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Slaves of the Syndicate (Public Use Card Game)


Takimaru

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Slaves of the Syndicate
(Courtesan Card Game, with PUBLIC USE scenario variation--taking place in the Despair Labyrinth)


Deep beneath the capital of the Kingdom of Elynsor lies the Despair Labyrinth, as called by some who have paid it a visit. This vast underground network is the headquarters of the Redclaw Syndicate, an organization that has infiltrated the nation's political and legal infrastructure. All, if not most, of the delights normally denied to Elynsorian citizens--from prostitution to illegal drugs and the like--are turned into lucrative industries here, away from the eyes of the city constables and a good portion of the public. The Labyrinth itself is split into five Divisions--the Arcane, the Priesthood, the Inquisition, the Military, and of course, the Rogues' Division.

The last of these has the most commoners, and is known for operating at the street level. Bandits, thieves, mercenaries, dealers, low-level merchants, and general thugs all gather here, sharing trade secrets and performing simple tasks for the Redclaws such as strongarming, coercion, sales of illicit materials, and of course, human trafficking. Most of the girls abducted by the Syndicate's lackies are first brought here and inspected... and also sampled by paying customers. The most resistant, unproven, or difficult ones are often sent to a place called the Stalls, where various johns can put forth coin to publically use them, mostly paying whatever they feel the girl is worth, or a small fee based on their own income. Girls that attract the most customers, however, can actually work their way up the slave ranks, eventually earning their own rooms and perhaps even a limited set of rights.

Either way, having one's own room and needing only to answer to the needs of specific privileged guests is an improvement over having no choice but to service any bloke willing to drop a few coins--or even some who might get to have them for free. Those who stay in this public use area won't last long in terms of mental or physical health. For the girls in the Stalls, glory and recognition might be nice, but certainly aren't priorities--here, it is merely survival.



BASIC RULES:
Each player has their character (picture and brief history), along with their chosen Build, and a starting hand of 7 cards. The first player is determined randomly. Player order goes clockwise.

During your turn, you may take 1 Action of the following:

1.) Play a card as an Advertiser
Cards that are played as Advertisers are placed in an Advertiser Area located BELOW your character card. Advertisers do nothing other than add to the attributes of your courtesan of their color. Furthermore, when you play a card as an Advertiser, you must draw a card.

2.) Play a card as a Guest
Cards that are played as Guests are placed in a Guest Area ABOVE your character card.
Guests are more difficult to play in that you require a certain amount of attributes in order to play them; for example, if a red Merchant has a Requirement of 4, then you need 4 or more in your red Attribute to play him as a Guest. But when you do, they give you a positive effect, do not require you to draw additional cards, and also pay you at the end of the round by the amount specified. Because a Merchant’s payout value is 4, he will give you 4 points at the end of the round if he is still in your Guest Area. When playing a Guest, be sure to name the targets of their abilities.

3.) Introduce
Discard two cards from your hand, then draw two from the Deck.

4.) Exchange
Choose one of your Advertisers to return to your hand and exchange it with another card in your hand.

5.) Search
Draw one card from the deck. Generally, it is better to take an Advertisement action, but there are rare cases when increasing the number of cards in your hand is beneficial.

Rounds end when a player has no cards left in hand by the end of their turn. Players get -2 points for every card remaining in their hand; these represent customers who were not able to get in due to time constraints and have left disappointed. Players also get +1 point for every coin their Guests pay out; these represent satisfied customers who have paid good money. The winner is determined by the most points at the end of a round (for PbP purposes, smut is also written based on the guests one retains at the end of a round).

CHARACTER BUILDS:
These builds have different Attribute scores and abilities that either complement or counteract them. Red is for Elegance, Blue is for Liveliness, and Green is for Kinkiness.
ELEGANCE represents how beautiful or magnetic a girl is. LIVELINESS denotes her energy level and ability to handle strenuous activity, and KINKINESS determines her capability to cater to specific fetishes of certain clientele.

1.) “Gorgeous” build
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.
These girls are experts at every field. But because of these skills, or perhaps just their beauty on the surface, they receive more potential admirers in line--though not all are able to get in...


2.) “Versatile” build
Elegance: 3
Liveliness: 3
Kinkiness: 3
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.

3.) “Popular” build
Elegance: 2
Liveliness: 2
Kinkiness: 2
Once per turn, you may take an extra Advertisement action in addition to your chosen action.
Popular girls can easily rack up Advertisers--their reputation precedes them.

4.) “Alluring” build
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Alluring girls have high scores in Liveliness, meaning they have the energy level to keep multiple guests ‘entertained’ at one time--and know just how to get those groups over.

