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RPG RPG Maker Loli Shota [Hourglass & Pencil] シスターセリンの奮闘記 / Hot & Bothered Sister Celyn (RJ168585)


farcefield

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Re: RJ168585 シスターセリンの奮闘記

yariel is right, the text in quotes is what the game will display on the area select screen. The description of each area is also included a little farther down in the same script. I think you'll have to make changes there if you want that text translated, but it's up to you what you want to include in your partial.

You're not wrong. You just didn't expect how far some of us will go for these "chinese cartoon porn games" :D
The sad thing is solving the puzzle of why the game won't work has almost completely replaced my interest in actually playing the game. This is unfortunately common with these rpg maker h games . . . and I really liked the art in this one too. :(
 

noman

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Re: RJ168585 シスターセリンの奮闘記

The sad thing is solving the puzzle of why the game won't work has almost completely replaced my interest in actually playing the game. This is unfortunately common with these rpg maker h games . . . and I really liked the art in this one too. :(
This feels like the early days of PC gaming when you have you have to hack your game to make it run on your computer.

What is old is new again.
 

yariel

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Re: RJ168585 シスターセリンの奮闘記

...
why lately it become often unbalanced ?
GREAT game (heavy and good script, with less bug of course), but have weird art ... as opposite, GREAT art, but the script so simple (or even bugged) ...
I wish there will be a good combination for both in future ...

The sad thing is solving the puzzle of why the game won't work has almost completely replaced my interest in actually playing the game. This is unfortunately common with these rpg maker h games . . . and I really liked the art in this one too. :(
...
yeah, kinda sad the feature just ... that much ...
might just DL it for H scene instead ...

Oh.... yeah. I fear for the script. Too many edits and I'm not sure if they will conflict with each other. Should be fine though..

...how does translating that helps? I dunno!! I thought it's fine if I translate the maps directly.
...
the map is only data pic being overlapped by word view (script) ...
so you just need to copy-paste the inside of "xxx " ...
Example :
MOVE_LIST[1] = [["パルティナ山道",191,191,192],[12,89,38,8]]
"パルティナ山道" = "parutina yamamichi" = "Parutina Mountain Path"
become ...
MOVE_LIST[1] = [["Parutina Mountain Path",191,191,192],[12,89,38,8]]

again, be careful not mess anything out of " xxx " ...
the result should be visible if you test With F12 ...
 

candyfloss

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Re: RJ168585 シスターセリンの奮闘記

...
why lately it become often unbalanced ?
GREAT game (heavy and good script, with less bug of course), but have weird art ... as opposite, GREAT art, but the script so simple (or even bugged) ...
I wish there will be a good combination for both in future ...


...
yeah, kinda sad the feature just ... that much ...
might just DL it for H scene instead ...


...
the map is only data pic being overlapped by word view (script) ...
so you just need to copy-paste the inside of "xxx " ...
Example :
MOVE_LIST[1] = [["パルティナ山道",191,191,192],[12,89,38,8]]
"パルティナ山道" = "parutina yamamichi" = "Parutina Mountain Path"
become ...
MOVE_LIST[1] = [["Parutina Mountain Path",191,191,192],[12,89,38,8]]

again, be careful not mess anything out of " xxx " ...
the result should be visible if you test With F12 ...
Oh.. I see. I didn't know.. cause it worked for me when I translate the maps from the data base for another game.. and I don't wanna touch the scripts unless I have to.

Arghh. One more question.. where would you look for the quest names and descriptions? I changed the quest names in the variables but it does not affect the game at all. Tried searching for the quest in scripts.. the "quest" heading is found there, but not the actual quests and their description itself.

yariel is right, the text in quotes is what the game will display on the area select screen. The description of each area is also included a little farther down in the same script. I think you'll have to make changes there if you want that text translated, but it's up to you what you want to include in your partial.
Ohh. I see. So in this game there's actually a short description of the areas somewhere? Meh.. I guess I might as well translate it while I'm at it.
 
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yariel

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Re: RJ168585 シスターセリンの奮闘記

Oh.. I see. I didn't know.. cause it worked for me when I translate the maps from the data base for another game.. and I don't wanna touch the scripts unless I have to.
...
it's different, sometimes they use picture for better "view" in game, but it doesn't always at picture, unfortunately most of time in data or script ...
Arghh. One more question.. where would you look for the quest names and descriptions? I changed the quest names in the variables but it does not affect the game at all. Tried searching for the quest in scripts.. the "quest" heading is found there, but not the actual quests and their description itself.
...
Hmm, it might be in script too, or just logic "True/False" between cell ...
I haven't open this game data, so I can't guide you through here ...
(my time is short, and I'll go for quite a long time from ULMF, I'll be back tough)
 

candyfloss

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Re: RJ168585 シスターセリンの奮闘記

...
(my time is short, and I'll go for quite a long time from ULMF, I'll be back tough)
Aww.. alright. Don't worry about it. I will find it somehow. Take care!
 

farcefield

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Re: RJ168585 シスターセリンの奮闘記

The text that's added to the quest screen isn't in the script manager at all. It seems to typically be located in the same event as where the quest is assigned. So I'd check the NPC that gives the quest and look for a block of text something like this:

com = "quest name" # 追加する項目
$game_system.add_notebook_com(com)
com = "quest name"
text = "i'm a quest description \|
so am I \|
the symbol at the end represents a line break \|"
$game_system.add_notebook_text(com, text)

The italicized text is what will be displayed on the quest screen.
 

yariel

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Re: RJ168585 シスターセリンの奮闘記

The text that's added to the quest screen isn't in the script manager at all. It seems to typically be located in the same event as where the quest is assigned. So I'd check the NPC that gives the quest and look for a block of text something like this:

com = "quest name" # 追加する項目
$game_system.add_notebook_com(com)
com = "quest name"
text = "i'm a quest description \|
so am I \|
the symbol at the end represents a line break \|"
$game_system.add_notebook_text(com, text)

The italicized text is what will be displayed on the quest screen.
...
geh ... such a round about logic ... no wonder it get bugged ...
it still work if they really careful about it, but it will be difficult, even for themself ...

(quest progress / naming, usually being put in Script or Common Event)
most simple one just mark it with item scroll or something (from item category), that a lot easier ...
but make the game more tasteless ...
 

Mistix

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Re: RJ168585 シスターセリンの奮闘記

...

...

...I thought we're supposed to be a bunch of perverts who're interested in chinese cartoon porn here....

...guess I'm wrong...
Well, you're not wrong, but... some of us have a hidden power within ourselves... ready to be unleashed. If yoy know what I mean ^^

Edit* Huhh.... I just did the changes mentioned here and I still can't get to the damn map wtf?...

After doing the changes these are the possibilities I have on the map:


 
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candyfloss

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Re: RJ168585 シスターセリンの奮闘記

Edit* Huhh.... I just did the changes mentioned here and I still can't get to the damn map wtf?...
Which one which you copied? There was 2 people who quoted me when I had the wrong code in. I went back to my original post to change it, but I can't change what others have quoted me for.

The right one should be:

MOVE_LIST[1] = [["パルティナ山道",191,191,192],[12,89,38,8]]
MOVE_LIST[4] = [["ザガン渓谷",210,210,211],[26,8,58,8]]
 

Mistix

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Re: RJ168585 シスターセリンの奮闘記

Which one which you copied? There was 2 people who quoted me when I had the wrong code in. I went back to my original post to change it, but I can't change what others have quoted me for.

The right one should be:

MOVE_LIST[1] = [["パルティナ山道",191,191,192],[12,89,38,8]]
MOVE_LIST[4] = [["ザガン渓谷",210,210,211],[26,8,58,8]]
Yes, that's exactly what I have... look at the image I posted on my previous post. That's the result from the changes.
There's obviously something wrong there lol...
 

Mistix

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Re: RJ168585 シスターセリンの奮闘記

Ok, I'm double posting to alert everyone that might have the same problem as me.
The switch 210 needs to be activated in order for the mountain area to be available...
I simply added an if condition to the woman that gives the quest to save the boy:

@>Conditional Branch: Switch [0210: (薬草クエ)ザガン渓谷入] == OFF
@>Switch Operation: Switch [0210: (薬草クエ)ザガン渓谷入] = ON
@>
: ELSE
@>
: Branch End

Now I can get to the mountain area...
 

candyfloss

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Re: RJ168585 シスターセリンの奮闘記

Yes, that's exactly what I have... look at the image I posted on my previous post. That's the result from the changes.
There's obviously something wrong there lol...
*Went back to do some testing*
...
......
(╯°□°)╯︵ ┻━┻

The code given farcefield has 1 more accessible area though.. but the map looks weird to me. There's 3 red spots and you can't choose one of it.
 

