Re: SUCCUBUS DREAMER (RJ206962) - new BF game
Alright, to be honest, the prequel, Succubus Frontier ended up being a better experience than this game, which is kind of disappointing since I was kind of expecting something great as I really liked Frontier.
I'll start off with what was done right. The art style has always been fine for me since Frontier. The creator certainly has improved on his art over the years. Well, the CGs aren't the best with the inconsistencies (was jokingly acknowledged on his twitter as well), but as long as the scenario fits my tastes, that's okay.
Overall game design is subpar but that doesn't really matter. Whether the MC is drawn or is just a transparent character is kind of irrelevant for me as well. The first map of the 5th level is a good example of how NOT to design a map, however.
Game over scenes are generally shorter than they are from Frontier, which is kind of a disappointment.
The biggest drawback, in my opinion, is the lack of depth in narration compared to the first game. In Frontier, each enemy had a unique description to each of their attacks, followed by a line of dialogue. Here, there's this pattern that goes like Paizuri/Paizuri harder/Paizuri even harder for about 75% of the enemies. I might have missed something from breezing through the game too fast, but even Frontier had more variations like bondage attacks which stun for 1-2 turns. Game also seems to kind of force the player to go through urination scenes due to the side effect of one of Riku's attacks, which might turn some people off. In Frontier, it was exclusive to game over scenes only.
Lastly, despite being a sequel, it seems the creator forgot to cover the giantess fetish, which Frontier had 2 scenes of. Haven't seen all the game over scenes in this game in detail yet, but aside from the extended ones where the bosses keep Riku as a pet, there is certainly a lack of effort put in terms of the scenario; I'm most fond of nursing handjob, but even the ones in this game pale in comparison to the ones presented in Frontier. Perhaps, the creator didn't know what worked well for Frontier and spent too much time on the art side in general.