5.) “Convincing” build
Elegance: 5
Liveliness: 1
Kinkiness: 3
When you play a red guest, you may apply its effect twice (use maximum once per turn).
Convincing girls, elegant as they are, can convince one client to do a bit of extra work for them, which can go a long way.

6.) “Fetish” build
Elegance: 1
Liveliness: 3
Kinkiness: 5
When you draw a card after taking an Advertisement action, draw two extra cards. Then put two cards from your hand at the bottom of your draw deck.
These kinky girls know how to please a client based on what they are looking for.

CUSTOMER LIST
Merchant (2 per color in deck)
Requirement: 4
Payoff: 4
Advertisement: +1
Target player draws two cards.
These wealthy travelers will pay good coin for the kind of girl they want, and with their connections and business savvy, can bring in extra customers to one girl or another.

Thief (2 per color in deck)
Requirement: 4
Payoff: 4
Advertisement: +1
Target player discards their newest customer.
Sneaky, shrewd swindlers and pickpockets who can make a client more worried about the contents of their wallet rather than the beautiful company they would otherwise enjoy that night.

Gangster (2 per color in deck)
Requirement: 5
Payoff: 3
Advertisement: +1
Look at target player's hand and discard one.
Experts at intimidation and less legal activities, and circulators of misinformation, they can steer a potential customer away from one line and into another.

Citizen (2 per color in deck)
Requirement: 1
Payoff: 2
Advertisement: +1
Target player draws one card.
Hard-working common folk who always have at least one friend they can introduce.

Sailor (2 per color in deck)
Requirement: 3
Payoff: 3
Advertisement: +1
Target player discards their newest advertiser.
These foul-mouthed seamen have seen it all, and can reject a tale from nearly any would-be advertiser.

Cohort
(2 per color in deck)
Requirement: 3
Payoff: 0
Advertisement: +1
Play one extra guest of the same color as this card, provided all requirements are met for it.
Freeloaders that get in mainly by virtue of connections. They won’t pay, but they always have someone to piggyback off of...

Mercenary (2 per color in deck)
Requirement: 2
Payoff: 2
Advertisement: +1
When targeted by an effect of an opponent, you must discard this card from your guest area to prevent the effect.
Warriors for hire. Having one on your side never hurts, as he is all too willing to put himself in harm’s way to defend your reputation.

Noble (2 per color in deck)
Requirement: 5
Payoff: 5
Advertisement: +1 to all
These often wealthy individuals pay handsomely, and spread good words about you just as well.

Doctor (2 per color in deck)
Requirement: 7
Payoff: 6
Advertisement: +1
Take one additional turn.
Influential and knowledgeable individuals. If you are good enough to attract and keep one as a regular customer, they can do many good things for you.

Mistress (2 per color in deck)
Requirement: 2
Payoff: 1
Advertisement: +2
Take one Advertisement action.
While she is not one to pay particularly well as a Guest, she makes a great Advertiser amongst her circle of connections.

Constable (2 per color in deck)
Requirement: 6
Payoff: 5
Advertisement: +1
Take the newest advertiser from target player and add it to your own advertisers.
A corrupt constable is a valuable asset that can use their authority to influence others, via threats or coercion.

Knight (1 per color in deck)
Requirement: 8
Payoff: 8
Advertisement: +1
Take the newest guest from target player and add it to your own guests.
Amongst the most elite of soldiers, and respected by many in the military.

Captain (1 per color in deck)
Requirement: 9
Payoff: 10
Advertisement: +1
Move all your advertisers of the same color as this card to the Guest area. (Their effects do not happen.)
Of high military rank, a Captain can pull all of the right strings for you.

Cleric (1 in deck)
Requirement: 9 of any
Payoff: 10
Advertisement: +1 to all
Discard your hand.
An otherwise chaste cleric who just can’t stay away from the vice of lust.

Mage (1 in deck)
Requirement / Payoff: 0
Advertisement: +1 to all
If you are targeted by a card, discard this card from your hand to cancel the effect.
A graduate of the Royal Magic Academy.

Division Leader (1 in deck)
Requirement: 10 of any color
Payoff: 10
Advertisement: +1 to all
When you add this card as a Guest, play all cards in your hand as Guests regardless of requirement.
If one is so exceptionally attractive, they may get the attention of a Division Leader. Earning the favor of such an influential figure within the Redclaws can do wonders for one's situation within the Labyrinth.

This game will run up to 4 players. Admission is based on GM discretion; players must be willing to respond at least once a day, listing the contents of their Builds, Guest and Advertiser areas with every post, and be able to write smut at the end of the round. As a GM, I will PM you your opening hands as well as the cards you receive.

