What's new

Outerlands Crafting Table


SilentSilth

Lurker
Former Moderator
Joined
Nov 11, 2008
Messages
1,181
Reputation score
53
Crafting Stuff

Raw Materials:
Wood: Requires either an axe or a saw. 1d4 resources returned upon harvest. Costs 5 BP to harvest.
Animal Hides: Requires a skinning knife. 1d3 resources returned upon harvest. Costs 1 BP to harvest.
Stone: Requires at least a stone pickaxe. 1d8 resources returned upon harvest. Costs 5 BP to harvest.
Copper Lode: Requires at least a stone pickaxe. 1d5 resources returned upon harvest. Costs 10 BP to harvest.
Coal Lode: Requires at least a stone pickaxe. 1d3 resources returned upon harvest. Costs 10 BP to harvest.
Tin Lode: Requires at least a Copper pickaxe. 1d5 resources returned upon harvest. Costs 10 BP to harvest.
Iron Lode: Requires at least a Bronze pickaxe. 1d4 resources returned upon Harvest. Costs 10 BP to harvest.
Aylatium Lode: Requires at least a Steel Pickaxe. 1d2 resources returned upon Harvest. Costs 25 BP to harvest.
Gemstones: Requires at least a Bronze pickaxe. 1d6 resources returned upon Harvest. Costs 15 BP to harvest.

Refined Materials:
Copper Ingot: Requires a Furnace; one unit of Copper Ore is transferred to one copper Ingot.
Bronze Ingot: Requires a Furnace; two units of Copper Ore and one unit of Tin Ore is used to make two Bronze Ingots.
Iron Ingot: Requires a Furnace; one unit of Iron Ore is produced to make one Iron Ingot.
Steel Ingot: Requires a Blast Furnace; two units of Steel Ore and two units of Coal are required to make one Steel Ingot.
Aylatium: Requires a Blast Furnace; three units of Aylatium Ore an one unit of Iron Ore are required to make one Aylatium Ingot.
Tanned Leather: Requires a tanning rack; one unit of animal hide is required to produce one Tanned Leather.

Buildings: Buildings are used to either increase the production of the villagers, but also to help defend it. They require mostly stone and wood, but may require other resources not commonly used (such as water).
Blacksmith: Blacksmiths are used to produce gold, but also to house furnaces. It holds two upgrades, with one automatically built as soon as the smithy goes up; the other must be built later. Produces +3 Gold per Cycle, and starts with a Furnace.
Base Cost: 20 Stone, 10 Wood.
Tier 1 Upgrades: Furnace. May smelt up to Iron Ingots. Costs 30 Stone to build additional furnaces
Tier 2 Upgrades: Blast Furnace. May smelt up to Aylatium Ingots.

Farm: Increases the amount of food brought in by villagers by 3 every Cycle.
Cost: 5 Wood, 3 Stone. Special: Only 1 can be built for every 5 villagers.
Takes 2 Cycles to build.

Inn: Another upgrade to the Rest Stop, groups of adventurers will come by to spend money and rest for their next sortie. 1d6 Adventurers will come every Cycle; Increases Gold production by +6 per Cycle.
Cost: 45 Stone, 35 Wood. Requires: Rest Stop.

Outpost: A small area for traders of all sorts to stay and sell their various goods. Traders with whom the village is Friendly with will stay here, unless relationships deteriorate. Increases Gold production by +6; when combined with the Inn, adds on another +12 per Cycle.
Cost: 25 Wood, 25 Stone. Requires Trading Depot.

Paths: Pathways are special, as they allow a Descendant or villager to move faster along them to a destination; however, they make the village more susceptible to attacks. Instead of moving 1 Kilometer per turn, the Descendant can now move 2 Kilometers per turn.
Cost: Kilometers to destination * 15 Wood.
Takes 3 Cycles per Kilometer.

Pikes: Most effective against Slaver raids in the nights, these spikes will impale careless Cavalry. Adds +4 to Defense when built. May be built 3 times.
Cost: 15 Wood.
Takes 2 Cycles to Build.

Rest Stop: The village opens a little place for travelers to come by and visit. There’s a 1d4 chance that a visitor will come by and share information, either for free or for a price; if the GM rolls a 1, a visitor will be there for a Cycle or two.
Cost: 5 Wood, 3 Stone.

