colasCageNi
Mystic Girl
- Joined
- Nov 30, 2014
- Messages
- 252
- Reputation score
- 35
Too lazy to write anything so here is the link with the demo:
You must be registered to see the links
Aah, I didn't know about the renaming the %DEFAULT FOLDER% step, whoops!Yes, use the latest version of Enigma VB Unpacker (0.51) to unpack the game and then rename the %DEFAULT FOLDER% that you obtain into anything else. Once that's done, you can use the RPG Maker MV Hook Patcher onto the .exe that's inside the folder you just renamed. Then you can attach your text hooker onto the Libellule software that loads up whenever you launch the game.
Really hyped about this game by the way. I feel like it'll be even better than Lust Grimm. I don't know who the artist for the Honeybee girl is but I'm really liking their artstyle too.
Funny that you mention it because (I personally don't mind it) some people on his blog complained about. The dev is going to make an option where you can disable that tweening.Just started the demo, and it does indeed appear to be a direct sequel to Lust Grimm. Looking good so far, except for the way the enemy sprite constantly moves.
You can't get the materials in the demo. they are likely behind the paths blocked by the magical boulders of current content-ness.I've created a page for Lust Friend on the wiki:You must be registered to see the links. It's bare-bones at the moment as I haven't had time to play the demo yet. Others are welcome to contribute.
EDIT: I've now played for a few hours. I found that losing to an enemy once causes them to be more difficult and have additional dialogue on the rematch (like the previous game) and losing a second time results in a different scene where the player character gives up and gets trapped in the succubus world (according to the narration - in gameplay terms, it's no different from normal death and you even get an achievement for each enemy you lose to in this manner).
The conversation system adds a lot of depth to the game, especially to the enemies' personalities. I haven't even tried out all the options yet, but I learned that the honeybee girl is not very social and doesn't get along well with other succubi, she reacts most positively to things like calling her cute and holding hands with her, and winning a fight using the friendship option makes her happy at being able to make a friend (if my interpretation of the text is right).
I have one question: I get that I need to obtain building materials for the tower, but I don't know where to find these and so can't progress. I'm guessing that these are found in the first dungeon (where the basic succubi and honeybee girls are) but I don't seem to have any in my inventory, even after exploring all the accessible areas.
Thanks, I might have wasted more time looking for them otherwise.You can't get the materials in the demo. they are likely behind the paths blocked by the magical boulders of current content-ness.
You get revived because Fesse lends you some power, though she says she'll only do that twice (per battle).Thanks, I might have wasted more time looking for them otherwise.
Some things I missed in my last post:
- The game has a day-night cycle that seems to progress in real time, though I haven't figured out the conversion factor yet. Enemies get a buff at night that increases the damage they do (and possibly other things). You can pass time by sleeping in a bed in Fesse's (the blonde succubus') house, which gives you the option of skipping 3, 12 or 24 hours.
- If your Energy reaches 0 and you ejaculate, a splatter of semen appears on the enemy's sprite, the exact location depending on the body part used in the enemy's last attack (like in the original Monster Girl Quest). This doesn't move with the sprite, so it looks a bit odd. And because (at least for the demo) you get revived up to two times per battle, multiple splatters can be present at once.
Yeah. It makes it difficult to see what causes the the Lust meter to increase. Though from what I can tell, dying and getting revived mid-battle results in a big jump."viewing it using items"
that sounds more pain in the ass than have the meter bar all the time.
Definitely looking forward to these too. While the artist seems to be different from the one who did most of the succubi in Lust Grimm, their style is well-suited to this kind of game.View attachment 15142
This popped up in my twitter feed. These are two succubi drawn byYou must be registered to see the linksthat will be in Lust Friend. The hype just doubled for me
体験版より登場します。There's another update, with another succubus: Mushroom Girl:
View attachment 16102