For those unfamiliar with DLaby lore, see this thread http://www.ulmf.org/bbs/showpost.php?p=520280&postcount=2 for information about the various nations of the world--your girl can come from anywhere besides Cerynsia and Vernia.

Now reviewing character sheet submissions.
 

Astarte

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Re: Slaves of the Syndicate (Public Use Card Game)

Anika

“Fetish” build
Elegance: 1
Liveliness: 3
Kinkiness: 5
When you draw a card after taking an Advertisement action, draw two extra cards. Then put two cards from your hand at the bottom of your draw deck.

Character Image: http://www.ulmf.org/bbs/album.php?albumid=1049&pictureid=16519

Once a warrior, Anika was captured by a band of slavers over a year ago. Their leader took a particular shine to her, and instead of simply selling her off spent the better part of a year trying to train her into his personal pet. He only ever met with limited success though, the wilful girl never truly submitting. Unfortunately for her, he knew some people who wouldn't go quite so easy on her.

After being given to a friend in the Redclaw Syndicate, Anika quickly learned that resistance wasn't always the best policy. While never quite losing her wilful streak, she learned that perhaps ceding to her captors' wishes might be in her best interests. Escape seemed like a distant prospect now, so it was all she could hope for that she might at least earn herself some better accommodations, maybe even a little in the way of physical comforts...

An exotic specimen, and experienced in many forms of sex that might make other girls balk, she could only hope to be noticed by someone important before this place broke her completely.
 
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Tassadar

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Re: Slaves of the Syndicate (Public Use Card Game)

Ondna Lobne

“Alluring” build
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Alluring girls have high scores in Liveliness, meaning they have the energy level to keep multiple guests ‘entertained’ at one time--and know just how to get those groups over.

http://www.ulmf.org/bbs/album.php?albumid=802&pictureid=12464

And it had all been going so... Well. For months after leaving the RMA, Ondna had delved into secrets that her former peers would never have imagined, discovering powers unlike any she had ever dreamed off. She had been so close, if only she'd had a few more minutes... But then, those accursed knights had shown up, and everything had gone to the void metaphorically rather than literally. She'd been unlucky enough to be taken alive... And then lucky enough, from a perspective, to end up secretly sold into slavery instead of burned at the stake.

And that had brought the voidic sorceress and cultist into the hands of the Redclaws, who had little idea of her real power. The drugs they kept her on made it so hard to concentrate, and exhaustion from her daily "work" kept her from doing anything about her situation. She might have tried to escape, to break free or display her powers, but such would be a fleeting thing to be sure. Only if she could assume a position of true power would that be acceptable. She just had to get off the drugs long enough to show someone that mattered, to escape her situation, and for now at least she could try to enjoy it. The void worshiping cultist could only hope that something in the cocktail she was given daily ensured that none of her "customers" left her with a long term present...
 
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BlueSlime

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Re: Slaves of the Syndicate (Public Use Card Game)

Hana Leamoss

“Convincing” build
Elegance: 5
Liveliness: 1
Kinkiness: 3
When you play a red guest, you may apply its effect twice (use maximum once per turn).
Convincing girls, elegant as they are, can convince one client to do a bit of extra work for them, which can go a long way.

http://www.ulmf.org/bbs/picture.php?albumid=395&pictureid=16520

Hana had just graduated from RMA as one of the premier wind mages of her class. With a love of the ocean and the beach, she was all set for a life at sea. Unfortunately for her, she was also the daughter of a wealthy Elynsoran lord who had made a dangerous set of enemies with connection to the Red Claws.

As revenge for a slight by Hana's father, his enemies arranged to have Hana kidnapped and forced into sexual slavery in the syndicate. No ransom has been made, as her father's rivals desire her to be well-broken by the time her fate is revealed to her family.
 

Tiffanian

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Re: Slaves of the Syndicate (Public Use Card Game)

Merriwyll
"Gorgeous"
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.



Merriwyll is quite new to the "joys" of slavery, having been delivered to the labyrinth only a few days ago. Her happy little life in the forest did nothing to prepare her for her new life as a sexual slave; until her capture she had been a virgin. Already she's learned the virtue in not resisting, though she still can't quite hide her disgust at the humans who use and abuse her in this dark place.
 
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Takimaru

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Re: Slaves of the Syndicate (Public Use Card Game)

Just a heads up: since we are only playing one round, everyone starts with a hand of 7 cards.
Opening hands will be PM'd to the players now.

The turn order is:
1.) Tass
2.) Tiff
3.) Blue
4.) Astarte

Please include the areas in your posts. Example:
(Gorgeous)
I play a Red Merchant in my Guest area, targeting _______ with its ability and causing them to draw two cards.

Guest area:
Red Merchant

Advertiser area:
Nothing
Ondna (Tassadar) is up first.
 

Tassadar

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Re: Slaves of the Syndicate (Public Use Card Game)

Ondna Lobne

“Alluring” build
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Alluring girls have high scores in Liveliness, meaning they have the energy level to keep multiple guests ‘entertained’ at one time--and know just how to get those groups over.

Play Red Noble as an advertiser.
 

Tiffanian

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Re: Slaves of the Syndicate (Public Use Card Game)

I play a Blue Mistress in my guest area, advertising a Green Mistress

Merriwyll
(Gorgeous)
Elegance: 5
Liveliness: 5
Kinkiness: 7

Guest area:
Blue Mistress

Advertiser area:
Green Mistress
 

BlueSlime

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Re: Slaves of the Syndicate (Public Use Card Game)

Play a Blue Noble as an advertiser.

The stallmaster is told by a noble to make sure this girl's stall queue is nice and long. She needs to be properly broken in.

Hana
“Convincing”

Elegance: 6
Liveliness: 2
Kinkiness: 4

GUESTS:

ADVERTISERS:
Blue Noble
 
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Astarte

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Re: Slaves of the Syndicate (Public Use Card Game)

Anika

“Fetish” build
Elegance: 1
Liveliness: 4
Kinkiness: 5
When you draw a card after taking an Advertisement action, draw two extra cards. Then put two cards from your hand at the bottom of your draw deck.


Playing Blue Gangster as an advertiser, getting my three cards and discarding two from my hand.

A friend of her old master, this gangster was all too happy to ensure that her introduction to the Stalls wouldn't be an easy one for her...


Guest area:
Nothing

Advertiser area:
Blue Gangster
 
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Takimaru

Takimaru

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Re: Slaves of the Syndicate (Public Use Card Game)

The board:
Ondna (Tass)
Alluring
Stats: 4/6/2
7 cards in hand
Coin: 0
Guest area:
Advertiser area:
Red Noble

Merriwyll (Tiff)
Gorgeous
Stats: 5/5/7
8 cards in hand
Coin: 1
Guest area:
Blue Mistress
Advertiser area:
Green Mistress

Hana (Blue)
Convincing
Stats: 6/2/4
7 cards in hand
Coin: 0
Guest area:
Advertiser area:
Blue Noble

Anika (Astarte)
Fetish
Stats: 1/4/5
7 cards in hand
Coin: 0
Guest area:
Advertiser area:
Blue Gangster
Tass is up next.
 
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Tassadar

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Re: Slaves of the Syndicate (Public Use Card Game)

Ondna Lobne

“Alluring” build
Elegance: 3+1=4
Liveliness: 5+1=6
Kinkiness: 1+1=2
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Alluring girls have high scores in Liveliness, meaning they have the energy level to keep multiple guests ‘entertained’ at one time--and know just how to get those groups over.

Play Blue Merchant in the guest area, forcing Tiff to draw two cards.

The machinations within the labyrinth between various factions are not always sensical to outside view. Sometimes, even a whore can earn an enemy of note from a spited partner, who moves on to other women but does not forget the insult given.

Then play Blue Mistress in the guest area, using its ability to advertise with Green Knight.

It isn't only men who come to enjoy the stalls. Some of the cruelest denizens of the labyrinth are the women working for the syndicate, and even those lacking the "equipment" to properly enjoy a woman are able to use substitutes of infinite possibility. Some like to participate, others simple like to watch, and they always have connections that one would never expect...

(You totally put Red Noble in my guest area. I mean, I don't mind, buuuut that might be cheating.)
 

Tiffanian

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Re: Slaves of the Syndicate (Public Use Card Game)

I will play a Green Cohort as a guest, allowing me to play a Green Merchant targeting Tass.

Merriwyll
(Gorgeous)
Elegance: 5
Liveliness: 5
Kinkiness: 7

Guest area:
Blue Mistress
Green Cohort
Green Merchant


Advertiser area:
Green Mistress
 

BlueSlime

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Re: Slaves of the Syndicate (Public Use Card Game)

Play a Blue Mercenary as a Guest.

"Guard this door. Make sure the line for this stall is kept in orderly fashion. The guests can be rough, but make sure they're not permanently hurting her. If there aren't any problems, then you can have a piece of her yourself at the end of the night. Got it? Good."

Hana
“Convincing”

Elegance: 6
Liveliness: 2
Kinkiness: 4

GUESTS:
Blue Mercenary

ADVERTISERS:
Blue Noble
 

Astarte

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Re: Slaves of the Syndicate (Public Use Card Game)

Anika

“Fetish” build
Elegance: 1
Liveliness: 4
Kinkiness: 6
When you draw a card after taking an Advertisement action, draw two extra cards. Then put two cards from your hand at the bottom of your draw deck.


Playing Green Mercenary as an advertiser, cycling more cards.

She was almost ready, and it seemed like her former master had been intent on teaching her a lesson here. A few favours had been called in, and it was beginning to look more and more like she was in for a rough first day once they got started.


Guest area:
Nothing

Advertiser area:
Blue Gangster
Green Mercenary
 

Tassadar

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Re: Slaves of the Syndicate (Public Use Card Game)

Ondna Lobne

“Alluring” build
Elegance: 3+1=4
Liveliness: 5+1=6
Kinkiness: 1+2=3
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Alluring girls have high scores in Liveliness, meaning they have the energy level to keep multiple guests ‘entertained’ at one time--and know just how to get those groups over.

Play Green Mistress in the guest area, letting me play Red Constable as an advertiser.

Sometimes it wasn't only about the sex. Sometimes they didn't want to participate directly, they just wanted to watch.... Watch someone broken down. That was pretty common for men who thought they were too good to participate in the activities this place was famous for. Sometimes the "contributions" of her customers weren't direct, but applied in humiliating ways by another woman of beauteous form but inside is even more twisted than the men hooting and hollering for her humiliation. It wouldn't be the first time that she had to drain a bowl of fresh semen in front of her crowd of suitors, and probably not the last. It helped her performance that she kinda liked it. She just hoped she did well enough to avoid the threat that she would be made to receive the entire batch elsewhere.

Guest area:
Blue Merchant
Blue Mistress
Green Mistress
Advertiser area:
Red Noble
Green Knight
Red Constable

Elegance: 3+2=5
Liveliness: 5+1=6
Kinkiness: 1+2=3
 
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Tiffanian

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Re: Slaves of the Syndicate (Public Use Card Game)

I will play a Green Citizen as an advertiser

Merriwyll
(Gorgeous)
Elegance: 5
Liveliness: 5
Kinkiness: 8

Guest area:
Blue Mistress
Green Cohort
Green Merchant


Advertiser area:
Green Mistress
Green Citizen
 

BlueSlime

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Re: Slaves of the Syndicate (Public Use Card Game)

Play Red Merchant to my Guest Area. Using my Convincing power, I use his power twice, targeting Tassadar, who draws 4 cards.

"Here you are. A wealthy foreign merchant like yourself deserves the best. You can be the first to break in this fine Elysoran specimen. Ah, I see you've brought your crew along with you. They can certainly join the other lines of course while you attend to your business with our little Hana."

Hana
“Convincing”

Elegance: 6
Liveliness: 2
Kinkiness: 4

GUESTS:
Blue Mercenary
Red Merchant

ADVERTISERS:
Blue Noble
 

Astarte

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Re: Slaves of the Syndicate (Public Use Card Game)

Anika

“Fetish” build
Elegance: 1
Liveliness: 4
Kinkiness: 6
When you draw a card after taking an Advertisement action, draw two extra cards. Then put two cards from your hand at the bottom of your draw deck.


Playing Anika's first guest, Green Mercenary.

And the first of what promised to be many approached. A simple mercenary at first glance, but his sadistic grin promised that this wasn't going to be so easy on her...


Guest area:
Green Mercenary

Advertiser area:
Blue Gangster
Green Mercenary
 
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Takimaru

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Re: Slaves of the Syndicate (Public Use Card Game)

The board:
Ondna (Tass)
Alluring
Stats: 5/6/3
10 cards in hand
Coin: 6
Guest area:
Blue Merchant
Blue Mistress

Green Mistress
Advertiser area:
Green Knight
Red Constable
Red Noble

Merriwyll (Tiff)
Gorgeous
Stats: 5/5/8
8 cards in hand
Coin: 5
Guest area:
Blue Mistress
Green Cohort
Green Merchant

Advertiser area:
Green Mistress
Green Citizen

Hana (Blue)
Convincing
Stats: 6/2/4
5 cards in hand
Coin: 6
Guest area:
Blue Mercenary
Red Merchant
Advertiser area:
Blue Noble

Anika (Astarte)
Fetish
Stats: 1/4/6
6 cards in hand
Coin: 2
Guest area:
Green Mercenary
Advertiser area:
Blue Gangster
Green Mercenary
 
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