Stone Paths: With a paved road, the Descendants, and even traders, can move much faster between points. This allows allied villages to stay far apart, but still within a reasonable distance between each other. The Descendant can now move 4 Kilometers per turn.
Cost: Kilometers to Destination * 25 Stone
Takes 5 Cycles per Kilometer.

Tanning Rack: Allows animal hides to be tanned, producing Tanned Leather.
Cost: 3 wood.
Takes 1 Cycle to build.

Tavern: A tavern allows adventurers, as well as trouble makers, to come and stay at the village, overtaking the role of the Rest Stop. Now, 1d3 visitors will be by to stop and rest, but don’t let them get too drunk. +3 to gold production.
Cost: 20 Stone, 10 Wood. Requires: Rest Stop.

Trading Depot: Allows traders to come in and sell Goods to the village, as well as for the village to sell their own Goods.
Cost: 6 Wood, 8 Stone. Only one trader may be present at a time, and they stay for d3 Cycles.
Takes 3 Cycles to build.

Walls: A hefty improvement to build, and can only be done so once the village reaches 80 inhabitants; adds +10 to defense, up to four times.
Cost: 70 Stone, 15 Wood. For the village to be completely covered, this must be built 4 times.
Takes 10 Cycles to Build.

Watch Tower: Allows for a hasty defense when enemies are spotted, adding +6 onto a Defense score.
Cost: 15 Wood, 10 Stone. May only be built once.
Takes 2 Cycles to Build.

Well: Increases the amount of water brought in by villagers by 4 every Cycle.
Cost: 1 Wood, 10 Stone. Special: Only 1 can be built for every three villagers.
Takes 3 Cycles to build.
 
OP
SilentSilth

SilentSilth

Lurker
Former Moderator
Joined
Nov 11, 2008
Messages
1,181
Reputation score
53
Re: Outerlands Crafting Table

Items/Armor – Listed by Resource Value.
Basic Items: These are made with wood, stone, leather, and sometimes all three. Anyone can craft these.
Cotton Thread: Simple thread, used to stitch together clothing, armor, and even used in making some weapons.
Cost: 1 Cotton for two Cotton Thread.
Takes 1 Cycle to produce 20 Cotton Thread.

Quiver: Allows the Descendant to carry 50 arrows into battle.
Cost: 3 Tanned Leather.
Takes 1 Cycle to produce 2 Quivers.

Stone Pickaxe: I refuse to make a wooden pickaxe. This is as Minecraft as I'll go.
Cost: 1 Stone, 1 Wood. Durability: 15
Takes 1 Cycle to produce 3 pickaxes.

Tanned Leather: Tanned Leather is used in basic armors, and in some other items as well.
Cost: 1 Animal Hide
Takes 1 Cycle to produce 1 Tanned Leather. Special: There is no limit on how many tanned leathers may be produced in 1 Cycle, as long as there are enough starting resources.

Whet Stone: Used to sharpen weapons; it can be used 3 times before becoming useless.
Cost: 1 stone produces 3 Whet Stones.
Takes 1 Cycle to produce 15 Whet Stones.

Wood Items: Items made from wood. Anyone may make this, allowing them to increase their Weaponsmith Skill.
Wooden Axe: A simple axe made from Wood. Starts out Sharp.
Cost: 5 Wood.
Wooden Club: A simple, yet hefty, wooden club.
Cost: 8 Wood.
Wooden Dagger: How can this exist? Isn't this a splinter?
Cost: 1 wood.
Wooden Sword: A sword used for training most of the time. Starts out Sharp.
Cost: 3 Wood.
Wooden Spear: A long rod of wood, sharpened to a point at the end. Starts out Sharp.
Cost: 7 Wood.
Wooden Short Bow: A short bow, made from wood, designed to attack at close range.
Cost: 3 Wood, 1 Cotton Thread.
Wooden Long Bow: A long bow, made from wood, designed to attack at long range.
Cost: 5 Wood, 2 Cotton Thread.
Wooden Arrow: A sharpened shaft of wood, designed for bows.
Cost: 1 Wood produces 5 Arrows.

