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VN/TEXT RPG [Lord Arioch] Seeds of Chaos (v0.2.41)


Lord Arioch

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Seeds of Chaos is a free to play dark fantasy eroge made in Ren'py, inspired by the worldbuilding of Berserk, Dark Souls, The Witcher and other epic fantasy series', as well as the adult games Corruption of Champions, Legend of Queen Opala, and Slavemaker. The game is set in The Six Realms, the westernmost continent in the world of Solanse. Seven years have passed since the last Demon War, and the defeat of Lord Karnas at the hands of the forces of Light ushered in a new era of peace and prosperity for all the races of the six kingdoms. Evil never lies dormant for long, however, and in the shadows new threats to the tenuous peace begin to stir.

In the first scenario, you play as Rowan, a veteran of the last Demon War. He and his fellow heroes, aided by the Goddess of Light, pursued Karnas to the heart of his stronghold, Castle Bloodmeen, and defeated him once and for all. Having hung up his sword upon returning to his peaceful home village and marrying his childhood sweetheart, Alexia, he finds his idyllic life shattered by the arrival of a beautiful, mysterious woman. Before he knows it, he is forced to serve the very darkness he fought to destroy seven years ago.


Core Features


• You are the bad guy - Unlike most games with alignment systems that allow you to be good, evil, or morally neutral, in Seeds of Chaos you play the villain. Ethical decisions will focus on just how corrupt you character is becoming, and the consequences of that change.
• Visual novel style scenes with complex, multi-branched dialogue trees inspired by Black Isle / Obsidian, Bioware, and the Witcher games that affect later meetings and events.
• A random event system that adapts to choices the player makes, and other variables (past events, stats, inventory content, reputation, affection, etc.) to shape the game as it progresses, adding replay value by providing different experiences on each playthrough.
• Multiple endings (including bad ends).
• Quality original art by a number of talented artists.
• Industry professional grade sound effects, mostly from BOOM Library.
• CG gallery, Music Room, and a Scene Replay gallery.
• If enough money is raised, rather than produce sequels, I'd like to work on expanding the world by adding alternate scenarios (new main characters with different stories), expansions (alternate event sets), and a trainer mode (similar to Slavemaker / Princess Trainer).
• There will also be a relatively safe for work version produced, with the sexually explicit content removed, for those who just want to play the game without the adult content.





The Team

Direction, Scenario Planning, Writing - Lord Arioch
Lead Artist -
Spriting -
Backgrounds -
Concept Work - ,

I'm also hoping to engage a number of additional talented artists in the erotic art community to serve as guest contributors and provide a variety of artwork for the adult scenes.








Events

The Event System is the game mechanism that determines what happens to your character during the game. Think of it as being similar to a collection of linked decks, and each turn, the player chooses which deck they would like to draw the top card from, experiencing the event that is revealed. As the game progresses, player choices, event effects, and other factors will determine which cards are added or even subtracted from the decks, shaping the game.
  • There are three main spheres of event; Castle, Adventure, and Town.
  • There are four main types of event within these spheres; Benediction, Malediction, Challenge, and Judgement. Benediction events are events that have a beneficial effect, while Malediction events are detrimental. Challenge events evaluate game factors in order to determine the outcome, and can be either beneficial or detrimental. Finally, Judgement events require the player to make decisions and resolve by applying the consequences of the player’s choices.
  • All events have a tier, and these tiers range from one (I), the lowest, to five (V), the highest. The tier dictates the power of the event, for example a tier V Benediction may give you a very powerful item, while a tier V Challenge would have a high chance of failure. When the game begins, the event pools are made up of mostly low tier events, but as the game progresses, the higher tier events begin to sneak their way in. If the player hasn’t prepared well in the early stages of the game, they may start to become overwhelmed.
  • There is also a special category of event that exists outside these spheres; The Nemesis Event.





Nemesis System

The world of Solanse has many players, both individuals and factions, vying for whatever power they can get their hands on. The Nemesis System is an attempt to recreate the feeling, over a number of playthroughs, that the protagonist has many different enemies waiting in the shadows to strike.

The Nemesis is an adversary drawn from a pool of potential enemies that the player has to face repeatedly as the game progresses. Very little is known about these Nemeses; where they come from, what they represent, or why they have chosen you as a target. They all have different backgrounds, methods, motives, and masters, but are united by their relentless pursuit of the player character. The Nemesis appears to the protagonist in special Nemesis events, which represent their encounters.
  • The Nemesis Event is a special type of event that exists outside the bounds of the main event spheres, and it has its own special set of rules.
  • Nemesis events represent the plots and actions of the Nemeses, and as a result can occur at any time. Nemesis events have a random chance of being encountered regardless of the event pool chosen.
  • Nemeses are unflinching in their desire to destroy you, and this is reflected in their events, which consist of hard choices, and difficult challenges with punishing consequences. Failure to do well against Nemeses will result in steep penalties, and perhaps even more devastating events being added to their pool. Succeeding, however, will force the Nemeses to suffer setbacks of their own.
  • There will also be additional ways to weaken, delay, and even defeat the Nemeses, but these will all require an investment of player turns, and have little overall outcome on the endgame. The player will have to choose whether to spend turns planning for the Nemeses and lose time that could be spent elsewhere, or risk the chance of encountering powerful Nemesis events unprepared.
  • Adding additional Nemeses allows new events, lore, locations, and new challenges to be added to the game without having to make large adjustments to the core game.





