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RPG Patreon Active RPG Maker [Siluman] Siluman Fantasy - Monster Girls RPG


Siluman

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Anybody here likes monster girls?
We develop monster girls game and want some input about the story and how can we make it better,
It's free to play with a lot of memes.

||

there is freebies of art-books and sketchbook if you become a patron


Join us to help with idea here:



 
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hertzez

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Interesting, especially since it's a word I recognize and you might hail from the same place as me.
Of course though, if you choose that word solely because it's "fancy", then never mind what I said hahaha.

Anyway might try this later on, you already have nice art style and design.
 

Zepheral

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The real question is.....can I choose between a female or male main character? Also can you fist the succubus? Also can you put her upside down and eat her vag....... play with her body.
 
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Siluman

Siluman

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Interesting, especially since it's a word I recognize and you might hail from the same place as me.
Of course though, if you choose that word solely because it's "fancy", then never mind what I said hahaha.
yep, it is fancy and cool right :D (want to brand this)
please try and give some of your inputs later.

The real question is.....can I choose between a female or male main character? Also can you fist the succubus? Also can you put her upside down and eat her vag....... play with her body.
Currently we are making this only for male MC route(Minoru) but maybe we can add female MC route(Alice) as another viewpoint that is parallel with Minoru timeline.
*like playing pokemon as Gary or Ash.
thanks for your insight.
 

GEMPAL00

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Isn't this yug- I mean i noticed this one from someone's sig. Muscled girls was never my thing but this one is pretty nice. Also is this game based on Asian/Melayu Lore?
 
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Siluman

Siluman

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no, we just took the name as it is cool.
the game itself is a parody from many references
dark souls, mgq, dq, internet memes, etc
 

Ninja_Named_Bob

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Monster girls
Well, okay, you have my inter-

Sir, that's tempt-


Brb testing... things.

Edit: So, yeah, I played it. Eh.

1) Getting poisoned by Poison Slime results in game over, and the screen repeats rather than your character returning to life.
2) The puns
3) Olde English
4) It has a very Dark Souls feel minus the multitude of "you should go here" markers. Had to screw around a bit in the forest to figure out my way
5) Game over cg, I guess? Not a negative, if your content is heavily-reliant upon, y'know, the player losing.
6) Bosses are exclusively monster girls, I guess?

It feels a bit... iffy? I want to say it's not a bad game, but without knowing my way and a lack of porn, it feels like you went too much for the "Dark Souls" feel and not enough of the "porn game" part. Also, "eh" on the memes and such. When everything is a pun, it feels rather forced and uninteresting.
 
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GEMPAL00

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no, we just took the name as it is cool.
the game itself is a parody from many references
dark souls, mgq, dq, internet memes, etc
Well played man, well played. I will try to test it as well.
 
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Siluman

Siluman

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Well, okay, you have my inter-

1) Getting poisoned by Poison Slime results in game over, and the screen repeats rather than your character returning to life.
2) The puns
3) Olde English
4) It has a very Dark Souls feel minus the multitude of "you should go here" markers. Had to screw around a bit in the forest to figure out my way
5) Game over cg, I guess? Not a negative, if your content is heavily-reliant upon, y'know, the player losing.
6) Bosses are exclusively monster girls, I guess?

It feels a bit... iffy? I want to say it's not a bad game, but without knowing my way and a lack of porn, it feels like you went too much for the "Dark Souls" feel and not enough of the "porn game" part. Also, "eh" on the memes and such. When everything is a pun, it feels rather forced and uninteresting.
Thank you for finding the bugs, can you help us where did you encounter the slime and the condition?
We will work on route by using a guider(like fairy companion in zelda) that give hints on the way and some events that warn player.
Because this is free game we are using anything we can to make player have fun, though it seems too much.
CG is being worked on, like "you died" in dark souls is "you got fucked to death" is good?
Though maybe something kinda Ilias come in death door can be help as a hint too.

Please tell us if there is something we need to take care of too :D
*will plan to patch it next month together with plan to rework the references and material for sold in some stores.
many things there cannot pass the inspection... like the startup sounds lol XD
 

CheckMy4

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I agree with most of the points ninja_named_bob had listed especially with "cgs only in GoR + Bosses are exclusively monster girls ". I'm not sure if this is meant to be a negative point but it is one for me. Losing on purpose to get the CG isn't a bad thing but if this is the only way to get the cg then i'll be sad (some h-games fix this by adding incombat r4pe).
Bosses being the only monstergirls and the enemies are just some regular enemies makes me feel like I'm playing some standard rpg maker game where sometimes a nsfw cg pops up. That's just not my cup of tea.
 

goodolrub

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memes?well that made me cringe a little. i will keep an eye on this game anyway,it have potential.
 

Ninja_Named_Bob

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Thank you for finding the bugs, can you help us where did you encounter the slime and the condition?
Third(?) area of the forest, where you're forced to run through the bush to get to the next area. It was really weird.

We will work on route by using a guider(like fairy companion in zelda) that give hints on the way and some events that warn player.
I actually wanted to add to my original post on the matter of routes and such, but sleep and Banana Fish took priority. Anyways, two points.

1) It feels a bit un-intuitive to make every body of water an auto-death rather than prevent the the player from being able to jump in to begin with. This is especially dangerous when, while finding a route, you're forced to squeeze between trees and death or walk across a thin set of tiles while enemies are just chillaxing in your way. Also, rats can apparently walk on water while you can't. I want to be upset about that, but just the thought that my character couldn't walk in shallow water without dying while a rat could was amusing.