Wooden Buckler: A buckler made of Wood.
Cost: 3 Wood.
Wooden Shield: A shield made of Wood.
Cost: 5 Wood.
Stone Items: Items made from wood, stone, and cotton thread. You must be Weaponsmith 1 to make these, or Armorsmith 1 to make the Shields.
Stone Axe: An axe made of sharpened stone. Starts out sharp.
Cost: 2 Stone, 1 Wood, 3 Cotton Thread.
Stone Club: A stone head fastened atop a wooden shaft, used to beat things to death. Or unconsciousness.
Cost: 4 Stone, 1 Wood, 4 Cotton Thread.
Stone Dagger: A sharpened stone with a piece of wood as a handle.
Cost: 1 Stone, 1 Wood, 1 Cotton Thread.
Stone Sword: A sharpened blade made from stone. Starts out Sharp.
Cost: 1 Wood, 1 Stone, 1 Cotton Thread.
Stone Spear: A rod of wood with a stone set at the top. Starts out Sharp.
Cost: 4 Wood, 1 Stone, 2 Cotton Thread.
Reinforced Short Bow: Like the original short bow, only better.
Cost: 2 Wood, 2 Cotton Thread.
Reinforced Long Bow: Better than the original long bow, too!
Cost: 5 Wood, 3 Cotton Thread.
Stone-tipped Arrows: Arrows designed to fly with stone set in them.
Cost: 1 Wood and 1 Stone produces 5 Stone-tipped Arrows.

Reinforced Buckler: A buckler reinforced with extra wood.
Cost: 5 Wood.
Kite Shield: A shield reinforced, giving it extra durability. 25 Durability.
Cost: 7 Wood.
Copper: Only Weapon and Armorsmith Level 2 or higher may make these.
Copper Axe: An axe, made of Wood and Copper. Starts out Sharp.
Cost: 3 wood, 3 Copper.
Copper Club: A ball of copper fixed on a wooden shaft, with a copper grip. The ball has several studs molded into it.
Cost: 6 Copper, 1 Wood, 1 tanned leather.
Copper Dagger: A long, thin sheet of metal, sharpened to a point.
Cost: 1 Copper, 1 Tanned Leather.
Copper Bracers: A set of braces about someone's wrists, designed to strike opponents with.
Cost: 4 Copper.
Copper Spear: A rod of copper, flexible, with a sharpened tip. Starts out Sharp.
Cost: 9 Copper, 2 Tanned Leather.
Copper Sword: A sword made of copper, with a leather handle grip. Starts out Sharp.
Cost: 4 Copper, 1 tanned leather.
Copper Short Bow: A bow made of wood and copper, designed to attack opponents close to the wielder.
Cost: 2 Copper, 4 wood, 1 Cotton String
Copper Long Bow: A bow made of wood and copper, designed to attack enemies at a distance.
Copper Arrows: One Copper Ingot is used to make 5 Copper Arrows.

Copper Buckler: A buckler made of copper and tanned leather.
Cost: 4 Copper, 2 Tanned Leather.
Copper Shield: A large shield made of copper, wood, and leather.
Cost: 4 Wood, 3 Copper, 1 Tanned Leather.

Copper Pickaxe: A pickaxe with a copper head. Durability: 35.
Cost: 1 Wood, 3 Copper.
Bronze:
Bronze Axes: Made using bronze, this axe is the sturdiest yet.
Cost: 10 Bronze, 2 Tanned Leather.
Bronze Club: Much like the Copper Club, but made almost entirely of bronze.
Cost: 7 Bronze, 1 Tanned Leather.
Bronze Dagger: A short, thick knife.
Cost: 1 Bronze, 1 Tanned Leather.
Bronze Guantlets: Coverings for a wielder's hands, with tiny spikes to deal more damage.
Cost: 6 Bronze, 2 Tanned Leather.
Bronze Polearms: A rod of bronze with a blade at the tip.
Cost: 8 Bronze, 2 Tanned Leather.
Bronze Sword: A bronze short sword.
Cost: 3 Bronze, 1 Tanned Leather.
Bronze Short Bow: A bow reinforced with Bronze, giving it a strong kick.
Cost: 3 Wood, 4 Bronze, 1 Cotton Thread.
Bronze Long Bow: A bow made of bronze and wood.
Cost: 4 Wood, 4 Bronze, 2 Cotton Thread.
Bronze Arrows: Arrows crafted from a Bronze Ingot and Wood.
Cost: 1 Bronze Ingot and 1 Wood make 5 Arrows.

