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Rags to Rags (Keylo)


Tassadar

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Claithe Alonne: HP = 38, PP = 53, EP = 41, Status = Fine

Games. Always with the games.

The silver chain woven multiple times around her neck, soft and supple and seemingly decorative though it might be, compelled her to obey, to do exactly as her master ordered. On a thought from the dragon to which it - and she - was bound it could do or make her do any number of things. Compel her to speak or act however she wished, force the chain to lock her magic and prevent her from using her only defensive options, or even squeeze until her breath was cut off entirely. Neither she nor anyone else could remove it without his permission, not without setting off a magical burst that would likely leave her cleanly decapitated and the offending hands blasted into useless gore. Luckily it naturally clung to her, and wouldn't accidentally fall off.

However Claithe might feel about the constant reminder of her present situation, she had no choice but to obey her master's wishes. Some days, Syrriolth would make her run demeaning errands better suited to a common servant than she, an elven sorceress of noble lineage. Some days she would be made to wear one of the skimpy maid outfits preferred by her mistress and wait on her every whim. Some days the dragon would amuse itself in other ways, ways more often attributed to demons than dragons but that the fiery titan enjoyed nonetheless. Still others the dragon would send her off "adventuring" with some fool goal in mind, uncaring of the condition that she came back in so long as she came back. Sometimes she would add conditions, additional requirements to make her life in service even harder or more unpleasant than it already was.

Luckily, today lacked any such conditions, though she had been sent out on a most unpleasant mission. She was in the Northeast quarter of Acheron, the portion now often referred to as Old Artmirst. It was a wreck, abandoned save for squatters and criminals and monsters. It was that middle entity she sought now, a very specific gang of goblins that had been pilfering things that didn't belong to them with surprising skill for such diminutive creatures. Rather than bring them to justice, however, Syrriolth had sent Caithe out to procure them for her own service and barter for an item they had taken from another noble's demesne only a few days prior, with the caveat to defend herself if anything attacked her but to ensure that she didn't eliminate the thieves themselves unless she had no other choice. It hadn't been said, but there was little doubt from the dragon's tone and expressions upon delivering her orders that failure to deliver anything less than exactly what she'd demanded would result in a severe punishment, regardless of the circumstances she wound up in.

Unfortunately, her leads were.... Limited. The city guard knew they were somewhere in the old city, that there were at least seven of them of mixed gender in unknown ratios, that they wore black bandanas to cover the lower halves of their faces and black clothes, and that they seemed fit enough to run along the roofs while carrying sacks laden with loot. Several "adventurers" had already been sent to find them, of which three had come back with nothing, one hadn't come back at all, and one had come back warning of an ambush that they had barely evaded... At the cost of the one who hadn't made it back.

There were worse things than goblin thieves hiding among the ruins, of course. Former humans twisted by magic and driven insane, left as raving aggressive mutants still roamed the ruins. Criminals of all sorts, from mortal bandits to demons who had run afoul of the city guard or a noble, tended to use it as a place to hide. Even more unsavory things were sometimes spotted there as well, monsters beyond description that drove hardened warriors mad at the sight of them. All of this and more... And Caithe had to wade through it in a likely vain search for a band of goblins, of whom there were many rumored to live among the abandoned shacks and factories and apartments.

For the moment, at least, she could concentrate on her immediate surroundings. She was still in the mostly abandoned section of the city, bordering the populated slums that were slowly reclaiming the ruins at the Queen's request. She walked now down one of the larger streets, though it was still barely as wide as a residential row ought to be, heading deeper into Old Artmirst. Up ahead the road split, one way going more North and the other going almost straight East. At the split was a collection of small, squat buildings created from some sort of plaster-like material used in Southern Badaria, and though it had many an opening for windows all of them were dark and seemingly empty, and more than a few sported broken glass. The door itself had been smashed in and lay buried in rubble and dirt a few feet into the yard directly in front of the building.

The road itself ran North, paralleling the edge of the factory district that was well patrolled by the city guard as it was revived and either put back into service, harvested for materials, or repurposed. It would likely keep her in the mostly abandoned section, where she could look for clues, and would thus be safer... But likely less fruitful as well. The other route would take her closer to the edge of the city, to the old road leading up to the mines, but would undoubtedly split into the many winding avenues that webbed chaotically through Acheron's still abandoned sections. The farther North and East one went, the more dangerous those sections became, but Caithe had access to her magic for the moment, and no reason to suspect that her mistress would rob her of it now. How she would go about seeking her quarry, however, was ultimately up to her regardless of Syrriolth's orders.
 

