precedence over a group attack bonus.
Cheat Sheet:
BP: 7/7, FP: 8/8, PP: 2/2, MP: 12/12.
Speed: 1
Unarmed Attack: 1
Damage Mitigation: 1
Magic Mitigation: 1
Speed: 1
Unarmed Attack: 1
Damage Mitigation: 1
Magic Mitigation: 1
Last edited: