Perfeccia Ars
Demon Girl
- Joined
- Apr 19, 2015
- Messages
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- Reputation score
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Hello, I've been lurking for a few months in this forum and after seeing the projects here I decided to make a game of my own.
I'm Arsministrator but in forums I use the name of Perfeccia Ars (to avoid misunderstandings and problems with forum mods and administrators) and I started spriting about half a year ago with the intention of learning how to make games. After some practice I decided to work on the assets for a game I've been planning for a while and here is what's coming from it.
Libellia is a RPG Maker game made with completely original graphics and a sideview battle system.
The game focus on Ulliaris, a human living in the world of Astra Scellias, a land that is now plagued by abominations, creatures that now control most of the world and hunt humans that desperately try to escape the threat of extinction.
Fighting is done against monsters and you can talk, fight or drain enemies of their energy, each action leads to a different conclusion to the battle and different rewards that might include the monster joining you in your travel learning skills or taking their equipment and items. Each new addition to the party has its own set of scenes and side stories along with the main story that will unlock more areas and characters to recruit in the future.
Some of the content in Libellia is:
Corruption
Transformation
Monster Girls
Futanari
Possession
Loli & Shota
Blacklisted from the game:
Guro
Scat
Furry
(Anything not mentioned in the list might appear in the game, these are just the main focus for now. Feel free to recommend or ask about any other fetishes you might want.)
Screens:
Final art for the game might change in the future
Gameplay features for Libellia.
6 Dungeons: Each dungeon will feature no random encounters allowing you to explore at your pace.
No RTP from RPGM: Completely original assets and pixel art.
Sideview battle system: The battle system will include original backgrounds, bigger animated sprites for both monsters and main characters and animations for attacks.
6 Monsters per dungeon: Each dungeon features monsters as bosses for each area, dungeon secrets found while exploring will affect your future battle with the area boss.
Original monster designs: Most enemies are monster girls, there will also be discussion in the future about the style and design for male monsters.
2 Animations per monster: Each monster will receive H animations in sprite or pixel art format depending on the importance of the enemy in the story, returning enemies will have 2 new animations each time they have a new battle.
No recolors or edits: Monsters will be treated as original enemies with their own move sets and personalities.
Recruitable NPCs and Monsters: Not all monsters and NPCs are recruitable but some will have side quests dedicated to recruit them (Recruitable characters and monsters have their own sidestory and events for relationship).
Animated H-scenes: As a rule (mostly imposed on myself) all scenes in the game are animated either in the higher resolution sprites or pixel art.
Tech demo will be released in the next two months as there are some animations left to do and bugtesting. Demo will cover the intro of the game and the first battle along with a few H scenes.
There's a patreon for the game in:
patreon.com/Arsministrator?ty=h
Devblog for the game is:
libelliadevblog.blogspot.com
Regardless of the Patreon all updates will be public. Feel free to ask any questions about the game.
Hyperlinking and posting downloads are not allowed due to the content of the game, please keep that in mind before posting and discussing stuff.
Apologies for my bad english.
I'm Arsministrator but in forums I use the name of Perfeccia Ars (to avoid misunderstandings and problems with forum mods and administrators) and I started spriting about half a year ago with the intention of learning how to make games. After some practice I decided to work on the assets for a game I've been planning for a while and here is what's coming from it.
Libellia is a RPG Maker game made with completely original graphics and a sideview battle system.
The game focus on Ulliaris, a human living in the world of Astra Scellias, a land that is now plagued by abominations, creatures that now control most of the world and hunt humans that desperately try to escape the threat of extinction.
Fighting is done against monsters and you can talk, fight or drain enemies of their energy, each action leads to a different conclusion to the battle and different rewards that might include the monster joining you in your travel learning skills or taking their equipment and items. Each new addition to the party has its own set of scenes and side stories along with the main story that will unlock more areas and characters to recruit in the future.
Some of the content in Libellia is:
Corruption
Transformation
Monster Girls
Futanari
Possession
Loli & Shota
Blacklisted from the game:
Guro
Scat
Furry
(Anything not mentioned in the list might appear in the game, these are just the main focus for now. Feel free to recommend or ask about any other fetishes you might want.)
Screens:
Final art for the game might change in the future
Gameplay features for Libellia.
6 Dungeons: Each dungeon will feature no random encounters allowing you to explore at your pace.
No RTP from RPGM: Completely original assets and pixel art.
Sideview battle system: The battle system will include original backgrounds, bigger animated sprites for both monsters and main characters and animations for attacks.
6 Monsters per dungeon: Each dungeon features monsters as bosses for each area, dungeon secrets found while exploring will affect your future battle with the area boss.
Original monster designs: Most enemies are monster girls, there will also be discussion in the future about the style and design for male monsters.
2 Animations per monster: Each monster will receive H animations in sprite or pixel art format depending on the importance of the enemy in the story, returning enemies will have 2 new animations each time they have a new battle.
No recolors or edits: Monsters will be treated as original enemies with their own move sets and personalities.
Recruitable NPCs and Monsters: Not all monsters and NPCs are recruitable but some will have side quests dedicated to recruit them (Recruitable characters and monsters have their own sidestory and events for relationship).
Animated H-scenes: As a rule (mostly imposed on myself) all scenes in the game are animated either in the higher resolution sprites or pixel art.
Tech demo will be released in the next two months as there are some animations left to do and bugtesting. Demo will cover the intro of the game and the first battle along with a few H scenes.
There's a patreon for the game in:
patreon.com/Arsministrator?ty=h
Devblog for the game is:
libelliadevblog.blogspot.com
Regardless of the Patreon all updates will be public. Feel free to ask any questions about the game.
Hyperlinking and posting downloads are not allowed due to the content of the game, please keep that in mind before posting and discussing stuff.
Apologies for my bad english.
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