2) You don't need a navi (seriously, don't) so much as a map and/or some posted hints. Put something like the fireshrine keeper giving you a slip of paper explaining where each objective is. Heck, just some indication that I'm on the right track is useful. Dark Souls doesn't handhold, either, but it's not an rpgmaker game. Its lack of guidance is made up for by its open world and 3D third-person perspective that allows you to look around. Also, it does tend to make things a bit obvious in parts.

Because this is free game we are using anything we can to make player have fun, though it seems too much.
If this is about the puns, there is a point when you're doing it wrong. Part of doing puns or referential sex jokes is engaging in the art of subtlety. If your audience gets it from the moment it's told/shown, you'll more likely elicit groans than a favorable response. Not to be harsh, but "Forest of Fallen Scrotum" isn't subtle or clever. "Dark-bush Glade" isn't too clever or subtle, but can generally have someone going "Oh! Ha-ha." Basically, your puns have to be simple enough to grasp, but still wield a degree of cleverness so that the audience isn't bored by the experience.

CG is being worked on, like "you died" in dark souls is "you got fucked to death" is good?
Though maybe something kinda Ilias come in death door can be help as a hint too.
Avoid doing the Ilias thing. It worked there because she was presented as a main antagonist from the moment you had your first night with Alice up until the end. It worked there because it helped somewhat to subvert one's expectations with the cliche's, and provided a good way for the player to return to action without it feeling too out of place.

I would say, since you're punishing players for dying to regular beasts, it's probably easier to just say "You Died" with a fade-to-black than making anything special.

I agree with most of the points ninja_named_bob had listed especially with "cgs only in GoR + Bosses are exclusively monster girls ". I'm not sure if this is meant to be a negative point but it is one for me. Losing on purpose to get the CG isn't a bad thing but if this is the only way to get the cg then i'll be sad (some h-games fix this by adding incombat r4pe).
Bosses being the only monstergirls and the enemies are just some regular enemies makes me feel like I'm playing some standard rpg maker game where sometimes a nsfw cg pops up. That's just not my cup of tea.
I'm not necessarily opposed to GoR content, but this guy also has the right idea. Part of what made MGQ (And Paradox, to a lesser degree) appealing is the idea that content wasn't exclusively limited to a game-over screen. Part of what makes MonsterGirl Dreams appealing (to me, anyways) is that-aside being a battle-fuck game-the content isn't limited to losing or triggering special events. Basically, a game could contain a few scant, repeatable lines about your character being hypnotized/seduced/forced into a sexy situation and rolling stat checks to escape. Dunno if you want to do the work involved with that, and I won't hold it against you if you're opposed.

I can't add more to what @CheckMy4 said about the monsters and monstergirls thing, either. I would be fine if the monsters actively engaged you in the sexy stuff as part of a loss/battle event (since the game does feel like it has the potential for that), but yeah. It feels too much like a bog-standard rpg with sprinkles of sexy, rather than an adult rpg.
 
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Siluman

Siluman

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Actually there is a reason for that naming sense and the world.
The hint is on the prologue, but we will refrain to spoil the content as next month is better explanation will be given.

Can we have some samples as we still reworking the Part 2 engines?
For better references and what you expect from our games so it will be better.

Thank you
 
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Siluman

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okay just updated with the newest version and many updates.
Though we still debugging and need to improve the story by cutscenes.

I'm not necessarily opposed to GoR content, but this guy also has the right idea. Part of what made MGQ (And Paradox, to a lesser degree) appealing is the idea that content wasn't exclusively limited to a game-over screen. Part of what makes MonsterGirl Dreams appealing (to me, anyways) is that-aside being a battle-fuck game-the content isn't limited to losing or triggering special events. Basically, a game could contain a few scant, repeatable lines about your character being hypnotized/seduced/forced into a sexy situation and rolling stat checks to escape. Dunno if you want to do the work involved with that, and I won't hold it against you if you're opposed.

I can't add more to what @CheckMy4 said about the monsters and monstergirls thing, either. I would be fine if the monsters actively engaged you in the sexy stuff as part of a loss/battle event (since the game does feel like it has the potential for that), but yeah. It feels too much like a bog-standard rpg with sprinkles of sexy, rather than an adult rpg.
we thought about adding domination route but maybe next time as we want this game to finish first as our first step.
but yeah we adding gallery so you can access that room to get the Scenes.
In the part 2 other than losing while retain manlynity we adding affection system where player giving gifts and doing quest to unlock additional romantic scene like in MGQ.

Other than the things we need to redo(like written story) we will try add it along the route to make the game better.
 

Gurdin Alehammer

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I love the art, definitely keeping tabs on this one, you just started creating adult games?
 
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Siluman

Siluman

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Yeah, still have issues with teams and how we work so we're back to just two people.
Though for other things like artbooks and novel we happy to collabs and provide illust from our universe :D
and we strive to improve what we are bad with and enhance what we are good with.
:love:
 
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Siluman

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Fixing so much things and we are in steam now :D
anyone interested to review it?

*the content for demos and bought one same though
except for gallery, cheatcodes, and some steam bonuses.
 
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Siluman

Siluman

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Hey guys,
Long time no see here.
Our game has released so please take a look!
We have a promo for this week till Friday that our bundle is half priced!
Thank you and see you there :D

21273
 
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