Bronze Pickaxe: A pickaxe with a Bronze head. Durability: 45.
Cost: 1 Wood, 3 Bronze.
Iron:
Iron Axe: An axe made from Iron, with a double-head.
Cost: 10 Iron, 2 Tanned Leather.
Iron Club: A traditional mace, used to pound enemies into paste.
Cost: 8 Iron, 1 Tanned Leather.
Iron Dagger: A curved knife, used to slice open flesh.
Cost: 2 Iron, 1 Tanned Leather.
Bladed Guantlets: Gauntlets made from Iron, with a blade on their wrists.
Cost: 8 Iron, 2 Tanned Leather.
Iron Polearm: A flexible rod of iron, used in attacking enemies at range.
Cost: 6 Iron, 2 Tanned Leather.
Iron Sword: A sword made from tempered Iron.
Cost: 3 Iron, 1 Tanned Leather.
Iron Short Bow: A short bow reinforced with iron.
Cost: 4 Wood, 2 Iron, 1 Cotton Threads.
Iron Long Bow: A long bow reinforced with iron.
Cost: 6 Wood, 4 Iron, 2 Cotton Thread.
Iron Arrow: Arrows made from Iron and Wood.
Cost: 1 Iron Ingot and 1 Wood make 5 Iron Arrows.

Iron Buckler: A small buckler made from Iron.
Cost: 3 Wood, 2 Iron, 1 Tanned Leather.
Iron Shield: A large shield made from wood and Iron.
Cost: 5 Wood, 4 Iron, 2 Tanned Leather.

Iron Pickaxe: Time to mine that Redstone and Diamond! ...Oh, wait. Durability: 65
Cost: 1 Wood, 3 Iron Ingot.
Steel:
Steel Axe: An axe with serrated edges.
Cost: 6 Steel, 2 Iron, 2 Tanned Leather,
Steel Club: A hammer, suited for any God of Thunder.
Cost: 8 Steel, 2 Iron, 1 Tanned Leather.
Steel Dagger: A long, thin stiletto.
Cost: 2 Steel, 1 Tanned Leather.
Hook Gauntlets: Gauntlets with hooks running along it's length, used for ripping flesh.
Cost: 6 Steel, 4 Tanned Leather.
Steel Polearm: A steel polearm, covered in tanned leather with a dual-blade at it's end.
Cost: 8 Steel, 4 Tanned Leather.
Steel Sword: A steel longsword nearly, nearly a meter in Length.
Cost: 4 Steel, 2 Tanned Leather.
Steel Short Bow: A reinforced steel bow.
Cost: 4 Steel, 2 Wood, 2 Cotton Thread.
Steel Long Bow: A longbow made from steel and wood.
Cost: 6 Steel, 4 Wood, 2 Cotton Thread.
Steel Arrow: Arrows made from steel and wood.
Cost: 1 Steel Ingot and 1 Wood makes 5 Steel Arrows.

Steel Pickaxe: A pickaxe made of Steel. Durability: 75
Cost: 1 Wood, 3 Steel.
Aylatium:
Aylatium Axe: An axe made from Aylatium.
Cost: 10 Aylatium Ingot, 2 Wood, 2 Tanned Leather.
Aylatium Club: A hammer with runes etched into it, allowing for enhanced durability and smiting.
Cost: 12 Aylatium Ingot, 1 Tanned Leather.
Ayaltium Dagger: Not quite a short sword, but not quite a letter opener, either.
Cost: 3 Ayaltium Ingot, 1 Tanned Leather.
Plate Gauntlets: Gauntlets with separating and shifting plates, allowing for maximum movement.
Cost: 8 Aylatium Ingot, 4 Tanned Leather.
Aylatium Polearm: A flexible rod of Aylatium, nigh-unbreakable.
Cost: 6 Aylatium, 2 tanned Leather.
Aylatium Sword: A short sword made from Aylatium.
Cost: 4 Aylatium, 1 Tanned Leather.
Aylatium Short Bow: A shortbow, made from nearly Aylatium.
Cost: 6 Aylatium, 2 Cotton Thread.
Aylatium Long Bow: A longbow made from Aylatium.
Cost: 8 Aylatium, 4 Cotton Thread.
Aylatium Arrows: Arrows made from pure Aylatium.
Cost: 1 Aylatium Ingot makes 3 Aylatium Arrows.

Aylatium Buckler: A buckler made of Aylatium, reinforced with Steel.
Cost: 4 Aylatium, 4 Steel, 2 Tanned Leather.
Ayaltium Shield: You guessed it: A shield, made from Aylatium!
Cost: 8 Aylatium, 6 Steel, 2 Wood, 2 Tanned Leather.

Aylatium Pickaxe: A pickaxe made from Aylatium. Durability: 95.
Cost: 1 Wood, 3 Aylatium.
 
Last edited:
Top