Keylo

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Re: Rags to Rags (Keylo)

It was almost as if it had been yesterday when she first set out with that ill-fated band of adventurers departing from the north in search of fame and wealth. Not exactly a happier time, but a more hopeful time at the very least. Driven into desperation from her accumulating family debts, and the threat of younger siblings being used to pay off said debts, Claithe had taken it upon herself to embark upon a last ditch effort in order to restore her family wealth and prestige. Having graduated with distinction from the Grand Academy in Crolia, this meant casting her lot with a group of would-be “monster hunters” searching for fame, glory, and wealth in the ravaged countryside.

At first, the group seemed to achieve a modicum of success, managing to complete a few odd jobs here and there and rid the world of a few minor infestations. What share of profit from these successful ventures Claithe received, save for the bare minimum necessary for supplies and the likes, would be sent home to her family to keep a roof over their heads. However, as compound interest was a thing, and the routine costs of repaying the debt continued to mount, it would not take long for the funds she was sending home to become insufficient. No, in order for her to feasibly pay off the debts at this point, she would need to undertake a far riskier (and well paying) endeavor.

It all began to go downhill from there, with the combination of mounting debts and a bold idea from one amongst Claithe’s companions. The location of a dragon’s lair had reached the group’s ears, and with it, a chance for a sizable amount of wealth. If the group could procure a few dragon eggs, or even some scales off the creature’s back, they would go a long way in solving Claithe’s dilemma. Why, if by some chance they could slay it even, there would be plenty of fame, wealth, and glory to go around for everyone involved! Surely it wasn’t too far of a stretch; the group was well rounded and composed of capable individuals after all!

…How woefully wrong they had been. Sneaking in like thieves in the night, they had stolen into the dragon’s lair while it was away, and for a moment it seemed like everything would go according to plan. A few dragon eggs here and there, some discarded scales…all items that would fetch a sizable price on the market, given the appropriate buyer. But just as the group had prepared to leave, that would when they would learn a dragon’s fury. And the next few moments would be clouded in confusion and panic. Had they fought valiantly? Perhaps, but what is a valiant mouse to a behemoth? The last memory the elven sorceress would remember, would be that of overwhelming dragon fire, and losing consciousness amidst the cries of her allies.

Simply remembering that event would send shudders down Claithe’s spine, as she reflexively wraps her arms around herself for warmth, her hand going go the silver chain woven around her neck afterwards. To the victor go the spoils, and as the only apparent survivor (that she knew of) in that one-sided slaughter, she had been claimed by the dragon as its prize. Each waking day afterwards would have seemed to be an endless nightmare to her, the mere sight of her master causing her to become weak in the knees and paralyzed with fright. It wasn’t the humiliation or even what depravity she might have been subjected to that caused this, but instead the ever persistent reminder of what an insect she and her companions had been to the dragon. So long as she was in the presence of her master, shades of what had happened would assault her senses…delusions created by her own mind from the trauma of the experience. The sound of beating wings…smoke…all this and more causing her to barely function as a sentient humanoid.

So in some regards, this whimsical mission that she was being sent on…though vague and unreasonable, would be a godsend to her. For at least when Claithe was on her own, she was far away from her mistress that brought instilled terror in her with each waking moment. She could breathe, she could think…and she could worry about her fate and that of her sisters. She needed to escape, to earn her freedom…to save her sisters, fearing the worst now that her sense of time was diluted and her routine payments had stopped altogether. Yet here she was, doing the fickle biddings of a draconic mistress, solely out of fear of punishment in the event that she did not.
A bitter laugh, followed by a shake of her head to clear such thoughts. With there being a deadline for the mission she was to undertake, there was no time to be wasted on self-pity or self-reflection. No, best to simply get this over with, and pray her mistress had been merciful enough to not assign her an impossible task. After all, the dragon would love nothing more than an excuse to exact punishment on her, at least so it was in Claithe’s mind. But she has so few leads to go on, and such a wide area to search…her success in this matter seemed almost a matter of pure luck. And with the hand that the world had dealt her, it was all too certain as to whether or not Lady Luck was on her side.

So she should make her own luck. Somehow, perhaps due to some remaining talent and ingenuity within her, during her time in the service of Syrriolth, the elven sorceress had managed to expand her arcane talents a bit further towards the manipulation of fate. No doubt out of bitterness at the downward spiral she had undergone to end up in such a situation. Closing her eyes and muttering an arcane incantation, she would trace the symbols of her house on the backs of her hand, one after the after…channeling her energy to tilt the scales in her favor.