Mistix

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Re: RJ168585 シスターセリンの奮闘記

*Went back to do some testing*
...
......
(╯°□°)╯︵ ┻━┻

The code given farcefield has 1 more accessible area though.. but the map looks weird to me. There's 3 red spots and you can't choose one of it.
Yep, just look at my last post. With that quick band aid you, the area will be accessible.
About the red square you can't choose? I believe that's the 3rd area, but the drawing was handled wrong.
I believe it can be changed on the PLAYER_ICON or ICONLIST arrays, but I'm not sure as I've already tried yesterday to fix that too, with no success...
Anyway, the fact that the red square is offset doesn't concern one bit, since it's just for graphical appearances.
 

candyfloss

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Re: RJ168585 シスターセリンの奮闘記

Yep, just look at my last post. With that quick band aid you, the area will be accessible.
About the red square you can't choose? I believe that's the 3rd area, but the drawing was handled wrong.
I believe it can be changed on the PLAYER_ICON or ICONLIST arrays, but I'm not sure as I've already tried yesterday to fix that too, with no success...
Anyway, the fact that the red square is offset doesn't concern one bit, since it's just for graphical appearances.
..oh!! How did you find and set the condition to the woman that gives the quest?

I think you found the place where the quest description is at.. something I been searching for quite some time. Argh.. I'm still a newbie at VX Ace.
 

Teaz

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Re: RJ168585 シスターセリンの奮闘記

someone gotta screencap this...

The moment when a thread of supposedly a H-RPG ended up as mass self-programming thread.... :D:D:D
 

candyfloss

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Re: RJ168585 シスターセリンの奮闘記

someone gotta screencap this...

The moment when a thread of supposedly a H-RPG ended up as mass self-programming thread.... :D:D:D
Heh.. the maker's supposed to fix this, not us. There are plenty of comments in jap on his blog about the same bugs.
 

Mistix

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Re: RJ168585 シスターセリンの奮闘記

..oh!! How did you find and set the condition to the woman that gives the quest?

I think you found the place where the quest description is at.. something I been searching for quite some time. Argh.. I'm still a newbie at VX Ace.
When I was trying to fix the code and as Farcefield explained quite well, the MOVE_LIST array is populated by 3 switches.
However, from my understanding, the first switch is the visibility, the second is the availability and the last one is the removal upon completion of the quest.
Through logic, I just figured that if these values are actually switches that are changed upon logical values (true/false), I just went on browsing the switches on the project.
Yep it was a bit tedious, since I don't know japanese, but google gave me a bit of a hand.
If you translate the switch 210: (薬草クエ)ザガン渓谷入, you'll get the following:

(Herb query) the gun valley input

Since the boy needs a herb to get healed, I figured this was the correct switch. The word "query" points to the fact that the mc said she would investigate on how to get the exilir. So, query, investigate, all the same to me.
"the gun valley input", that's pretty much the map where you need to go to get the herb, plus if you look at the image I posted a few posts before, you'll notice the japanese word is exactly the same on the map.

Now, if you wanna know where the switch is on the project, I'm sorry, but it appears the author completely forgot to code that switch and that's what is causing all this problem, thus I just create the switch myself with a rather rustic condition.
 

candyfloss

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Re: RJ168585 シスターセリンの奮闘記

So..

...like this?




Edited: Argh, just tested it out. Doesn't works.
(╯°□°)╯︵ ┻━┻
(╯°□°)╯︵ ┻━┻
(╯°□°)╯︵ ┻━┻

Edited: Oh fudge. Of course I have to set it at the woman who gave the quest.
...where's that woman? I haven't played the game so I wouldn't know.
 
Last edited:

Mistix

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Re: RJ168585 シスターセリンの奮闘記

So..

...like this?




Edited: Argh, just tested it out. Doesn't works.
(╯°□°)╯︵ ┻━┻
(╯°□°)╯︵ ┻━┻
(╯°□°)╯︵ ┻━┻
That's what you need to do, but you have to do it on the boy's mother.
Here's a few screenshots:





P.S. I almost forgot, after doing the above, you need to talk to the NPC in order to trigger the switch.
 
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