Adult Content

As Seeds of Chaos is an eroge, it will include a large amount of sexual content. Since sexuality is both a complex and disparate area, the decision was made to make the game one of general appeal in an attempt to encompass many kinks and parings. All of the following are planned for inclusion, with an option to filter out any scenes and/or events the player is not interested in seeing.

Pairings - Male / Female, Male / Male, Female / Female, Male / Futa, Female / Futa
Central kinks - Corruption, demon sex, & monster / monstergirl sex
Other kinks - BDSM, slave training, moral degeneration, furries, fembois / traps, nuns, exhibitionism, pregnancy / breeding, lactation, mindbreak, humiliation, prostitution, public use, addiction, transformation, bimboization, piercings / tattoos, squirting, bukkake, netorare / netori, & incest


Current version 0.2.35


Anyway, if you have any thoughts/feelings/questions, please let me know. Always enjoy discussing the game with others. :)
 
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MasterQ2

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Re: Seeds of Chaos [Ren'Py]

I'm definitely gonna keep an eye on this, so far sounds like a good project. From what i saw on the patreon page, the art is really appealing.
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Thanks, I've got more art I want to share with you guys, just need to get enough posts to do so.

Also, in some good news, a generous person has volunteered to start building the event system and coding events while I work on the prologue, which will speed things up quite a bit.
 

MasterQ2

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Re: Seeds of Chaos [Ren'Py]

Thanks, I've got more art I want to share with you guys, just need to get enough posts to do so.

Also, in some good news, a generous person has volunteered to start building the event system and coding events while I work on the prologue, which will speed things up quite a bit.
That's good news indeed, I'm now legitimately curious to see the prologue, so I can better understand what kind of game you're creating. Keep up the good work!
I'll be checking this thread :D
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Prologue is mostly just story leading up to putting the player in the position to do the more RPG / Strategy style stuff, but it has some really cool CG illustrations I've been hiding til release. :)
 

Twisted1

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Re: Seeds of Chaos [Ren'Py]

I'm pumped just by the artwork! (But is there a reason the woman on the main menu screen doesn't have nipples?)
 

AGamerPassingBy

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Re: Seeds of Chaos [Ren'Py]

I'm pumped just by the artwork! (But is there a reason the woman on the main menu screen doesn't have nipples?)
Maybe for an All-Ages Publication purpose? I recall that very same image is also displayed on Patreon. (If i remember correctly, Patreon doesn't like NSFW picture for the front face.)

But man! The artwork really is mesmerizing! Can't wait to see how juicy the sex-scene images will be! :D

Good luck and i pray for this game success!
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Yeah, just a bit less NSFW for promotional purposes, but don't worry, there will be plenty of nipples. :D
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Hard at work programming to try and have a release ready for the end of the month, but I just wanted to share this with you to give you an idea of what sprites will be like, with small animations (blinks and lip flap) and a range of different expressions.

 

Zodiark69

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Re: Seeds of Chaos [Ren'Py]

That's pretty awesome. I'm not one for watching many things, but this? Oh, I'll be watching this very close.
 

HentaiWriter

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Re: Seeds of Chaos [Ren'Py]

Uhhh paging Darkfire or a mod to move this to the actual main hentai games forum cause this game obviously has a lot of time and thought already put into it, not to mention content!
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Sorry about the lack of updates, just in the final push now. Getting close, so here's a bunch of screenshots of how everything is looking (Status / Inventory / Codex have just been populated for coding purposes, ignore the erroneous shit).

















 

MasterQ2

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Re: Seeds of Chaos [Ren'Py]

Can't wait to see (and play) it! I really hope that this game turns out to be a successfully game (with a more successfully patreon :D). Reeeaaally love the art <3
Give us moar! ;)
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Thanks, Q. Hoping to have the first public demo out in around three weeks.
 

MasterQ2

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Re: Seeds of Chaos [Ren'Py]

Three weeks? Too much! :p
Funny story: I was just about to ask you why'd you put latin in your game, then I googled what you wrote...oh, the thing you learn even in place like this!
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Almost there now, just adding dialogue. Here's a teaser.

 

Keliar

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Re: Seeds of Chaos [Ren'Py]

Looks nice!

What engine do you use? Any info on available platforms?
 
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Lord Arioch

Lord Arioch

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Re: Seeds of Chaos [Ren'Py]

Ren'py mostly, with a bit of Python thrown in for good measure.

Win / Lin / Mac for sure, and we are hoping android too, just need to see how it is going to work with the inventory system and if it is possible.
 

Zodiark69

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Re: Seeds of Chaos [Ren'Py]

Three weeks? Too much! :p
Funny story: I was just about to ask you why'd you put latin in your game, then I googled what you wrote...oh, the thing you learn even in place like this!
And what exactly did you learn? D:
 

Keliar

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Re: Seeds of Chaos [Ren'Py]

Went through the Patreon info, seems really nice. Waiting for the demo launch!

With one issue tho. Take it with a grain of salt, but your dialogue box topping (triangles thingy) seems kinda odd, compared to pseudo-realistic style of the game.

Well, maybe it's just me :)
 
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