After this brief ritual, it would be then that the teal-eyed sorceress would begin to look around her surroundings to determine her next course of action. The road continued in front of her, patrolled by guards and mostly safe for her to venture through. Yet given her quarry was a group of goblin thieves that had evaded capture, it was extremely unlikely that they would have remained hidden for so long by remaining close to the “law” (if Acheron’s guards could be considered that). Eastwards, towards the edge of the city would be a better guess, with there being many winding avenues and abandoned buildings for lawbreakers to hide and stow away. But of course, with those…came far more dangerous creatures as well, ones that even with her magic or the armaments of her former allies could prove deadly.

Between the approaching deadline, the fate manipulation she had just performed, and the far greater fear of punishment however…the choice was perhaps a bit too “easy” for Claithe to make as she quickly begins advancing down the eastern road. If fortune would prove to be on her side, she would find what she was looking for quickly enough, before any other beast preyed upon her. If not though…and by some chance she was dragged away and simply killed… well, maybe it would grant her freedom in another way, as morbid of a thought as that was. Not that she could afford to perish though, until she had ensured the safety of her sisters…

OOC
Casting Gambler’s Luck, and Greatest Luck Manipulation, spending 8 EP.
 
OP
Tassadar

Tassadar

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Re: Rags to Rags (Keylo)

Claithe Alonne: HP = 38, PP = 53, EP = 33/41, Status = Fine, Gambler's Luck (Reroll 1 die per turn) Greatest Luck Manipulation (Add 5d10-15 to all rolls, treat all 1s as 2s)

Rolls
Casting: Success, Success.
Luck: 6 + 1 + 4 + 3 + 1 = 15, 1s become 2s for 17, total of +2 to rolls this turn.

Perception: 6d10 + 4 = 33
Stealth: 18 + 13 = 31

Claith's Stealth: 5d10 + 2 = 28
Perception: ??

Enacting her spells, Claithe would proceed into the more hazardous regions of ruined Artmirst without further adieu.

The first half hour was completely uneventful, the silence of the dilapidated ruins oppressive as it closed in around her. She passed ruined buildings that might have been any number of things; homes, shops, apartments, workplaces, even storage buildings. Some were large, some were smaller, but all had clearly once been well maintained and pleasant... When they were occupied. Now they were ruins, window glass that would have been considered a luxury back in Crolia cracked and shattered, doors torn from their hinges by violent events long past, even holes broken or blasted into some of the walls.

Beyond that barrier between civilized and ruinous she entered a section of factories and warehouses, all having been looted during the restoration of the inhabited parts of Acheron. The town it had once been, Artmirst, had been a trade hub on a road connecting Southern Badaria with the routes North and West, and sat comfortably on the river curling from Northern Badaria and both South to the sea and East towards the Amazon. Those docks were in use again, bringing in goods as they once had, and the mines outside of town had provided ample resources for the city's own production back when it had been a part of the Badarian Empire. Now, however, they stood empty, sometimes stripped to their superstructure or even further. Skeletal husks stood beside empty buildings, or even phantom sites where buildings had once stood, all a looming reminder of the glorious industry that had driven a war engine staffed mostly be conscripts and almost completely bereft of magical support to assail a country including the strongest mortal magicians and greatest warriors in the world - in unfavorable terrain no less - and beat them to a standstill.

Beyond that were the slums, and there Claithe got her first incling that she was not alone out here. Rows of huts littered among one another lined the suddenly winding road, the inconsistency of their state and distance between one another and size all suggesting an unplanned construction. They were shanties of the most pathetic sort. A person couldn't have survived in one of these in Crolia, not unless they could ignore the cold, and many of them were already collapsed entirely. It was only a few minutes into her wanderings through the workman's slums that Claithe saw her first sign of movement, a flutter of dust just as she turned down a shadowed, narrow alleyway, and around the next corner she caught what looked like a short green leg sticking into a boot before the figure vanished a second time. It was most likely a goblin - possibly an orcish child or mutant of some sort but most likely a goblin - and as her first lead it was most likely wise to follow it. She was already several turns down the winding path, however, and might easily get lost in these winding avenues if she wasn't careful.

What was more, she would have to decide just how cautious she wished to be. Too slow and careful, and she would lose her quarry. Too fast, and she would give herself away, if she hadn't been made already. She might attempt to be overt and open with the group if she wished, but she wasn't even sure that these were who she was looking for yet, and if it wasn't the bunch of goblin thieves carrying the locked box that her mistress desired, contacting them would likely at best be a waste of time. The choice was hers, and one that she would need to make quickly.
 
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