0nymous
Evard's Tentacles of Forced Intrusion
- Joined
- Jan 20, 2013
- Messages
- 528
- Reputation score
- 33
Swallowing the Megrim art pill was tough, but I managed.
It was well worth it, the game is surprisingly big (it's actually TOO BIG, some maps are ABSURDLY huge and RPGMaker's engine can't handle them properly, I lag as hell on them) and complex, I keep finding out new stuff to do.
There's also plenty of things I'm confused about after playing it for two days:
1. What's the hole to the left of your starting home for?
2. How do you recruit the blue demon woman character?
3. How do you upgrade/repair your starting home?
Also, I heard something about NG+ ? How does it work, as in, what do you get to keep? How does one even "end" the game?
It was well worth it, the game is surprisingly big (it's actually TOO BIG, some maps are ABSURDLY huge and RPGMaker's engine can't handle them properly, I lag as hell on them) and complex, I keep finding out new stuff to do.
There's also plenty of things I'm confused about after playing it for two days:
1. What's the hole to the left of your starting home for?
2. How do you recruit the blue demon woman character?
3. How do you upgrade/repair your starting home?
Also, I heard something about NG+ ? How does it work, as in, what do you get to keep? How does one even "end" the game?